fumbiewumbie Posted April 2 Posted April 2 19 hours ago, Allnarta said: Yes, just edit AnimDef .ini files and exclude all creature animations from there, should not cause any issues. To be honest, I'm not sure even I included tentacles animation in 2.0+ anyway. you included the anim and models but not in the animdef i just dont like having it even in the files
Allnarta Posted April 2 Author Posted April 2 3 hours ago, fumbiewumbie said: you included the anim and models but not in the animdef i just dont like having it even in the files Huh? AnimDef.ini is in config folder.
fumbiewumbie Posted April 4 Posted April 4 On 4/2/2026 at 6:42 AM, Allnarta said: Huh? AnimDef.ini is in config folder. i know
HighGradeLithium Posted May 9 Posted May 9 Mod is functioning great with humans. Concerning Deathclaws, for some reason the Alpha Male still uses the old PP which looks bad, while all the normal deathclaws are using the PP you made. Sometimes the PP on normal deathclaws doesnt extend during animations, but I assume this is because those are very old animations which do not flag the PP to be erect, correct? Do you have any idea how I might get the Alpha Deathclaw to use the PP you made instead of the base Sexout model? Nothing is overwriting your creature models in my load order, just the low-res PP on the Alpha Deathclaw for some reason.
Allnarta Posted May 18 Author Posted May 18 Probably creature model that is not patched. What nif path for that exact deathclaw that have no wee?
Lustfullylynx Posted July 13 Posted July 13 The Mr Handy animations dont work for me, everything else seems to be fine.
Allnarta Posted July 13 Author Posted July 13 What creatures exactly did you try them on? Maybe there's some that look similar ingame but use non-mrhandy skeleton. Also mrhandy anims will only work on males.
Lustfullylynx Posted July 18 Posted July 18 On 7/13/2026 at 11:38 AM, Allnarta said: What creatures exactly did you try them on? Maybe there's some that look similar ingame but use non-mrhandy skeleton. Also mrhandy anims will only work on males. I've tried it on mr handy's and mr gutsy's on a male character it just skips any animation for that robot, does it use a new skeleton or vanilla? other creatures included in the pack work perfectly though. Also i've tried to explore the Furniture Animations in-game (using SexoutAnimManagement) and they do not work either.
Machiavelique Posted July 19 Posted July 19 (edited) 9 hours ago, Lustfullylynx said: I've tried it on mr handy's and mr gutsy's on a male character it just skips any animation for that robot, does it use a new skeleton or vanilla? other creatures included in the pack work perfectly though. Also i've tried to explore the Furniture Animations in-game (using SexoutAnimManagement) and they do not work either. Make sure you use SNG 2.11.6b2 (2.11.6b1 is buggy) I tried to trigger sex scene with an instantiated MrGutsy and it works fine with SNG 2.11.6b2 Regarding SexoutAnimManagement AnimManagement is not currently designed to simulate all anims. For example, as it does not recognise MisterGutsy or Molerat, it cannot simulate animations involving these creatures. Even with the creatures it does recognise, SexoutAnimManagement has its limitations. For example, it can simulate a ghoul as actorA and a human as actorB, but cannot simulate a human as actorA with a ghoul as actorB. Furthermore, it cannot instantiate a furniture if the requested animation does not support ‘SexoutFloor’, which causes NG to reject the animation and switch to the random picker. AnimManagement would need an update. However, just because an animation doesn’t work under AnimManagement doesn’t mean it won’t work under NG. SexoutNG can play any animation on any surface, provided it exists in the AnimsDefs. SexoutNG can even play a MisterGutsy as actorA, a Molerat as actorB and a ghoul as actorC, provided an AnimDef exists for these actors. Edited July 19 by Machiavelique
Lustfullylynx Posted July 19 Posted July 19 12 hours ago, Machiavelique said: Make sure you use SNG 2.11.6b2 (2.11.6b1 is buggy) I tried to trigger sex scene with an instantiated MrGutsy and it works fine with SNG 2.11.6b2. SNG 2.11.6b2 has indeed fixed a lot of problems i had, thanks for that. 12 hours ago, Machiavelique said: Furthermore, it cannot instantiate a furniture if the requested animation does not support ‘SexoutFloor’, which causes NG to reject the animation and switch to the random picker. AnimManagement would need an update. However, just because an animation doesn’t work under AnimManagement doesn’t mean it won’t work under NG. SexoutNG can play any animation on any surface, provided it exists in the AnimsDefs. SexoutNG can even play a MisterGutsy as actorA, a Molerat as actorB and a ghoul as actorC, provided an AnimDef exists for these actors. Oh i see, my mistake, I assumed if something didnt work in AnimManagement then it wouldn't work at all. Thanks for all the info its been very helpful.
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