fumbiewumbie Posted April 2 Posted April 2 19 hours ago, Allnarta said: Yes, just edit AnimDef .ini files and exclude all creature animations from there, should not cause any issues. To be honest, I'm not sure even I included tentacles animation in 2.0+ anyway. you included the anim and models but not in the animdef i just dont like having it even in the files
Allnarta Posted April 2 Author Posted April 2 3 hours ago, fumbiewumbie said: you included the anim and models but not in the animdef i just dont like having it even in the files Huh? AnimDef.ini is in config folder.
fumbiewumbie Posted April 4 Posted April 4 On 4/2/2026 at 6:42 AM, Allnarta said: Huh? AnimDef.ini is in config folder. i know
HighGradeLithium Posted May 9 Posted May 9 Mod is functioning great with humans. Concerning Deathclaws, for some reason the Alpha Male still uses the old PP which looks bad, while all the normal deathclaws are using the PP you made. Sometimes the PP on normal deathclaws doesnt extend during animations, but I assume this is because those are very old animations which do not flag the PP to be erect, correct? Do you have any idea how I might get the Alpha Deathclaw to use the PP you made instead of the base Sexout model? Nothing is overwriting your creature models in my load order, just the low-res PP on the Alpha Deathclaw for some reason.
Allnarta Posted May 18 Author Posted May 18 Probably creature model that is not patched. What nif path for that exact deathclaw that have no wee?
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