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[mod] Crusader Dongs III


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Posted (edited)

maybe someone can help me because i can:t really get the mod to work, i have everything installed properly and have no other mods but all the new text ui andimage.png.04165ee90d96845831183e69d7530a25.png all like choices u can make are writen in like code? idk what it is but yea maybe someone can give me some advise xD

Edited by yourlocalspirit_
Posted
31 minutes ago, yourlocalspirit_ said:

maybe someone can help me because i can:t really get the mod to work, i have everything installed properly and have no other mods but all the new text ui andimage.png.04165ee90d96845831183e69d7530a25.png all like choices u can make are writen in like code? idk what it is but yea maybe someone can give me some advise xD

To fix it you should go to localization folder in the mod folder, copy english file and make file for you language, changing "l_english" in the filename and in first line of file itself to your language.

Posted

Hello! Looking for some pointers for some troubleshooting. This mod seems to be conflicting with something that is causing artifact icons to look like this in AGOT.

image.png.31f8e08f34d6581992da2b1115bd3410.png

 

Now i say this mod because if i start a new game without this mod enabled then the icons aren't broken and then as soon as i enable they revert to the broken state. I got a few mods that are like still on version 1.17.xx but they still work fine with my testing.

 

I have tried deleting the mod and doing fresh install for it.

Tried enabling mod one by one with CD3 to narrow it down to this list which now when i try to enable any of these with CD3 it goes back to the broken icon state. Really confused and I can't seem to narrow the culprit as this mod is awesome and would like to keep in my list. Anyone else had experience with this?

image.png.cc725c1c5fbf07ad317d1cebba77eb5a.png

Posted
1 hour ago, unk007 said:

Hello! Looking for some pointers for some troubleshooting. This mod seems to be conflicting with something that is causing artifact icons to look like this in AGOT.

image.png.31f8e08f34d6581992da2b1115bd3410.png

 

Now i say this mod because if i start a new game without this mod enabled then the icons aren't broken and then as soon as i enable they revert to the broken state. I got a few mods that are like still on version 1.17.xx but they still work fine with my testing.

 

I have tried deleting the mod and doing fresh install for it.

Tried enabling mod one by one with CD3 to narrow it down to this list which now when i try to enable any of these with CD3 it goes back to the broken icon state. Really confused and I can't seem to narrow the culprit as this mod is awesome and would like to keep in my list. Anyone else had experience with this?

image.png.cc725c1c5fbf07ad317d1cebba77eb5a.png

Could you list down your mod list, I'll check when I have time, though I'm sure the mod does not edit anything about Artifacts. Something else might be conflicting.

Posted

Just wanted to say that this mod is amazing. I love how relatively unintrusive it is while making the game just gay enough. You've done amazing work and I'm a happy paid subscriber.

I do have two questions: Does using this to have sex with your female spouse trigger the possibility of pregnancy? Immersive lay with partner doesn't seem to work for me anymore. And secondly, do the AI ever use this? No one has ever tried to fornicate with me, maybe my characters just aren't hot enough haha.

Posted (edited)
37 minutes ago, nucleardystopia said:

Just wanted to say that this mod is amazing. I love how relatively unintrusive it is while making the game just gay enough. You've done amazing work and I'm a happy paid subscriber.

I do have two questions: Does using this to have sex with your female spouse trigger the possibility of pregnancy? Immersive lay with partner doesn't seem to work for me anymore. And secondly, do the AI ever use this? No one has ever tried to fornicate with me, maybe my characters just aren't hot enough haha.

Thank you. For the pregnancy, no - cd3 events do not alter pregnancy. Pregnancy is purely done by vanilla events/mechanics. Though it overwrites the vanilla sex effect had_sex_with_effect so that at the end, it will trigger a cd3 sex scene. It might be that Immersive lay with partner also overwrites this effect which could mean incompatibility.

All cd3 events that happen to the player character also happens to AIs. But there are some stuff that only the player can do like Fornicate. Sex - Sex (Bottom), and Spy (Voyeurism). AI fornication happens in the event called Midnight Escape, A Night of Carousal, etc. Partner AIs will have sex when they hit the event called A Man's Need and other events similar to this. For voyeurism, this is a bit expensive in performance due to the number of conditions being factored in, so this mechanic only happens to AI when they are among the participants in any Activity regardless of the player's presence. The Fornicate. Sex - Sex (Bottom), and Spy (Voyeurism) interactions basically just give the player a bit more agency.

Edited by Lord Bohemond
Posted

Hey there,

 

love the mod!! I wanted to see if you could help me identify the area that configures the sizes of the penis, I want to reduce the size of the erections specifically. Is this purely based on the sizes min max in the schlong txt file, or is there a different modifier for its size? I see there is an Add = 100 command on the prop assets? Does this have any effect. Haven’t had the opportunity to test yet.

Posted
13 hours ago, mdmanning91 said:

Hey there,

 

love the mod!! I wanted to see if you could help me identify the area that configures the sizes of the penis, I want to reduce the size of the erections specifically. Is this purely based on the sizes min max in the schlong txt file, or is there a different modifier for its size? I see there is an Add = 100 command on the prop assets? Does this have any effect. Haven’t had the opportunity to test yet.

You can add a new portrait modifier to change the schlong size.

Posted

Hey, does the mod touch "animation.txt" or "hud.gui" ? 

 

To know if it could be compatible with some mods that need to modify these 

Posted
14 minutes ago, Amnko said:

Hey, does the mod touch "animation.txt" or "hud.gui" ? 

 

To know if it could be compatible with some mods that need to modify these 

It does not modify animations.txt, for the ui, it has changes to hud.gui and a few more gui files. You can check the main page section for more details about compatibility.

Posted
On 11/19/2025 at 5:33 PM, Lord Bohemond said:

Could you list down your mod list, I'll check when I have time, though I'm sure the mod does not edit anything about Artifacts. Something else might be conflicting.

Thanks for your reply! This is really bizarre issue, spent 4 hours trying to troubleshoot what this could but in the end I gave up. Im also 100% sure it isn't your mod but it is weird how they stop working right after i enable the mod. I also tried swapping out your mod with Carnalitas and had the exact same issue happening! I feel like im hitting some sort of bug in one of the mods sadly.

 

Here is my mod list for AGOT, some are probably now in incorrect load order as I was moving them around during my testing.

 

image.thumb.png.7ca52fdd467d4fccafb43af3f64a7c3a.pngimage.png.f0127305caa6fb1c3931d82d94351777.png

Posted
13 minutes ago, unk007 said:

Thanks for your reply! This is really bizarre issue, spent 4 hours trying to troubleshoot what this could but in the end I gave up. Im also 100% sure it isn't your mod but it is weird how they stop working right after i enable the mod. I also tried swapping out your mod with Carnalitas and had the exact same issue happening! I feel like im hitting some sort of bug in one of the mods sadly.

 

Here is my mod list for AGOT, some are probably now in incorrect load order as I was moving them around during my testing.

 

image.thumb.png.7ca52fdd467d4fccafb43af3f64a7c3a.pngimage.png.f0127305caa6fb1c3931d82d94351777.png

You can ignore this - found the issue! So if anyone else experiences this issue this is due to too many large mods adding to the game and it glitches out. Apparently Paradox has changed something in their code after last update as from what I saw people had mentioned this before in one of the AGOT discord servers and it was sort of fixed with some scripts but after recent update we are back to this glitch.

 

This explains why it works fine before i add your mod because im hitting the limit for Paradox scripts.

Posted
4 hours ago, coaler said:

is their a way to disable the constant masturbation events and the other events with other characters masturbating?

The events are actually less frequent than before. Are you playing on 5 speed? I usually play this at max 3 speed. Sometimes at 2 or even 1.

Posted
2 hours ago, Lord Bohemond said:

The events are actually less frequent than before. Are you playing on 5 speed? I usually play this at max 3 speed. Sometimes at 2 or even 1.

yeah i play on 5 speed and get bombarded with constant masturbate events or another event with some courtier in my realm getting caught an was wondering if it could be disabled. I dig your animations and models but the constant events are a bit tedious imo. 

Posted
3 hours ago, coaler said:

yeah i play on 5 speed and get bombarded with constant masturbate events or another event with some courtier in my realm getting caught an was wondering if it could be disabled. I dig your animations and models but the constant events are a bit tedious imo. 

I'll add this to my list. Either a game rule for voyeurism or a player only decision.

Posted
4 hours ago, Lord Bohemond said:

I'll add this to my list. Either a game rule for voyeurism or a player only decision.

thanks also i subbed to your kofi i was wondering if u planned to make more animations and have different positions?

Posted
1 hour ago, coaler said:

thanks also i subbed to your kofi i was wondering if u planned to make more animations and have different positions?

Thanks. For the animations, yes. I'll probably have a new one by December.

Posted
On 11/21/2025 at 1:31 PM, unk007 said:

You can ignore this - found the issue! So if anyone else experiences this issue this is due to too many large mods adding to the game and it glitches out. Apparently Paradox has changed something in their code after last update as from what I saw people had mentioned this before in one of the AGOT discord servers and it was sort of fixed with some scripts but after recent update we are back to this glitch.

 

This explains why it works fine before i add your mod because im hitting the limit for Paradox scripts.

Is there a fix for this problem? I also use a lot of mods - and this glitch annoys me very much.

Posted
10 hours ago, Getleh said:

Is there a fix for this problem? I also use a lot of mods - and this glitch annoys me very much.

If playing AGOT + LoV then currently the devs for Legacy of Valyria have mentioned the broken artifacts are coming from their mod most likely. Also a lot of other modders for AGOT sub-mods are waiting for LoV to updated before updating their mods. So looks like need to wait for now :( 

Posted
11 hours ago, unk007 said:

If playing AGOT + LoV then currently the devs for Legacy of Valyria have mentioned the broken artifacts are coming from their mod most likely. Also a lot of other modders for AGOT sub-mods are waiting for LoV to updated before updating their mods. So looks like need to wait for now :( 

I don't use AGOT and its submods, so problem isn't in them. I think there is something wrong with descriptors.

Posted
20 hours ago, Getleh said:

I don't use AGOT and its submods, so problem isn't in them. I think there is something wrong with descriptors.

Ah sorry, won't be much of help then as I only experience this issue with AGOT.

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