nehaberlan Posted December 19, 2024 Posted December 19, 2024 (edited) Hi, I have a very small script to run the bink video. Generally, it was working. During last two days, the trigger boxes that I've created, don't work at all. The other trigger boxes/activators work fine. Maybe, I did some changing in the setup of the Creation Kit SE without noticing. Do you have any idea? If you can help me anyway, I'll appreciate. The script is basically like this: There is a picture .nif file as static. Around it, there is a trigger box. When you click on the picture, you get "Watch bla bla bla movie..." message, then you watch the scene. ObjectReference Property Meddie_Square_Gold Auto Event OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() Game.PlayBink("Cozy/Meddie.bik", true) EndIf EndEvent The ObjectReference is the picture. Cozy/Meddie.bik is the location and its name. Edit: Having lots of same kind of activators with scripts may cause this problem? Is there a limit for activators in a cell? If there is what is the number? Because, I have more than thirty activators/triggers. I noticed something. I replaced the activator/trigger that doesn't work to another place that has the same kind activator that works. After I did that, that problematic activator started to work. For a reason, the area/spot of the last two activators cause a problem to make inactive the those two triggers. I checked this spot. There is nothing specific in there. There is no other trigger box/activator that covers these activators. It's weird. Edited December 21, 2024 by nehaberlan
nehaberlan Posted December 21, 2024 Author Posted December 21, 2024 (edited) At the same floor, there are few same kind activators. There are pictures. Around on area, activators don't work. Next to them, there are others. They work perfectly. I still couldn't find the problem. Problematic spot: Spot that has no problem: Edited December 21, 2024 by nehaberlan
nehaberlan Posted December 22, 2024 Author Posted December 22, 2024 Here there are two screenshots from the game. At the same place, one of them shows the message of "Watch the scene". The picture that is next of it, has totally the same setting(s). However, I can't get the "Watch the scene" message. I checked also if there is any roombound(s)/portal at/around that area. There is none in my project. I checked if there are any inactive floor/item(s). There are none. I checked NavMeshes. They seem fine. I don't know if it matters, it's mezzanine. There are extra floor meshes at the bottom, top and side walls. Activator that shows the message: Not working activator:
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