gourdy Posted December 15, 2024 Posted December 15, 2024 I apologize if any information in this is incorrect as this is from personal game experiences. My question ultimately boils down to this. Can a male sim actually visibly spray semen onto a partner... and what ways how? Now, I know this is true to some extend with passion. With passion you can select an option to make a male ejaculate. This option is done manually and will show a cumshot but it also shows a censor which makes it hard to see unless you pause. It then shows cum on partner where you selected to ejaculate. The problem is with the manual set is that you may select option at an inconvenient time in the animation. As for KinkyWorld, from my novice experience with it, there will no cumshot and cum will show on partner only after sex. What I would like first off is to not have censor for passion to see what that looks like. But ultimately taking climax animations and having an auto ejaculate on them. In which cum will shoot from penis and show onto partner. I would figure KinkyWorld would be the better option to have this with. Basically, if a climax animation plays out, it will shoot semen at the proper moments. Also another idea would be something like the game house party in which a meter shows how close you are to cumming. But really something like the way that game does ejaculation is great and I am not entirely sure if there is something like that in sims 3. Getting climax animations to shoot visible cum spurts automatically so as to match animation is the goal I am looking for. 1
landess Posted December 18, 2024 Posted December 18, 2024 Anything the game displays requires a few things: In the case you mention - A mesh that looks like that needs to be made and have a texture mapped over it. It needs an animation to keep it from being static. It needs another texture map (available) to show where it lands. It needs a script to tell it to appear, run it's animation and place the destination texture - all this needs to be timed to run and end per the script. And that's why I don't even consider mod creation - I hardly know where to start or what step need to be taken to achieve said goal. The Sims 3 has several 'spraying' animations which might be isolated and rectified for use in a custom script made to run with KW - but then it needs the name of every Kinky Animation that would trigger it at the end, along with the timers/etc. Beyond my paygrade. 1
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