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Posted
7 hours ago, sleezysleezymammal said:

^ i used to use that with the thicc bdsm magik for this image.png?ex=682ed11f&is=682d7f9f&hm=e0efa3d437d0adbaa01f5b1a84089313a4a9b0f1e9fb6b76c5cfed5516314b3d&

have the exact same combo on, does the twitching of the straps on the chest not bother you, or do I have an old version of the bdsm mod

Posted
13 hours ago, noposok said:

Trinity updated yet?

 

I know @Napalexis steadily working through mod fixes and updating other mods.

 

I am sure Trinity is coming soon, along with a barefoot Widow edition he's working on. :D

 

It's tough, but we gotta be patient. Let the man cook.

Posted
3 hours ago, serxerzerxer said:

have the exact same combo on, does the twitching of the straps on the chest not bother you, or do I have an old version of the bdsm mod

if u mean how they move with the jiggle physics then no never really bothered me, do u mind sending ur files for the goth hair and makeup please? 

Posted (edited)

I tried asking this on the modding discord but I'm getting weird vibes from them all of a sudden.    So I'll ask here in case anyone knows.

 

How does one go about unpacking S2 mods considering they are in 3 files (2 that matter) and the UCAS file has the folder structure?  Like, unpacking .pak files is just repack.  But how do you unpack UCAS UTOC files to make a folder with replaceable meshes/textures again? 

Is this now impossible without the original folder structure and I have to unpack the original game files to create folder structures to edit unless I have the S1.5 version of the pak?

 

I ask because I'm trying to add jiggle to the Storm mod at the top of this page and I have the UE work done, I just need to be able to pack it.

Edited by FercPolo
Posted
2 hours ago, xarlinhos said:

I dont know what ancient magic did you use but it works, nice man thanks

Experimentation. I'm not a modder so the different people who made the two mods didn't mess with the mesh/texture files of the other or they are different files altogether so like the demon tits and Magik can be used together. I have Sue with pink hair (Head texture/mesh) but with the tattoos (Body texture/mesh) cause the body texture is being over written by the tats. (Pink Has bigger tits tho) I also have a naked hulk with a red head cause I can't find a naked red hulk and find it somewhat comical. (I mixed the red hulk and the nude hulk mods) Most don't work, mods that only effect one of the two like Cloak and Dagger, Peni and her Mech or Magik and her Demon have a chance to mix.

Sue Storm Mix.png

Sue Storm Pink.png

Sue Storm Tats.png

Hulk Red Head.png

Posted
23 minutes ago, FercPolo said:

I tried asking this on the modding discord but I'm getting weird vibes from them all of a sudden.    So I'll ask here in case anyone knows.

 

How does one go about unpacking S2 mods considering they are in 3 files (2 that matter) and the UCAS file has the folder structure?  Like, unpacking .pak files is just repack.  But how do you unpack UCAS UTOC files to make a folder with replaceable meshes/textures again? 

Is this now impossible without the original folder structure and I have to unpack the original game files to create folder structures to edit unless I have the S1.5 version of the pak?

 

I ask because I'm trying to add jiggle to the Storm mod at the top of this page and I have the UE work done, I just need to be able to pack it.

I'm a moron and your the first person I asked but what is repak is it a separate program or is it apart of another program like unreal?

Posted
39 minutes ago, FercPolo said:

I tried asking this on the modding discord but I'm getting weird vibes from them all of a sudden.    So I'll ask here in case anyone knows.

 

How does one go about unpacking S2 mods considering they are in 3 files (2 that matter) and the UCAS file has the folder structure?  Like, unpacking .pak files is just repack.  But how do you unpack UCAS UTOC files to make a folder with replaceable meshes/textures again? 

Is this now impossible without the original folder structure and I have to unpack the original game files to create folder structures to edit unless I have the S1.5 version of the pak?

 

I ask because I'm trying to add jiggle to the Storm mod at the top of this page and I have the UE work done, I just need to be able to pack it.

I would also like to know how to do this.

Posted
13 minutes ago, Heavens9666 said:

I'm a moron and your the first person I asked but what is repak is it a separate program or is it apart of another program like unreal?

Repak has 2 functions. It fixes old 1.5 mods for 2.0. But not all of them. It also serves as a mod organizer.

Posted
3 minutes ago, Frostchill said:

Repak has 2 functions. It fixes old 1.5 mods for 2.0. But not all of them. It also serves as a mod organizer.

Oh I have that I just need to check out the other features then. Thanks.

Posted
1 hour ago, FercPolo said:

I tried asking this on the modding discord but I'm getting weird vibes from them all of a sudden.    So I'll ask here in case anyone knows.

 

How does one go about unpacking S2 mods considering they are in 3 files (2 that matter) and the UCAS file has the folder structure?  Like, unpacking .pak files is just repack.  But how do you unpack UCAS UTOC files to make a folder with replaceable meshes/textures again? 

Is this now impossible without the original folder structure and I have to unpack the original game files to create folder structures to edit unless I have the S1.5 version of the pak?

 

I ask because I'm trying to add jiggle to the Storm mod at the top of this page and I have the UE work done, I just need to be able to pack it.

You can use retoc. You can download it here https://github.com/trumank/retoc/releases

extract it somewhere for example d:\retoc

how it works:

create a folder, for example d:\paks. Put in this folder these files from the pak directory of the game:

global.ucas

global.utoc

pakchunkCharacter-Windows.pak

 

Copy in this directory the files ucas and utoc from the mod you want to extract. Ignore the pak file.

rename them in pakchunkCharacter-Windows.ucas and pakchunkCharacter-Windows.utoc

Run the command d:\retoc\retoc.exe -a 0x0C263D8C22DCB085894899C3A3796383E9BF9DE0CBFB08C9BF2DEF2E84F29D74 to-legacy "d:\paks" "d:\extracted"

where d:\paks means the directory you created with the files I mentioned, and d:\extracted as destination directory of the extracted files.

if you want to extract the game files just run the command changing "d:\paks" with the game pak directory and you have the whole game folder extracted

That's it.

Posted (edited)
53 minutes ago, Napalex said:

You can use retoc. You can download it here https://github.com/trumank/retoc/releases

extract it somewhere for example d:\retoc

how it works:

create a folder, for example d:\paks. Put in this folder these files from the pak directory of the game:

global.ucas

global.utoc

pakchunkCharacter-Windows.pak

 

Copy in this directory the files ucas and utoc from the mod you want to extract. Ignore the pak file.

rename them in pakchunkCharacter-Windows.ucas and pakchunkCharacter-Windows.utoc

Run the command d:\retoc\retoc.exe -a 0x0C263D8C22DCB085894899C3A3796383E9BF9DE0CBFB08C9BF2DEF2E84F29D74 to-legacy "d:\paks" "d:\extracted"

where d:\paks means the directory you created with the files I mentioned, and d:\extracted as destination directory of the extracted files.

if you want to extract the game files just run the command changing "d:\paks" with the game pak directory and you have the whole game folder extracted

That's it.

I larb you.  You are so clutch with this.  Thank you Napalex, let me know how I can make it up to you!

 

So this uses the files from the game to unpack entirely and then I have the full structure to make changes to the mods and then just repack them at the end, I am guessing? 

I'm going to walk through these steps and see.  Much appreciated.

Edited by FercPolo
Posted
28 minutes ago, FercPolo said:

I larb you.  You are so clutch with this.  Thank you Napalex, let me know how I can make it up to you!

 

So this uses the files from the game to unpack entirely and then I have the full structure to make changes to the mods and then just repack them at the end, I am guessing? 

I'm going to walk through these steps and see.  Much appreciated.

you need only the 3 files from the game. global.ucas, global.utoc and pakchunkCharacter-Windows.pak. They are almost empty, but they contain the asset to unpack every mod created for season 2. You don't need to extract everything from the game. The file pakchunkCharacter-Windows.pak provides the assets, but the content of the mod is in the files ucas and utoc. That's why you need to copy them from the mod. When you rename them to pakchunkCharacter-Windows.ucas and pakchunkCharacter-Windows.utoc, you are just associating the original asset file (the pak file) with the content of the mod, so you can extract it.

I wrote this "if you want to extract the game files just run the command changing "d:\paks" with the game pak directory and you have the whole game folder extracted" only in case you need the original files from the game, but you don't need them if you want to extract only the mod.

If you follow exactly the steps you will understand everything and easily.

Posted
40 minutes ago, Sasquatcher said:

Has anyone grabbed either of the NSFW versions of this mod? The author claims you need to contact them personally for it as posting it on Nexus violates their ToS, but I wonder how that is considering it looks like a standard nude mod.... Seems a little fishy to me.  34MGbMx.png3098-1747458667-499918837.png https://www.nexusmods.com/marvelrivals/mods/3098?tab=description 

Page 137 happy hunting. (would post it but as you said fishy)

Posted
21 minutes ago, Napalex said:

you need only the 3 files from the game. global.ucas, global.utoc and pakchunkCharacter-Windows.pak. They are almost empty, but they contain the asset to unpack every mod created for season 2. You don't need to extract everything from the game. The file pakchunkCharacter-Windows.pak provides the assets, but the content of the mod is in the files ucas and utoc. That's why you need to copy them from the mod. When you rename them to pakchunkCharacter-Windows.ucas and pakchunkCharacter-Windows.utoc, you are just associating the original asset file (the pak file) with the content of the mod, so you can extract it.

I wrote this "if you want to extract the game files just run the command changing "d:\paks" with the game pak directory and you have the whole game folder extracted" only in case you need the original files from the game, but you don't need them if you want to extract only the mod.

If you follow exactly the steps you will understand everything and easily.

Sounds like I owe you coffee.  Thanks again big bro.

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