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[Mod] Slay the Spire - Claire Redfield


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Posted (edited)

Updorted, have fun.

 

EDIT: Sts2 (open beta) is out, and it supports mods, but different engine.

Edited by Atmey
Posted
On 3/1/2026 at 5:01 AM, Atmey said:

oh yeah, there is a little war today in where I live (middle east), so wish me luck.

 

stay safe

  • 2 weeks later...
Posted
On 6/9/2025 at 3:09 PM, Dark_Crow said:

好的,我将使用硬编码来解决有问题的中文本地化。

请问一下您的汉化解压后的文件放到localization文件夹后再把原mod压缩之后打不开该怎么解决,我是第一次自己挪汉化不太熟练

  • 2 weeks later...
Posted
On 6/9/2025 at 3:09 PM, Dark_Crow said:

好的,我将使用硬编码来解决有问题的中文本地化。

无渡佬,我想问一下。paratranz上的两个群都搜不到了。是啥情况呢,想加群🥰

  • 2 months later...
Posted
On 2/28/2026 at 1:01 PM, Atmey said:

Cool mod, I like how it's showing more of the image, but it might not be as simple, as some information are "hard printed" on the card frame (bullets/type/body), if signature version is done, the types would disapear, I would need another library/way to keep this information for both mods.

I figured those indicators could be an issue. That's part of why I mentioned a new mod, since that way you could design with it in mind. I really like how the signature cards can be completely different from the base versions. Snowbreak Katya works really well as a showcase of that (that mod was inspired by your Echidna, btw).

PS: I hope you're staying safe (as can be expected) with the war.

  • 1 month later...
  • 4 weeks later...
Posted

So I have been playing this mod for a little bit and first, love it. Amazing mod I am having a blast. But I also wanted to dip my hands into modding so I figured I could expand a character I enjoyed. I thought it would be interesting to have Claire's corruption system be expanded to a like purity/corruption scale so I added the ability to go "negative" on corruption and that adds to the purity with its own minor events(5 purity) and major events(25 and 50 purity).

 

Anywho I'm rambling. Basically with the cards I was wanting to add I felt like there would be too much bloat so I thought you could maybe filter rewards depending on your position in purity or corruption scale, so if you are pure then purity type cards can appear, and flip for corrupt side. 

 

Another concept I was thinking of was having something like a relic where you have like half normal draw then 3 interact able relics to draw next pure, next corrupt, or normal draw. So you are getting your full draw but part of it is done where you can kinda sort through your deck for actually being able to play x style cards and having them interact so you don't end up having only say normal cards and end up never being able to play the pure or corrupt cards. Or getting a pure card that is supposed to interact with other pure cards but just not drawing any. They would have a linked counter that refreshes each turn start.

 

As someone who knows this mod and mods in general do you think this would work as intended to allow adding some more cards and not running too much into bloat?

  • 2 weeks later...
Posted (edited)

Thanks for your kind words everyone.

 

On 7/22/2026 at 7:57 AM, crystalcat312 said:

So I have been playing this mod for a little bit and first, love it. Amazing mod I am having a blast. But I also wanted to dip my hands into modding so I figured I could expand a character I enjoyed. I thought it would be interesting to have Claire's corruption system be expanded to a like purity/corruption scale so I added the ability to go "negative" on corruption and that adds to the purity with its own minor events(5 purity) and major events(25 and 50 purity).

 

Anywho I'm rambling. Basically with the cards I was wanting to add I felt like there would be too much bloat so I thought you could maybe filter rewards depending on your position in purity or corruption scale, so if you are pure then purity type cards can appear, and flip for corrupt side. 

 

Another concept I was thinking of was having something like a relic where you have like half normal draw then 3 interact able relics to draw next pure, next corrupt, or normal draw. So you are getting your full draw but part of it is done where you can kinda sort through your deck for actually being able to play x style cards and having them interact so you don't end up having only say normal cards and end up never being able to play the pure or corrupt cards. Or getting a pure card that is supposed to interact with other pure cards but just not drawing any. They would have a linked counter that refreshes each turn start.

 

As someone who knows this mod and mods in general do you think this would work as intended to allow adding some more cards and not running too much into bloat?

 

Sure, go for it if you can. Some people don't mind bloat. Personally I find introducing new elements/threats during the run gradually feels more natural. Throwing overcomplex things at the first battle might drive players: "wtf is this, I am not reading that"

 

 

Anyway, I am working of sts2 mod right now, let soo how it works.

 

EDIT: looking for beta testers if anyone is intrested pm me, we can talk on discord.

 

image.thumb.jpeg.04f822f1680612407cfd0d59cdd4e33d.jpeg

 

image.thumb.jpeg.ecd04e6d1342d4e2e6d2dba4f2c2b1c1.jpeg

Edited by Atmey

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