Atmey Posted March 5 Author Posted March 5 (edited) Updorted, have fun. EDIT: Sts2 (open beta) is out, and it supports mods, but different engine. Edited March 5 by Atmey 4
juzjoss Posted March 7 Posted March 7 On 3/1/2026 at 5:01 AM, Atmey said: oh yeah, there is a little war today in where I live (middle east), so wish me luck. stay safe 1
2297838052 Posted March 17 Posted March 17 On 6/9/2025 at 3:09 PM, Dark_Crow said: 好的,我将使用硬编码来解决有问题的中文本地化。 请问一下您的汉化解压后的文件放到localization文件夹后再把原mod压缩之后打不开该怎么解决,我是第一次自己挪汉化不太熟练
Nana717 Posted March 25 Posted March 25 On 6/9/2025 at 3:09 PM, Dark_Crow said: 好的,我将使用硬编码来解决有问题的中文本地化。 无渡佬,我想问一下。paratranz上的两个群都搜不到了。是啥情况呢,想加群🥰
Ashortpenguin Posted May 25 Posted May 25 On 2/28/2026 at 1:01 PM, Atmey said: Cool mod, I like how it's showing more of the image, but it might not be as simple, as some information are "hard printed" on the card frame (bullets/type/body), if signature version is done, the types would disapear, I would need another library/way to keep this information for both mods. I figured those indicators could be an issue. That's part of why I mentioned a new mod, since that way you could design with it in mind. I really like how the signature cards can be completely different from the base versions. Snowbreak Katya works really well as a showcase of that (that mod was inspired by your Echidna, btw). PS: I hope you're staying safe (as can be expected) with the war.
crystalcat312 Posted July 22 Posted July 22 So I have been playing this mod for a little bit and first, love it. Amazing mod I am having a blast. But I also wanted to dip my hands into modding so I figured I could expand a character I enjoyed. I thought it would be interesting to have Claire's corruption system be expanded to a like purity/corruption scale so I added the ability to go "negative" on corruption and that adds to the purity with its own minor events(5 purity) and major events(25 and 50 purity). Anywho I'm rambling. Basically with the cards I was wanting to add I felt like there would be too much bloat so I thought you could maybe filter rewards depending on your position in purity or corruption scale, so if you are pure then purity type cards can appear, and flip for corrupt side. Another concept I was thinking of was having something like a relic where you have like half normal draw then 3 interact able relics to draw next pure, next corrupt, or normal draw. So you are getting your full draw but part of it is done where you can kinda sort through your deck for actually being able to play x style cards and having them interact so you don't end up having only say normal cards and end up never being able to play the pure or corrupt cards. Or getting a pure card that is supposed to interact with other pure cards but just not drawing any. They would have a linked counter that refreshes each turn start. As someone who knows this mod and mods in general do you think this would work as intended to allow adding some more cards and not running too much into bloat?
Atmey Posted July 31 Author Posted July 31 (edited) Thanks for your kind words everyone. On 7/22/2026 at 7:57 AM, crystalcat312 said: So I have been playing this mod for a little bit and first, love it. Amazing mod I am having a blast. But I also wanted to dip my hands into modding so I figured I could expand a character I enjoyed. I thought it would be interesting to have Claire's corruption system be expanded to a like purity/corruption scale so I added the ability to go "negative" on corruption and that adds to the purity with its own minor events(5 purity) and major events(25 and 50 purity). Anywho I'm rambling. Basically with the cards I was wanting to add I felt like there would be too much bloat so I thought you could maybe filter rewards depending on your position in purity or corruption scale, so if you are pure then purity type cards can appear, and flip for corrupt side. Another concept I was thinking of was having something like a relic where you have like half normal draw then 3 interact able relics to draw next pure, next corrupt, or normal draw. So you are getting your full draw but part of it is done where you can kinda sort through your deck for actually being able to play x style cards and having them interact so you don't end up having only say normal cards and end up never being able to play the pure or corrupt cards. Or getting a pure card that is supposed to interact with other pure cards but just not drawing any. They would have a linked counter that refreshes each turn start. As someone who knows this mod and mods in general do you think this would work as intended to allow adding some more cards and not running too much into bloat? Sure, go for it if you can. Some people don't mind bloat. Personally I find introducing new elements/threats during the run gradually feels more natural. Throwing overcomplex things at the first battle might drive players: "wtf is this, I am not reading that" Anyway, I am working of sts2 mod right now, let soo how it works. EDIT: looking for beta testers if anyone is intrested pm me, we can talk on discord. Edited July 31 by Atmey 3
reesewowthree Posted August 1 Posted August 1 On 7/31/2026 at 5:50 AM, Atmey said: Anyway, I am working of sts2 mod right now, let soo how it works. EDIT: looking for beta testers if anyone is intrested pm me, we can talk on discord. Very cool! The keywords on these few cards already have me interested (shame, risque pose, sensitive spot?). Looking forward to seeing what you've come up with. I know there is a adult STS2 thread in the Adult Gaming section here where you could probably find some beta testers (don't have the time personally to do it justice right now). 1
Trashey Posted August 26 Posted August 26 A little sad that Claire won't get more up dates but excited to see your work for 2, thank you! 1
Atmey Posted September 1 Author Posted September 1 On 8/26/2026 at 11:48 PM, Trashey said: A little sad that Claire won't get more up dates but excited to see your work for 2, thank you! It's almost ready, maybe within a week or so, i'll post it on steam, if it get removed, i'll post it here. 2
hhiii111 Posted September 3 Posted September 3 On 2025/6/5 at AM10点51分, Dark_Crow said: 现在我收回之前说的话。玩了五个完整回合后,我终于击败了所有三个Boss。结果发现身体卡和烧伤卡出乎意料地有效!然而,击败Boss却解锁新进度,感觉缺少了重玩价值的关键。附上最新修订的中文本地化文件。 zhs.zip 12.76 kB · 158次下载 Who can tell me how to use it?
Atmey Posted September 5 Author Posted September 5 On 8/26/2026 at 11:48 PM, Trashey said: A little sad that Claire won't get more up dates but excited to see your work for 2, thank you! Dragon Soldier released on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3796305700 have fun On 9/3/2026 at 4:03 PM, hhiii111 said: Who can tell me how to use it? I assume you put in the same folder in mods, and change language in game.
reesewowthree Posted September 6 Posted September 6 Congrats on the release! Have only done one run, but she is definitely fun. First impression is she plays like a more refined Claire. Died on the third floor after foolishly going after purity cards early, then did not stop adding cards that cause horny buildup. Oops. 1
crystalcat312 Posted September 7 Posted September 7 (edited) On 9/5/2026 at 2:54 PM, Atmey said: Dragon Soldier released on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3796305700 have fun I assume you put in the same folder in mods, and change language in game. Didnt know where to put this so I figured i would just throw this here. Was playing STS2 and would like to put forth that maybe Omni-slash and (less so)Echoes of Blades may need some rebalancing. There is also the chance that I just got very lucky but I went/got this path to work twice in a row in two separate runs. anywho they scale crazy fast, with just the slightest amount of vigor or strength, just one omph powder and it goes base from 16 to 48 damage and thats pretty easy to get, I have also gotten Stone of All Time event (first time card is played it deals 8 more damage), Corrupted ( 50% more damage but take 2 health as result), and the Royal Seal (has innate and retain). Even without the seal just holding onto a few The Reckless and building a deck to get me to the Omni strike is pretty easy. so now with all the enchants its doing 120 damage first turn if I dont get anything that boosts it. now this does mean that i have given most of the runs resources to boosting the omni strike so maybe its reasonable that its powerful but idk (then Echoes of Blades is what i usually use when there are multiple enemies, that or a cleave even at 30% is usually enough to kill or greatly hurt most group enemies). Also looking at it because I wanted to upload a picture of it here i dont think i have even upgraded it yet. (image in spoiler idk if needed but) Spoiler Also edit just to mention that im having fun playing it is quite nice and put together all in all, didnt want to sound like i was just complaining Edited September 7 by crystalcat312 1
hoho1526 Posted September 8 Posted September 8 I am currently working on porting your Claire mod to Slay the Spire 2 for my own personal use. I have not uploaded or shared the port anywhere, and I am gradually fixing bugs as I work on it. If you would like to take a look, I would be happy to provide the files. As someone who has really enjoyed your Claire mod in Slay the Spire 1, I would be very grateful for any help or guidance you might be willing to offer so that I can enjoy it in Slay the Spire 2 as well. I have also been having a great time playing your newly uploaded Dragon Soldier mod. Thank you, as always, for all the time and effort you put into your work. 2
Atmey Posted September 9 Author Posted September 9 (edited) On 9/8/2026 at 3:34 AM, crystalcat312 said: Didnt know where to put this so I figured i would just throw this here. Was playing STS2 and would like to put forth that maybe Omni-slash and (less so)Echoes of Blades may need some rebalancing. There is also the chance that I just got very lucky but I went/got this path to work twice in a row in two separate runs. anywho they scale crazy fast, with just the slightest amount of vigor or strength, just one omph powder and it goes base from 16 to 48 damage and thats pretty easy to get, I have also gotten Stone of All Time event (first time card is played it deals 8 more damage), Corrupted ( 50% more damage but take 2 health as result), and the Royal Seal (has innate and retain). Even without the seal just holding onto a few The Reckless and building a deck to get me to the Omni strike is pretty easy. so now with all the enchants its doing 120 damage first turn if I dont get anything that boosts it. now this does mean that i have given most of the runs resources to boosting the omni strike so maybe its reasonable that its powerful but idk (then Echoes of Blades is what i usually use when there are multiple enemies, that or a cleave even at 30% is usually enough to kill or greatly hurt most group enemies). Also looking at it because I wanted to upload a picture of it here i dont think i have even upgraded it yet. (image in spoiler idk if needed but) Reveal hidden contents Also edit just to mention that im having fun playing it is quite nice and put together all in all, didnt want to sound like i was just complaining Omni slash had a series of buffs and nerfs, as a 3 cost rare card, it is not easy to combo first turn, but pretty good if you managed it. 16 hours ago, hoho1526 said: I am currently working on porting your Claire mod to Slay the Spire 2 for my own personal use. I have not uploaded or shared the port anywhere, and I am gradually fixing bugs as I work on it. If you would like to take a look, I would be happy to provide the files. As someone who has really enjoyed your Claire mod in Slay the Spire 1, I would be very grateful for any help or guidance you might be willing to offer so that I can enjoy it in Slay the Spire 2 as well. I have also been having a great time playing your newly uploaded Dragon Soldier mod. Thank you, as always, for all the time and effort you put into your work. Making a mod from scratch is easier and more enjoyable for me. But kodus on porting it. Go ahead and put it online, or PM/DM me if you want me to review it. link me up after you are done, link the original mod or put my name somewhere. If you want help, sure, just tell me what you need, if I still have it on my PC. Edited September 9 by Atmey 1
hoho1526 Posted September 9 Posted September 9 3시간 전에 Atmey는 이렇게 말했습니다. 옴니 슬래시는 여러 차례 상향과 하향 조정을 거쳤으며, 3코스트 레어 카드인 만큼 첫 턴에 콤보를 완성하기는 쉽지 않지만, 성공한다면 상당히 좋은 카드입니다. 모드를 처음부터 직접 만드는 것이 저에게는 더 쉽고 즐겁습니다. 하지만 포팅 작업은 코두스에서 진행 중입니다. 온라인에 올리셔도 되고, 검토를 원하시면 쪽지(PM/DM)로 보내주세요. 완료 후 링크를 보내주시고, 원본 모드 링크를 걸거나 제 이름을 어딘가에 넣어주세요. 도움이 필요하시면, 제 컴퓨터에 해당 파일이 아직 있다면 필요한 게 뭔지 말씀해 주세요. I've finished porting the mod from STS1 to STS2. What’s left is to create the character portrait, a resting animation, and an upgraded character appearance similar to Dragon Soldier. I'd also like to create a full-art card pack for the mod. I've been using AI for over 90% of the work, but creating the images has been particularly challenging. If you have any advice or tips on image generation, I'd really appreciate your help. I've attached the files I've worked on so far. I'm Korean and have been developing the mod in Korean, but I've translated the attached files into English for you. I've also credited Atmey as the original creator of the mod. This is my first time working on a game mod, so I'm still learning and have a lot to improve on. This message was translated as well, so I apologize if any of the wording sounds awkward. Thank you for your understanding! ClaireStS2-English-v0.28.7.zip
Atmey Posted September 9 Author Posted September 9 Hey, it's working, nice job. seeing some errors, will check details later. For ai art, in claire I used Pony v6, but my fine tune. For dragon soldier I used anima, easy to install if your gpu can support it. RTX 3080 or better. Spoiler In comfyui, I think it is easy to install, the blue eye "Anima anime text-to-image" For character consistency you need to train a lora for the character. DM/PM me to chat over discord if you want more help. 2
hoho1526 Posted September 9 Posted September 9 45 minutes ago, Atmey said: 안녕하세요, 잘 작동하네요. 몇 가지 오류가 보이는데, 나중에 자세히 확인해 보겠습니다. AI 아트 작업에는 Claire에서 Pony v6를 사용했지만, 제 나름대로 미세 조정을 했습니다. 드래곤 솔저를 만들 때는 애니마(Anima)라는 프로그램을 사용했는데, 그래픽 카드 사양이 괜찮다면 설치는 간단합니다. RTX 3080 이상이면 충분할 거예요. 숨겨진 내용을 표시합니다 컴퓨이(Comfyui)에서는 "파란 눈 애니메이션 텍스트 이미지 변환"을 설치하는 것이 쉽다고 생각합니다. 캐릭터의 일관성을 유지하려면 해당 캐릭터에 맞는 로라를 훈련시켜야 합니다. 더 자세한 도움이 필요하시면 디스코드에서 DM/PM으로 연락 주세요. My PC should be able to handle it, so I’ll try installing it with the model used for Dragon Soldier. Thank you! 2
reesewowthree Posted September 13 Posted September 13 Having played Dragon Soldier a bit more, though I'd drop a bit of a "wish list" of ideas for her if you decide to keep adding stuff in the future. These are all "nice to haves" - I haven't run into any serious bugs. Again, great mod, and probably one of the more fun adult-themed characters I've played in STS2 so far. 1. Beta branch version - so I can be lazy and play her whenever lol. Obviously more work and more likely to get broken from a patch, but would be a nice option. 2. Mechanic to "corrupt" pure cards. I'm imagining an event that only triggers if you have corruption and includes an option to transform pure cards into corrupted versions if you have them. Mostly because I think it would be fun to try to high-roll oath against corruption + a bunch of pure cards, get corrupted and make them all effectively curses, and then hit the corrupted event and turn them back into powerful cards. A bit of storytelling in a single run. 3. Option to disable her status effects from showing up in other character's card pools. I don't think this is a huge deal as I never had a crash or major issue happen because of it. Since I was using the main public branch to play DS, I also tried out the Newona mod that is public exclusive. That mod has a card that adds a random status effect, which pretty much meant a random status card from DS. I thought it was funny, but is possibly a point of friction between mods since DS has so many cards flagged as statuses. 4. Campfire option to repair one level of armor. There are some cards that do this, but I did have a run where I'm pretty sure I never saw a single "fix armor" card, so it would be a nice option if you wanted to do it. In terms of animation/art stuff - I think there is lots of room for variable character sprites. Obviously all of this would be a lot of work (3x another character from armor state differences), but I'd love to see: Alternative sprites for boasting status, where her stance becomes taunting/cocky. Would make it obvious when that status is in effect, which has a mechanical benefit for cards that change if boast is active. Similarly, would be cool if her sprite/expression changed with high corruption, and she stops covering up. One-frame animations for attack/power/defend. Death animation/pose. Alternatively, I think a full-screen defeat scene would be great and fit with the mod's theme. 3
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