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[3BA/CBBE/HDT] I need help making all armor breasts equally bouncy


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Posted

For some reason heavy armors and some light armors are less bouncy. I completely forgot on how to change the rules of armor bounces, if anyone have any idea to change the config by myself, please let me know.

Posted (edited)

Short answer:  NO.

 

Long answer:

 

3BA is a SE mod.  This forum is for classic Skyrim/LE.

 

HDT is not a thing, it is a person.  HydrogensaysHDT is the author of HDT-PE and HDT-SMP, both of which apply physics to meshes differently.  Since HDT-PE doesn't work in SE, I'll assume you're using HDT-SMP.

 

Physics are applied by being defined in a .xml file and the .xml file being linked to in a .nif mesh file, typically the torso .nif or the baseshape body .nif.  You can override this by using an equippable item that has the same .xml link.  You could add the .xml link to the head mesh but the governing .xml will be overwritten whenever you equip a new torso .nif.  This is why using another equippable item (e.g. a ring perhaps) allows you to override the .xml that takes effect.  However, the strength of physics will be dependent upon how the weights are painted onto the armor.  More discerning mod authors don't paint breast weights on their steel breastplates because that would look stupid.  Some mod authors paint less breast weights on more rigid armors because things are being held in place by the armor.

 

TL;DR

What you're asking for would only be possible if all armor mods you're using use the same bone weights.  Theoretically this is possible by copying the bone weights yourself from your target body but that's potentially a lot of work to do it well.

 

Post your question in the appropriate technical support forum for your game version if you would like another opinion.

Edited by Kastagir
Posted
10 hours ago, Riasnatcher said:

For some reason heavy armors and some light armors are less bouncy. I completely forgot on how to change the rules of armor bounces, if anyone have any idea to change the config by myself, please let me know.

For some reason?
Well, it makes sense that steel armor doesn't wobble - it's steel.😅
But to answer the question: This is usually done using different XML. So, your heavy armor has an XML in the Nif as NiStringExtraData which has less wobble.

Posted
On 11/27/2024 at 4:16 PM, Andy14 said:

For some reason?
Well, it makes sense that steel armor doesn't wobble - it's steel.😅
But to answer the question: This is usually done using different XML. So, your heavy armor has an XML in the Nif as NiStringExtraData which has less wobble.

lol I understand that, I meant more in a technical way like why is it like that. And the person before u answered "bone weights" so yeah.

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