Jump to content

BodyGen - Ignore Body changes to Player Character


Recommended Posts

Posted

Hi there!

 

I'm currently working on a neat little tool that generates BodyGen files the simple way. It also patches the generated files based on your default body preset. This allows users such as myself, who have a bunch of meshes built using a certain body preset, to use BodyGen without needing to re-build all the meshes with zeroed sliders body preset.

 

However, I've run into a minor issue - the Player Character.

 

I've created a new save, created a new character, loaded into the game World, set up all my mods - everything. I played for a bit, and exited the game. The next time I started and loaded the save - my Player character (whose LooksMenu preset doesn't contain any body modifications whatsoever) got applied one of the body presets I've made for BodyGen. How can I make it so BodyGen applies to all Human Female NPCs, except the Female Player Character?

 

I've thought of adding a line which determines the PC's body, but I'm running into a problem because I've actually got 2 body presets: one for nude body, the other for clothes.

 

What do I do and what are my options?

 

Thanks in advance!

 

By the way, I'm planning to release the tool in December of this year! Here's to hoping it proves itself useful!

Posted

In morphs.ini, you can single out the PC like this:
 

Fallout4.esm|7=Fusion-ZeroSliders

 

All other female NPCs will use whatever presets you put in "All|Female|HumanRace".

  • 2 weeks later...
Posted
On 11/28/2024 at 1:34 AM, lee3310 said:

In morphs.ini, you can single out the PC like this:
 

Fallout4.esm|7=Fusion-ZeroSliders

 

All other female NPCs will use whatever presets you put in "All|Female|HumanRace".

 

Hey, thanks and sorry for late reply...

 

I know I can separate certain NPCs that way, but is there a way to prevent the morphs in "All|Female|HumanRace" applying on PC?

 

Your suggested solution would definitely work, but the problem is that I'm actually running two separate body presets on Females: one for nude body, and one for clothes. I don't know which one should I put in the ini. The difference is only in breasts area of the body (clothed preset has smaller gap between the breasts and a bit of push-up applied).

 

What if I leave it empty, like this:
 

#FemalePlayer
Fallout4.esm|7=
#Piper
Fallout4.esm|XXX=BP1
#Cait
Fallout4.esm|XXX=BP1
...

 

Would that work, or would I break something?

Posted
12 hours ago, rubber_duck said:

 

Hey, thanks and sorry for late reply...

 

I know I can separate certain NPCs that way, but is there a way to prevent the morphs in "All|Female|HumanRace" applying on PC?

 

Your suggested solution would definitely work, but the problem is that I'm actually running two separate body presets on Females: one for nude body, and one for clothes. I don't know which one should I put in the ini. The difference is only in breasts area of the body (clothed preset has smaller gap between the breasts and a bit of push-up applied).

 

What if I leave it empty, like this:
 

#FemalePlayer
Fallout4.esm|7=
#Piper
Fallout4.esm|XXX=BP1
#Cait
Fallout4.esm|XXX=BP1
...

 

Would that work, or would I break something?

Use the nude preset as default for the player in the ini and the clothes one in outfit studio (build preset). They should add up (cancel out) in game.

Posted (edited)
1 hour ago, lee3310 said:

Use the nude preset as default for the player in the ini and the clothes one in outfit studio (build preset). They should add up (cancel out) in game.

 

Huh, that could work!

 

But, I've found a solution just as good - simply set the non-existent preset for the Player. Specifically, I've set it as this:

#FemalePlayer

Fallout4.esm|7=[default]

And it seems to do the trick. I have a lot of body presets, but none of them is named '[default]'. On top of that, the mentioned non-existing preset doesn't exist in templates.ini, so as a result it will try to apply something that doesn't exist - and thus leave the body unchanged.

 

Thanks for replying!

 

Edited by rubber_duck
Posted
1 hour ago, MysticDaedra said:

Ooh, looks intriguing, definitely following!

 

Glad I interested you! I'll hopefully have a stable release this month, but I can't make any promises because I'm in the process of starting my new company, so I have a lot of going on at the moment 😅

 

Take care & thanks for the interest!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...