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Yuran hentai prime makes colonist invisible


8482

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Posted (edited)

pawns are invisible regardles of if i have apparel bodytype resolver

 

 

 

 

RimWorld by Ludeon Studios 08.11.2024 01_08_30.png

RimWorld by Ludeon Studios 08.11.2024 01_08_36.png

RimWorld by Ludeon Studios 08.11.2024 01_08_46.png

RimWorld by Ludeon Studios 08.11.2024 01_08_42.png

Edited by 8482
Posted (edited)

Also seems to be somewhat incompatible with Exosuit Framework. Or with something else, I don't care
 

Quote

Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE76946F]
 at YR_Hentai_Prime_AnimationBed.Patch_AnimationTick.Postfix (Verse.PawnRenderTree __instance, System.Int32& __result) [0x00000] in <a082b1531d4a4a5987f2078b3a5c0e80>:0 
 at Verse.PawnRenderTree.get_AnimationTick () [0x00046] in <2a40c3593b334f29ac3cb3d32d652351>:0 
     - POSTFIX YR_Hentai_Prime_AnimationBed_Mod.Patch: Void YR_Hentai_Prime_AnimationBed.Patch_AnimationTick:Postfix(PawnRenderTree __instance, Int32& __result)
 at Rimworld_Animations.HarmonyPatch_PawnRenderTree2.Prefix (Verse.PawnRenderTree __instance, Verse.PawnDrawParms& parms) [0x00001] in <b9f920c1e8b9463fba5df159bc094a9d>:0 
 at Verse.PawnRenderTree.AdjustParms (Verse.PawnDrawParms& parms) [0x00017] in <2a40c3593b334f29ac3cb3d32d652351>:0 
     - TRANSPILER AB.HATweaker: IEnumerable`1 HeadApparelTweaker.HarmonyPatchA5:TranAdjustParms(IEnumerable`1 codes, ILGenerator generator)
     - TRANSPILER localghost.transmog: IEnumerable`1 Transmog.HarmonyPatches:RenderTranspiler(IEnumerable`1 instructions)
     - TRANSPILER Abscon_Apparel_Settings_For_RJW: IEnumerable`1 AbsCon_Apparel_Settings_For_RJW.HarmonyPatch_PawnRenderTree_AdjustParms:Transpiler(IEnumerable`1 instructions)
     - PREFIX rjwanim: Void Rimworld_Animations.HarmonyPatch_PawnRenderTree2:Prefix(PawnRenderTree __instance, PawnDrawParms& parms)
     - POSTFIX WalkerGear: Void WalkerGear.PawnRender_Patch:AdjustParms_Patch(PawnDrawParms& __0)
     - POSTFIX rjw: Void rjw.Patch_skipFlags:Postfix(PawnRenderTree __instance, PawnDrawParms& parms)
 at Verse.PawnRenderTree.ParallelPreDraw (Verse.PawnDrawParms parms) [0x00015] in <2a40c3593b334f29ac3cb3d32d652351>:0 
     - POSTFIX rimworld.Nals.FacialAnimation: Void FacialAnimation.HarmonyPatches:PostfixParallelPreDraw(PawnRenderTree __instance, Pawn& ___pawn, List`1& ___drawRequests, PawnDrawParms parms)
 at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00146] in <2a40c3593b334f29ac3cb3d32d652351>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
WalkerGear.ITab_MechGear:GizmoInteraction (UnityEngine.Rect,UnityEngine.Texture2D,WalkerGear.SlotDef)
WalkerGear.ITab_MechGear:Draw_GizmoSlot (int)
WalkerGear.ITab_MechGear:FillTab ()
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

 

Edited by R0sh4g

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