8482 Posted November 8, 2024 Posted November 8, 2024 (edited) pawns are invisible regardles of if i have apparel bodytype resolver Edited November 8, 2024 by 8482
R0sh4g Posted November 8, 2024 Posted November 8, 2024 (edited) Also seems to be somewhat incompatible with Exosuit Framework. Or with something else, I don't care Quote Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object [Ref AE76946F] at YR_Hentai_Prime_AnimationBed.Patch_AnimationTick.Postfix (Verse.PawnRenderTree __instance, System.Int32& __result) [0x00000] in <a082b1531d4a4a5987f2078b3a5c0e80>:0 at Verse.PawnRenderTree.get_AnimationTick () [0x00046] in <2a40c3593b334f29ac3cb3d32d652351>:0 - POSTFIX YR_Hentai_Prime_AnimationBed_Mod.Patch: Void YR_Hentai_Prime_AnimationBed.Patch_AnimationTick:Postfix(PawnRenderTree __instance, Int32& __result) at Rimworld_Animations.HarmonyPatch_PawnRenderTree2.Prefix (Verse.PawnRenderTree __instance, Verse.PawnDrawParms& parms) [0x00001] in <b9f920c1e8b9463fba5df159bc094a9d>:0 at Verse.PawnRenderTree.AdjustParms (Verse.PawnDrawParms& parms) [0x00017] in <2a40c3593b334f29ac3cb3d32d652351>:0 - TRANSPILER AB.HATweaker: IEnumerable`1 HeadApparelTweaker.HarmonyPatchA5:TranAdjustParms(IEnumerable`1 codes, ILGenerator generator) - TRANSPILER localghost.transmog: IEnumerable`1 Transmog.HarmonyPatches:RenderTranspiler(IEnumerable`1 instructions) - TRANSPILER Abscon_Apparel_Settings_For_RJW: IEnumerable`1 AbsCon_Apparel_Settings_For_RJW.HarmonyPatch_PawnRenderTree_AdjustParms:Transpiler(IEnumerable`1 instructions) - PREFIX rjwanim: Void Rimworld_Animations.HarmonyPatch_PawnRenderTree2:Prefix(PawnRenderTree __instance, PawnDrawParms& parms) - POSTFIX WalkerGear: Void WalkerGear.PawnRender_Patch:AdjustParms_Patch(PawnDrawParms& __0) - POSTFIX rjw: Void rjw.Patch_skipFlags:Postfix(PawnRenderTree __instance, PawnDrawParms& parms) at Verse.PawnRenderTree.ParallelPreDraw (Verse.PawnDrawParms parms) [0x00015] in <2a40c3593b334f29ac3cb3d32d652351>:0 - POSTFIX rimworld.Nals.FacialAnimation: Void FacialAnimation.HarmonyPatches:PostfixParallelPreDraw(PawnRenderTree __instance, Pawn& ___pawn, List`1& ___drawRequests, PawnDrawParms parms) at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00146] in <2a40c3593b334f29ac3cb3d32d652351>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string) Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture) RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>) WalkerGear.ITab_MechGear:GizmoInteraction (UnityEngine.Rect,UnityEngine.Texture2D,WalkerGear.SlotDef) WalkerGear.ITab_MechGear:Draw_GizmoSlot (int) WalkerGear.ITab_MechGear:FillTab () Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 () Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Edited November 8, 2024 by R0sh4g
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