SENNA_SOURCE Posted October 27, 2024 Posted October 27, 2024 Doesn't start, there are 600 mods, I don't know what to do, I tried to find out through buffout why it doesn't start. But the crashlog there is absolutely useless and doesn't give any information why it doesn't start. I would send a list of mods, but that would be a ton of screenshots  Here's this shitty log from buffout F4SE runtime: initialize (version = 0.7.2 010A3D80 01DB28A71C548505, os = 6.2 (9200)) imagebase = 00007FF66C8B0000 reloc mgr imagebase = 00007FF66C8B0000 plugin directory = D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\ scanning plugin directory D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\ checking plugin achievements.dll plugin achievements.dll (00000000 00000000) no version data 0 (handle 0) checking plugin Buffout4.dll plugin Buffout4.dll (00000000 00000000) no version data 0 (handle 0) checking plugin BulletCountedReload.dll plugin BulletCountedReload.dll (00000000 00000000) no version data 0 (handle 0) checking plugin cbp.dll plugin cbp.dll (00000000 00000000) no version data 0 (handle 0) checking plugin crafting_highlight_fix.dll checking plugin f4ee.dll checking plugin HHS.dll checking plugin HighFPSPhysicsFix.dll checking plugin LL_fourPlay_1_10_163.dll plugin LL_fourPlay_1_10_163.dll (00000000 00000000) no version data 0 (handle 0) checking plugin LL_fourPlay_1_10_20.dll plugin LL_fourPlay_1_10_20.dll (00000000 00000000) no version data 0 (handle 0) checking plugin LL_fourPlay_1_10_26.dll plugin LL_fourPlay_1_10_26.dll (00000000 00000000) no version data 0 (handle 0) checking plugin LL_fourPlay_1_9_4.dll plugin LL_fourPlay_1_9_4.dll (00000000 00000000) no version data 0 (handle 0) checking plugin mcm.dll plugin mcm.dll (00000000 00000000) no version data 0 (handle 0) checking plugin PowerGridTools.dll plugin PowerGridTools.dll (00000000 00000000) no version data 0 (handle 0) checking plugin PRKF.dll checking plugin RustyFaceFix.dll plugin RustyFaceFix.dll (00000000 00000000) no version data 0 (handle 0) checking plugin ShadowBoostFO4.dll checking plugin SprintSpeedController.dll plugin SprintSpeedController.dll (00000000 00000000) no version data 0 (handle 0) checking plugin SprintStutteringFix.dll checking plugin SUP_F4SE.dll plugin SUP_F4SE.dll (00000000 00000000) no version data 0 (handle 0) checking plugin WeaponDebrisCrashFix.dll checking plugin wsfw_identifier.dll checking plugin XDI.dll preinit complete loading plugin "crafting_highlight_fix" registering plugin listener for F4SE at 1 of 12 loading plugin "Fallout 4 Engine Extender" registering plugin listener for F4SE at 2 of 12 plugin 2 allocated 512 bytes from branch pool plugin 2 allocated 512 bytes from local pool loading plugin "HHS" registering plugin listener for F4SE at 3 of 12 loading plugin "High FPS Physics Fix" registering plugin listener for F4SE at 4 of 12 plugin 4294967295 allocated 440 bytes from branch pool plugin 4294967295 allocated 1120 bytes from local pool loading plugin "PRKF" registering plugin listener for F4SE at 5 of 12 registering plugin listener for (null) at 5 of 12 loading plugin "ShadowBoostFO4" registering plugin listener for F4SE at 6 of 12 loading plugin "SprintStutteringFix" registering plugin listener for F4SE at 7 of 12 loading plugin "WeaponDebrisCrashFix" plugin 8 allocated 128 bytes from branch pool registering plugin listener for F4SE at 8 of 12 loading plugin "wsfw_identifier" loading plugin "XDI" registering plugin listener for F4SE at 10 of 12 plugin crafting_highlight_fix.dll (00000001 crafting_highlight_fix 00000010) loaded correctly (handle 1) plugin f4ee.dll (00000001 Fallout 4 Engine Extender 00000002) loaded correctly (handle 2) plugin HHS.dll (00000001 HHS 00000001) loaded correctly (handle 3) plugin HighFPSPhysicsFix.dll (00000001 High FPS Physics Fix 00000013) loaded correctly (handle 4) plugin PRKF.dll (00000001 PRKF 00000001) loaded correctly (handle 5) plugin ShadowBoostFO4.dll (00000001 ShadowBoostFO4 00000001) loaded correctly (handle 6) plugin SprintStutteringFix.dll (00000001 SprintStutteringFix 3C000000) loaded correctly (handle 7) plugin WeaponDebrisCrashFix.dll (00000001 WeaponDebrisCrashFix 3C000000) loaded correctly (handle 😎 plugin wsfw_identifier.dll (00000001 wsfw_identifier 00000001) loaded correctly (handle 9) plugin XDI.dll (00000001 XDI 00000001) loaded correctly (handle 10) config path = D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\f4se.ini F4SE allocated 254 bytes from branch pool F4SE allocated 345 bytes from local pool init complete Reading translations from Interface\Translations\AAF_ru.txt... Â
travelmedic Posted October 27, 2024 Posted October 27, 2024 Let me guess, you installed all 600 mods all at once without testing, instead of only installing a few at a time and checking your work?  At what point does it crash? If it crashes at the Bethesda logo screen, then one of the requirements for one or more of your 600 mods is not installed.  Do any of your mods require F4SE, and if so, are you launching from the F4SE launcher? 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now