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The game won't start


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Posted

Doesn't start, there are 600 mods, I don't know what to do, I tried to find out through buffout why it doesn't start. But the crashlog there is absolutely useless and doesn't give any information why it doesn't start. I would send a list of mods, but that would be a ton of screenshots

 

Here's this shitty log from buffout

F4SE runtime: initialize (version = 0.7.2 010A3D80 01DB28A71C548505, os = 6.2 (9200))
imagebase = 00007FF66C8B0000
reloc mgr imagebase = 00007FF66C8B0000
plugin directory = D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\
scanning plugin directory D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\
checking plugin achievements.dll
plugin achievements.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin Buffout4.dll
plugin Buffout4.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin BulletCountedReload.dll
plugin BulletCountedReload.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin cbp.dll
plugin cbp.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin crafting_highlight_fix.dll
checking plugin f4ee.dll
checking plugin HHS.dll
checking plugin HighFPSPhysicsFix.dll
checking plugin LL_fourPlay_1_10_163.dll
plugin LL_fourPlay_1_10_163.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin LL_fourPlay_1_10_20.dll
plugin LL_fourPlay_1_10_20.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin LL_fourPlay_1_10_26.dll
plugin LL_fourPlay_1_10_26.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin LL_fourPlay_1_9_4.dll
plugin LL_fourPlay_1_9_4.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin mcm.dll
plugin mcm.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin PowerGridTools.dll
plugin PowerGridTools.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin PRKF.dll
checking plugin RustyFaceFix.dll
plugin RustyFaceFix.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin ShadowBoostFO4.dll
checking plugin SprintSpeedController.dll
plugin SprintSpeedController.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin SprintStutteringFix.dll
checking plugin SUP_F4SE.dll
plugin SUP_F4SE.dll (00000000  00000000) no version data 0 (handle 0)
checking plugin WeaponDebrisCrashFix.dll
checking plugin wsfw_identifier.dll
checking plugin XDI.dll
preinit complete
loading plugin "crafting_highlight_fix"
registering plugin listener for F4SE at 1 of 12
loading plugin "Fallout 4 Engine Extender"
registering plugin listener for F4SE at 2 of 12
plugin 2 allocated 512 bytes from branch pool
plugin 2 allocated 512 bytes from local pool
loading plugin "HHS"
registering plugin listener for F4SE at 3 of 12
loading plugin "High FPS Physics Fix"
registering plugin listener for F4SE at 4 of 12
plugin 4294967295 allocated 440 bytes from branch pool
plugin 4294967295 allocated 1120 bytes from local pool
loading plugin "PRKF"
registering plugin listener for F4SE at 5 of 12
registering plugin listener for (null) at 5 of 12
loading plugin "ShadowBoostFO4"
registering plugin listener for F4SE at 6 of 12
loading plugin "SprintStutteringFix"
registering plugin listener for F4SE at 7 of 12
loading plugin "WeaponDebrisCrashFix"
plugin 8 allocated 128 bytes from branch pool
registering plugin listener for F4SE at 8 of 12
loading plugin "wsfw_identifier"
loading plugin "XDI"
registering plugin listener for F4SE at 10 of 12
plugin crafting_highlight_fix.dll (00000001 crafting_highlight_fix 00000010) loaded correctly (handle 1)
plugin f4ee.dll (00000001 Fallout 4 Engine Extender 00000002) loaded correctly (handle 2)
plugin HHS.dll (00000001 HHS 00000001) loaded correctly (handle 3)
plugin HighFPSPhysicsFix.dll (00000001 High FPS Physics Fix 00000013) loaded correctly (handle 4)
plugin PRKF.dll (00000001 PRKF 00000001) loaded correctly (handle 5)
plugin ShadowBoostFO4.dll (00000001 ShadowBoostFO4 00000001) loaded correctly (handle 6)
plugin SprintStutteringFix.dll (00000001 SprintStutteringFix 3C000000) loaded correctly (handle 7)
plugin WeaponDebrisCrashFix.dll (00000001 WeaponDebrisCrashFix 3C000000) loaded correctly (handle 😎
plugin wsfw_identifier.dll (00000001 wsfw_identifier 00000001) loaded correctly (handle 9)
plugin XDI.dll (00000001 XDI 00000001) loaded correctly (handle 10)
config path = D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\f4se.ini
F4SE allocated 254 bytes from branch pool
F4SE allocated 345 bytes from local pool
init complete
Reading translations from Interface\Translations\AAF_ru.txt...

 

Posted

Let me guess, you installed all 600 mods all at once without testing, instead of only installing a few at a time and checking your work?

 

At what point does it crash?  If it crashes at the Bethesda logo screen, then one of the requirements for one or more of your 600 mods is not installed.

 

Do any of your mods require F4SE, and if so, are you launching from the F4SE launcher?

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