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[Zenless Zone Zero] Mods


Nyandred

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Posted
 
 
On 10/18/2024 at 2:43 AM, Cooly Fooly said:

Awkward timing but I just finished my edit for Ming Chen Belle for totally personal use. I ended up making a Half Micro Bikini tan, Micro Bikini tan, and a fully dark skin one.

 

 

Version 1

Capture.thumb.PNG.65ba2dd30d82f5ad45d1d77da806e89d.PNG

 

Version 2:

Capture.thumb.PNG.00183b0bb8f5cfc2e50d2e5da2545a4b.PNG

 

Version 3

Capture.thumb.PNG.8a75eafb7b90a80172cdc983d334a904.PNG

 

Personal use but you can send me a message saying which one you think is the coolest if you want to

 

 

Could you send me the 3, it's a very good skin
Posted

I also want to mod this game too but there is no good info or tutorials anywhere.

I've only found one shitty tutorial in Chinese, but oh well, in addition to being super vague, it's in Chinese...

Posted
12 hours ago, yayayo said:

Have u searched through your mods to make sure you only have 1 rabbitfx?

that jane mod is posted on the discord

Yea no other rabbitfx. in the mods folder anywhere.  This is also the only mod that does it, and it doesn't even have any glow effects added when it's working correctly.

 

Weirdly enough, I switched to Neko as my "run around town" character and she doesn't glow in the field or in battle, just in the Agents menu.  I'm at a loss.

 

Regarding the Jane mod, didn't the discord get nuked? or is there a new one?

Posted
1 hour ago, SeHansomMax said:

I did run the fix 😛

This is what I did, start the game through xxmi, not 3dmigoto (in 1.3 some mods didn't work well using xxmi, now they do) jasm to organize them, delete the shader fixes folder, use fix1.4A or B.exe (I use it in the mod folder not in the root), Disable High-Precision Character animation, Character Quality is set to high

Posted
1 hour ago, ChimChong83 said:

Yea no other rabbitfx. in the mods folder anywhere.  This is also the only mod that does it, and it doesn't even have any glow effects added when it's working correctly.

 

Weirdly enough, I switched to Neko as my "run around town" character and she doesn't glow in the field or in battle, just in the Agents menu.  I'm at a loss.

 

Regarding the Jane mod, didn't the discord get nuked? or is there a new one?

Same problem here for this particular mod

Posted

Does anyone have tips for trying to fix enemy mods that broke with 1.4 update? (since the character fix patcher doesn't fix enemies or NPCs)

 

For example Thanatos, Ambusher, Rustler. From looking at the "Hypnotized Rebel Soldiers" 1.4 fix, it seems we might need to find new hash values for the following overrides: Position, Texcoord, VertexLimitRaise, IB, A.

 

I tried hunting mode in ZZMI, I tried frame analysis, but I don't know how to find these hashes other than the IB hash, which doesn't seem to fix the issue (and for Thanatos, the IB hash doesn't seem to have changed since 1.3 it is still 32554946).

 

Some mods are probably abandoned and won't get fixed so I want to figure out how to do it myself.

Posted
8 minutes ago, SquigglySwag said:

Does anyone have tips for trying to fix enemy mods that broke with 1.4 update? (since the character fix patcher doesn't fix enemies or NPCs)

 

For example Thanatos, Ambusher, Rustler. From looking at the "Hypnotized Rebel Soldiers" 1.4 fix, it seems we might need to find new hash values for the following overrides: Position, Texcoord, VertexLimitRaise, IB, A.

 

I tried hunting mode in ZZMI, I tried frame analysis, but I don't know how to find these hashes other than the IB hash, which doesn't seem to fix the issue (and for Thanatos, the IB hash doesn't seem to have changed since 1.3 it is still 32554946).

 

Some mods are probably abandoned and won't get fixed so I want to figure out how to do it myself.

I think we can infer what override it should be by looking at what the problem is right ? For instance, if it looks like a mismatched texture on the body that should be Texcoord ?

Posted (edited)
1 hour ago, GandulGandul said:

I think we can infer what override it should be by looking at what the problem is right ? For instance, if it looks like a mismatched texture on the body that should be Texcoord ?

With Ambusher and Thanatos, I'm seeing the texture get all scrambled up on the body when in "near" proximity.

With Rustler, I'm seeing standard-looking (as if no mod was installed) enemy when "near", well his leg skin looks a bit messed up but it's not breaking his clothing texture somehow.

 

"mid" and "far" for the two human enemies seem to be working fine with the modded appearance, so seems only the "near" LOD hashes got changed.

The Thanatos mod doesn't have "mid" or "far" support to begin with, so I see the standard enemy at those ranges, which is expected.

 

When I tried replacing the "TextureOverride___IB" values with the new IB value I'm seeing in the hunting mode, the textures looked even more screwed up.

 

So for the scambled enemies would I need to update the TextureOverride__Texcoord hash? But how would I find the new hash value(s)?

And for the enemy where "near" just looks like the mod isn't installed, which hash(es) might need updating, possibly all of them?

 

Thank you in advance if you can provide any more info or advice.

 

ambusher_mid.thumb.jpg.cb1b61a8ba85459f0c0dea6ce24c8e0b.jpg

ambusher_near.thumb.jpg.f35e58d079e7868217f1a0de5fa5f01c.jpg

rustler_mid.thumb.jpg.1a71ee9767aede1f1dd74a24be1fe0bf.jpg

rustler_near.thumb.jpg.036bf0fd9775990d0ad341aeb9008c7b.jpg

thanatos_mid.thumb.jpg.587b9d69f93c6dee85699005bc6e202b.jpg

thanatos_near.thumb.jpg.147e185fa2c7a4e8f55aa35a944d8f60.jpg

Edited by SquigglySwag

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