Jump to content

Animation editing


Recommended Posts

Posted

Wondering if there is a way to edit already existing sexlab animations to better fit my player characters proportions( boobs, butt, thighs ). Would greatly appreciate it if someone knows of a guide/can teach me how to edit these for my personal use.

Posted

Unless You have a working copy of either 3DSMAX 2010/2012 or Blender then your only choice is the hkxposer, as Pamatronic says.

 

Be aware that it is a bitch to use. Minor corrections can take forever and You run the risk of intruducing errors in the animation itself.

 

 

Before I began animating I briefly used this to correct an idle. Let's just say that the result was poor.

 

I think it would be easier to adapt a new body to fit the animations.

 

Anyway. Best of luck to You...

Posted

My word of advise. Use High Elf's or Redguards. They allign very good. Orcs and Nords not so much.

 

Also in case of my animations I keep a weight of around 64 for the Dragonborn. Weights at 0 or 100 will have bad alligning.

 

Have the actors have the same height by scaling them. Use console. "Setscale 0.96" for example.

 

 

I scale my female Nords to 0.96. It looks more feminine in my tastes. Then I scale my own Dragonborn when standing beside her. Scale them as close as possible.

 

After that You only need to scale the new women that You will have sex with one time. The game will remember their size.

 

 

Sexlab scaling did this previously, but it also resulted in CTD's. That's why we have the CTD fix included in Sexlab now. And it was only while having sex.  

Posted (edited)
13 hours ago, shnarf said:

Wondering if there is a way to edit already existing sexlab animations to better fit my player characters proportions( boobs, butt, thighs ). Would greatly appreciate it if someone knows of a guide/can teach me how to edit these for my personal use.

NIOPA goes a long way toward fixing these things but it doesn't save any changes to the animation.  It is probably the easiest method for correcting perceived exaggerated bone movement in some animations, such as when shoulders extend upward beyond what is realistic or humanly possible or when one actor's limb clips with another's due to the animator using a different skeleton or body than you.  It could also help to fix clipping should one of the actors have body proportions that would be considered excessive.  My female characters have realistically-sized breasts and sadly just about every animator out there assumes that every female participant in an animation has balloons strapped to their chest.  NIOPA is a life saver here.

Edited by Kastagir
Posted

Thinking about paying an animator who creates sexlab animations, I'm at my wits ends trying to find a solution to this. Hopefully someone who creates sl animations reads this, and is willing to help... if ur animator or someone who can help, feel free to dm or post a response here in this thread.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...