RoboAppleJack Posted October 4, 2024 Posted October 4, 2024 4 hours ago, NTRguy said: Check out the PDF by docZwiebel maybe it can guide you through the whole process. If you're still stuck at this spot, just leave a message here, I can try to clarify with more pictures. Everything is working correctly, thanks again to you, doc, and ntrguy. First time doing something like this, I almost had it done correctly. But, I was way completely off. Thanks to doc guide that made it more easier to understand. 2
Thesdam Posted October 5, 2024 Posted October 5, 2024 20 hours ago, docZwiebel said: Good news, the new update has not changed any file names again, which means no eternal renaming. Export data, insert resource pack, replace data, reimport and you're done. The developer is not getting modder friendly, is he Resource Pack 0.42 is still up to date Gotta be false because I swear i booted up 0.44 and tried to reapply the mod only for it to say only 10 items in the directory have the same name, not the usual 215. They def changed the names of some of the 0.44 files, unless im really just tripping LMAO.
endearingr Posted October 5, 2024 Posted October 5, 2024 (edited) Everytime I try to import the assests back in I get a Plugin Exception Edit: Looked around on the Github, Might be something wrong with an image I accidently deleted or something 🤷♂️ going to mess around see if I cant solve it Edited October 5, 2024 by endearingr
StableBot Posted October 5, 2024 Author Posted October 5, 2024 (edited) 1 hour ago, Thesdam said: Gotta be false because I swear i booted up 0.44 and tried to reapply the mod only for it to say only 10 items in the directory have the same name, not the usual 215. They def changed the names of some of the 0.44 files, unless im really just tripping LMAO. If you want to use @docZwiebel v.42 version you got to extract all the Texture2D from his version out. Don't use my texture since the name are outdated. Then you got to extract your original v.44 out into a different folder. Copy @docZwiebel v.42 texture over to the v.44 textures and let it overwrite everything. It should be 1k+ texture being overwrites since it's almost every texture in game. Import that one back and save using UABEA. 1 hour ago, endearingr said: Everytime I try to import the assests back in I get a Plugin Exception I'm not great at debugging, but it look like there's no picture to import or one of them is incorrect? How are you importing it out, just the Texture2D and as PNG? Does does your importing plugin look like this? It should tell you which files are being modified when import back. Edited October 5, 2024 by NTRguy
endearingr Posted October 5, 2024 Posted October 5, 2024 (edited) 11 minutes ago, NTRguy said: If you want to use @docZwiebel v.42 version you got to extract all the Texture2D from his version out. Don't use my texture since the name are outdated. Then you got to extract your original v.44 out into a different folder. Copy @docZwiebel v.42 texture over to the v.44 textures and let it overwrite everything. It should be 1k+ texture being overwrites since it's almost every texture in game. Import that one back and save using UABEA. I'm not great at debugging, but it look like there's no picture to import or one of them is incorrect? How are you importing it out, just the Texture2D and as PNG? Does does your importing plugin look like this? It should tell you which files are being modified when import back. Also @docZwiebel, can post your PDF guide on my front main post so people don't have to search for it down the line? Yup looks exactly like that, I just exported again and there is a 2 or 3 file difference, So double checking that. That is what my Batch Import looks like, I don't get to an option of being able to select PNG. But yeah something isn't lining up/missing I'll debug it though Just as a Quick update, I fixed it. Not sure how these files came to be as I used the Older folder from the main post But. mcp_building_29-31_33-36_d-sharedassets1.assets-733.png Icon_BatA-sharedassets1.assets-435.png These two files were added from... somewhere? Not even sure where they came from, But deleting those two files fixed it as they had duplicates with different file names. Edited October 5, 2024 by endearingr 1
StableBot Posted October 5, 2024 Author Posted October 5, 2024 22 hours ago, docZwiebel said: Good news, the new update has not changed any file names again, which means no eternal renaming. Export data, insert resource pack, replace data, reimport and you're done. The developer is not getting modder friendly, is he Resource Pack 0.42 is still up to date Yea, people on the steam discussion page been asking him to release the source unity so they can mod it. I can see a lot of people want to add real card games into it. Also can I post your PDF guide on my front main post so people don't have to search for it down the line?
StableBot Posted October 5, 2024 Author Posted October 5, 2024 3 minutes ago, endearingr said: Yup looks exactly like that, I just exported again and there is a 2 or 3 file difference, So double checking that. That is what my Batch Import looks like, I don't get to an option of being able to select PNG. But yeah something isn't lining up/missing I'll debug it though My bad, I meant when you export it will ask if you want it as PNG file. Importing doesn't. Someone has extract it as .dat file before, so I was just making sure.
Starfall7x Posted October 5, 2024 Posted October 5, 2024 5 hours ago, endearingr said: Just as a Quick update, I fixed it. Not sure how these files came to be as I used the Older folder from the main post But. mcp_building_29-31_33-36_d-sharedassets1.assets-733.png Icon_BatA-sharedassets1.assets-435.png Thank you for pointing that out, its my first time trying to mod something and i was using BatA to test my picture and no matter what i tried, i was getting a very cropped picture on the card. After seeing your post i tried it on CrystalB and my picture now fit ! XD dont know wtf the dev did to BatA, but just in case, do you guys know how to fix that if possible ?
RxgueRevenant Posted October 5, 2024 Posted October 5, 2024 (edited) Are you planning on renaming all the files for us soon due to the update? It changed all the file names for me.. Edited October 5, 2024 by RxgueRevenant
docZwiebel Posted October 6, 2024 Posted October 6, 2024 3 hours ago, RxgueRevenant said: Are you planning on renaming all the files for us soon due to the update? It changed all the file names for me.. just use the resource package i posted on the first page with ntrguy's permission version 0.42. all files from him are included and renamed accordingly
StableBot Posted October 6, 2024 Author Posted October 6, 2024 9 hours ago, endearingr said: Yup looks exactly like that, I just exported again and there is a 2 or 3 file difference, So double checking that. That is what my Batch Import looks like, I don't get to an option of being able to select PNG. But yeah something isn't lining up/missing I'll debug it though Just as a Quick update, I fixed it. Not sure how these files came to be as I used the Older folder from the main post But. mcp_building_29-31_33-36_d-sharedassets1.assets-733.png Icon_BatA-sharedassets1.assets-435.png These two files were added from... somewhere? Not even sure where they came from, But deleting those two files fixed it as they had duplicates with different file names. That would be my fault lol. "mcp_building_29-31_33-36_d-sharedassets1.assets-733" was me trying to add some NSFW cardboard on the windows of shop. The issue was that those window are in the background outside of the play area so you can't even see it. I thought it was alright since it's doesn't take away anything. "Icon_BatA-sharedassets1.assets-435" is the BatA icon for the bat figurine. I originally wanted to try to replace the figurine with the character from the card, but it's related to 3d modeling so I stop. Had to revert it back to original. Both of these are suppose to just overwrite the original. I think since it's looks almost the same as the original, docZwiebel must have missed them and there's are duplicates in there. 3 hours ago, Starfall7x said: Thank you for pointing that out, its my first time trying to mod something and i was using BatA to test my picture and no matter what i tried, i was getting a very cropped picture on the card. After seeing your post i tried it on CrystalB and my picture now fit ! XD dont know wtf the dev did to BatA, but just in case, do you guys know how to fix that if possible ? The the cropping for the picture is REALLY weird for this. It's all 410x512, but each picture has their own "transparent area". It's was a pain to figure out which one use the whole frame. This is especially for the first rank monsters. That's why a lot of the first rank monsters are shrink and centered. 3 hours ago, RxgueRevenant said: Are you planning on renaming all the files for us soon due to the update? It changed all the file names for me.. I haven't checked myself, but docZwiebel said the name didn't changed from his uploaded v.42 asset. The names from my original upload definitely changed. Try extracting docZwiebel's asset and see if it's different from v.44.
sitsu Posted October 6, 2024 Posted October 6, 2024 Hello Why are you not using BepInEx an texture replacer ? You will not have to rename et import images every patch 1
StableBot Posted October 6, 2024 Author Posted October 6, 2024 (edited) 5 hours ago, sitsu said: Hello Why are you not using BepInEx an texture replacer ? You will not have to rename et import images every patch Hey king, you dropped this 👑 I didn't even know this mod existed, thanks so much for letting me know. I've rename all files one last time so it will uses Assetstudio extracted names and everything seem to be working. Finally, no more renaming ;D Edited October 6, 2024 by NTRguy
StableBot Posted October 6, 2024 Author Posted October 6, 2024 I've created an actual mod page for this since it's no longer just resource and instructions. It can now be implements easily like other mods. From now on, use the mod page for future updates and discussions.
sitsu Posted October 7, 2024 Posted October 7, 2024 On 10/6/2024 at 3:02 PM, NTRguy said: Hey king, you dropped this 👑 I didn't even know this mod existed, thanks so much for letting me know. I've rename all files one last time so it will uses Assetstudio extracted names and everything seem to be working. Finally, no more renaming ;D Found it not so long ago. I started to do a "personal taste" version of the game 1
StableBot Posted October 7, 2024 Author Posted October 7, 2024 18 hours ago, glacciiie said: hi i'm downloading the game from torrent, but wanted to use this mod as well... but i'm clueless how. because there's no UABEA folder in the non steam version. just running it local . I don't know is there's an rule actual rule, but I think the general consensus on this site requirement is a legit copy of the game. It's not crazy expensive so I hope that you'll support the developer in the future. That said, this method is obsolete, use the mod page link for the easy method to get this working.
ImDerge Posted October 17, 2024 Posted October 17, 2024 On 10/5/2024 at 7:37 PM, docZwiebel said: just use the resource package i posted on the first page with ntrguy's permission version 0.42. all files from him are included and renamed accordingly it isn't available anymore? link does not work for me
StableBot Posted October 18, 2024 Author Posted October 18, 2024 On 10/17/2024 at 1:32 AM, ImDerge said: it isn't available anymore? link does not work for me This topic is obsolete. Don't use or follow this page anymore. Use this instead. Follow the direction and you won't have problem with future update.
Adam_47 Posted November 4, 2024 Posted November 4, 2024 On 10/3/2024 at 12:22 AM, docZwiebel said: Thank you for your permission. I am not at all familiar with modding and image editing. But I'm a pretty stubborn person when it comes to implementing things and don't shy away from mindless work. (Yes, I have already renamed all 214 files twice for the current version because I made a mistake the first time...) Therefore I can offer here and now the current folder with the renamed images ready for import. I'm going to open a beer now. If anyone has any further additions to the pack I'll be happy to add them. And yes, I'm probably insane, what the heck, it's just funnier this way 😛 TCG Waifu Card Resource Pack 0.42.rarUnavailable wait- where to put that file? i forgot?
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