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TCG Card Shop Simulator - NSFW Texture Replacer (OBSOLETE)


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Posted (edited)

The new mod page since this isn't just resource anymore. Will be updating it there instead for future updates.

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Edited by NTRguy
New method
Posted (edited)
3 hours ago, docZwiebel said:

Thanks, I tested it and it works, great instructions. Even if the renaming really takes ages 😛

Good to hear that! But yea, it's a pain in the ass to rename all the files.

 

Just in case when it does, you can extract the "sharedassets1.assets" like before and overwrite it with my texture.

 

If all 215 overwrite, then the update didn't add any new texture, so you're good to import it back, save and play like normal.

 

If it doesn't and only a few file or none overwrites... Hope you're prepare to do it all over again lol.

Edited by NTRguy
Posted

and there is already the update today which of course ensures that all the renaming is already a waste of time again today... you had warned us all, but hey, it's a long weekend here, so i'm going to tackle it again. because that's what we do over and over again until the developer gives up ^^

Posted
11 hours ago, docZwiebel said:

and there is already the update today which of course ensures that all the renaming is already a waste of time again today... you had warned us all, but hey, it's a long weekend here, so i'm going to tackle it again. because that's what we do over and over again until the developer gives up ^^

 

Lol, what a trooper. Also, if you want to share your sharedassets here or anywhere else, you have what permission I can give to do so.

That goes for everyone that wants to use the pictures to create an actual Unity's mod file or share their sharedassets.

 

 

Posted

Thank you for your permission. I am not at all familiar with modding and image editing. But I'm a pretty stubborn person when it comes to implementing things and don't shy away from mindless work. (Yes, I have already renamed all 214 files twice for the current version because I made a mistake the first time...) Therefore I can offer here and now the current folder with the renamed images ready for import.
I'm going to open a beer now. If anyone has any further additions to the pack I'll be happy to add them. And yes, I'm probably insane, what the heck, it's just funnier this way :p 

TCG Waifu Card Resource Pack 0.42.rar

Posted
4 hours ago, docZwiebel said:

Thank you for your permission. I am not at all familiar with modding and image editing. But I'm a pretty stubborn person when it comes to implementing things and don't shy away from mindless work. (Yes, I have already renamed all 214 files twice for the current version because I made a mistake the first time...) Therefore I can offer here and now the current folder with the renamed images ready for import.
I'm going to open a beer now. If anyone has any further additions to the pack I'll be happy to add them. And yes, I'm probably insane, what the heck, it's just funnier this way :p 

TCG Waifu Card Resource Pack 0.42.rar 63.61 MB · 1 download

 

Thanks for sharing lad, but surprise!

Screenshot2024-10-02185831.png.492709cd64429036c033dafb1be74e05.png

 

Idk why the dev keep updating really small patches instead of doing big ones. I suggest you step away from this for a few weeks before you loses your mind lol.

I'm planning to wait for the "Playable TCG" patch to come out before I import it back to my asset file.

 

Posted

There's also board games and other card packs that are in the game code that the game hasn't put in yet and a mod activates them. So when everything is said and done and someone does decide to pick this back up (would love it, been wanting a nsfw replacer) than they might also consider putting those in there as well. Hopefully the dev moves to larger, less frequent updates

 

Posted

Great work NTRguy, thanks for the ressources and thanks doc for the 0.42 updated.
Been looking for a nsfw replacer and yours perfectly match my needs

At least I had the opportunity to use it the previous night. Sadly we're now 0.43

I struggled so hard to use UABEA with already renamed files, my IT skills are so low, I'm not brave enough to start all the process again from scratch 😅

I'mma just wait and pray 🤞

Posted

Good news, the files have not been renamed again so a simple reimport of the pack is sufficient. As long as I have time I'll keep at it as best I can and try to keep the resource pack up to date. In short the pack 0.42 can still be used.

Posted (edited)
3 hours ago, zot844 said:

Great work NTRguy, thanks for the ressources and thanks doc for the 0.42 updated.
Been looking for a nsfw replacer and yours perfectly match my needs

At least I had the opportunity to use it the previous night. Sadly we're now 0.43

I struggled so hard to use UABEA with already renamed files, my IT skills are so low, I'm not brave enough to start all the process again from scratch 😅

I'mma just wait and pray 🤞

Glad to be of service!

 

But docZwiebel said no picture has been added, so you can just overwrite and reimport. 

 

2 hours ago, docZwiebel said:

Good news, the files have not been renamed again so a simple reimport of the pack is sufficient. As long as I have time I'll keep at it as best I can and try to keep the resource pack up to date. In short the pack 0.42 can still be used.

 

That would be great, thank you. I'll add another part to the instruction about when the game update, forgot and left that out.

Correct me if I'm wrong, but I think those who download the v.42 asset file still need to do to export, import, and save in order for the picture to show right?

I think  you stated that, but I want to make sure.

Edited by NTRguy
Posted
5 minutes ago, RoseKakisajii said:

sorry im abit stupid idk if i messed up but, i have a question do i change the png files to a dat file? or did i just do it all wrong

oh nvm thank youtube found out how to do it

 

Posted
2 hours ago, Knotted_Pain said:

Does this also change the figurines too

No it doesn't. For that I think you need to mess around with 3d model. I don't know how to do that.

Posted
34 minutes ago, RoboAppleJack said:

I hate to be that person, but is there a video that i can watch or something? I'm just not understanding the instruction. 

I think I almost understand it now, but some more information would still be appreciating 

Posted
26 minutes ago, RoboAppleJack said:

I think I almost understand it now, but some more information would still be appreciating 

Nevermind the way i was doing it wasn't working. So now i'm just more confused then ever. What texture2d are you talking about? If I did find the right texture do I use export raw or dump and same goes for import, then how do i change png to dat, then how do I get that new dat to work? Or am I'm doing this completely incorrect.

Posted

Seems the new update (0.44) changed all the file name numbers again, effectively breaking the mod. This is just getting annoying at this point... What's the point of changing the names of the official file assets so often anyway?

Posted (edited)
3 hours ago, Thesdam said:

Seems the new update (0.44) changed all the file name numbers again, effectively breaking the mod. This is just getting annoying at this point... What's the point of changing the names of the official file assets so often anyway?

My guess is that he/she added a new picture  or icon into the game, which bump the whole list up automatically. I could be very wrong, but I think the "correct" way is for the author to release the source .dll for Unity so modder can actually create a mod file that will know where to apply the changes automatically. Again, I don't know Unity so I could just be talking nonsense.

 

3 hours ago, docZwiebel said:

So here are the soldier-proof instructions for importing your own resource packs, for all those who want to fight against the eternal updates. 
I will update the resource pack during the course of the day. Hang in there ^^

How to import your resource pack.pdf 339.98 kB · 1 download

This is great! I can never be a teacher or write a guide. I just jot down what I know and hope people understand the gap in between.

Edited by NTRguy
Posted
7 hours ago, RoboAppleJack said:

Nevermind the way i was doing it wasn't working. So now i'm just more confused then ever. What texture2d are you talking about? If I did find the right texture do I use export raw or dump and same goes for import, then how do i change png to dat, then how do I get that new dat to work? Or am I'm doing this completely incorrect.

Check out the PDF by docZwiebel maybe it can guide you through the whole process. If you're still stuck at this spot, just leave a message here, I can try to clarify with more pictures.

 

 

Posted

Good news, the new update has not changed any file names again, which means no eternal renaming. Export data, insert resource pack, replace data, reimport and you're done. The developer is not getting modder friendly, is he :)

Resource Pack 0.42 is still up to date

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