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[Concept/Request] Captured mod?


VAAlucard

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Posted

Does anyone know if it would be possible to create a mod where your pawn can be captured/enslaved by another colony without resulting in the potential collapse of your colony, while also allowing you to view/visit the colony that captured your pawn? I know of one on steam workshop that may make it possible to raid a "prisoner camp" to rescue your colonist, but I'm not sure on how updated it is.

 

I play with custom mods that introduce races like orcs and the such and would think it a neat concept that a pawn may be captured and hauled off to another colony to act as a slave or breeding stock, leading to being able to launch a raid caravan in an attempt to rescue the captured pawn(s) and freeing pawns from other colonies leading to a slight gain in Goodwill with their faction.

Posted

In the same vein, I also think it would be good if certain raids were less  about destroying your settlement and more like breeding raids (think goblin attacks)

Posted

Not exactly, but RJW has Nympho. This following mod also has capture element.

 

 

 

Better than none... I saw lots of idea posts, but most of them won't have a chance to be implemented because of the extreme shortage of man-power. You have to have so much will power and time to be a modder..... Salute to them. Good luck.

Posted

It would be awesome to have a mod like this, yes. But there are none that I know of myself. Combine this plus what Hamez said and it would be pretty much a really useful mod for certain scenarios and story telling

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