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Creature Invite Sex and AFT dialogue can't click bug


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Posted (edited)

Does anyone know the fix when using these two mods that made me unable to click the "Manage with AFT" option when adding Tamed Monsters as companion.

 

SKSE 1.6.640

AFT v1.66 SSE-3

Aroused Creatures SE v04.12.7z

 

I also have Unforgiving Device to which will add "Please help me" dialogue to everyone. But this specific problem of not being able to click any dialogue option is because we're not meant to be able to talk to creatures, so the only dialogue there is going to be the one from Aroused Creatures "Need some fun?" that's it. But when Unforgiving Device's dialogue option come out, it'll also sometimes be unclickable. So I believe this is Aroused Creatures' problem, but I don't see any fix so far or alternative way of selecting dialogue options. I even tried using my keyboard but it's still not working.

 

 

 

 

These screenshots are not related to issue. Just hoping you enjoy my character screenshots.

Spoiler

20240919142622_1.jpg.6946c1bc5c0abcf55e892e4f1c7b8448.jpg20240919124342_1.jpg.05ff767727e0d05576ff7608adfdf4ad.jpg20240919124510_1.jpg.3c6d9b7479fe2ffa3c462e4caad5be72.jpg20240919132006_1.jpg.cacb45363b21014677e0050b34033628.jpg20240919055916_1.jpg.131c32ebd212b433b62c7452ab726d4f.jpg20240913051642_1.jpg.22e3e4523449d6a2b5a866397a93fccb.jpg20240913051656_1.jpg.1971f1c8886e42b459e60fd47bec5f28.jpg20240913051652_1.jpg.c2e9598bbb94b59f1e69342935791e31.jpg20240913051646_1.jpg.014ed7623a28cfc7a6f9e854f29239eb.jpg

Edited by Riasnatcher
Moving photos
  • 4 weeks later...
Posted
On 9/20/2024 at 12:05 AM, Riasnatcher said:

Does anyone know the fix when using these two mods that made me unable to click the "Manage with AFT" option when adding Tamed Monsters as companion.

 

SKSE 1.6.640

AFT v1.66 SSE-3

Aroused Creatures SE v04.12.7z

 

I also have Unforgiving Device to which will add "Please help me" dialogue to everyone. But this specific problem of not being able to click any dialogue option is because we're not meant to be able to talk to creatures, so the only dialogue there is going to be the one from Aroused Creatures "Need some fun?" that's it. But when Unforgiving Device's dialogue option come out, it'll also sometimes be unclickable. So I believe this is Aroused Creatures' problem, but I don't see any fix so far or alternative way of selecting dialogue options. I even tried using my keyboard but it's still not working.

 

 

 

 

These screenshots are not related to issue. Just hoping you enjoy my character screenshots.

  Reveal hidden contents

20240919142622_1.jpg.6946c1bc5c0abcf55e892e4f1c7b8448.jpg20240919124342_1.jpg.05ff767727e0d05576ff7608adfdf4ad.jpg20240919124510_1.jpg.3c6d9b7479fe2ffa3c462e4caad5be72.jpg20240919132006_1.jpg.cacb45363b21014677e0050b34033628.jpg20240919055916_1.jpg.131c32ebd212b433b62c7452ab726d4f.jpg20240913051642_1.jpg.22e3e4523449d6a2b5a866397a93fccb.jpg20240913051656_1.jpg.1971f1c8886e42b459e60fd47bec5f28.jpg20240913051652_1.jpg.c2e9598bbb94b59f1e69342935791e31.jpg20240913051646_1.jpg.014ed7623a28cfc7a6f9e854f29239eb.jpg

The "can't click on dialogue" bug is most likely a result of the NPC not having any "Hello" dialogue lines available. Without this, their dialogue can get stuck. Any actor with a vanilla voice type will have these lines, but a creature (or an NPC with a custom voice) might not. Of course, creatures can't usually talk, but they can be made to talk if you give them a script command to allow PC dialogue. 

 

The crude and easy "fix" is to save and reload. Then you can click.

 

A better fix is to use the CK to give the creatures at least one "Hello" dialogue line. For example, if I make a talking wolf, I would give him a line of "Hello" dialogue that says "*howl*" and use the sound button to select the "wolf howl" sound. 

  • 2 weeks later...
Posted (edited)
On 10/17/2024 at 11:11 AM, RedTelephone8 said:

Quick question, what facial expression mod did you use in these screenshots?

 

I made them myself. It seems like people love them lol cause there have been a lot of people requesting it from me through dms, I'll probably going to put it up somewhere.

 

  

On 10/18/2024 at 5:01 AM, Gristle said:

The "can't click on dialogue" bug is most likely a result of the NPC not having any "Hello" dialogue lines available. Without this, their dialogue can get stuck. Any actor with a vanilla voice type will have these lines, but a creature (or an NPC with a custom voice) might not. Of course, creatures can't usually talk, but they can be made to talk if you give them a script command to allow PC dialogue. 

 

The crude and easy "fix" is to save and reload. Then you can click.

 

A better fix is to use the CK to give the creatures at least one "Hello" dialogue line. For example, if I make a talking wolf, I would give him a line of "Hello" dialogue that says "*howl*" and use the sound button to select the "wolf howl" sound. 

Yeah I actually noticed that I can quicksave,reload,and quickly dismiss or recruit.

How do u give the creature a hello dialogue line?

Edited by Riasnatcher
Posted
4 hours ago, Riasnatcher said:

How do u give the creature a hello dialogue line?

To make Hello dialogue you'll need to add it to a quest. This can be an existing quest, or an otherwise empty quest that you make. However, the quest needs to be enabled upon game start, unless you have some other way to start the quest. Hello dialogue is added under the "Misc" tab of a quest. There are many types of dialogue you can add there, but you'll need to add "Hello" dialogue. 

 

The dialogue line itself could just be essentially blank, i.e., "    ". But you'll need to condition it or everyone in Skyrim will say it.  Assuming that all the Tamed Monsters are in the CreatureFaction, you could use this faction. So, the condition would be filled in as: GetInFaction CreatureFaction =1. 

Posted
19 hours ago, Gristle said:

To make Hello dialogue you'll need to add it to a quest. This can be an existing quest, or an otherwise empty quest that you make. However, the quest needs to be enabled upon game start, unless you have some other way to start the quest. Hello dialogue is added under the "Misc" tab of a quest. There are many types of dialogue you can add there, but you'll need to add "Hello" dialogue. 

 

The dialogue line itself could just be essentially blank, i.e., "    ". But you'll need to condition it or everyone in Skyrim will say it.  Assuming that all the Tamed Monsters are in the CreatureFaction, you could use this faction. So, the condition would be filled in as: GetInFaction CreatureFaction =1. 

I used One With Nature mod instead of hiring Tamed Monsters. So it's basically for any monsters. Also do I use the SSEEDIT or what? I assume it's SSEEDIT

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