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MCM functionality/user set variables?


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Posted

I am starting a couple of projects (no promises, may not work). It would be good to have a way for end user to set variables like timers for animations or yes/no for followup scenes. 

 

In skyrim and fallout 4, this would have been handled in Mod Configuration Menu. I do not see MCM for starfield. Do people know of a similar mod, or know how to make it so users can change variables in a starfield mod? 

Posted

I am not sure if this info is what you are looking for but this mod on Nexus "Ship Builder Configurator" has its menu variables added to the settings menu in game. 

  • 1 month later...
Posted
On 9/13/2024 at 12:10 PM, Vuulgar said:

I am not sure if this info is what you are looking for but this mod on Nexus "Ship Builder Configurator" has its menu variables added to the settings menu in game. 

 

Looks like mod author is not including any source files (even after unpack ba2). Also think this might only be changing .ini prefs and may not work for papyrus globals etc. 

 

It was good try though. Thank you.

 

 

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