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UNPBO (O)PPAI BBP


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Posted

Damnit, I've been away for too long. Shame Remy isn't leading the charge anymore, but I'm very happy that Xarathos took it and is running with it. He does damn fine work :)

Posted

hi im new in modding can you please teach me how to install this body...i very like this body i hope you will reply..tnx again

Posted

hi im new in modding can you please teach me how to install this body...i very like this body i hope you will reply..tnx again

 

 

 

Wow, another favourite of mine converted! Thank you so much :D

hi can you help how to install this body mod tnx

 

 

Did you already install SKSE? http://skse.silverlock.org/

 

If you are new to modding and haven't installed any mods yet, download Mod Organizer first, this way you do not break your Skyrim installation if something goes wrong. It can be found here: http://www.nexusmods.com/skyrim/mods/1334/?

 

Go to the first page of this thread and download the skeleton, place it in the download-folder in your Mod Organizer directory.

Download the HDT Physics Extension http://www.loverslab.com/files/download/840-hdt-physics-extension-v1428-latest/ and place it in download-folder as well.

 

Find a body skin texture you like. You can find a lot of them on Nexus.

If you found one, download it and place it in the same download-folder. (If you have set Mod Organizer to download Nexus mods, then you can use the "download with Manager"-Option on the Nexus pages)

 

Decide on the body type you want:

UNPBO or 7BO and download it. Again, place it in the download folder.

 

Start Mod Organizer and install the Mods in the order posted in the first post of this thread under "Installation".

 

I went for the 7BO with no labia. (this required me to unpack the downloaded file, swap some files and repack it, not sure, if there is a better way)

The file I created is attached to this post. You can download it and place it in your download-folder as well. (don't mind the "test" in the file name, I didn't change the name after trying it out, it works :) )

 

If you want to go for the UNPBO, you can use the other file, it also has "test" in the name, but that is also because I tried different settings and was too lazy to change the name afterwards :)

 

I could upload the skin textures I use, if you have problems. Even if they are not your taste, you can use it for testing the setup.

With Mod Organizer you can delete them and use some that suit you better :)

But the file is 23 MB, I am not sure if it is ok to attach them to a post.

 

 

I hope, I didn't forget anything. Maybe you should wait a bit before following my instructions, until someone else has looked it over and either gave a thumbs up or corrects my mistakes.

 

Edit: I forgot to mention FNIS http://www.nexusmods.com/skyrim/mods/11811/? You need it for a lot of mods, so download it as well and follow the instructions here: http://wiki.step-project.com/Fores_New_Idles_in_Skyrim to install and use it with Mod Organizer

Posted

So far as I am aware of, there is no preset generated for public release for UNPBO or 7BO.  Not sayin' that there isn't a personal one floating around, but I haven't seen one.  The main reason as far as I can tell is that Bodyslide's a CBBE derivative, and UNPBO/7BO doesn't translate over exactly in terms of vertexes and weights.

Posted

Now I know why conversions take a while for unpbo/7bo. Thanks for the answer.

 

Was planning to do the vanilla meshes, guess back to 3ds and blender.

Posted

Hey, so, for anyone else who, like me, has been having an issue with a persistent neck-gap between the vanilla head meshes and the body for 7B(O)ppai: I finally have a fix.

 

Using Gerra's seam mender beta tool and a pair of head meshes exported from racemenu as templates I was able to correct the physical mesh seam entirely. No gap whatsoever even in closeups or unusual poses. It's glorious.

 

I recommend using these meshes to replace the ones in the download on the main page: I'll probably upload a copy of this file on my own download thread at some point (so they'll be easier to keep track of) but in the meantime it makes sense to put it here and make sure everyone following this thread is able to benefit.

 

This is a fix for 7B(O)2.2 only - I haven't so much as looked at UNPB(O) but if it's needed I can probably check those over and do a fix for them too.

 

And if the original author returns and wishes to incorporate this fix, they are of course welcome to it.

 

EDIT: I have to begrudgingly acknowledge that I seem to have caused a second issue and I'm not entirely sure why yet. Apparently running the tools made some kind of stitching unhook around the thighs and made a particular triangle disappear under certain circumstances - most of which appear to be unusual poses, rather than during the typical course of gameplay... sooooooo... really it's probably awesome like 97.9% of the time. >__<

 

So I suppose, choose for yourself what you feel is the lesser of two evils while I seek a solution to both problems simultaneously. I'll post an update on that point when I figure it out - or, if someone else figures it out, maybe they can let me know instead. Meantime consider this patch a 'beta' release on my part.

 

Maybe I overreacted a bit in my edit last night. I'm gonna put up some screens from this morning - some of which should show the problem area, others the newly fixed neck, and a number of shots of the same area the problem happens in where, for some reason, it just vanishes. Truth is, I'm not even 100% sure the original didn't have the same problem. Or how I'd fix it.

 

NSFW:

 

 

post-233165-0-67417000-1412268131_thumb.jpgpost-233165-0-58245600-1412268134_thumb.jpgpost-233165-0-16627200-1412268138_thumb.jpgpost-233165-0-01195900-1412268141_thumb.jpgpost-233165-0-19342500-1412268144_thumb.jpgpost-233165-0-35599900-1412268147_thumb.jpgpost-233165-0-46067200-1412268150_thumb.jpgpost-233165-0-20269700-1412268153_thumb.jpgpost-233165-0-42935400-1412268156_thumb.jpgpost-233165-0-74809900-1412268159_thumb.jpg

 

 

EDIT 2: Okay. I fixed it entirely, both problems, and thus have removed the file here. New file in the post to follow.

Posted (edited)

 

 

And again, you amaze :)

 

 

I just have this obsessive need to master basically everything that catches my eye for more than a few minutes... xD

 

Aaaaaand for the first time in awhile I've also got something like enough time to learn it.

 

I ran the hands and feet through the Seam Mender too, just to make sure there are no issues there. If you have different hand/foot meshes you prefer you can grab Gerra's tool and try to fix them yourself (I got Halo's highres hands and feet working smoothly that way) but these are the ones that were in the original download, just with the seams fixed. Hopefully. 

 

My recommendation is still to download the original 7B(O) 2.2 package, then replace the meshes inside with these tweaked/optimized versions. 

Edited by xarathos
Posted

 

 

 

And again, you amaze :)

 

 

I just have this obsessive need to master basically everything that catches my eye for more than a few minutes... xD

 

Aaaaaand for the first time in awhile I've also got something like enough time to learn it.

 

I ran the hands and feet through the Seam Mender too, just to make sure there are no issues there. If you have different hand/foot meshes you prefer you can grab Gerra's tool and try to fix them yourself (I got Halo's highres hands and feet working smoothly that way) but these are the ones that were in the original download, just with the seams fixed. Hopefully. 

 

 

My recommendation is still to download the original 7B(O) 2.2 package, then replace the meshes inside with these tweaked/optimized versions. 

 

Hey Xarathos - You got this fix with the 3D pubic version? BTW your work is amazing! Keep it up! 

 

character assets.7z

Posted

I haven't touched the 3DPubic version mostly because I've never used it - the 'black spikes of doom' were sort of a dissuading element xD It's sort of an attempt to do slightly too much for my tastes anyway (simple is best IMHO)

 

Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut

 

Look, I'm not gonna guarantee this will work because I can't really test it in my own game - I don't have textures for the new parts and I'm not particularly interested in tracking them down. But I gave it a shot since moving the 3D bits over to the fixed mesh took like, 30 seconds in NifSkope.

 

As I said I make no claims that this is even gonna work, but I moved the pieces over from one of the two meshes you attached, renamed them to something logical, and rebuilt the skin partitions. Give it a try and let me know how it goes. Use the hand/foot meshes from the download I already put up with this for seamless action everywhere.

 

This is an unsupported download as far as I'm concerned ... for the reasons outlined above.

 

AttemptedFix - 7BO2.2 3d 'bits'.7z

Posted

I haven't touched the 3DPubic version mostly because I've never used it - the 'black spikes of doom' were sort of a dissuading element xD It's sort of an attempt to do slightly too much for my tastes anyway (simple is best IMHO)

 

Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut

 

Look, I'm not gonna guarantee this will work because I can't really test it in my own game - I don't have textures for the new parts and I'm not particularly interested in tracking them down. But I gave it a shot since moving the 3D bits over to the fixed mesh took like, 30 seconds in NifSkope.

 

As I said I make no claims that this is even gonna work, but I moved the pieces over from one of the two meshes you attached, renamed them to something logical, and rebuilt the skin partitions. Give it a try and let me know how it goes. Use the hand/foot meshes from the download I already put up with this for seamless action everywhere.

 

This is an unsupported download as far as I'm concerned ... for the reasons outlined above.

 

attachicon.gifAttemptedFix - 7BO2.2 3d 'bits'.7z

 

Seems to work just fine for me. By a happy chance I do in fact have those textures if you are interested - I'll attach them - But anyway thanks for your attempt. It seems to have done the job! Once again your work is amazing! 

 

Here are some images. 

 

EpaOdia.jpg

 

 

 

sSsE0ev.jpg

 

 

 

Dp8xQeT.jpg

 

 

 

32g8WeH.jpg

 

 

PubHair backup.7z

Posted

Woo, glad to see that worked out so well xD

 

I think I'll stick to my racemenu overlays to cover that territory. But still, glad it worked.

Posted

xarathos, is this a placebo of more than fixing seams, or did you also do some changes to the body's weighting for the better, as well!?

 

p.s. there's, Haloform's high poly hand and feet meshes, is it ok for me to request you do the seams on that, too for the body?(well preferably 7BO 3.2's high poly)

 

 

In the attachments there's Haloform's high poly hands and feet, and the other one is Remy's 7BO 3.2 high poly hands and feet.

 

High Poly Feet and Hands for UNP Bodies.7z

7BO 3.2 high poly hands and feet.rar

Posted

I don't think I changed the rigging particularly - I skin-wrapped the newly welded bodies to the originals, exported from Max, then fixed the neck seams. Honestly weight painting is my least favorite thing to do of all time, but if there's a better-rigged body someone can recommend I could TRY to rewrap 7BO to it.

 

I actually have a mended version of the High-poly hands/feet I'm using on my system that I've tweaked in Nifscope to fix racemenu overlays. It's pretty easy to fix them yourself actually now that the neck is done - I have a post or two about what I did in the modder's resources thread for Gerra's seam mender. Basically you just have to get the settings right and for optimum results mend the _0 and _1 weights separately, rebuild skin partitions in Nifskope and you're good. It's python based and a beta tool but once you get the excentricities dealt with it works really well.

 

The neck was the hard part because I needed to get separate template nifs for the two weights, which I ended up reverse engineering from Racemenu exports. Was kind of a breakthrough for me tbqh.

 

Long story short, I'm not at my main system at the moment so I can't upload anything, but when I am, I'd be happy to share my mended copies of Halofarms hands/feet. I love 'em. Meantime, you can check out my posts on the seam mender thread and try it yourself if you prefer not to wait for my help ^^;

Posted

I would like to make a request for Remodeled Armor made by ChronoTrigger77.

 

The Super Skimpy version that is used for the images.

 

Minus the panties.

 

There are probably better addons for them. 

Posted

I don't think I changed the rigging particularly - I skin-wrapped the newly welded bodies to the originals, exported from Max, then fixed the neck seams. Honestly weight painting is my least favorite thing to do of all time, but if there's a better-rigged body someone can recommend I could TRY to rewrap 7BO to it.

 

I actually have a mended version of the High-poly hands/feet I'm using on my system that I've tweaked in Nifscope to fix racemenu overlays. It's pretty easy to fix them yourself actually now that the neck is done - I have a post or two about what I did in the modder's resources thread for Gerra's seam mender. Basically you just have to get the settings right and for optimum results mend the _0 and _1 weights separately, rebuild skin partitions in Nifskope and you're good. It's python based and a beta tool but once you get the excentricities dealt with it works really well.

 

The neck was the hard part because I needed to get separate template nifs for the two weights, which I ended up reverse engineering from Racemenu exports. Was kind of a breakthrough for me tbqh.

 

Long story short, I'm not at my main system at the moment so I can't upload anything, but when I am, I'd be happy to share my mended copies of Halofarms hands/feet. I love 'em. Meantime, you can check out my posts on the seam mender thread and try it yourself if you prefer not to wait for my help ^^;

 

Dreamgirl has the best rigging I've seen and played with. 

 

I looked at your tutorial, and it's like a foreign language right now. I'm actually in the process of slowly learning Max, xNormal, and GIMP tangent and object mapping and tweaking.

 

So a lot of what you mentioned went over my head for the time being, until I figure more out. 

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