Phaze Star Posted September 5, 2024 Posted September 5, 2024 View File Phaze's Beasts Mod My fourth mod for CK3, wow! This project has been a long time in the making. I wanted to create a dynamic where you would riase powerful creatures and use them to your own ends, but said creatures are powerful and wild thus they had the potential to act out on their own. This mod aims to add a more mythical element to your CK3 playthroughs by adding a new realm known as "The Rift" which spews fourth supernatural creatures and concepts. The stars of the show are my monsters called the Ogani, which are apex predators of mysterious origins. **This mod likely would have remained on my draft board for quite some time (Maybe forever) if it were not for the amazing work at simulating powerful creatures displayed in this AGOT submod:https://steamcommunity.com/sharedfiles/filedetails/?id=3287624076 Since the main AGOT added a complex 3D dragon system, that mod has ended. It was a big inspiration and guide for making the Ogani feel "real" and hence why I even finished my drafts. Support My financial situation greatly determins my ability to work on mods. If you have enjoyed my works and have some coins spare please support me on my KO-FI account to help me out: https://ko-fi.com/phazestar Content Warning Some of the themes in this mod are violent and non-concenting in nature, as you are acting with primordial monsters. Nothing extreme is featured or shown in this mod, but some events might imply / hint at outcomes. Nothing graphic is shown, but if the theme doesn't sound for you please refrain from installing this mod. How do I Play? Currently in order to begin this mod you will need to create a custom character and assign them the "Rift Touched Start" trait (Do not select the regular rift touched trait). Once in game you can immediatly take a decision to gain the important traits as well as a freshly hatched Ogani, the only one in the world! Your Ogani is a special artifact that you cannot lose or remove without death. It will return to you if you somehow lose it. Your character will have a modifier that tells you the current enhancements your Ogani grants you. It can aged up, and at milestones it's buffs will change! (You can also name it in the artifact menu). You will also gain the Ogani Bond Trait. This represents how well you get along as well as how much you can get out of your Ogani in battle. You might notice some negative opinions for raising infernal monsters at your court. This trait has exp that decreases yearly. I recommend trying to keep the exp high, as if your bond is weak your Ogani might turn on you! You will get chances to improve your bond during raids, decisions or by feeding prisoners to your Ogani. Ogani Inheritance So you have one Ogani, but what if he dies? What if you die? It wouldn't be CK3 without selective breeding programs right? Human Females are genetically viable for Ogani offspring unfortunatly for many. As an Ogani Bond you will have access to numerous decisions that provide the chance to let you cuddly friend spread his seed. The most simple is to force a peasant from one of your holdings to "take one for the team". This decision is available for rulers who are not fertile females. If you are a fertile female, you will instead offer yourself. Be weary, Ogani breeding sessions can cripple the human and might end in death. There are other ways to breed Ogani as well. Let's just say prison is a bad place to be. Also note, hatchling Ogani will not have access to the same interactions as older Ogani do. Once you have bred a human successfully the next trial awaits. Birth. Thought normal birth was hard? Try pushing out monsterous eggs that weigh you down and max out in just 3 months. A woman can deliever a clutch of Ogani eggs, but it might also worsen her health or just outright kill her (Or if you are the happy mama, your life). Survivors will gain access to the broodmother trait, which will track any future eggs that woman might have (She likely does not want any more for you compassionate players). It should be stated that if you do bless her with more eggs, Broodmothers have a significantly higher chance at keeping good health through the entire process. The eggs can eventually hatch into a new Ogani, but there are some conditions you will need to meet. The first is belonging to a valid bloodline which we will get to in a moment. The next is that you must not already be bonded to an Ogani (So you could have given an egg to your son for this instance). Third is you must be landed so that you can use decisions. If all are true, hatching an egg decision will be unlocked. From there you can pick a method to hatch your egg. Rift Touched has its own option, as do Broodmothers. Without those you can hope someone on earth knows. Bloodlines But what if a bond owner dies whilst the Ogani lives? This brings us back to the bloodlines. A lot of features relating to Ogani demand that you have a vaid bloodline. Humans are not native to the rift, but if your blood mixes with them - and if they accept - your genetic code can become recognised by the riftborn. Take a look at this handy chart to see how bloodlines work. This is an example of the most thinly stretched bloodline possible. Basically, once a woman becomes a Broodmother her entire line of decendants for two generations are valid to the Ogani to form bonds with (Including the one with Broodmother). So our girl at the bottom of this tree has an Ogani bond without being a broodmother. Her mother (In the midlde) had nothing to do with Ogani, but her Grandmother was a broodmother and that is why she could forge her bond. This would still work if the broodmother came from her father's side (AKA her dad's mother was a broodmother). And yes, Sons are equally as valid as daughters for inheritance. **Keep in mind that if you are careless (Or if you purposefully enable it) other Ogani bloodlines might appear should women you do not control survive as Broodmothers If an Ogani's bond dies but a valid bloodline of the same dynasty exists, one of those members will gain ownership of the monster. This does not make them forge an Ogani bond though, to do that they must take the decision to claim it. You can use the claim decision so long as a dynasty member possess an unbonded Ogani. Its comes with risks, and much like hatching it has differing options based on your character. Current Features Ogani Interactions! Offer a valid bloodline relative the chance to bond with an unbonded Ogani you own Demand a female relative of valid blood breeds your Ogani for the sake of the family Feed prisoners to your Ogani Let your Ogani breed prisoners When your Ogani is 25+ you can intimate rulers of kingdoms and Empires to grant you claims As a woman with Broodmother, you can let female friends watch breeding sessions Ogani Warfare Ogani have a chance to ramage the enemy knights Ogani might act out if the enemy commander is female Ogani support your armies advantage (Stacks with fellow bonded knights in the same army) Ogani love to raid, you can use a decision only whilst raiding Ogani Decisions If you have spare Ogani Eggs you can build a Grand Den and store 10 eggs to gain a new MAA (Don't die whilst building the den otherwise you will have to try again) Breed your ogani with your subjects or yourself Claim an Ogani lacking a bond in your family Hatch Ogani Eggs Peace time events Your Ogani gets a sudden need to breed Your Ogani adventures in the local area Ogani Bond event if your bond is weak Planned Features More ways to interact with other rulers through your Ogani An activity to traverse the Rift from the lore! Gives an immersive way to gain Rift Touched and Ogani Eggs Adds other mythical races to the game More artifacts More lore Add Bookmarked characters that have lore and will trigger special event chains on gamestart with multiple endings Add more Ogani names and apperances Tips Aggressive actions suck as feeding Ogani to prisoners require personality traits such as Sadistic, Callous or Ambitious Mod Compatability This mod has no requirments from other mods to function. Bugs This is the first release so who knows?! When breeding prisoners, if they already have a preganacy the timing might be ruined Submitter Phaze Star Submitted 09/05/2024 Category Crusader Kings 3 Requirements 11
Wra7hofAchilles Posted September 6, 2024 Posted September 6, 2024 So I think the decay on the trait bond needs balancing. Unless I am missing something. Feeding a prisoner grants +3. But there seems to be no grant to allowing them to find a breeder during a raid nor when you look for vessels. And it says you lose 5 letting them ravage a settlement. But the decay happens so quickly I feel like to even gain one level of the bond you need to feed them like 30 people at once. Is this supposed to be this way or am I missing something? 1
Phaze Star Posted September 6, 2024 Author Posted September 6, 2024 51 minutes ago, Wra7hofAchilles said: So I think the decay on the trait bond needs balancing. Unless I am missing something. Feeding a prisoner grants +3. But there seems to be no grant to allowing them to find a breeder during a raid nor when you look for vessels. And it says you lose 5 letting them ravage a settlement. But the decay happens so quickly I feel like to even gain one level of the bond you need to feed them like 30 people at once. Is this supposed to be this way or am I missing something? It is supposed to be hard due to their apatite but I may have been a bit strict in gow many events let you gain exp. 2
Wra7hofAchilles Posted September 6, 2024 Posted September 6, 2024 (edited) 3 hours ago, Phaze Star said: It is supposed to be hard due to their apatite but I may have been a bit strict in gow many events let you gain exp. Gow? Ok, so I think I understand the bonding part a bit. Played a full PC from 16 to death. I was able to solve the bonding part by taking over a couple counties, enslaving all, (I have a mod that let's me sack a settlement and take some or all people there), you will have enough to start feeding the demon and then you can slowly ensure it's always bonded at Level 2. I still think it should be a just a bit slower decay, unless you open up more events to gain Exp, as it seems the only one is just pure feeding. One thing I am still confused on is inheriting. I was reading the rules and you need to have your dynasty be accepted after breeding? I'm not sure how that works as whenever someone gains a successful breeding they all become broodmothers but familial relations have an initial "purity" birth and then the second one they gain stimulation for, (nice touch, I think that should be expanded on), but after that nothing seemed to change. So at death lost the demon and I'm wondering if I'm just doing things wrong. I also wasn't sure if I was doing things right to grow the demons... I erroneously though each egg can potentially hatch. Once you build the den, not sure if a timer or something can be shown (probably not since it's a decision), when it comes available as I thought I just wasted 1k gold lol. But I see that once the 3 years are up the Den is working. Do you ever gain more than one demon at a time? Or are the eggs just enough to get 10 elite troops of them? Also; it may be helpful to show how a demon ages/grows. At my death it said I was bonded to an adult but the artifact info still says adolescent so not sure if that can actually change or not or if a typo. And if you already built a den does it just disappear then? Or does it only stay if you keep a bond? When my PC died I seemed to have lost the den. Breeding lets you get LOTS of eggs. And I've noticed you can get rich FAST that way as each is 40gold if you destroy one. So that might need some balancing unless that's intended to gain the money for the den etc. Concerning broodmothers; how does that trait gain Exp? I had one person I was consistently using once they came of age and while their births became much smoother they never really gained more than a tiny bit of Exp for the level. And since once they birth they are on cooldown for 5 years I'm not sure how to level that. Other than that I only noticed a couple typos in general but I rather liked all the dialogue and scenes. Looking forward to event expansion. The ones I got was the very occasional, "Your demon ran off and just started breeding a courtier"... and "Your demon started abducting peasant women". And once, how it lashed out at me and wounded me when it was zero bond. Possible ideas I'd say is they may target family members or wives/concubines depending on their loyalty and when they abduct peasant women there should be a chance they go off and raid a neighboring county or vassal and go after the count's wife or daughter etc and repercussions for that or a general "cat's out of the bag! local rulers want to kill you and your demon!" Oh and during war there seems to be no interactions; wondering if an event or two should/could pop up if your sieging a city. Still, I see lots of potential with this and look forward to seeing it expand. Hope my above comments aren't taken as negative feedback. I do like the mod and think even in this early stage it's nice. Edited September 6, 2024 by Wra7hofAchilles 1
Phaze Star Posted September 6, 2024 Author Posted September 6, 2024 (edited) 4 hours ago, Wra7hofAchilles said: Gow? Ok, so I think I understand the bonding part a bit. Played a full PC from 16 to death. I was able to solve the bonding part by taking over a couple counties, enslaving all, (I have a mod that let's me sack a settlement and take some or all people there), you will have enough to start feeding the demon and then you can slowly ensure it's always bonded at Level 2. I still think it should be a just a bit slower decay, unless you open up more events to gain Exp, as it seems the only one is just pure feeding. One thing I am still confused on is inheriting. I was reading the rules and you need to have your dynasty be accepted after breeding? I'm not sure how that works as whenever someone gains a successful breeding they all become broodmothers but familial relations have an initial "purity" birth and then the second one they gain stimulation for, (nice touch, I think that should be expanded on), but after that nothing seemed to change. So at death lost the demon and I'm wondering if I'm just doing things wrong. I also wasn't sure if I was doing things right to grow the demons... I erroneously though each egg can potentially hatch. Once you build the den, not sure if a timer or something can be shown (probably not since it's a decision), when it comes available as I thought I just wasted 1k gold lol. But I see that once the 3 years are up the Den is working. Do you ever gain more than one demon at a time? Or are the eggs just enough to get 10 elite troops of them? Also; it may be helpful to show how a demon ages/grows. At my death it said I was bonded to an adult but the artifact info still says adolescent so not sure if that can actually change or not or if a typo. And if you already built a den does it just disappear then? Or does it only stay if you keep a bond? When my PC died I seemed to have lost the den. Breeding lets you get LOTS of eggs. And I've noticed you can get rich FAST that way as each is 40gold if you destroy one. So that might need some balancing unless that's intended to gain the money for the den etc. Concerning broodmothers; how does that trait gain Exp? I had one person I was consistently using once they came of age and while their births became much smoother they never really gained more than a tiny bit of Exp for the level. And since once they birth they are on cooldown for 5 years I'm not sure how to level that. Other than that I only noticed a couple typos in general but I rather liked all the dialogue and scenes. Looking forward to event expansion. The ones I got was the very occasional, "Your demon ran off and just started breeding a courtier"... and "Your demon started abducting peasant women". And once, how it lashed out at me and wounded me when it was zero bond. Possible ideas I'd say is they may target family members or wives/concubines depending on their loyalty and when they abduct peasant women there should be a chance they go off and raid a neighboring county or vassal and go after the count's wife or daughter etc and repercussions for that or a general "cat's out of the bag! local rulers want to kill you and your demon!" Oh and during war there seems to be no interactions; wondering if an event or two should/could pop up if your sieging a city. Still, I see lots of potential with this and look forward to seeing it expand. Hope my above comments aren't taken as negative feedback. I do like the mod and think even in this early stage it's nice. As far as inheriting is concerned, as log as their is a broodmother above you in the bloodline you can inherit. The Ogani will go to a random dynasty member's inventory, but you can claim it anyway with a decision 9When you are an adult). Alternativly, if your character does not have a bond you cantry hatching those Ogani eggs! Once you are an adult, you will have a decision. To get more than one Ogani, land adult family members of your valid bloodline and give them eggs. They will try to hatch them on their own (Very noticible if they bankrupt themselves). Keep checking if they gained a bond or need a new egg from you. Your character description of the Ogani age was correct. The artifact text seems to be bugged and doesn't update past the second, so refer to the character modifier. The den should not have vanished, it is a province modifier on your capital city. The only thing it "forgets" were if you had stored eggs inside. I might make eggs non sellable in the future, but for now if you sell them you won't get as many special troops. Broodmother trait gains +1 per laid egg. More of a tracker than anything else currently. There are more events than what you bumped into. In war your Ogani has a chance to ramage against the enemy army if you are commanding. You have an interaction on valid females in your family to breed them with Ogani. If you are a broodmother you can invite female friends to watch a breeding session. Once your Ogani is 25+ (The 3rd change of his stats) you can gain kingdom claims using an interaction on rulers. Currently there are no siege events (Battles do have them as I said). Originally there was going to be an extra Ogani ability that would work for sieges but I ended up removing it so that also meant no siege events. I will probably add one for next time but I want it to be different from the raid event. Your idea is solid but if the "target" lacks female family you might be out of luck. The Ogani just raiding on it's own like that is interesting though. In short, at least a few of your questions should be solved now unless it is bugged (But I already inherited my character's mother's Ogani using the claim decision so I am confident that should work). Edited September 6, 2024 by Phaze Star 1
Wra7hofAchilles Posted September 7, 2024 Posted September 7, 2024 16 hours ago, Phaze Star said: As far as inheriting is concerned, as log as their is a broodmother above you in the bloodline you can inherit. The Ogani will go to a random dynasty member's inventory, but you can claim it anyway with a decision 9When you are an adult). Alternativly, if your character does not have a bond you cantry hatching those Ogani eggs! Once you are an adult, you will have a decision. To get more than one Ogani, land adult family members of your valid bloodline and give them eggs. They will try to hatch them on their own (Very noticible if they bankrupt themselves). Keep checking if they gained a bond or need a new egg from you. Your character description of the Ogani age was correct. The artifact text seems to be bugged and doesn't update past the second, so refer to the character modifier. The den should not have vanished, it is a province modifier on your capital city. The only thing it "forgets" were if you had stored eggs inside. I might make eggs non sellable in the future, but for now if you sell them you won't get as many special troops. Broodmother trait gains +1 per laid egg. More of a tracker than anything else currently. There are more events than what you bumped into. In war your Ogani has a chance to ramage against the enemy army if you are commanding. You have an interaction on valid females in your family to breed them with Ogani. If you are a broodmother you can invite female friends to watch a breeding session. Once your Ogani is 25+ (The 3rd change of his stats) you can gain kingdom claims using an interaction on rulers. Currently there are no siege events (Battles do have them as I said). Originally there was going to be an extra Ogani ability that would work for sieges but I ended up removing it so that also meant no siege events. I will probably add one for next time but I want it to be different from the raid event. Your idea is solid but if the "target" lacks female family you might be out of luck. The Ogani just raiding on it's own like that is interesting though. In short, at least a few of your questions should be solved now unless it is bugged (But I already inherited my character's mother's Ogani using the claim decision so I am confident that should work). So you are correct, I do not lose the Grand Den. I see it as a modifier there on the capital. (I never saw it originally so I guess I thought it was a building slot at first). However one thing I do notice is I do not get a decision to hatch an egg. Nor did landed relatives try to hatch eggs. I'm wondering if I have another mod that might be messing it up. Would a mod that alters artifacts affect this perhaps?
Phaze Star Posted September 7, 2024 Author Posted September 7, 2024 7 hours ago, Wra7hofAchilles said: I do notice is I do not get a decision to hatch an egg. Remember that to hatch the egg you cannot have an Ogani Bond alreadly, you must be bond-less. Your relatives must have a mother or gandmother who is a Broodmother. So if you are a broodmother, your brother is not valid nor his children, but your Son, your daughter and all their children are. The hatcher has to be landed, has to be given an egg and must be a valid adult. If you the player do not have a bond and cannot hatch an egg, keep in mind your original character had Rift Touched, which ignored the bloodline system. If that character was a man, or they were a woman but never became a broodmother, your heir who you might now be playing would not have a valid bloodline and thus not inherit an Ogani or hatch eggs. If you were a man, you will have wanted children from a brooodmother. If you were a woman, you needed to become a broodmother before death. Refer to the bloodline chart if you ever need a reminder.
myname789 Posted September 7, 2024 Posted September 7, 2024 It won't let me equip the Ogani as an artifact, is that correct? With debug active it says, "always has no localization." 1
Phaze Star Posted September 7, 2024 Author Posted September 7, 2024 28 minutes ago, myname789 said: It won't let me equip the Ogani as an artifact, is that correct? With debug active it says, "always has no localization." Yes correct, rely on your character sheet. If you have the bond trait and the yellow modifier you are good.
myname789 Posted September 7, 2024 Posted September 7, 2024 Ok, I have to "Ogani Bond" fame trait and "Hatchling Ogani Companion" modifer, so I guess it's working correctly. It wasn't entirely clear from the mod description that the Ogani is an artifact that you hold in your inventory but don't actively equip. Looking forward to testing it out! 1
myname789 Posted September 7, 2024 Posted September 7, 2024 (edited) How do you feed prisoners to your Ogani? Are there hidden requirements, like the Ogani needs to be a certain age? The only option I can see is the standard execute/burn at stake. Edited September 7, 2024 by myname789
Phaze Star Posted September 7, 2024 Author Posted September 7, 2024 3 hours ago, myname789 said: How do you feed prisoners to your Ogani? Are there hidden requirements, like the Ogani needs to be a certain age? The only option I can see is the standard execute/burn at stake. No you should be able to just hostile interaction, feed to Ogani
myname789 Posted September 7, 2024 Posted September 7, 2024 37 minutes ago, Phaze Star said: No you should be able to just hostile interaction, feed to Ogani Hmm, I don't have that hostile interaction available for prisoners. All I have is murder. I have the Adolescent Ogani, do they need to be young or adult?
Phaze Star Posted September 7, 2024 Author Posted September 7, 2024 1 minute ago, myname789 said: Hmm, I don't have that hostile interaction available for prisoners. All I have is murder. I have the Adolescent Ogani, do they need to be young or adult? Any age. Something must not be working. You are on your first character right? Share a screenshot.
myname789 Posted September 7, 2024 Posted September 7, 2024 10 minutes ago, Phaze Star said: Any age. Something must not be working. You are on your first character right? Share a screenshot. Yup, first player character, first ogani. Also, quite a few things are missing from the English localization, like the Ogani Bond trait track says, "trait_track_ogani_bond_trait." I tried redownloading the mod and it didn't seems to make a difference. I also tried speedrunning 6-7 years in a fresh game with just a few mods to see if there was a conflict (Beast mod, Free Console Access, and Daddy Pikas Cheat Menu Fix).
Phaze Star Posted September 7, 2024 Author Posted September 7, 2024 (edited) 5 minutes ago, myname789 said: Yup, first player character, first ogani. Also, quite a few things are missing from the English localization, like the Ogani Bond trait track says, "trait_track_ogani_bond_trait." I tried redownloading the mod and it didn't seems to make a difference. I also tried speedrunning 6-7 years in a fresh game with just a few mods to see if there was a conflict (Beast mod, Free Console Access, and Daddy Pikas Cheat Menu Fix). Hmm. It should be appearing right there. No one else has reported this issue and I cannot replicate it on my end. Maybe it is to do with some of your already existing saves as CK3 always loads them on game start? Other than that I don't think I can help you. That menu should also be showing a breed prisoner interaction, so it is either a conflict or install issue. Try raiding with an adoolesent Ogani for the raid interaction, if even that doesn't show up maybe LL corrupted your download? Edited September 7, 2024 by Phaze Star
myname789 Posted September 7, 2024 Posted September 7, 2024 Yeah, it's weird because I'm getting the raiding event and the family interaction event for female dynasty members. 1
Phaze Star Posted September 7, 2024 Author Posted September 7, 2024 13 minutes ago, myname789 said: Yeah, it's weird because I'm getting the raiding event and the family interaction event for female dynasty members. Try with just the mod and nothing else. If it is still bugged it is either mods conflict or pre existing saves.
myname789 Posted September 7, 2024 Posted September 7, 2024 (edited) 27 minutes ago, Phaze Star said: Try with just the mod and nothing else. If it is still bugged it is either mods conflict or pre existing saves. Ok, I redownloaded the mod again, deleted all my save games, and ran it with just the Beasts mod. Still lacking the prisoner interactions and some English localizations. Edited September 7, 2024 by myname789 edit: screenshot 1
CountShaun Posted September 7, 2024 Posted September 7, 2024 (edited) I also do not have the option to feed prisoners to the Ogani. What is strange, is my first playthrough with the mod on, I had the option. Now I don't. No new mods have been added and the load order is the same. I also noticed a bug where, if someone gets the eggnant trait whilst pregnant. the pregnant trait never goes away and you are stuck as pregnant. This has happened to a random ruler and my character. I had to cheat remove the pregnant trait in order for them to get pregnant again. Edited September 7, 2024 by CountShaun 1
Phaze Star Posted September 8, 2024 Author Posted September 8, 2024 1 hour ago, myname789 said: Ok, I redownloaded the mod again, deleted all my save games, and ran it with just the Beasts mod. Still lacking the prisoner interactions and some English localizations. I really have no idea. Everything you have shown should mean it is not available. Did Ck3 get a secret update or something? 55 minutes ago, CountShaun said: What is strange, is my first playthrough with the mod on, I had the option And obviously I haven't updated the mod. I have zero idea why this is happening for some people but least to say, it is very frustrating to learn about. 56 minutes ago, CountShaun said: eggnant trait whilst pregnant. I did list this in the known bugs section. When I update the mod I hope to stop that conflict.
myname789 Posted September 8, 2024 Posted September 8, 2024 Could the upload to LL have gotten corrupted somehow, or files deleted out of it?
myname789 Posted September 8, 2024 Posted September 8, 2024 (edited) Other general feedback: I'm a little disappointed that the Ogani MAA are created as special soldiers and not a regular MAA regiment that you can station/upgrade/reinforce. I guess I assumed they would be small regiments like the elephants/heavy cavalry with 25 per level, or even smaller like catapults with 10 per level. EDIT: It looks like the special soldiers reinforce, so that's nice. I was assuming they would all just get attrited after a few big battles. Edited September 8, 2024 by myname789 1
Tarquinius Posted September 8, 2024 Posted September 8, 2024 Great stuff! I think this has the most potential of any of your mods yet. 2
Phaze Star Posted September 8, 2024 Author Posted September 8, 2024 42 minutes ago, myname789 said: Other general feedback: I'm a little disappointed that the Ogani MAA are created as special soldiers and not a regular MAA regiment that you can station/upgrade/reinforce. I guess I assumed they would be small regiments like the elephants/heavy cavalry with 25 per level, or even smaller like catapults with 10 per level. Based on their stats, they don't need to be stationed. 6 minutes ago, Tarquinius said: Great stuff! I think this has the most potential of any of your mods yet. Thank you! It was hard work setting this up.
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