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Bodyslide sliders aren't working


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Posted

Hi, so I loaded up bodyslide as normal (it was working before), but all the sudden none of the sliders appear, none of the dropdown menus work, has anybody else had this problem before?

Posted (edited)

The only time I experienced that was when I accidentally overwrote the Game Data Path entry (in Settings) with a custom deposition folder that *should have been assigned in the Advanced > Output Path dropdown. Replacing the incorrect data path resolved the issue for me.

 

(in my case >> C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\)

 

Edited by anjenthedog
Posted
Vor 9 Minuten sagte anjenthedog:

Das einzige Mal, dass ich das erlebt habe, war, als ich versehentlich den Eintrag „Spieldatenpfad“ (in „ Einstellungen“ ) mit einem benutzerdefinierten Ablageordner überschrieben habe, der im Dropdown-Menü „Erweitert > Ausgabepfad“ hätte zugewiesen werden sollen . Das Ersetzen des falschen Datenpfads löste das Problem für mich.

 

(in meinem Fall >> C:\Programme (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\)

 

 

if you have (re)installed bodyslide -> you have to start Skyrim "conventionally" (i.e. NOT via SKSE!) - so that this path is automatically set in Bodyslide

Posted (edited)

Ah yes, the first step after installing Bodyslide & Outfit Studio. It's been so long that I forgot about that step. But OP DID say that "it was working before" so not sure if that really applies

Edited by anjenthedog
Posted
6 hours ago, anjenthedog said:

The only time I experienced that was when I accidentally overwrote the Game Data Path entry (in Settings) with a custom deposition folder that *should have been assigned in the Advanced > Output Path dropdown. Replacing the incorrect data path resolved the issue for me.

 

(in my case >> C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\)

 

I took a look at my settings and didn't find anything obviously wrong. Maybe this has something to do with updating mod organizer?

Posted (edited)
2 hours ago, rgbjackal said:

I took a look at my settings and didn't find anything obviously wrong. Maybe this has something to do with updating mod organizer?

 

In theory it could yes. I just updated my MO2 version because it was occasionally launching Skyrim with no mods enabled. This seems to be gone in the most recent 2.5.2 version, or I just haven't seen it yet - it wasn't exactly common afterall (once a month?).

 

You can figure out whats going wrong with ProcMon from Sysinternals (Microsoft). Filter it to include events from process name "BodySlide64.exe".

 

Edit:  I guess I should clarify a bit. The output from ProcMon isn't going to make sense unless you're already familiar with internal workings of Windows, which I guess you're not. So:

  • If the usvfs (part of MO2) is running you will see BodySlide make requests to files and folders that fail with a FILE NOT FOUND. These are then followed by another request to where the file/folder actually is in MO2's virtual file system.
  • You're specifically looking for requests to directories under Data\CalienteTools\BodySlide\*. Pay attention to where its expecting to find these, then figure out why its not finding them. The Data tab on the right side of MO2 will help you there.
  • Do not upload the log it produces. They contain far more information than you think.
Edited by traison
Posted (edited)
56 minutes ago, traison said:

 

In theory it could yes. I just updated my MO2 version because it was occasionally launching Skyrim with no mods enabled. This seems to be gone in the most recent 2.5.2 version, or I just haven't seen it yet - it wasn't exactly common afterall (once a month?).

 

You can figure out whats going wrong with ProcMon from Sysinternals (Microsoft). Filter it to include events from process name "BodySlide64.exe".

 

Edit:  I guess I should clarify a bit. The output from ProcMon isn't going to make sense unless you're already familiar with internal workings of Windows, which I guess you're not. So:

  • If the usvfs (part of MO2) is running you will see BodySlide make requests to files and folders that fail with a FILE NOT FOUND. These are then followed by another request to where the file/folder actually is in MO2's virtual file system.
  • You're specifically looking for requests to directories under Data\CalienteTools\BodySlide\*. Pay attention to where its expecting to find these, then figure out why its not finding them. The Data tab on the right side of MO2 will help you there.
  • Do not upload the log it produces. They contain far more information than you think.

So for the filter, I put "Process Name" "is" "Bodyslide64.exe" "include" ?

 

Update: Ok so I am looking at the path and result, and it's saying that its finding everything just fine, the file paths seem to be ok, and it says that the result is success? 

 

This is getting interesting lol

Edited by rgbjackal
Posted
28 minutes ago, rgbjackal said:

its finding everything just fine

 

So you're seeing file names of your installed outfits fly past in the log, or are you just seeing it access the folders?

  • If you're not seeing outfit files then presumably the directories are empty from the pov of BodySlide.
  • If you're seeing outfit files then I'll agree with you: this is getting interesting.
Posted
3 minutes ago, traison said:

 

So you're seeing file names of your installed outfits fly past in the log, or are you just seeing it access the folders?

  • If you're not seeing outfit files then presumably the directories are empty from the pov of BodySlide.
  • If you're seeing outfit files then I'll agree with you: this is getting interesting.

No, I just see it accessing [Filepath]\Bodyslide.xml

Posted
28 minutes ago, rgbjackal said:

No, I just see it accessing [Filepath]\Bodyslide.xml

 

While you're there, have a look at the contents of that file. Clear the filter values out, if you have them set to anything:

<LastGroupFilter></LastGroupFilter>
<LastOutfitFilter></LastOutfitFilter>

 

No whitespace, no weird characters.

Posted
5 minutes ago, traison said:

 

While you're there, have a look at the contents of that file. Clear the filter values out, if you have them set to anything:

<LastGroupFilter></LastGroupFilter>
<LastOutfitFilter></LastOutfitFilter>

 

No whitespace, no weird characters.

Just did that, no dice. Though there was something stuck in my lastgroupfilter (Which I cleared on your advice).

 

I also took another look at ProcMon, and bodyslide couldn't find any slider presets. I investigated the file, and it seems like my slider presets folder is blank? Obviously this returned a "NO SUCH FILE" result. 

 

In addition to this, for some reason bodyslide is checking Final Fantasy 7 Remake for slider presets???? This returns a "PATH NOT FOUND" result.

Posted (edited)

Fwiw, it still sounds like something's screwing with your pathing.

 

Anyway, did a quick widenet search and found this. IDK if it applies, and it's already 3 years old (the post)  but it's something to chase.

 

Oh, and the widenet was "mo2 and bodyslide asset folders empty"

Edited by anjenthedog
Posted
2 hours ago, anjenthedog said:

Fwiw, it still sounds like something's screwing with your pathing.

 

Anyway, did a quick widenet search and found this. IDK if it applies, and it's already 3 years old (the post)  but it's something to chase.

 

Oh, and the widenet was "mo2 and bodyslide asset folders empty"

So I downloaded another Bodyslide .zip file, and the asset folders seemed to be empty on that fresh folder, so I'm not sure those are supposed to have anything in them.

Posted (edited)

By "assets", I don't mean a literal ".../Assets/" folder. I mean the general category of assets, or resources if you prefer, ie, the various baseline elements Bodyslide requires to build the slidersets and other resources required for bodies and armors in Bodyslide, and which is normally installed when CBBE and Bodyslide are installed.

 

These folders are, at least for a default Skyrim installation, using the root drive and default folders as specified by the Bethesda Skyrim installer and Bodyslide & Outfit Studio installations, located in the

Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/Data/bodyslide/CalienteTools/Bodyslide folder

 

 

Edited by anjenthedog
Posted
1 hour ago, anjenthedog said:

By "assets", I don't mean a literal ".../Assets/" folder. I mean the general category of assets, or resources if you prefer, ie, the various baseline elements Bodyslide requires to build the slidersets and other resources required for bodies and armors in Bodyslide, and which is normally installed when CBBE and Bodyslide are installed.

 

These folders are, at least for a default Skyrim installation, using the root drive and default folders as specified by the Bethesda Skyrim installer and Bodyslide & Outfit Studio installations, located in the

Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/Data/bodyslide/CalienteTools/Bodyslide folder

 

 

Yeah those are the ones (at least I think I'm) talking about

Posted (edited)
50 minutes ago, rgbjackal said:

Yeah those are the ones (at least I think I'm) talking about

Yeah those.

 

Sounds like you really screwed something up. Best of luck. I'd suggest performing that widenet search (and any others that yield related results) and doing some reading. Sucks but sometimes that's all you can do.

Edited by anjenthedog
Posted (edited)
11 hours ago, rgbjackal said:

for some reason bodyslide is checking Final Fantasy 7 Remake for slider presets?

 

Gonna agree with @anjenthedog here:

 

10 hours ago, anjenthedog said:

sounds like something's screwing with your pathing.

 

 

Something is telling BodySlide to look in the FF7 folders.

  • MO2 -> Tools -> Settings -> Paths (tab)
  • MO2 -> Tools -> Executables -> BodySlide (list entry) -> "Start in..." otherwise known as the working directory.
  • BodySlide -> Settings -> Target Game
  • BodySlide -> Settings -> Game Data Path
  • BodySlide -> Settings -> Advanced (accordion menu)

Maybe you've already checked some, or all of these. But that's all I can think of for now. I'd probably have to see this problem for myself.

 

Edit: I suppose one important question here would be, do you actually have FF7? Have you modded it, and if so then how?

Edited by traison
Posted
18 hours ago, traison said:

 

Gonna agree with @anjenthedog here:

 

 

 

Something is telling BodySlide to look in the FF7 folders.

  • MO2 -> Tools -> Settings -> Paths (tab)
  • MO2 -> Tools -> Executables -> BodySlide (list entry) -> "Start in..." otherwise known as the working directory.
  • BodySlide -> Settings -> Target Game
  • BodySlide -> Settings -> Game Data Path
  • BodySlide -> Settings -> Advanced (accordion menu)

Maybe you've already checked some, or all of these. But that's all I can think of for now. I'd probably have to see this problem for myself.

 

Edit: I suppose one important question here would be, do you actually have FF7? Have you modded it, and if so then how?

Tried all, no dice.

 

I do have FF7R installed, none of the paths for bodyslide are saying that they are accessing it. No mods on FF7R.

Posted

In that case I'd have to see this issue for myself. If you're up for it, we can do a RustDesk session. You'd have to trust me 100% for that however so don't go agreeing to this before you fully understand what it is.

Posted
On 9/1/2024 at 6:35 AM, traison said:

In that case I'd have to see this issue for myself. If you're up for it, we can do a RustDesk session. You'd have to trust me 100% for that however so don't go agreeing to this before you fully understand what it is.

Yeah I'm not super comfortable with RustDesking with someone I just met (No offense obviously, just not a good idea from a safety standpoint). I am however ok with screen-sharing over Discord, maybe you will see something very obvious that I missed. 

 

In any case, this load order seemed to be destabilizing as of late, so I was planning on deleting everything and starting fresh. This LO lasted a good 2 years or so lol, so it's not a total loss.

 

Thanks for all the help given in this thread, I appreciate the troubleshooting tips.

Posted (edited)

Had another think about this. Did you ever check the bodyslide config files in MO2? If you've installed BS in MO2 its possible for another mod to override its files.

Edited by traison
Posted (edited)
10 hours ago, traison said:

Had another think about this. Did you ever check the bodyslide config files in MO2? If you've installed BS in MO2 its possible for another mod to override its files.

Bodyslide isn't being overwritten by anything, no. I'll check the config files tho.

 

Does this mean anything to you? I was checking through some of the logs generated by bodyslide.

 

Spoiler

[02:29:21][3]    BodySlideApp.cpp(120): Initializing BodySlide...
[02:29:21][3]    BodySlideApp.cpp(142): Working directory: D:\Steam\steamapps\common\Skyrim Special Edition\data
[02:29:21][3]    BodySlideApp.cpp(143): Executable directory: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII REMAKE\End\Content\Paks\~mods\028_CalienteTools\BodySlide
[02:29:21][3]    BodySlideApp.cpp(1445): Game data path in config: D:\Steam\steamapps\common\Skyrim Special Edition\Data\
[02:29:21][3]    BodySlideApp.cpp(1684): Using language 'English'.
[02:29:21][3]    BodySlideApp.cpp(162): Target game: Skyrim Special Edition
[02:29:21][3]    BodySlideApp.cpp(170): Loading BodySlide frame at X:478 Y:291 with W:1570 H:1003...
[02:29:22][3]    BodySlideApp.cpp(1688): Loading all slider categories...
[02:29:22][3]    BodySlideApp.cpp(1718): Loading all slider groups...
[02:29:22][3]    BodySlideApp.cpp(522): Loading all slider sets...
[02:29:22][3]    BodySlideApp.cpp(205): BodySlide initialized.
[02:29:22][3]    BodySlideApp.cpp(347): Loading initial data...
[02:29:22][3]    BodySlideApp.cpp(368): Setting up set 'CBBE 3BBB Body Amazing'...
[02:29:22][3]    BodySlideApp.cpp(482): Creating sliders...
[02:29:22][1]    BodySlideApp.cpp(372): Failed to load set 'CBBE 3BBB Body Amazing' from slider set list (1).
[02:29:22][3]    BodySlideApp.cpp(1706): No group assigned for set 'CBBE 3BBB Body Amazing'.
[02:29:22][3]    BodySlideApp.cpp(1893): Loading assigned presets...
[02:29:22][3]    BodySlideApp.cpp(601): Applying preset 'MouseBell' to sliders.
[02:29:22][3]    BodySlideApp.cpp(381): Finished setting up 'CBBE 3BBB Body Amazing'.
[02:29:31][3]    BodySlideApp.cpp(3195): BodySlide closed.

Probably the most relevant thing here is that the executable directory is all wrong, know any way to change that? It's especially confusing because there is no mods folder in the FF7R directory.

Edited by rgbjackal
Posted
  1. Start BodySlide as usual.
  2. Open the Windows Task Manager.
  3. Details -tab on the left.
  4. Locate "BodySlide x64.exe".
  5. Right click -> Open file location

Thats going to point to a BodySlide installation within the FF7 folders. Your job now is to fix your paths in MO2 to not run that executable.

Posted
On 9/3/2024 at 3:03 AM, traison said:
  1. Start BodySlide as usual.
  2. Open the Windows Task Manager.
  3. Details -tab on the left.
  4. Locate "BodySlide x64.exe".
  5. Right click -> Open file location

Thats going to point to a BodySlide installation within the FF7 folders. Your job now is to fix your paths in MO2 to not run that executable.

The thing is, it pointing to the BodySlide directory inside MO2's mods folders. So bodyslide is trying to read a file that doesn't exist, in a folder that doesn't exist?

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