aspirine2 Posted August 25, 2024 Posted August 25, 2024 Why Riekling is having no texture when it's nude??? many thanks in advance
TnTTnT Posted August 25, 2024 Posted August 25, 2024 (edited) Have you install mods as mentioned in steps there? Edited August 25, 2024 by TnTTnT
aspirine2 Posted August 25, 2024 Author Posted August 25, 2024 32 minutes ago, TnTTnT said: Have you install mods as mentioned in steps there? yes
MadMansGun Posted August 25, 2024 Posted August 25, 2024 my guess is you installed a patch for something that you do not have. 1
深淵の神 Posted August 25, 2024 Posted August 25, 2024 (edited) 4 hours ago, aspirine2 said: no texture??? 43 minutes ago, MadMansGun said: you installed a patch for something that you do not have. Yeah, pretty much. That happened to me once for not paying attention to the FOMOD installer lol Edited August 25, 2024 by サマエル
aspirine2 Posted August 25, 2024 Author Posted August 25, 2024 1 minute ago, サマエル said: Yeah, pretty much. That happened to me once for not paying attention to the FOMOD installer lol could be, i can't remember which one. and i don't know which one to delete it.
MadMansGun Posted August 25, 2024 Posted August 25, 2024 46 minutes ago, aspirine2 said: could be, i can't remember which one. and i don't know which one to delete it. ABC would be my guess. 2
26A01 Posted January 17, 2025 Posted January 17, 2025 (edited) It's the opposite with me, certain riekling has missing textures like the photo below. When the riekling undresses it will have proper textures, but the second it re-dresses, it's the purple missing mesh. Any help or suggestions would be great, been trying to troubleshoot for a while with no luck (also new to modding). I've tried different load orders, updating creature frame work, MNC with no luck. Update: Looks like its definitely from BakaFactory's ABC causing the issue. When I disable the mod everything is back to normal. Load order issue? I believe I have all the requirements for ABC. Edited January 17, 2025 by 26A01 Update
深淵の神 Posted January 17, 2025 Posted January 17, 2025 4 hours ago, 26A01 said: It's the opposite with me, certain riekling has missing textures like the photo below. When the riekling undresses it will have proper textures, but the second it re-dresses, it's the purple missing mesh. Any help or suggestions would be great, been trying to troubleshoot for a while with no luck (also new to modding). I've tried different load orders, updating creature frame work, MNC with no luck. Update: Looks like its definitely from BakaFactory's ABC causing the issue. When I disable the mod everything is back to normal. Load order issue? I believe I have all the requirements for ABC. You need to make sure nothing is overwriting ABC mod, I'm sure that's the problem, also if you're using any texture replacement put it after ABC, but only if it's a vanilla pure texture replacement with no meshes. If you use mod organizer you can easily find out which mod is overwriting ABC, good luck
26A01 Posted January 17, 2025 Posted January 17, 2025 (edited) 7 hours ago, サマエル said: You need to make sure nothing is overwriting ABC mod, I'm sure that's the problem, also if you're using any texture replacement put it after ABC, but only if it's a vanilla pure texture replacement with no meshes. If you use mod organizer you can easily find out which mod is overwriting ABC, good luck Thanks for your quick reply, I did end up putting ABC to the bottom with same effect. How do I determine if my texture replacement is vanilla pure or not? Sorry, very new to this. I have SMIM, Skyland AIO, MNC, Jk's Skyrim, Jampanion - Male NPC overhaul, Bijin NPCs, Bijin skin, BD's armor and clothes replacer. I'm also on SSE and using CBBE if any of this information helps. Edited January 17, 2025 by 26A01 Added MNC
traison Posted January 17, 2025 Posted January 17, 2025 (edited) Go through each json file in Data\creatures.d. Find all entries with RaceName "riekling", and make a list of all arousedArmor values. Inspect these ARMO records in xEdit, find their assocaited ARMA records. Make a list of all meshes used by these ARMA records. Make a list of all mods altering any of these meshes. Open all meshes in NifSkope, and select the body part that has a missing texture. Make a list of all textures referenced in the BSLightingShaderProperty->BSShaderTextureSet node. Make sure all textures exist. Remember to search inside BSA files as well, this includes vanilla BSA files. Note down the names of any mods that alter the texture. Example: Data\creatures.d\MNC.json Using the first one as an example: __formData|MoreNastyCritters.esp|0x5901 [08] MoreNastyCritters.esp (DCDF5B35) \ Armor Addon \ 0800590C <NakedRieklingAAHard> MoreNastyCritters\riekling\riekling01_nude.nif BakaFactory ABC LE SE 2.80 overwrites riekling01_nude.nif. Using the diffuse texture as an example: textures\actors\dlc02\riekling\RieklingBody_D.dds Texture exists in Skyrim - Textures5.bsa, and it is not being replaced by a mod. Edited January 17, 2025 by traison 1
26A01 Posted January 18, 2025 Posted January 18, 2025 12 hours ago, traison said: Go through each json file in Data\creatures.d. Find all entries with RaceName "riekling", and make a list of all arousedArmor values. Inspect these ARMO records in xEdit, find their assocaited ARMA records. Make a list of all meshes used by these ARMA records. Make a list of all mods altering any of these meshes. Open all meshes in NifSkope, and select the body part that has a missing texture. Make a list of all textures referenced in the BSLightingShaderProperty->BSShaderTextureSet node. Make sure all textures exist. Remember to search inside BSA files as well, this includes vanilla BSA files. Note down the names of any mods that alter the texture. Example: Data\creatures.d\MNC.json Using the first one as an example: __formData|MoreNastyCritters.esp|0x5901 [08] MoreNastyCritters.esp (DCDF5B35) \ Armor Addon \ 0800590C <NakedRieklingAAHard> MoreNastyCritters\riekling\riekling01_nude.nif BakaFactory ABC LE SE 2.80 overwrites riekling01_nude.nif. Using the diffuse texture as an example: textures\actors\dlc02\riekling\RieklingBody_D.dds Texture exists in Skyrim - Textures5.bsa, and it is not being replaced by a mod. Thanks for such a thorough reply, I feel this option may be way over my head. Is there any videos you'd recommend that I should watch to familarize myself with how to go about this? I only use MO2 and play around with installing mods. Is there an easier alternative where I just uninstall and reinstall certain mods that may contain the missing Riekling meshes? I did verify on steam that I have all the required and original files of the game.
traison Posted January 18, 2025 Posted January 18, 2025 2 hours ago, 26A01 said: I feel this option may be way over my head. Is there any videos you'd recommend that I should watch to familarize myself with how to go about this? Not really, but considering these are what I would consider basic Skyrim modding operations, I'm sure there's plenty of videos on everything involved. It may seem like a lot now, but sooner or later you'll have to pick this up if you intend to mod Skyrim. 1
danna233 Posted January 18, 2025 Posted January 18, 2025 Your textures should be located in this path textures\actors\dlc02\riekling\RieklingBody_D.dds. The dds file is the texture. I don't know how you will find this folder in MO2, it is an absolutely inconvenient program for modeling.
26A01 Posted January 18, 2025 Posted January 18, 2025 So I'm trying to follow your guide, I went into MNC/Data/Creatures.d and I don't a single riekling .json file. I also can't open it with 7-zip to look at the arousearmor value. I went through some other files in MNC that does have Riekling reference. Just not the specific one you mentioned about.
26A01 Posted January 18, 2025 Posted January 18, 2025 (edited) Hey so I found the location of ABC "textures\actors\dlc02", but I'm missing the riekling file you're mentioning about. It only has Scrib and thats it. Edited January 18, 2025 by 26A01 Changed to ABC instead of NMC
traison Posted January 19, 2025 Posted January 19, 2025 2 hours ago, 26A01 said: I went into MNC/Data/Creatures.d and I don't a single riekling .json file. I never said there would be a file specific for Rieklings. I said go through all json files and look for entries relevant to Rieklings. 2 hours ago, 26A01 said: I also can't open it with 7-zip to look at the arousearmor value. Googling it would have told you this is a plain-text (i.e. human-readable) format you can edit in Notepad: Quote JSON (JavaScript Object Notation, pronounced /ˈdʒeɪsən/ or /ˈdʒeɪˌsɒn/) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of name–value pairs and arrays (or other serializable values). 2 hours ago, 26A01 said: Hey so I found the location of ABC "textures\actors\dlc02", but I'm missing the riekling file you're mentioning about. That's because you forgot to look inside BSA files.
danna233 Posted January 19, 2025 Posted January 19, 2025 15 hours ago, 26A01 said: Hey so I found the location of ABC "textures\actors\dlc02", but I'm missing the riekling file you're mentioning about. It only has Scrib and thats it. Because there are no textures. Ricklings from ABC use vanilla textures. I wrote the path to them above. This is Nif Rickling from ABC
danna233 Posted January 19, 2025 Posted January 19, 2025 (edited) Vanilla textures are packed in BSA archives. And you won't find them. I don't know what happened to them in your game. But you can install any vanilla creature replacer. For example, Project Clarity - Creatures Half Res or any other, but only vanilla, so that the folder structure is preserved. Also, please note that the creature replacers are in free files and are not packed into the BSA. Edited January 19, 2025 by danna233
26A01 Posted January 20, 2025 Posted January 20, 2025 I just want to say thank you to everyone that responded, I truly appreciate all the help. I ended up finding a solution to my problem. It looks like I still have a lot of learning to do in terms of modding and understand the terminology in this area which I will continue to improve on. How I ended up fixing my problem was uninstalling and removing BAKA ABC and run Generate FNIS. I then reinstalled the mod, and this is where it has a pop up with series of check boxes. One of them was retexture for Riekling, I intentionally did not check that box and it seems to fix my problem, I then re-ran Generate FNIS. I still have proper dress and undress animation with the appropriate "tools" for the creature. Why and how this happened, not a damn clue. I can only assume some sort of corrupt file or some how MO2 is having issues reading that new mesh? If someone wants to chime in on this and perhaps provide an explanation on how this happened, it may end up helping out other users with similar issues that are better educated than I am in this modding space. Anyways thanks again to everyone.
深淵の神 Posted January 20, 2025 Posted January 20, 2025 9 minutes ago, 26A01 said: One of them was retexture for Riekling, I intentionally did not check that box and it seems to fix my problem LOL That's the most common mistake. It happens that many dudes install the textures that FOMOD brings but forget to READ that they are special textures for specific mods, which ends up screwing up your creatures. It wasn't necessary all this mumbo jumbo that you've done to replay FNIS or anything like that, just READ what you install for next time, I'm glad you fixed your error, good luck.
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