sidfu1 Posted 22 hours ago Posted 22 hours ago (edited) should this need a update since racemen is 4.2 version? which version is this for 1.3.9 or .7 the major differnce is one being a eslifed Edited 22 hours ago by sidfu1 question added
nopse0 Posted 12 hours ago Author Posted 12 hours ago 9 hours ago, sidfu1 said: should this need a update since racemen is 4.2 version? which version is this for 1.3.9 or .7 the major differnce is one being a eslifed No, this works with RaceMenu v0-4-20-0 (this has an SKSE interface to query the function addresses, no address tables are needed like for the older versions). Papyrus SlaveTats is only needed for the MCM, but I developed based on 1.3.9, so I don't know if the 1.3.7 MCM is compatible with SlaveTatsNG, so better use 1.3.9.
sidfu1 Posted 10 hours ago Posted 10 hours ago found a bit of a incomp with skyrim souls mod that unauses most menus. if used with cat menu when the menu is open for slave tats menu for it fps can drop to single digets. no idea iwhich side the incomp is on as dont have time to deep test righ tnow
nopse0 Posted 9 hours ago Author Posted 9 hours ago If you have time again, can you test if you also have this without Souls ? I think it's safer to pause the game anyway, when applying tattoos with the CatMenu gui, so that there are no racing conditions with other mods. But I don't know how to pause the game programmatically (I think the only way to do this, is to create an invisible CustomMenu, and then open it in blocking mode, I think I saw this in the Souls source code a while ago). So, atm., the only way to pause the game, is opening the console or the MCM before opening the catmenu gui (except you make these non-blocking with souls, haha, then there is no way)
sidfu1 Posted 3 hours ago Posted 3 hours ago have you tried using skse menu framework instead of cat menu? alot of mods alr4eady use it.
nopse0 Posted 2 hours ago Author Posted 2 hours ago (edited) 1 hour ago, sidfu1 said: have you tried using skse menu framework instead of cat menu? alot of mods alr4eady use it. Yes, I tried it first, but I didn't like the look. They try (or tried, don't know if its still so) to mimic the looks of the old MCM, and waste a lot of screen space and sacrifice a lot of other nifty things ImGUI can do, to enforce this layout, with CatMenu you have total freedom and can do everything you want, it just provides the DirectX and Input backend for ImGui. The only thing which I don't like with CatMenu, is the menu bar, it's so clumsy to open something, a simple popup menu would be more appropriate. Was your problem an incompatibility between CatMenu and MCP ? Edited 1 hour ago by nopse0
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