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Change from one animation to a different one?


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Posted

I'm wondering if it's possible to change from a stage of one animation to a stage of a different animation when advancing stages. For example, automatically go from Leito animation x stage 2 to Billy animation y stage 3.

 

 

Posted

One limiting factor here (regardless of how you do it) will be that the animations available to the thread will be the only ones you can choose from. Meaning if the thread is started with only one animation assigned to it, there's no switching to be done. If its assigned bj animations then you can't switch to one involving elephants. Unless you're getting bj from an elephant, I mean I'm not here to judge. 👍

Posted (edited)

1) as noted by @kamoewarrior, SL Tools SE can be used to assemble custom sequences, using existing sequences and their stages. Calling them from a tagged list is another thing though, at least for me. Never could get them to show up in lists. (Ironically the whole thing started because I wanted an innocent, fully clothed, standing, kissing sequence like the one I used to have from Flower Girls (vaguely I think it was a Leto sequence fwiw). 

 

2) presuming you have SL and Defeat (for the necessary command keys), and within the bounds of a given (instantiated, tagged) list of choices, 0 (opens dropdown list of currently avail sequences), shift-0 (calls dropdown of currently avail stages), and lil o (switch to SL random sequence from current list) can be used to force sequence sources and current stage as well as simple randomization (within the bounds of the current tag list of course)

 

3) idk about anyone else, but for the past ~year, when SL sequences start up for me, many/most times, it will randomly select stages from any of the listed sequence choices all on its merry little own, presumably from my settings in SLSO and SL, and possibly some other SL related mod(s) idk. Wasn't intentional, but sometimes it'll keep going almost indefinitely on its own, switching randomly between the various stages of a current list of sequences (example: a specific instantiation of the tagged list has 15 sequences, and each have 4 to 5 stages apiece, then it's ~randomly switching between those ~60-75 stages) until I force-end it, (or the game craps out and goes to freeze-screen mode, a none to uncommon occurrence on my machine, due to my marginal video card and pushing the limits). 

 

4) I've often wondered if Sexlab Triggers could be used to force switch sequences...some enterprising someone might look into playing games with that one

 

Edited by anjenthedog

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