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[Project Zomboid] Add-on for ZomboWin mod : More Animations & Sounds


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Posted
8 hours ago, blabla012345 said:

Animation & Sounds Resources for ZomboWin mod

Background.jpg.9a502151278afac253f2ecaa7af0f016.jpg

 

You will find in this thread many animations as well as sounds for the ZomboWin mod.

 

Goal of this mod pack:

  • To gather all existing animations, fix them if necessary, make them compatible with the ZomboWin mod tag system and add new animations, all in one place.
  • To provide a content solution for mod creators so that they only have to design their code without having to worry about the content and its management.
  • To assemble a solid sound bank and provide the lua files necessary for their proper functioning.

 

Requirement:
In itself this pack only works with the ZomboWin mod which itself only works with the game Project Zomboid.

 

How to Install
Step 1: Make a backup of your directories
Step 2: (Optional) It is better to delete the old directories to have a clean installation
Delete the following directories:
...\Zomboid\mods\ZomboWin\media\anims_X
...\Zomboid\mods\ZomboWin\media\AnimSets
...\Zomboid\mods\ZomboWin\media\lua\client\ZomboWin\AnimationEvents
...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs
...\Zomboid\mods\ZomboWin\media\scripts
...\Zomboid\mods\ZomboWin\media\sound
/!\ For this last 'sound' directory: it is important to note that I took care to resample all the sounds that are put there.
The new versions of these sounds may be a bit too loud in headphones.
If for you the sounds are too loud please tell me in a comment and I will upload a version of the 'sound' directory with a lower volume.

Step 3: Extract the contents of the .zip file provided in the 'Download' section into the
...\Zomboid\mods\ZomboWin
directory... should be C:\Users\Your_Name\

 

Download:

Animation & Sounds Resources - Rev00.zip 17.15 MB · 1 download

 

Revision 00:

  1. Resampled all sounds
  2. Fix lua and xml files pointing to wrong animation names (meaning more animations visible!)
  3. Added 9 new animations with their sensual counterpart for some or their zombie version for others: Do some tests!
  4. Respect of the author of the ZomboWin mod by tagging each animation including a zombie in the right category (if the zombie arrives in front of the player or behind him)
  5. Use of all the sounds provided in the mod pack: Which means that when your female character is penetrated in the wrong hole she will make you hear her displeasure by screaming!
  6. Remove 3 duplicates
  • GroundFuck.lua ====> Duplicate with Defeat_DoggyDomination.lua

Bob_Ground_Fuck_F.x
Bob_Ground_Fuck_M.x
GroundFuckF.xml
GroundFuckM.xml

  • KneeBJ.lua ===> Duplicate with Defeat_KneeBJ.lua

Bob_Knee_BJ_F.X
Bob_Knee_BJ_M.X
KneeBJF.xml
KneeBJM.xml

  • GroundDoggy.lua ===> Duplicate with Defeat_Doggy.lua

Bob_Ground_Doggy_F.x

Bob_Ground_Doggy_M.x

GroundDoggyF.xml

GroundDoggyM.xml

Holy thank u, i had no idea u make animations too thanks for the recopilation and fixed things u are so sweet 🥰💋

Posted

@blabla012345 Love your Animation! only thing need smoothing is the "blabla_escape_rape" animation. Do you also have an idea with stage animation? I tried playing one of the stage animations you made for nominal "Nominal fingering", but it only plays the first stage.

Posted (edited)
6 hours ago, Magenta147 said:

@blabla012345 Love your Animation! only thing need smoothing is the "blabla_escape_rape" animation. Do you also have an idea with stage animation? I tried playing one of the stage animations you made for nominal "Nominal fingering", but it only plays the first stage.

Thanks for your feedback.


Indeed, for this animation "blabla_escape_rape" I was a bit lazy, I must admit.
It needs to be reworked.
It is planned for Revision01, as well as 3 other animations that are not mine:

  • Defeat_Stand_Fuck and zDefeat_Stand_Fuck

the zombie's hands are too far forward

  • Defeat_KneeBJ and zDefeat_KneeBJ

the woman's hands move forward and backward

  • SitFuck

this lotus position is one of the worst animations in the pack, it is very poorly animated.


The problem with these 3 animations is that they are .X files
It is the ASCII format while it is much easier to work in binary mode.
In short, this means that I will have to redo them from scratch.

 

Regarding the masturbation animation chaining, it was more of a test but it seems that the code is not yet implemented.
This code, that allows the chaining, worked on an old version of ZomboLewd but could never be reproduced on ZomboWin.
I will probably remove this chaining in the next Revision.

Edited by blabla012345
Posted
6 minutes ago, blabla012345 said:

Thanks for your feedback.


Indeed, for this animation "blabla_escape_rape" I was a bit lazy, I must admit.
It needs to be reworked.
It is planned for Revision01, as well as 3 other animations that are not mine:

  • Defeat_Stand_Fuck and zDefeat_Stand_Fuck

the zombie's hands are too far forward

  • Defeat_KneeBJ and zDefeat_KneeBJ

the woman's hands move forward and backward

  • SitFuck

this lotus position is one of the worst animations in the pack, it is very poorly animated.


The problem with these 3 animations is that they are .X files
It is the ASCII format while it is much easier to work in binary mode.
In short, this means that I will have to redo them from scratch.

 

Regarding the masturbation animation chaining, it was more of a test but it seems that the code is not yet implemented.
This code that, allows the chaining, worked on an old version of ZomboLewd but could never be reproduced on ZomboWin.
I will probably remove this chaining in the next Revision.

Ah, I see but still awesome! Hope you can find how to do stage animation for ZomboWin. :)

Posted (edited)

I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations?
Because I do.

The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse.
So I won't promise you anything since it doesn't only depend on me.

 

Then I'll draw my ideas from this kind of list for the next animations

 

Spoiler

th?id=OIP.S-7S7iHmwypERPOr51sEAQHaKm%26pth?id=OIP.q1Sd-IPbnoGNO9t_rFVscAHaHX%26p

 

but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly.

 

Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground.

 

Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations.


I would need good sounds (without music or background noise) to add variation during the animations:
there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code.

For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising.

Edited by blabla012345
Posted (edited)
1 hour ago, blabla012345 said:

I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations?
Because I do.

The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse.
So I won't promise you anything since it doesn't only depend on me.

 

Then I'll draw my ideas from this kind of list for the next animations

 

  Hide contents

th?id=OIP.S-7S7iHmwypERPOr51sEAQHaKm%26pth?id=OIP.q1Sd-IPbnoGNO9t_rFVscAHaHX%26p

 

but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly.

 

Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground.

 

Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations.


I would need good sounds (without music or background noise) to add variation during the animations:
there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code.

For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising.

@blabla012345 More animation the better, also you can use this sound SexLab Extra Voices + Nusbie's Voices - Sex Effects - LoversLab credits to the author. Favorite sound would be Female 3 7 8 9. I also just copy and paste and edit the name and it works with overwriting some your own sound then using Audacity to lower and change to 48000hz.

 

Edited by Magenta147
Posted
7 hours ago, blabla012345 said:

I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations?
Because I do.

The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse.
So I won't promise you anything since it doesn't only depend on me.

 

Then I'll draw my ideas from this kind of list for the next animations

 

  Reveal hidden contents

th?id=OIP.S-7S7iHmwypERPOr51sEAQHaKm%26pth?id=OIP.q1Sd-IPbnoGNO9t_rFVscAHaHX%26p

 

but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly.

 

Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground.

 

Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations.


I would need good sounds (without music or background noise) to add variation during the animations:
there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code.

For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising.

For Solar i recorded a lot of new moans and things that he will add in the future as a complementary soundpack for the mod, if you want i can bring you some of them so you can expand the sound bank and things so you can be more happy in your work, i love what u are doing ☺️❤️❤️

Posted
12 hours ago, blabla012345 said:

I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations?
Because I do.

The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse.
So I won't promise you anything since it doesn't only depend on me.

 

Then I'll draw my ideas from this kind of list for the next animations

 

  Reveal hidden contents

th?id=OIP.S-7S7iHmwypERPOr51sEAQHaKm%26pth?id=OIP.q1Sd-IPbnoGNO9t_rFVscAHaHX%26p

 

but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly.

 

Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground.

 

Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations.


I would need good sounds (without music or background noise) to add variation during the animations:
there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code.

For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising.

If you want, I'm willing to help improve and reshape the sound, like removing noise, balancing audio, adjusting pitch(If needed), and tweaking the equalizer. For recording, you might still need a professional like @Yonchi. I am very much looking forward to your new animation! I have tried it for two days and it works well!
By the way, does the Solar1.2 public version of the sex toy have no animation? Because I tried it for a long time before and thought there was something wrong with my installation and usage methods.

Posted
13 hours ago, Magenta147 said:

@blabla012345 More animation the better, also you can use this sound SexLab Extra Voices + Nusbie's Voices - Sex Effects - LoversLab credits to the author. Favorite sound would be Female 3 7 8 9. I also just copy and paste and edit the name and it works with overwriting some your own sound then using Audacity to lower and change to 48000hz.

 

 

Thanks for the link I'll go check it out. 🫡

I'll also note the frequency change, thanks.

 

7 hours ago, Yonchi said:

For Solar i recorded a lot of new moans and things that he will add in the future as a complementary soundpack for the mod, if you want i can bring you some of them so you can expand the sound bank and things so you can be more happy in your work, i love what u are doing ☺️❤️❤️

 

Thank you very much for your comment.

I would love to have your new recordings to integrate them into this pack,

it would be great if you could send them to me, thank you very much in advance. 😘

 

2 hours ago, Venusm4 said:

If you want, I'm willing to help improve and reshape the sound, like removing noise, balancing audio, adjusting pitch(If needed), and tweaking the equalizer. For recording, you might still need a professional like @Yonchi. I am very much looking forward to your new animation! I have tried it for two days and it works well!
By the way, does the Solar1.2 public version of the sex toy have no animation? Because I tried it for a long time before and thought there was something wrong with my installation and usage methods.

 

Thank you for your offer of help, it is welcome. 🫡

 

I will listen to the sounds provided in @Magenta147's link and I will indeed need your help to adjust their tone so that it matches with @Yonchi's voice to have the impression that it is always the same character that we embody in the game and not hear 2 different voices a few seconds apart.

 

Regarding the sex toys of the ZomboWin 1.2 mod:

in my current game I am struggling to make my character survive and she (my character) does not have much time to make a sex toy yet ^^.

So I haven't had time to do any testing so I don't know if there are any animations but I haven't seen any animation files in the mod so I don't think there's anything visible. Probably just a change in the character's mood or something.

Posted (edited)
7 hours ago, blabla012345 said:

 

Thanks for the link I'll go check it out. 🫡

I'll also note the frequency change, thanks.

 

 

Thank you very much for your comment.

I would love to have your new recordings to integrate them into this pack,

it would be great if you could send them to me, thank you very much in advance. 😘

 

 

Thank you for your offer of help, it is welcome. 🫡

 

I will listen to the sounds provided in @Magenta147's link and I will indeed need your help to adjust their tone so that it matches with @Yonchi's voice to have the impression that it is always the same character that we embody in the game and not hear 2 different voices a few seconds apart.

 

Regarding the sex toys of the ZomboWin 1.2 mod:

in my current game I am struggling to make my character survive and she (my character) does not have much time to make a sex toy yet ^^.

So I haven't had time to do any testing so I don't know if there are any animations but I haven't seen any animation files in the mod so I don't think there's anything visible. Probably just a change in the character's mood or something.

Once you have chosen a sound (hope it is as similar as Yonchi possible :D) that you think matches the animation, please let me know. I would be happy to help you adjust it to be similar to @Yonchi. In addition, the sound selection of your Rape is really good, I like it very much!

About the oral sound resource, I found this in the LoversLab communityfxOr01.rar,what do you think? I'm not familiar with coding, so I wanted to ask, is it possible for the current sound playback mode to play one sound completely before the next one starts? If it's not possible, I will standardize the duration of the sounds. and If you need a quick, short sound, I can edit and extract some parts of it for use.

Edited by Venusm4
Posted
9 hours ago, Venusm4 said:

Once you have chosen a sound (hope it is as similar as Yonchi possible :D) that you think matches the animation, please let me know. I would be happy to help you adjust it to be similar to @Yonchi. In addition, the sound selection of your Rape is really good, I like it very much!

About the oral sound resource, I found this in the LoversLab communityfxOr01.rar,what do you think? I'm not familiar with coding, so I wanted to ask, is it possible for the current sound playback mode to play one sound completely before the next one starts? If it's not possible, I will standardize the duration of the sounds. and If you need a quick, short sound, I can edit and extract some parts of it for use.

 

So...
First of all, thank you for your link: the oral sounds resource.

These sounds will go very well in the future pack.

 

There are many very good sounds in the pack of the link provided by @Magenta147.

I am not sure to choose only a few sounds and not others, it is very likely that I want to vary the sounds as much as possible on each animation to avoid (what is currently happening) a kind of boredom by repetition.


But I do not want to abuse your time and your kindness by constantly asking you to modify this or that sound.

 

So I thought of 2 possibilities depending on what you are willing to do:
_If you are motivated and it does not take too much of your time, you can modify all the sounds of the file 'SexLab_Extra_Voices_1_5.rar' from Magenta147's link as well as those of the file 'fxOr01.rar'.
_If you are motivated but do not have too much time available, you can resample one file per directory (or even a single type file if all the voices in the .rar files seem identical to you) and note very precisely all the parameters that you modify in Audacity.


Because I know that Audacity saves parameter changes (for example in effects) and that every time you want to reapply a sound effect that you have modified before, Audacity always re-opens the effect dialog box with the parameters that you have modified previously.

So if you want to modify all the files, once you have correctly configured your effects, it does not really take much time to re-apply the same effect on a new sound.

 

But if you prefer, you modify the parameters and you note them; then you provide me with the list of parameters to modify for each effect to apply and I will make the modifications for each file myself.

 

It's up to you.
I leave the choice to you according to what you want to do.

 

In any case, as a first step, there is something you can start doing, if you haven't already done so, it is to listen to the sounds of the .rar files and compare them with Yonchi's voice timbre so that you can tell me if there are many modifications to be made or not.
That would already be a good start, thank you! 🙂

 

Note:

The reference for Yonchi's voice timbre are the files in the directory '...\Zomboid\mods\ZomboWin\media\sound\ZomboLewd\BreathF'
Her voice seems to me to be quite close to those of the files provided in the .rar, so there shouldn't be that many changes to make to the .rar files but I'm not really an expert in the sound field; I have little experience with Audacity and by resampling the sounds of my own pack I have in reality only recalibrated the sound volume so that everything is audible in the game.

Posted (edited)
9 hours ago, Venusm4 said:

 I'm not familiar with coding, so I wanted to ask, is it possible for the current sound playback mode to play one sound completely before the next one starts? If it's not possible, I will standardize the duration of the sounds. and If you need a quick, short sound, I can edit and extract some parts of it for use.

Oops! I forgot to answer this question.

 

Well, without going into boring technical details, there are 2 ways to play a sound:
_by a script that defines the exact moment when the file will be played
_by a script that defines a sound played and when to play another sound according to a random variable


So to simply answer your question:
Yes, we can play a sound and only start the next sound when the first sound is completely finished playing.

This is actually the case currently, although the timing of the sounds is not the most precise.


In reality, I reused the original scripts without touching them except for one or two.
What I plan to do now is to script the sounds so that they are played with the random variables to 'mix' the different sounds during an animation.

So you don't need to cut the length of the sounds so that they are all the same duration or anything like that, I would take care of making the sounds play at the right time.


For the moment, in Revision00, I haven't taken care of this aspect, it's a big job because i have to review all the .lua scripts of the sounds and the .xml files that launch the <events> to correctly define the moment when a sound is played.
In addition, I will probably have to review the duration of the animations (their execution speed) to have a better result.

 

Well, I hope that answers your question.

Edited by blabla012345
Posted
14 hours ago, blabla012345 said:

 

So...
First of all, thank you for your link: the oral sounds resource.

These sounds will go very well in the future pack.

 

There are many very good sounds in the pack of the link provided by @Magenta147.

I am not sure to choose only a few sounds and not others, it is very likely that I want to vary the sounds as much as possible on each animation to avoid (what is currently happening) a kind of boredom by repetition.


But I do not want to abuse your time and your kindness by constantly asking you to modify this or that sound.

 

So I thought of 2 possibilities depending on what you are willing to do:
_If you are motivated and it does not take too much of your time, you can modify all the sounds of the file 'SexLab_Extra_Voices_1_5.rar' from Magenta147's link as well as those of the file 'fxOr01.rar'.
_If you are motivated but do not have too much time available, you can resample one file per directory (or even a single type file if all the voices in the .rar files seem identical to you) and note very precisely all the parameters that you modify in Audacity.


Because I know that Audacity saves parameter changes (for example in effects) and that every time you want to reapply a sound effect that you have modified before, Audacity always re-opens the effect dialog box with the parameters that you have modified previously.

So if you want to modify all the files, once you have correctly configured your effects, it does not really take much time to re-apply the same effect on a new sound.

 

But if you prefer, you modify the parameters and you note them; then you provide me with the list of parameters to modify for each effect to apply and I will make the modifications for each file myself.

 

It's up to you.
I leave the choice to you according to what you want to do.

 

In any case, as a first step, there is something you can start doing, if you haven't already done so, it is to listen to the sounds of the .rar files and compare them with Yonchi's voice timbre so that you can tell me if there are many modifications to be made or not.
That would already be a good start, thank you! 🙂

 

Note:

The reference for Yonchi's voice timbre are the files in the directory '...\Zomboid\mods\ZomboWin\media\sound\ZomboLewd\BreathF'
Her voice seems to me to be quite close to those of the files provided in the .rar, so there shouldn't be that many changes to make to the .rar files but I'm not really an expert in the sound field; I have little experience with Audacity and by resampling the sounds of my own pack I have in reality only recalibrated the sound volume so that everything is audible in the game.

I'm sorry for the late reply. Thank you for your detailed response and patience. I will analyze all the sounds similar to Yonchi's and have completed this part. I'm currently working on and carefully selecting the sound elements.
Regarding the parameters, I can't provide them to you as I'm using Pro Tools DAW with plugins for sound processing, and each may use different plugins.
Good progress so far. I should be able to finish it today. When I'm done, I'll post it to you and then maybe ask you to hear if anything meets your requirements or if there are any changes that need to be made. Thank you, I'm glad to be able to help.😊

Posted (edited)

I have completed the first part, but it seems to be designed specifically for slow to medium-speed animations. I really prefer fast hard animations that need to struggle, so I will continue to look for sounds suitable for rape/rapid animations.

 

The attached files are what I've completed for the first part. If your animation is longer and the technology allows, you might consider playing the sound in three segments. I have split the files into Slow, Mid, and Fast to indicate the stages, but you can also rearrange them as you see fit.
 

What I mainly did: After selecting the sound, I eliminated noise, clipped, equalizer, fade in/out and balance. As for the naming of the sound files, I haven't changed them yet; perhaps I will do that after completing all parts or based on your judgment for sorting.
 

Regarding the sound of similarity with Yonchi, I used one of the sounds from hers mod package for comparison. However, since I am not from Europe, there might be some discrepancies in sound recognition. I apologize for that. If you need any modifications or suggestions, please let me know and I will reply as soon as possible, Thank you.

Type1_Venusm.rar

Edited by Venusm4
Posted
8 hours ago, Venusm4 said:

I have completed the first part, but it seems to be designed specifically for slow to medium-speed animations. I really prefer fast hard animations that need to struggle, so I will continue to look for sounds suitable for rape/rapid animations.

 

The attached files are what I've completed for the first part. If your animation is longer and the technology allows, you might consider playing the sound in three segments. I have split the files into Slow, Mid, and Fast to indicate the stages, but you can also rearrange them as you see fit.
 

What I mainly did: After selecting the sound, I eliminated noise, clipped, equalizer, fade in/out and balance. As for the naming of the sound files, I haven't changed them yet; perhaps I will do that after completing all parts or based on your judgment for sorting.
 

Regarding the sound of similarity with Yonchi, I used one of the sounds from hers mod package for comparison. However, since I am not from Europe, there might be some discrepancies in sound recognition. I apologize for that. If you need any modifications or suggestions, please let me know and I will reply as soon as possible, Thank you.

 

Hi.
I have some time and I just listened to your modifications.


First impression: the quality is there !
There is no longer this kind of 'hissing' in the background, it is much clearer: impressive work to say the least, bravo. 🤩
Thanks for this first part.

 

 

So I'm trying to understand:

What you call 'first part' (that you place in the PartA directory) are the 82 files in the VoiceSlot01 (Female) directory, is that right?

(Because I can't make the connection between the file numbers of VoiceSlot01 and those of PartA)

 

So since there is up to VoiceSlot26 (Female) you plan to clean everything up to PartZ (i.e. PartA = VoiceSlot01 up to PartZ = VoiceSlot26)?

 

Because if that's it, not only have you already done an amazing job but there... even in my wildest dreams I would never have imagined having such quality for so many sounds.
If not, anyway what you have already done deserves all my respect and congratulations 😃

 

And then, in addition to a great job on the quality of the sounds, you put them in separate directories according to their speed... I don't even need to sort them!
You're a fucking genius man! 😍


You don't even realize how much time you save me by doing that... I who imagine having to spend hours sorting everything and you did it for me: wonderful !

 


If you do the other VoiceSlots, just keep the same modus operandi for your classification; don't bother renaming the files: continue as you started with the same types of names, all that suits me perfectly.
I would rename the files for easier script management but I would do that internally, you don't need to bother with that.

 

I note your suggestion for the segmentation of sounds according to the duration of the animations:

I would see how I could do that: I already have an idea in mind.

 

And finally I note that these sounds will be mainly to be placed on animations that are not too fast, so everything that is with the NPCs or some with the zombies.
It is true that most of the animations involving a zombie are fast, so I thank you in advance if you find some appropriate sounds for the fast / rape animations.

 

Many thanks !! 🫡

Posted
On 8/13/2024 at 5:16 AM, blabla012345 said:

I am not sure to choose only a few sounds and not others, it is very likely that I want to vary the sounds as much as possible on each animation to avoid (what is currently happening) a kind of boredom by repetition.

 

Novelty IS one of the four collative properties that maximize arousal. That's just science!

Posted
17 minutes ago, NotBasileus said:

 

Novelty IS one of the four collative properties that maximize arousal. That's just science!

cb37bd1f3ad47eb70d351c4739b899a2.png

Posted
7 hours ago, blabla012345 said:

 

Hi.
I have some time and I just listened to your modifications.


First impression: the quality is there !
There is no longer this kind of 'hissing' in the background, it is much clearer: impressive work to say the least, bravo. 🤩
Thanks for this first part.

 

 

So I'm trying to understand:

What you call 'first part' (that you place in the PartA directory) are the 82 files in the VoiceSlot01 (Female) directory, is that right?

(Because I can't make the connection between the file numbers of VoiceSlot01 and those of PartA)

 

So since there is up to VoiceSlot26 (Female) you plan to clean everything up to PartZ (i.e. PartA = VoiceSlot01 up to PartZ = VoiceSlot26)?

 

Because if that's it, not only have you already done an amazing job but there... even in my wildest dreams I would never have imagined having such quality for so many sounds.
If not, anyway what you have already done deserves all my respect and congratulations 😃

 

And then, in addition to a great job on the quality of the sounds, you put them in separate directories according to their speed... I don't even need to sort them!
You're a fucking genius man! 😍


You don't even realize how much time you save me by doing that... I who imagine having to spend hours sorting everything and you did it for me: wonderful !

 


If you do the other VoiceSlots, just keep the same modus operandi for your classification; don't bother renaming the files: continue as you started with the same types of names, all that suits me perfectly.
I would rename the files for easier script management but I would do that internally, you don't need to bother with that.

 

I note your suggestion for the segmentation of sounds according to the duration of the animations:

I would see how I could do that: I already have an idea in mind.

 

And finally I note that these sounds will be mainly to be placed on animations that are not too fast, so everything that is with the NPCs or some with the zombies.
It is true that most of the animations involving a zombie are fast, so I thank you in advance if you find some appropriate sounds for the fast / rape animations.

 

Many thanks !! 🫡

Thank you for taking the time to listen to my revisions. First of all, I really appreciate the high praise you’ve given me; it’s an honor, and I’m glad to be of help.😊

 

Regarding the first part:
Part A is not a direct comparison to VoiceSlot01. I analyzed VoiceSlots 01-26 and selected one series from them. For example, if I found that VoiceSlot02 had good sound quality and matched my requirements in similarity to Yonchi's voice, I would create a new folder to store it, then further filter out usable sounds. Sounds that are too repetitive, have poor quality, excessive noise, low similarity, or contain male voices are excluded. But yes, I plan to analyze all the audio in VoiceSlots and identify the usable ones. You can expect to see over ten files similar to Part A.

 

Additionally, regarding speed, that was my original intention—to spare you from having to sift through a large amount of sound to find high similarity. I’m glad to save you time🫡

Also, I forgot to mention that I standardized the duration of the audio, but there shouldn’t be too much empty space. The reason I did this is that there is a too much audio, and bounce them individually would take too much time.

 

I will continue to release Part B in a similar manner, so please stay tuned. This time, I will prioritize finding sounds suitable for fast-paced animations.

Thank you very much!😄

Posted (edited)

Hello, I found that some echoes and reverbs are a bit too much and I have reviewed all audio as well as de-reverb again, so I want to test the sound myself first,  but it seems that if I put it directly into the relative sound file, it will not work. I need to rename it and make changes in scrips, which will take a lot of time. Is there a way to put it into the sound file and play it randomly or we need to use PowerShell to rename this?

Many thanks !

Edited by Venusm4
Posted (edited)
5 hours ago, Venusm4 said:

Hello, I found that some echoes and reverbs are a bit too much and I have reviewed all audio as well as de-reverb again, so I want to test the sound myself first,  but it seems that if I put it directly into the relative sound file, it will not work. I need to rename it and make changes in scrips, which will take a lot of time. Is there a way to put it into the sound file and play it randomly or we need to use PowerShell to rename this?

Many thanks !

Depending on what you want to accomplish, the simplest and fastest method (by far) is :


(remember to make a backup of your directories or files before deleting them)

 

  • Go to this directory
...\Zomboid\mods\ZomboWin\media\sound\ZomboLewd\BreathF

 

  • Delete the files already present


/!\ If you delete all the files you will have to put the same number back : 16
If you only want to test 4 files for example you only delete the first 4 .wav files
In short you must always have 16 files in this directory /!\

 

  • Place your files that you want to hear there

 

  • Rename your files to

fe01.wav
fe02.wav
etc...

 

No need to touch the scripts

 

You go to this directory

 

...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs


You delete all the files except
za_chokedoggy.lua
and
zDefeat_DefeatedMissionary.lua

 

You then go to a zombie and ask him nicely if he agrees to test the new moaning sounds : he usually agrees 🥰

 

Finally, when you're done testing, put the deleted files back in place.

Edited by blabla012345

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