Popular Post BlaBla012345 Posted August 10, 2024 Popular Post Posted August 10, 2024 (edited) Add-on for ZomboWin mod - Animations & Sounds Resources Add-on for ZomboWin mod - Animations & Sounds Resources What this mod pack is all about : Spoiler Bringing all existing animations together in one place, fixing them up when needed, making sure they work smoothly with ZomboWin's tag system, and throwing in some fresh new ones too. Giving mod creators a solid content base, so they can just focus on writing code without having to stress about animation files or asset management. Building a proper sound bank and bundling all the files needed to make everything play nice in-game. Requirements : This pack only works if you’ve got the ZomboWin mod by @SolarEdge installed — and that mod itself only runs with Project Zomboid. Optional : The ZomboWin Being Female mod is optional, but be aware that I have revised the animation Tags so that they are functional with this mod. Thus this Add-on is perfectly compatible with ZomboWin Being Female, I would even say that it is a very useful addition because, there is the same number of animations in each category of sexual intercourse and therefore only a 33% risk that your character receives sperm in her womb. How to Install : Spoiler Download the mods then drag and drop them in the directory C:\Users\Your_Name\Zomboid\mods Right click them and Unzip them in this same directory. They must be activated in the game and placed AFTER (i.e. below) ZomboWin. You want more, don't you ⁉️ ➡️ Treat yourself. Finance your future animations now❗ ⬅️ 💗 Please consider donating. Thank you ! 🙏 More details below : Quote Until now, I considered the work accomplished unworthy of any financial compensation. The level of the sounds and animations were not up to what I consider a satisfactory level to give me the right to ask you for a financial contribution. With Version 2 of the Add-on, the level of work accomplished is finally up to my standards. That's why I'm allowing myself to open these accounts. We are all adults here (remember that downloading articles on this forum is only intended for an adult audience), so you are obviously aware that life is full of things that require payment. Just like you, I have a family and friends. Creating the sound bank and creating the animations takes a considerable amount of time, time that I don't spend doing anything else. (That's why there are only 3 of them at the moment.) (You don't have to take my word for it : check it out for yourself by downloading Blender from Steam and the ANIM_TEMPLATE from this page; create an animation and you'll see...) Although I'm lucky enough to be a freelancer in my professional life, I'm still obliged to take on many jobs to support myself and my loved ones. The mods here are and will remain free and available to as many people as possible. However, the conclusion is simple : if you want more animations and more frequent updates, I need to do fewer professional projects in real life. So I need your participation to compensate. Initially, this will be via these two accounts : 'Buy me a coffee' & 'Tipeee'. The Patreon account will only be open once I've updated most of the animations from version 1. If you can't afford to spend even a euro or a dollar (or the equivalent in your country's currency) or if you don't want to fund at all, that's a shame, of course, but I can understand that. However, even in this scenario, you can still help : _By posting this link "https://www.loverslab.com/topic/235498-project-zomboid-add-on-for-zombowin-mod-more-animations-sounds/" on forums, Discord, Reddit, Steam, etc. _By creating shorts with animations during one of your gaming sessions and sharing them on platforms that accept this type of sexual content (don't forget to include the link). This will have two effects, one of which is very positive for you, albeit indirectly : _Introducing this mod to a Lua programmer who can help us improve ZomboWin (gay and lesbian relationships, animation stages, support for the B42, etc.) _Possibly introducing this mod to someone who would be willing to contribute financially to support its development. For everyone By supporting me on 'Buy me a coffee' or 'Tipeee,' you will help move this project forward much faster. Later, for all those who support me on Patreon, you will have : _first access to new versions for a time and you will be able to influence the types of upcoming animations _influence the development priority of one of the many upcoming projects Thank you for your attention and, in advance, for your support. 😘 Downloads : 🆕 ZomboWin Add-on - Mod version 2.0.7 :🆕 💥Uploading online on May 7, 2025💥 ZomboWin AddOn 2.0.7.zip Addition and correction by Timerz - 2.0.8 Before After Description : Spoiler This mod adds high-quality animations (only 3 for the moment). Various sound packs that provide subtle changes without altering the tone of the voice during the animation. A brand new system for tainting our character's body. A chance (finally !) to escape our attackers. It is recommended to install the 'Lewd Models' mod provided on this page. The animations are calibrated to the body size of the models in the 'Lewd Models' mod. It is not mandatory but it is highly recommended to have these 'Lewd Models' to see the penis insertions correctly aligned with the various orifices. Known Bugs : Doesn't work with NPCs : Aside from oral sex, everything else returns an error code This is likely due to Tags. Since bandits are modified zombies, they work perfectly, but Superb Survivor and other Comfort Survivor mods won't work. Since NPC mods are buggy, I don't think I'll fix this issue in the near future. Animations can sometimes be out of sync This issue will only go away when the port to the B42 and its new Grapple Tech system is complete. People who visit the donation page will get a glimpse of what I plan to accomplish in the near future... 2 masturbation animations seem buggy 02 Quick Fingering 03 Quick Fingering Known incompatibilities : transmog definitive edition mod Logs : Spoiler Mod Version 2.0.7 : Sounds : Retrieve ALL available sounds (total number of files multiplied by approximately 1200%) Remove duplicates Trim Yonchi sounds Sort all sounds by tone category (voice timbre) for standardization by category Trim duration (less than or equal to 1 second / from 1 second to a maximum of 2 seconds / more than 2 seconds) Clean up sounds (Noise Reduction - Bass and Treble - EQ Filtering - Fade - Pitch) Volume level (Amplitude Normalization) Change format : from .wav to .ogg to reduce the size of the mod without losing sound quality Mono to Stereo Sampling rate : 44100 Hz minimum and up to 96000 Hz Create a 'background' sound Major animation changes : There are no longer loops in the animations The duration has been significantly increased The animations are now 30 frames per second There is a beginning with the characters falling to the ground and getting into position and an end with the characters getting up Multiple versions of the same animation for a variation of sounds while maintaining the same type of vocal timbre during the same animation Fixes : With the new male model, the penis is correctly inserted into the orifices Fixed overlapping sounds Fixed sounds with different voice timbres during the same animation Animations are no longer poorly animated single loops Arms and legs no longer flutter in the air when switching between the character's standard pose and the sexual animation Objects held in the player's hands are correctly aligned and either remain in the player's hands or fall to the ground and are picked up by the character at the end of the animation Addition : A brand new system for semen stains on the body. During an animation, our character will receive a visible ejaculation of semen on many different parts of their body. These stains depend on the type of sexual encounter : For example, a vaginal creampie will cause semen to appear on the character's groin and streaks of semen down their thighs, while fellatio will cause semen to appear around their mouth. There is also a tiny chance (2%) that our character will receive the "zombie mark" during sexual intercourse. This can take the form of a word written on their body, a bite, a scratch, etc. After a defeat, our character gains temporary invisibility (3 minutes in-game time) for approximately 2 to 3 seconds. Mod Version 1 : (Alias Revision 2 : The Add-on is now in the format of a classic mod, so the numbering changes). Added twentytwoturtles animations Added nearly 30 new animations The majority of the new animations have been tagged 'Anal' and 'Oral'. The main reason is the balancing needed for the ZomboWin Being Female mod. So there are now precisely the same number of animations for each type of sexual encounter with an enemy (Zombie or Bandit). That is 60 animations distributed as follows : 20 Anal, 20 Oral and 20 Vaginal. If the enemy arrives behind your character, he will have the choice between the 20 Anal animations and 10 Vaginal. If the enemy arrives in front of your character, he will have the choice between the 20 Oral and 10 Vaginal animations. So out of the 30 possible animations, there is only a 33.333% risk that it is vaginal and that, consequently, sperm is deposited in the womb. This therefore drastically reduces the risks of getting pregnant. Of course, the game's RNG can decide otherwise and inflict vaginal intercourse on you more often than on others. Obviously this theoretical figure of 33% comes before any other considerations related to the use of the Being Female mod's mechanics, namely : _using condoms _using contraceptives _your character's menstrual phase etc... How to Install :(For all versions prior to the classic mod format version) Step 1: Make a backup of your directories Step 2: /!\ (Optional but HIGHLY recommended) It is better to delete the old directories to have a clean installation /!\ Delete the following directories : ...\Zomboid\mods\ZomboWin\media\anims_X ...\Zomboid\mods\ZomboWin\media\AnimSets ...\Zomboid\mods\ZomboWin\media\lua\client\ZomboWin\AnimationEvents ...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs ...\Zomboid\mods\ZomboWin\media\scripts ...\Zomboid\mods\ZomboWin\media\sound Step 3: Extract the contents of the .zip file provided in the 'Download' section into the ...\Zomboid\mods\ZomboWin directory [...] should be C:\Users\Your_Name\ I forgot an important information for people who previously modified their ZomboWin mod with Revision 1 and/or 1.1 files : This new version 1 of the Add-on (in classic mod form) works with the original unmodified version of ZomboWin : that is, you activate ZomboWin directly from the SolarEdge author page without modifying anything and then you activate my Add-on. Revision 01-1 : Added animation made by Yonchi : yonchi_standlegfuck Reworked blabla_escape_rape animation from scratch Reworked the following animations from scratch : Defeat_Stand_Fuck.lua and zDefeat_Stand_Fuck.lua (Bob_Defeat_Stand_Fuck_F.X and Bob_Defeat_Stand_Fuck_M.X files can be removed) Defeat_KneeBJ.lua and zDefeat_KneeBJ.lua (Bob_Defeat_KneeBJ_F.X and Bob_Defeat_KneeBJ_M.X files can be removed) SitFuck.lua (Bob_Sit_Fuck_F.x and Bob_Sit_Fuck_M.x files can be removed) Revision 01 : Organization of a brand new sound bank masterfully resampled by Venusm4 Rewriting of all scripts with addition of volume parameters Adding new scripts (Previously 12, now 35) Rewriting of all animation sound event files Adding new sound event files Adding code to randomly launch different sounds Modification of almost all events in xml files Revision of the duration of all animations (Calibration of the duration of animations on the display duration of images of the ZomboWin Being Female mod) Previously we had 78 sound files in 12 directories, now 286 sound files in 36 directories. Quote from Venusm4 about sound arrangements : Quote What I mainly did: After selecting the sound, I eliminated noise, clipped, equalizer, fade in/out and balance. modification: Breath_F: Fade in/out, volume balance, clear reverb, EQ adjustment, added breathing to all endings, becomes more natural. Shlick: Adjusted the breathing sound to be louder, while keeping the wet sound as balanced as possible. Also, the pitch of the breathing sound was increased to match the original voice line. Moan: Fade out, volume balance. Silent: The volume is rebalanced and excess interval is removed. Revision 00 : Resampled all sounds Fix lua and xml files pointing to wrong animation names (meaning more animations visible!) Added 9 new animations with their sensual counterpart for some or their zombie version for others: Do some tests! Respect of the author of the ZomboWin mod by tagging each animation including a zombie in the right category (if the zombie arrives in front of the player or behind him) Use of all the sounds provided in the mod pack: Which means that when your female character is penetrated in the wrong hole she will make you hear her displeasure by screaming! Remove 3 duplicates GroundFuck.lua ====> Duplicate with Defeat_DoggyDomination.lua Bob_Ground_Fuck_F.x Bob_Ground_Fuck_M.x GroundFuckF.xml GroundFuckM.xml KneeBJ.lua ===> Duplicate with Defeat_KneeBJ.lua Bob_Knee_BJ_F.X Bob_Knee_BJ_M.X KneeBJF.xml KneeBJM.xml GroundDoggy.lua ===> Duplicate with Defeat_Doggy.lua Bob_Ground_Doggy_F.x Bob_Ground_Doggy_M.x GroundDoggyF.xml GroundDoggyM.xml Edit : @Yonchi sent me an information about a small problem; thanks to her. In the masturbation menu you can see this : This was a test for the animation sequence. This file : 'nominal_F_Fingering.lua' located in this directory : ...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs is the cause. So 2 solutions : either you add this code in the translation file : ContextMenu_Nominal_Standing_Fingering = "your translation", or you simply delete the file 'nominal_F_Fingering.lua' Download - older version Spoiler BlaBla Mod - ZomboWin AddOn Mod v1.zip Animation & Sounds Resources - Rev01.zip Animation & Sounds Resources - Rev01-1.zip Animation & Sounds Resources - Rev00.zip ZomboWin Add-on (v1 ONLY) Sub mod - Cute Girl Voice : /!\ Not yet available for v2.0.x /!\ Cute Girl Voice Change for ZomboWin AddOn.zip Description : Spoiler In a future version : Modified the 'Cute Girl Voice' sub-mod for seamless integration with version 2 of the add-on. Currently, 'Cute Girl Voice' only works with the structure of version 1 of the add-on. I need to modify the file locations and scripts. I also want to add over 280 anime-style sound files to the collection for greater variety. Mod created by zxc741854 It replaces most of the sounds in my Add-on. The version I'm posting here is almost identical to the one posted by the original author, with the only difference being that I added a dependency to my Add-on : that is, when you want to change the sounds of ZomboWin's animations, you must first activate the main Add-on (mine with the animations and sounds), because otherwise it can't change anything in the files present in the basic ZomboWin mod. Below is the information provided by zxc741854 I made a "cute girl" version, replacing all female audio and some sex audio and death audio 😌 The audio material is the R18 H game audio package I bought from DL. It is all edited in lossless quality, and all female voices and female death sounds are replaced, making the effect more wet and realistic. The voice type is more like that of a young anime girl. Update v1 : Increased the duration of the death scream and reduced the frequency of the cum sound 🆕 Reactive Sound Events - Lewd Version 3 :🆕 💥Uploading online on May 7, 2025💥 Reactive Sound Events - Lewd Version 3.zip Description : Spoiler In my opinion, eroticism involves a global stimulation of the senses. Thus, if we hear other couples making love then the sense of hearing is a factor which allows a banal environment to be imbued with eroticism. Here is a version of this mod Steam Workshop - Reactive Sound Events which I have increased by several sounds... let's say : which stimulates the imagination... Logs : Spoiler Version 3 : All sounds have been revised loudness normalization compression and limiting and for some : tempo changes Version 2 : In the previous version I added 15 additional sounds to the original mod, the other sounds being unchanged. Now all the sound files have been modified, a total of 79 modified sounds including 64 new ones. I corrected the 2 script files : an error prevented 5 files out of 15 from playing. This mod is not my work. All credits go to the original author. Do not re-upload this mod on Steam as this would be considered theft or plagiarism. If you do so, do so at your own risk. Download - older version Spoiler Reactive Sound Events - Lewd Version 2.zip Reactive Sound Events - Lewd Version.zip 🆕 Lewd Models - Final version :🆕 💥Uploading online on May 7, 2025💥 BlaBla Mod - ZomboWin Lewd Models Final.zip Description : Spoiler It is not mandatory but it is highly recommended to have these models to see the penis insertions correctly aligned with the various orifices in the new animations. It contains 2 models for your characters < a male model and a female one > These lewd models have 2 particularities that you will not find on those available on Steam. The models have, respectively, a vagina and the other a penis modeled (taken from the mod Ellies's Hands & Feet). And these models have textures (taken from the mod Fx Slav's Textures) on which I drew the colors of a vagina and that of an anus (for each skin color). In the game there can be ONLY ONE character model displayed, which means that you cannot combine this mod with another mod providing a different model. Regarding the textures : you can install any texture mod available on Steam, but be aware that (to my knowledge) only those provided with my mod have a drawn vagina and anus. Also note that the order of your mods, in-game, matters : Any mods with nude textures placed after (i.e. below) my mod will overwrite my textures and display the mod's textures instead. If it's a mod you specifically chose then you are aware that you prefer those textures over mine, BUT if you install these clothing mods (and there may be other mods, this is not an exhaustive list) Feather's Clothes The Unlimited School's Out: Anime-Style Student Uniforms after (i.e. below) my mod then the nude textures from those mods will display instead of mine. Important Note : Don't forget to change the maximum texture size to a MINIMUM value of 512 (NOT 256 as default) Options of the game : Display tab / Textures section / Maximum Texture Size = 512 or 1024 All textures provided in this mod are in 1024 Do you want to know more ? See below While waiting for the B42 and its new animation management system, I have set up this milestone in anticipation of the following animations : _ Male cock For this model : his penis is visible his testicles are visible _ Female breasts buttocks throat belly For this model : her nipples are visible and point through the clothes her breasts are well separated and larger her vagina is visible and very slightly hollowed her buttocks are very slightly separated and rounder Logs : Spoiler Final Version : Fixed the female character's arms for wearing bracelets and watches Changed the angle of the penis Modeling the testicles Version 1 : Fixed a link error between the dress and the buttocks. Reduced the chest without touching the size of the breasts so that the breasts no longer 'overflow' from the clothes. Complete revamp of the breast UVs, there should no longer be a problem with distorted clothes. Fixed a weight error on thighs, hands and feet. Fixed a texture display issue. Added pubic hair to all models. Fixed (hopefully) a weight issue on dresses and skirts. Download - older version Spoiler BlaBla Mod - ZomboWin Lewd Models.zip Arithmechick's Screams of Pain - legion army Edit : Screams of Pain - legion army Edit Description : Spoiler Quote by legion army On 12/20/2024 at 1:24 PM, legion army said: I found a very interesting mod and changed the sounds a little This mod causes your character scream when they get hurt which includes (being bitten or shot, burn and falling over the fence.) TSW_ScreamsOfPain.rar 875.67 kB · 34 downloads Here is the original mod Arithmechick's Screams of Pain Remember if you don't want to hear loud screams you should disable the "Enable Screaming" option from sandbox which I recommend. If someone can update this mod and write codes for adding sounds to female punching and melee attacks, then I can add perfect sounds for those cases too. I'm adding links to useful mods available on Steam Workshop here : Steam Workshop - More zoom levels and 360vision Spoiler If you want to be closer to the action to better observe your character's sexual intercourse, you will need more Zoom options. Download the mod above, go here : C:\Steam\steamapps\workshop\content\108600\2895974075\mods\MoreScalesand360vision\More scales\zombie\core\textures Copy the file MultiTextureFBO2.class and paste it here : C:\Steam\steamapps\common\ProjectZomboid\zombie\core\textures to replace the original file. Start the game and go to the options, check everything from 1% to what you want. Steam Workshop - Cheat Menu Phoenix Spoiler Features : Health Control Item Spawner Vehicle Spawner Climate control Mode : God / Ghost / No-clip / Prevent Death / Creative Instant Actions Repair : Clothes / Items Time Control Teleportation Mode Terrain : Terraform / Delete Fire Control Barricade Mode Zombie Spawn Mood Control Immuning Stats Infinite Carryweight Set Skill Level Recipes Control Direct link : Cheat Menu Phoenix.zip Disclaimer and copyright : Spoiler 'Lewd Model' and 'ZomboWin Add-on' are an original creation of BlaBla012345 BlaBla012345's original creations can ONLY be distributed on Steam via the partner account : xxx Only original creations by BlaBla012345 are eligible to receive donations via the 'Buy me a coffee', 'Tipeee' & 'Patreon' platforms. All mods other than BlaBla012345's original creations are modifications of an existing mod on Steam and are credited to their respective authors. All mods other than BlaBla012345's original creations are modifications that should not be uploaded to Steam. All mods other than BlaBla012345's original creations are modifications intended for the amusement of an adult audience. All mods other than BlaBla012345's original creations are completely free and cannot be considered eligible for donations via the 'Buy me a coffee', 'Tipeee', or 'Patreon' platforms, or on any platform whatsoever. All mods other than BlaBla012345's original creations cannot be subject to any remuneration whatsoever, in any form whatsoever, on any platform whatsoever. All mods other than BlaBla012345's original creations, due to their total free nature, fall under the Fair Use umbrella and are not subject to any legal proceedings whatsoever. Partnership and broadcasting rights : Spoiler Future... Credits : (Alphabetical order) Animation : DDetrix LeonidasWho Nominal @twentytwoturtles Code : @AlexTheMan21 @dsfsffsd @Timerz Sound : ? Unknown author of the original mod ZomboLewd SexLab Extra Voices + Nusbie's Voices (Thanks to @Magenta147 for the link) @legion army @Venusm4 @Yonchi @zxc741854 Important note : To all creators who would like to help with the creation of animations : Spoiler I post here the link of a tutorial for the creation of animations and their export to Project Zomboid. (created by Tchernobill and initially discovered by @Yonchi, thanks to her for this discovery) Tutorial : How To Create an Animation As the section below now has many different versions, it can seem intimidating and confusing for beginners. So, what I advise you to do simply is to download : For the Female ANIM_TEMPLATE_Female_Body_IK_v3.zip and to use only the ANIM_TEMPLATE_Female_Body_IK_v3 version and not the IKed version. For the Male ANIM_TEMPLATE_Male_Body_IK_v3.zip For the couple ANIM_TEMPLATE_Couple_IK_v3-Naked.zip Like this you will be able to animate easily by having the possibility (when the B42 is released) to add the animations of the Bones added but currently unusable. Finally, before we start, a little tip : Be aware that if you rotate the Bone Spine, it will considerably deform the character's lower abdomen. To counteract this effect, you must do a reverse rotation with the Bone Pelvis. Note that moving the Bone of the Buttocks or the Dress will have no effect in the game. ANIM_TEMPLATE Solo And as happiness never comes alone, I provide you with my own version of the file ANIM_TEMPLATE.blend Female Version 1 - Basic Spoiler ANIM_TEMPLATE_Female_Body.zip I exchanged the Body of Dummy01 for a much more realistic female body (copied from the files of Nominal), which allows a much easier visualization when creating your animation. Version 2 - IK Spoiler And another joy : The Inverse Kinematic version of the ANIM_TEMPLATE.blend provided by @Yonchi ! So you can use the way that suits you best to make your animations. ANIM_TEMPLATE_Female_Body_IK_v2.zip I made some tiny aesthetic adjustments in the version I uploaded here. Link to original post /!\ | Version 3 - IK+ | /!\ Milestone set for B42 - Bones currently unusable Spoiler And finally to close this section, here is version 3 - Final There is version 3 which adds Bones for the throat, breasts, abdomen and buttocks. And there is the 'IKed' version which adds an IK to manipulate the Bones of the breasts, abdomen and buttocks. ANIM_TEMPLATE_Female_Body_IK_v3.zip Male Version 1 - Basic Spoiler ANIM_TEMPLATE_Male_Body.zip I exchanged the Body of Dummy01 for a much more realistic male body (copied from the files of Nominal), which allows a much easier visualization when creating your animation. Version 2 - IK Spoiler And another joy : The Inverse Kinematic version of the ANIM_TEMPLATE.blend provided by @Yonchi ! So you can use the way that suits you best to make your animations. ANIM_TEMPLATE_Male_Body_IK_v2.zip I made some tiny aesthetic adjustments in the version I uploaded here. Be careful : in this version the man's cock and his body are those of the original version of Nominal. The mesh is of 'medium' quality and the only Bone associated with the cock is 'Dress Front'. Link to original post /!\ | Version 3 - IK+ | /!\ Milestone set for B42 - Bones currently unusable Spoiler And finally to close this section, here is version 3 - Final Added 2 Bones clearly associated with the gentleman's cock. ANIM_TEMPLATE_Male_Body_IK_v3.zip ANIM_TEMPLATE Couple Version 1 - Basic Spoiler I add a prefabricated version of the ANIM_TEMPLATE for the couples. That is to say that the two Dummy are already present and ready for animation. ANIM_TEMPLATE_Couple.zip You just have to position one or the other of the Dummy according to your preferences : face to face or face to back. Currently they are face to back but you just have to rotate the Dummy Female by 90° in object mode and then switch back to pose mode. Don't forget : if you want to change the pose of a Dummy while you are changing that of the other Dummy: you have to switch to object mode to select the second Dummy and switch back to pose mode to continue your animation. Version 2 - IK Spoiler There is also the IK version of the couple according to your preferences. ANIM_TEMPLATE_Couple_IK_v2.zip /!\ | Version 3 - IK+ | /!\ Milestone set for B42 - Bones currently unusable Spoiler This version brings together version 3 Final of the Female and Male models ANIM_TEMPLATE_Couple_IK_v3.zip This version called 'Naked' has the IKs relating to the Bones of the breasts, buttocks and belly removed. ANIM_TEMPLATE_Couple_IK_v3-Naked.zip Updated ANIM_TEMPLATE for Couples The Male model did not have its origin point in 0,0,0 which causes a 'disappearance' of the Zombie or the Male NPC during animations. To your animations ! 🤩 And don't hesitate to upload your .fbx or .blend files here, I would be happy to add your animations to our Add-on to further enhance the ZomboWin mod ! PS : of course you will be credited, that goes without saying. Important note : When naming your animation, to avoid having the same name twice in the game, it would be better for each animator to name their animations with the following standard: mynickname_my_animation_name Detailed explanation : If there is the same animation name twice in the game, the game will not know which animation to choose and will crash; so if everyone puts their nickname at the beginning, then everyone can make a similar animation with the same animation name, or in any case not worry about if someone has already used this particular animation name. Tutorials Spoiler English version : Tutorial "Keep your feet on the ground!" Here is the procedure to follow so that your character always keeps his feet in the same place on the ground. This allows you to move your pelvis without having to go through the horrible phase of having to constantly reposition your feet and legs by backlash (which is impossible in real life and takes a considerable amount of time for a crappy result) Object Mode Add / Empty / Plain Axes Rename Empty Nail Right Foot In the object properties Scale X Y Z = 5.0 Select Dummy01 Pose Mode Select Bip01_R_Foot Shift + S and Cursor to Selected Object Mode Select Empty Shift + S and Selection to Cursor Select Dummy01 Pose Mode (Bip01_R_Foot still selected) At the bottom right go to the blue tab Bone Constraints Add Bone Constraint Third column 'Tracking' / Inverse Kinematics For the Target field: use the pipette and select the Empty Nail Right Foot (The easiest way is to select the object directly in the 'Scene Collection' menu at the top right) (The character is leaning because the selected bone is at the ankle and not on the ground) Object Mode Select Empty Nail Right Foot In the 'Object Properties' tab : Transform Z section = 0 Shift + S / Cursor to World Origin French version : Tutoriel "Gardez les pieds au sol !" Voici la marche à suivre pour que votre personnage garde ses pieds toujours au même endroit au sol. Ceci permet de déplacer son bassin sans avoir à passer par l'horrible phase de devoir repositionner sans arrêt ses pieds et ses jambes par contrecoup (ce qui est impossible en vrai et prends un temps considérable pour un résultat merdique) Object Mode Add / Empty / Plain Axes Renommer Empty Clou Pied Droit Dans les propriété de l'objet Scale X Y Z = 5.0 Sélection du Dummy01 Pose Mode Sélection Bip01_R_Foot Shift + S et Cursor to Selected Object Mode Sélection de l'Empty Shift + S et Selection to Cursor Sélection du Dummy01 Pose Mode (Bip01_R_Foot toujours sélectionné) En bas à droite aller dans l'onglet bleu Bone Contraints Add Bone Contraint Troisième colonne 'Tracking' / Inverse Kinematics Pour le champ Target : utiliser la pipette et sélectionner l'Empty Clou Pied Droit (Le plus simple étant de sélectionner l'objet directement dans le menu 'Scene Collection' en haut à droite) (Le personnage est penché car le bone sélectionné se trouve au niveau de la cheville et pas au sol) Object Mode Sélectionner Empty Clou Pied Droit Dans l'onglet 'Propriété de l'objet' : section Transform Z = 0 Shift + S / Cursor to World Origin Edited August 10, 2025 by BlaBla012345 123
Venusm4 Posted August 10, 2024 Posted August 10, 2024 Thank you, and I offer you my deepest gratitude. I'm very grateful. 3
ClaraLovs Posted August 10, 2024 Posted August 10, 2024 8 hours ago, blabla012345 said: Animation & Sounds Resources for ZomboWin mod You will find in this thread many animations as well as sounds for the ZomboWin mod. Goal of this mod pack: To gather all existing animations, fix them if necessary, make them compatible with the ZomboWin mod tag system and add new animations, all in one place. To provide a content solution for mod creators so that they only have to design their code without having to worry about the content and its management. To assemble a solid sound bank and provide the lua files necessary for their proper functioning. Requirement: In itself this pack only works with the ZomboWin mod which itself only works with the game Project Zomboid. How to Install Step 1: Make a backup of your directories Step 2: (Optional) It is better to delete the old directories to have a clean installation Delete the following directories: ...\Zomboid\mods\ZomboWin\media\anims_X ...\Zomboid\mods\ZomboWin\media\AnimSets ...\Zomboid\mods\ZomboWin\media\lua\client\ZomboWin\AnimationEvents ...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs ...\Zomboid\mods\ZomboWin\media\scripts ...\Zomboid\mods\ZomboWin\media\sound /!\ For this last 'sound' directory: it is important to note that I took care to resample all the sounds that are put there. The new versions of these sounds may be a bit too loud in headphones. If for you the sounds are too loud please tell me in a comment and I will upload a version of the 'sound' directory with a lower volume. Step 3: Extract the contents of the .zip file provided in the 'Download' section into the ...\Zomboid\mods\ZomboWin directory... should be C:\Users\Your_Name\ Download: Animation & Sounds Resources - Rev00.zip 17.15 MB · 1 download Revision 00: Resampled all sounds Fix lua and xml files pointing to wrong animation names (meaning more animations visible!) Added 9 new animations with their sensual counterpart for some or their zombie version for others: Do some tests! Respect of the author of the ZomboWin mod by tagging each animation including a zombie in the right category (if the zombie arrives in front of the player or behind him) Use of all the sounds provided in the mod pack: Which means that when your female character is penetrated in the wrong hole she will make you hear her displeasure by screaming! Remove 3 duplicates GroundFuck.lua ====> Duplicate with Defeat_DoggyDomination.lua Bob_Ground_Fuck_F.x Bob_Ground_Fuck_M.x GroundFuckF.xml GroundFuckM.xml KneeBJ.lua ===> Duplicate with Defeat_KneeBJ.lua Bob_Knee_BJ_F.X Bob_Knee_BJ_M.X KneeBJF.xml KneeBJM.xml GroundDoggy.lua ===> Duplicate with Defeat_Doggy.lua Bob_Ground_Doggy_F.x Bob_Ground_Doggy_M.x GroundDoggyF.xml GroundDoggyM.xml Holy thank u, i had no idea u make animations too thanks for the recopilation and fixed things u are so sweet 🥰💋
Magenta147 Posted August 12, 2024 Posted August 12, 2024 @blabla012345 Love your Animation! only thing need smoothing is the "blabla_escape_rape" animation. Do you also have an idea with stage animation? I tried playing one of the stage animations you made for nominal "Nominal fingering", but it only plays the first stage.
BlaBla012345 Posted August 12, 2024 Author Posted August 12, 2024 (edited) 6 hours ago, Magenta147 said: @blabla012345 Love your Animation! only thing need smoothing is the "blabla_escape_rape" animation. Do you also have an idea with stage animation? I tried playing one of the stage animations you made for nominal "Nominal fingering", but it only plays the first stage. Thanks for your feedback. Indeed, for this animation "blabla_escape_rape" I was a bit lazy, I must admit. It needs to be reworked. It is planned for Revision01, as well as 3 other animations that are not mine: Defeat_Stand_Fuck and zDefeat_Stand_Fuck the zombie's hands are too far forward Defeat_KneeBJ and zDefeat_KneeBJ the woman's hands move forward and backward SitFuck this lotus position is one of the worst animations in the pack, it is very poorly animated. The problem with these 3 animations is that they are .X files It is the ASCII format while it is much easier to work in binary mode. In short, this means that I will have to redo them from scratch. Regarding the masturbation animation chaining, it was more of a test but it seems that the code is not yet implemented. This code, that allows the chaining, worked on an old version of ZomboLewd but could never be reproduced on ZomboWin. I will probably remove this chaining in the next Revision. Edited August 12, 2024 by blabla012345 2
Magenta147 Posted August 12, 2024 Posted August 12, 2024 6 minutes ago, blabla012345 said: Thanks for your feedback. Indeed, for this animation "blabla_escape_rape" I was a bit lazy, I must admit. It needs to be reworked. It is planned for Revision01, as well as 3 other animations that are not mine: Defeat_Stand_Fuck and zDefeat_Stand_Fuck the zombie's hands are too far forward Defeat_KneeBJ and zDefeat_KneeBJ the woman's hands move forward and backward SitFuck this lotus position is one of the worst animations in the pack, it is very poorly animated. The problem with these 3 animations is that they are .X files It is the ASCII format while it is much easier to work in binary mode. In short, this means that I will have to redo them from scratch. Regarding the masturbation animation chaining, it was more of a test but it seems that the code is not yet implemented. This code that, allows the chaining, worked on an old version of ZomboLewd but could never be reproduced on ZomboWin. I will probably remove this chaining in the next Revision. Ah, I see but still awesome! Hope you can find how to do stage animation for ZomboWin.
BlaBla012345 Posted August 12, 2024 Author Posted August 12, 2024 (edited) I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations? Because I do. The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse. So I won't promise you anything since it doesn't only depend on me. Then I'll draw my ideas from this kind of list for the next animations Spoiler but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly. Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground. Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations. I would need good sounds (without music or background noise) to add variation during the animations: there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code. For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising. Edited August 12, 2024 by blabla012345 3
Magenta147 Posted August 12, 2024 Posted August 12, 2024 (edited) 1 hour ago, blabla012345 said: I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations? Because I do. The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse. So I won't promise you anything since it doesn't only depend on me. Then I'll draw my ideas from this kind of list for the next animations Hide contents but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly. Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground. Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations. I would need good sounds (without music or background noise) to add variation during the animations: there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code. For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising. @blabla012345 More animation the better, also you can use this sound SexLab Extra Voices + Nusbie's Voices - Sex Effects - LoversLab credits to the author. Favorite sound would be Female 3 7 8 9. I also just copy and paste and edit the name and it works with overwriting some your own sound then using Audacity to lower and change to 48000hz. Edited August 12, 2024 by Magenta147 1
ClaraLovs Posted August 12, 2024 Posted August 12, 2024 7 hours ago, blabla012345 said: I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations? Because I do. The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse. So I won't promise you anything since it doesn't only depend on me. Then I'll draw my ideas from this kind of list for the next animations Reveal hidden contents but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly. Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground. Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations. I would need good sounds (without music or background noise) to add variation during the animations: there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code. For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising. For Solar i recorded a lot of new moans and things that he will add in the future as a complementary soundpack for the mod, if you want i can bring you some of them so you can expand the sound bank and things so you can be more happy in your work, i love what u are doing ☺️❤️❤️ 1
Venusm4 Posted August 12, 2024 Posted August 12, 2024 12 hours ago, blabla012345 said: I'm taking advantage of my last post on animations to ask everyone if you would like to have more diversity in female masturbation animations? Because I do. The thing is that I'll have to see with the author of the ZomboWin mod if he can implement the code to choose an animation from a list like for sexual intercourse. So I won't promise you anything since it doesn't only depend on me. Then I'll draw my ideas from this kind of list for the next animations Reveal hidden contents but I'm talking to everyone: if you have an idea for an animation that you'd like to see in Project Zomboid, don't hesitate to post an image or a link to illustrate your thoughts, I'll take them into account very willingly. Edit: Note that animations cannot be done with furniture (at least not yet), they must be able to be done on the ground. Finally, I'm also calling on those who would like to give me a hand to expand the sound bank linked to these animations. I would need good sounds (without music or background noise) to add variation during the animations: there is indeed a way to 'mix' the sounds together during the animations, thanks to a bit of code. For the moment I have not yet exploited this potential to its maximum but from what I have seen it is very promising. If you want, I'm willing to help improve and reshape the sound, like removing noise, balancing audio, adjusting pitch(If needed), and tweaking the equalizer. For recording, you might still need a professional like @Yonchi. I am very much looking forward to your new animation! I have tried it for two days and it works well! By the way, does the Solar1.2 public version of the sex toy have no animation? Because I tried it for a long time before and thought there was something wrong with my installation and usage methods.
BlaBla012345 Posted August 12, 2024 Author Posted August 12, 2024 13 hours ago, Magenta147 said: @blabla012345 More animation the better, also you can use this sound SexLab Extra Voices + Nusbie's Voices - Sex Effects - LoversLab credits to the author. Favorite sound would be Female 3 7 8 9. I also just copy and paste and edit the name and it works with overwriting some your own sound then using Audacity to lower and change to 48000hz. Thanks for the link I'll go check it out. 🫡 I'll also note the frequency change, thanks. 7 hours ago, Yonchi said: For Solar i recorded a lot of new moans and things that he will add in the future as a complementary soundpack for the mod, if you want i can bring you some of them so you can expand the sound bank and things so you can be more happy in your work, i love what u are doing ☺️❤️❤️ Thank you very much for your comment. I would love to have your new recordings to integrate them into this pack, it would be great if you could send them to me, thank you very much in advance. 😘 2 hours ago, Venusm4 said: If you want, I'm willing to help improve and reshape the sound, like removing noise, balancing audio, adjusting pitch(If needed), and tweaking the equalizer. For recording, you might still need a professional like @Yonchi. I am very much looking forward to your new animation! I have tried it for two days and it works well! By the way, does the Solar1.2 public version of the sex toy have no animation? Because I tried it for a long time before and thought there was something wrong with my installation and usage methods. Thank you for your offer of help, it is welcome. 🫡 I will listen to the sounds provided in @Magenta147's link and I will indeed need your help to adjust their tone so that it matches with @Yonchi's voice to have the impression that it is always the same character that we embody in the game and not hear 2 different voices a few seconds apart. Regarding the sex toys of the ZomboWin 1.2 mod: in my current game I am struggling to make my character survive and she (my character) does not have much time to make a sex toy yet ^^. So I haven't had time to do any testing so I don't know if there are any animations but I haven't seen any animation files in the mod so I don't think there's anything visible. Probably just a change in the character's mood or something. 3
Venusm4 Posted August 13, 2024 Posted August 13, 2024 (edited) 7 hours ago, blabla012345 said: Thanks for the link I'll go check it out. 🫡 I'll also note the frequency change, thanks. Thank you very much for your comment. I would love to have your new recordings to integrate them into this pack, it would be great if you could send them to me, thank you very much in advance. 😘 Thank you for your offer of help, it is welcome. 🫡 I will listen to the sounds provided in @Magenta147's link and I will indeed need your help to adjust their tone so that it matches with @Yonchi's voice to have the impression that it is always the same character that we embody in the game and not hear 2 different voices a few seconds apart. Regarding the sex toys of the ZomboWin 1.2 mod: in my current game I am struggling to make my character survive and she (my character) does not have much time to make a sex toy yet ^^. So I haven't had time to do any testing so I don't know if there are any animations but I haven't seen any animation files in the mod so I don't think there's anything visible. Probably just a change in the character's mood or something. Once you have chosen a sound (hope it is as similar as Yonchi possible :D) that you think matches the animation, please let me know. I would be happy to help you adjust it to be similar to @Yonchi. In addition, the sound selection of your Rape is really good, I like it very much! About the oral sound resource, I found this in the LoversLab communityfxOr01.rar,what do you think? I'm not familiar with coding, so I wanted to ask, is it possible for the current sound playback mode to play one sound completely before the next one starts? If it's not possible, I will standardize the duration of the sounds. and If you need a quick, short sound, I can edit and extract some parts of it for use. Edited August 13, 2024 by Venusm4 1
BlaBla012345 Posted August 13, 2024 Author Posted August 13, 2024 9 hours ago, Venusm4 said: Once you have chosen a sound (hope it is as similar as Yonchi possible :D) that you think matches the animation, please let me know. I would be happy to help you adjust it to be similar to @Yonchi. In addition, the sound selection of your Rape is really good, I like it very much! About the oral sound resource, I found this in the LoversLab communityfxOr01.rar,what do you think? I'm not familiar with coding, so I wanted to ask, is it possible for the current sound playback mode to play one sound completely before the next one starts? If it's not possible, I will standardize the duration of the sounds. and If you need a quick, short sound, I can edit and extract some parts of it for use. So... First of all, thank you for your link: the oral sounds resource. These sounds will go very well in the future pack. There are many very good sounds in the pack of the link provided by @Magenta147. I am not sure to choose only a few sounds and not others, it is very likely that I want to vary the sounds as much as possible on each animation to avoid (what is currently happening) a kind of boredom by repetition. But I do not want to abuse your time and your kindness by constantly asking you to modify this or that sound. So I thought of 2 possibilities depending on what you are willing to do: _If you are motivated and it does not take too much of your time, you can modify all the sounds of the file 'SexLab_Extra_Voices_1_5.rar' from Magenta147's link as well as those of the file 'fxOr01.rar'. _If you are motivated but do not have too much time available, you can resample one file per directory (or even a single type file if all the voices in the .rar files seem identical to you) and note very precisely all the parameters that you modify in Audacity. Because I know that Audacity saves parameter changes (for example in effects) and that every time you want to reapply a sound effect that you have modified before, Audacity always re-opens the effect dialog box with the parameters that you have modified previously. So if you want to modify all the files, once you have correctly configured your effects, it does not really take much time to re-apply the same effect on a new sound. But if you prefer, you modify the parameters and you note them; then you provide me with the list of parameters to modify for each effect to apply and I will make the modifications for each file myself. It's up to you. I leave the choice to you according to what you want to do. In any case, as a first step, there is something you can start doing, if you haven't already done so, it is to listen to the sounds of the .rar files and compare them with Yonchi's voice timbre so that you can tell me if there are many modifications to be made or not. That would already be a good start, thank you! 🙂 Note: The reference for Yonchi's voice timbre are the files in the directory '...\Zomboid\mods\ZomboWin\media\sound\ZomboLewd\BreathF' Her voice seems to me to be quite close to those of the files provided in the .rar, so there shouldn't be that many changes to make to the .rar files but I'm not really an expert in the sound field; I have little experience with Audacity and by resampling the sounds of my own pack I have in reality only recalibrated the sound volume so that everything is audible in the game. 1
BlaBla012345 Posted August 13, 2024 Author Posted August 13, 2024 (edited) 9 hours ago, Venusm4 said: I'm not familiar with coding, so I wanted to ask, is it possible for the current sound playback mode to play one sound completely before the next one starts? If it's not possible, I will standardize the duration of the sounds. and If you need a quick, short sound, I can edit and extract some parts of it for use. Oops! I forgot to answer this question. Well, without going into boring technical details, there are 2 ways to play a sound: _by a script that defines the exact moment when the file will be played _by a script that defines a sound played and when to play another sound according to a random variable So to simply answer your question: Yes, we can play a sound and only start the next sound when the first sound is completely finished playing. This is actually the case currently, although the timing of the sounds is not the most precise. In reality, I reused the original scripts without touching them except for one or two. What I plan to do now is to script the sounds so that they are played with the random variables to 'mix' the different sounds during an animation. So you don't need to cut the length of the sounds so that they are all the same duration or anything like that, I would take care of making the sounds play at the right time. For the moment, in Revision00, I haven't taken care of this aspect, it's a big job because i have to review all the .lua scripts of the sounds and the .xml files that launch the <events> to correctly define the moment when a sound is played. In addition, I will probably have to review the duration of the animations (their execution speed) to have a better result. Well, I hope that answers your question. Edited August 13, 2024 by blabla012345 1
Venusm4 Posted August 14, 2024 Posted August 14, 2024 14 hours ago, blabla012345 said: So... First of all, thank you for your link: the oral sounds resource. These sounds will go very well in the future pack. There are many very good sounds in the pack of the link provided by @Magenta147. I am not sure to choose only a few sounds and not others, it is very likely that I want to vary the sounds as much as possible on each animation to avoid (what is currently happening) a kind of boredom by repetition. But I do not want to abuse your time and your kindness by constantly asking you to modify this or that sound. So I thought of 2 possibilities depending on what you are willing to do: _If you are motivated and it does not take too much of your time, you can modify all the sounds of the file 'SexLab_Extra_Voices_1_5.rar' from Magenta147's link as well as those of the file 'fxOr01.rar'. _If you are motivated but do not have too much time available, you can resample one file per directory (or even a single type file if all the voices in the .rar files seem identical to you) and note very precisely all the parameters that you modify in Audacity. Because I know that Audacity saves parameter changes (for example in effects) and that every time you want to reapply a sound effect that you have modified before, Audacity always re-opens the effect dialog box with the parameters that you have modified previously. So if you want to modify all the files, once you have correctly configured your effects, it does not really take much time to re-apply the same effect on a new sound. But if you prefer, you modify the parameters and you note them; then you provide me with the list of parameters to modify for each effect to apply and I will make the modifications for each file myself. It's up to you. I leave the choice to you according to what you want to do. In any case, as a first step, there is something you can start doing, if you haven't already done so, it is to listen to the sounds of the .rar files and compare them with Yonchi's voice timbre so that you can tell me if there are many modifications to be made or not. That would already be a good start, thank you! 🙂 Note: The reference for Yonchi's voice timbre are the files in the directory '...\Zomboid\mods\ZomboWin\media\sound\ZomboLewd\BreathF' Her voice seems to me to be quite close to those of the files provided in the .rar, so there shouldn't be that many changes to make to the .rar files but I'm not really an expert in the sound field; I have little experience with Audacity and by resampling the sounds of my own pack I have in reality only recalibrated the sound volume so that everything is audible in the game. I'm sorry for the late reply. Thank you for your detailed response and patience. I will analyze all the sounds similar to Yonchi's and have completed this part. I'm currently working on and carefully selecting the sound elements. Regarding the parameters, I can't provide them to you as I'm using Pro Tools DAW with plugins for sound processing, and each may use different plugins. Good progress so far. I should be able to finish it today. When I'm done, I'll post it to you and then maybe ask you to hear if anything meets your requirements or if there are any changes that need to be made. Thank you, I'm glad to be able to help.😊 1
Venusm4 Posted August 15, 2024 Posted August 15, 2024 (edited) I have completed the first part, but it seems to be designed specifically for slow to medium-speed animations. I really prefer fast hard animations that need to struggle, so I will continue to look for sounds suitable for rape/rapid animations. The attached files are what I've completed for the first part. If your animation is longer and the technology allows, you might consider playing the sound in three segments. I have split the files into Slow, Mid, and Fast to indicate the stages, but you can also rearrange them as you see fit. What I mainly did: After selecting the sound, I eliminated noise, clipped, equalizer, fade in/out and balance. As for the naming of the sound files, I haven't changed them yet; perhaps I will do that after completing all parts or based on your judgment for sorting. Regarding the sound of similarity with Yonchi, I used one of the sounds from hers mod package for comparison. However, since I am not from Europe, there might be some discrepancies in sound recognition. I apologize for that. If you need any modifications or suggestions, please let me know and I will reply as soon as possible, Thank you. Type1_Venusm.rar Edited August 15, 2024 by Venusm4 1
BlaBla012345 Posted August 15, 2024 Author Posted August 15, 2024 8 hours ago, Venusm4 said: I have completed the first part, but it seems to be designed specifically for slow to medium-speed animations. I really prefer fast hard animations that need to struggle, so I will continue to look for sounds suitable for rape/rapid animations. The attached files are what I've completed for the first part. If your animation is longer and the technology allows, you might consider playing the sound in three segments. I have split the files into Slow, Mid, and Fast to indicate the stages, but you can also rearrange them as you see fit. What I mainly did: After selecting the sound, I eliminated noise, clipped, equalizer, fade in/out and balance. As for the naming of the sound files, I haven't changed them yet; perhaps I will do that after completing all parts or based on your judgment for sorting. Regarding the sound of similarity with Yonchi, I used one of the sounds from hers mod package for comparison. However, since I am not from Europe, there might be some discrepancies in sound recognition. I apologize for that. If you need any modifications or suggestions, please let me know and I will reply as soon as possible, Thank you. Hi. I have some time and I just listened to your modifications. First impression: the quality is there ! There is no longer this kind of 'hissing' in the background, it is much clearer: impressive work to say the least, bravo. 🤩 Thanks for this first part. So I'm trying to understand: What you call 'first part' (that you place in the PartA directory) are the 82 files in the VoiceSlot01 (Female) directory, is that right? (Because I can't make the connection between the file numbers of VoiceSlot01 and those of PartA) So since there is up to VoiceSlot26 (Female) you plan to clean everything up to PartZ (i.e. PartA = VoiceSlot01 up to PartZ = VoiceSlot26)? Because if that's it, not only have you already done an amazing job but there... even in my wildest dreams I would never have imagined having such quality for so many sounds. If not, anyway what you have already done deserves all my respect and congratulations 😃 And then, in addition to a great job on the quality of the sounds, you put them in separate directories according to their speed... I don't even need to sort them! You're a fucking genius man! 😍 You don't even realize how much time you save me by doing that... I who imagine having to spend hours sorting everything and you did it for me: wonderful ! If you do the other VoiceSlots, just keep the same modus operandi for your classification; don't bother renaming the files: continue as you started with the same types of names, all that suits me perfectly. I would rename the files for easier script management but I would do that internally, you don't need to bother with that. I note your suggestion for the segmentation of sounds according to the duration of the animations: I would see how I could do that: I already have an idea in mind. And finally I note that these sounds will be mainly to be placed on animations that are not too fast, so everything that is with the NPCs or some with the zombies. It is true that most of the animations involving a zombie are fast, so I thank you in advance if you find some appropriate sounds for the fast / rape animations. Many thanks !! 🫡 2
NotBasileus Posted August 15, 2024 Posted August 15, 2024 On 8/13/2024 at 5:16 AM, blabla012345 said: I am not sure to choose only a few sounds and not others, it is very likely that I want to vary the sounds as much as possible on each animation to avoid (what is currently happening) a kind of boredom by repetition. Novelty IS one of the four collative properties that maximize arousal. That's just science!
BlaBla012345 Posted August 15, 2024 Author Posted August 15, 2024 17 minutes ago, NotBasileus said: Novelty IS one of the four collative properties that maximize arousal. That's just science!
Venusm4 Posted August 15, 2024 Posted August 15, 2024 7 hours ago, blabla012345 said: Hi. I have some time and I just listened to your modifications. First impression: the quality is there ! There is no longer this kind of 'hissing' in the background, it is much clearer: impressive work to say the least, bravo. 🤩 Thanks for this first part. So I'm trying to understand: What you call 'first part' (that you place in the PartA directory) are the 82 files in the VoiceSlot01 (Female) directory, is that right? (Because I can't make the connection between the file numbers of VoiceSlot01 and those of PartA) So since there is up to VoiceSlot26 (Female) you plan to clean everything up to PartZ (i.e. PartA = VoiceSlot01 up to PartZ = VoiceSlot26)? Because if that's it, not only have you already done an amazing job but there... even in my wildest dreams I would never have imagined having such quality for so many sounds. If not, anyway what you have already done deserves all my respect and congratulations 😃 And then, in addition to a great job on the quality of the sounds, you put them in separate directories according to their speed... I don't even need to sort them! You're a fucking genius man! 😍 You don't even realize how much time you save me by doing that... I who imagine having to spend hours sorting everything and you did it for me: wonderful ! If you do the other VoiceSlots, just keep the same modus operandi for your classification; don't bother renaming the files: continue as you started with the same types of names, all that suits me perfectly. I would rename the files for easier script management but I would do that internally, you don't need to bother with that. I note your suggestion for the segmentation of sounds according to the duration of the animations: I would see how I could do that: I already have an idea in mind. And finally I note that these sounds will be mainly to be placed on animations that are not too fast, so everything that is with the NPCs or some with the zombies. It is true that most of the animations involving a zombie are fast, so I thank you in advance if you find some appropriate sounds for the fast / rape animations. Many thanks !! 🫡 Thank you for taking the time to listen to my revisions. First of all, I really appreciate the high praise you’ve given me; it’s an honor, and I’m glad to be of help.😊 Regarding the first part: Part A is not a direct comparison to VoiceSlot01. I analyzed VoiceSlots 01-26 and selected one series from them. For example, if I found that VoiceSlot02 had good sound quality and matched my requirements in similarity to Yonchi's voice, I would create a new folder to store it, then further filter out usable sounds. Sounds that are too repetitive, have poor quality, excessive noise, low similarity, or contain male voices are excluded. But yes, I plan to analyze all the audio in VoiceSlots and identify the usable ones. You can expect to see over ten files similar to Part A. Additionally, regarding speed, that was my original intention—to spare you from having to sift through a large amount of sound to find high similarity. I’m glad to save you time🫡 Also, I forgot to mention that I standardized the duration of the audio, but there shouldn’t be too much empty space. The reason I did this is that there is a too much audio, and bounce them individually would take too much time. I will continue to release Part B in a similar manner, so please stay tuned. This time, I will prioritize finding sounds suitable for fast-paced animations. Thank you very much!😄 1
Zikhad Posted August 16, 2024 Posted August 16, 2024 (edited) Wow, How I missed it? BEAUTIFUL! I will definitively take a look at this. Edited August 16, 2024 by Zikhad 1
Venusm4 Posted August 17, 2024 Posted August 17, 2024 (edited) Hello, I found that some echoes and reverbs are a bit too much and I have reviewed all audio as well as de-reverb again, so I want to test the sound myself first, but it seems that if I put it directly into the relative sound file, it will not work. I need to rename it and make changes in scrips, which will take a lot of time. Is there a way to put it into the sound file and play it randomly or we need to use PowerShell to rename this? Many thanks ! Edited August 17, 2024 by Venusm4
BlaBla012345 Posted August 17, 2024 Author Posted August 17, 2024 (edited) 5 hours ago, Venusm4 said: Hello, I found that some echoes and reverbs are a bit too much and I have reviewed all audio as well as de-reverb again, so I want to test the sound myself first, but it seems that if I put it directly into the relative sound file, it will not work. I need to rename it and make changes in scrips, which will take a lot of time. Is there a way to put it into the sound file and play it randomly or we need to use PowerShell to rename this? Many thanks ! Depending on what you want to accomplish, the simplest and fastest method (by far) is : (remember to make a backup of your directories or files before deleting them) Go to this directory ...\Zomboid\mods\ZomboWin\media\sound\ZomboLewd\BreathF Delete the files already present /!\ If you delete all the files you will have to put the same number back : 16 If you only want to test 4 files for example you only delete the first 4 .wav files In short you must always have 16 files in this directory /!\ Place your files that you want to hear there Rename your files to fe01.wav fe02.wav etc... No need to touch the scripts You go to this directory ...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs You delete all the files except za_chokedoggy.lua and zDefeat_DefeatedMissionary.lua You then go to a zombie and ask him nicely if he agrees to test the new moaning sounds : he usually agrees 🥰 Finally, when you're done testing, put the deleted files back in place. Edited August 17, 2024 by blabla012345 2
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