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LOLLIPOP CHAINSAW RePOP


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Posted
Just now, JoeMesh said:

As soon as they get it working in cutscenes it'll be perfect.

Haha didn't spot that little proviso, just saw new tits on the front page and my brain disengaged I guess. Always RTFM, huh? I oughta know better... 

Posted
4 minutes ago, xlegendgame said:

clean up your eyes imao.

Clean up your attitude, I just think it's silly to call a body "better" when it just makes it look like a plastic doll.

I mean more power to those who want that, but I'm just saying and that should not warrant an insult.

Posted
18 hours ago, Catnatic said:

Clean up your attitude, I just think it's silly to call a body "better" when it just makes it look like a plastic doll.

I mean more power to those who want that, but I'm just saying and that should not warrant an insult.

Are you certain that it's the mod that's doing that and not the game? Juliet doesn't exactly look like a real person in the default game, either.

Posted
18 hours ago, Catnatic said:

Clean up your attitude, I just think it's silly to call a body "better" when it just makes it look like a plastic doll.

I mean more power to those who want that, but I'm just saying and that should not warrant an insult.

Obviously she's just oiled up to make it harder for the zombies to grab her. /s

Posted (edited)
5 hours ago, VonRaschke said:

Are you certain that it's the mod that's doing that and not the game?

Yes because other mods don't make Juliet's body oily than usual.

 

Hoverbike's Better Body Juliet:

40-1727609674-1983749540.thumb.webp.105401bfb3d12a31ba2c5fe5c1196987.webp

 

jmedia7's Juliet Nude (Bottomless):

25-1726702116-402501880.thumb.webp.64e7de3bf4b5eec59774f46a47a529ba.webp

 

FrancisLouis' Skimpy Juliet

15-1726552546-623235240.webp.4ac79b84cc6e536ac9532dca84bbc9e0.webp

 

And here's the game's official costume that reveals more of the character's skin - Sexy Seashell Bikini:

image.png.729d6f031b525772d3536816fdcd0087.png

 

I know the first screenshot is different to the others so it's not a complete fair comparison, but it's the closest image I could find that matches with the other screenshots.

Besides, other screenshots for that Better Body mod shows how shiny Juliet's body is in any camera angle and posing.

 

5 hours ago, VonRaschke said:

Juliet doesn't exactly look like a real person in the default game, either.

That's besides the point but I disagree, the graphical fidelity is high enough to make her look like a real person so making her skin oily makes it look unnatural to me.

 

Just to be clear, I have no problem with the mod existing or that people want to play them. I understand that it's all just preferences.

However, as much as people are free to enjoy them, I'm also free to disagree with the naming of the mod because I don't think oily = better.

Edited by Catnatic
Posted

I just noticed Hoverbike has an add-on file for oily skin apparently increased by 20%? I'm not really sure how shinier she can get unless he either uploaded all of his screenshots with the add-on applied or took them all before he made the oily skin an add-on that isn't included with the base mod.

  • 3 weeks later...
Posted
On 9/18/2024 at 11:24 AM, jmedia7 said:

Juliet mods

 

JulietNudeV1-1.rar 101.89 MB · 27 downloads

 

JulietNudeV1-2.rar 101.72 MB · 25 downloads

 

JulietNudeV1-3.rar 45.93 MB · 22 downloads

 

 

JulietCasualOutfitBottomless.rar 9.23 MB · 26 downloads

 

InvisNickHead.rar 4.9 kB · 24 downloads

 

JulietNudeV1-1: Makes juliet's default outfit nude, and topless striped bikini.

JulietNudeV1-3: more adjustments

JulietCasualOutfitBottomless: makes her casual outfit bottomless.

InvisNickHead: makes nick's head invisible in gameplay, still visible in cutscenes.

 

20240915201522_1.thumb.jpg.9180bbf3648f7a5601242151d37f4280.jpg20240914190923_1.thumb.jpg.dbcf012bcc787b7589eeeb137fd42327.jpg20240915204841_1.thumb.jpg.175157ae145a28e0c2a2027f3f4ac0e4.jpg

20240915202512_1.thumb.jpg.c39025b511341b077aba38bd3af2d315.jpg20240915210723_1.thumb.jpg.00d63db682a8b019a3ce11ffbb336f54.jpg20240915210452_1.thumb.jpg.b2bdd5af4a37a31a164f42a690a8f35e.jpg

20240914033615_1.thumb.jpg.730a4f5edd2c263b2fee05127fcd5c47.jpg20240914195304_1.thumb.jpg.523f6b089efd7cf1562891c663cc3686.jpg20240915194142_1.thumb.jpg.ed6eff1fca5dc497e7266448fc04cc54.jpg

20240914190948_1.thumb.jpg.2e1199752613ad8b55a3b5246fd4440a.jpg20240914143841_1.thumb.jpg.2f7d99700fe1ab2114169e901e5cc293.jpg20240914143710_1.thumb.jpg.e05b4187607a92528e6f228a8786f30b.jpg

20240914190859_1.thumb.jpg.4ab4772b00de0e391fea620022769709.jpg20240914141634_1.thumb.jpg.c4252736a8d6d8e8a2ee0fa35dce2333.jpg20240914002757_1.thumb.jpg.fc10bec2ccf850042f54ec5408848ac7.jpg

 

um, where do i need to put these in?

  • 2 weeks later...
  • 2 months later...
Posted
On 10/2/2024 at 1:22 PM, ChrisBlueplane said:

The Doomsaying is always premature. Those morons up there love to complain and bitch and moan when there's not a new mod every minute or so.

 

Call me when you had to make a mod BY YOURSELF WITH NO HELP.

jokes on you look where we're at now, several months, and barely anything here, and on nexus

  • 1 month later...
  • 2 weeks later...
Posted

I've been trying to mod this game, but UE5 modding is quite different from UE4 modding. Are there tools and resources available for this game?

 

I tried to use Fmodel and Umodel to extract models, but it looks like they don't work with UE5.3?

Posted (edited)
53 minutes ago, MarieElinRose said:

I've been trying to mod this game, but UE5 modding is quite different from UE4 modding. Are there tools and resources available for this game?

 

I tried to use Fmodel and Umodel to extract models, but it looks like they don't work with UE5.3?

If you have in your mind to mod for by example make swap characters between Juliet and her mom/sister then i support you.

Unfortunately i can't help you for to mod it. 

Edited by James39
Posted (edited)
On 2/21/2025 at 10:15 AM, MarieElinRose said:

I've been trying to mod this game, but UE5 modding is quite different from UE4 modding. Are there tools and resources available for this game?

 

I tried to use Fmodel and Umodel to extract models, but it looks like they don't work with UE5.3?

What do you find so different about modding UE5 games compared to Ue4? I've only done a few UE5 games, but I haven't found the process or setup much different. At first, we couldn't extract working morph targets for UE5 games in FMODEL, but that was fixed a while ago. Respond with the issues you are having. I wish we had more modding help discussions on LL as there really isn't a lot. I'm doing mostly character mods, so if your issues are blueprints or programming related, that's beyond where I am currently. 

 

I will say that the main difference in my workflow is that I used to cook then use Unreal PAK in UE4, while with UE5, I create the PAK's within UE, but that's probably just my preference. 

 

EDIT - I just reread your post and remembered a few things that might help.

 

1) For FMODEL to work it's best you really need a mapping file for newer games. Search for the game name and usmap. Although it's pretty easy to generate this yourself with UE4SS. Use the developer version, run it once to dump the mappings then you can remove it from the game directory. Add the mappings file in FMODEL. 

 

2) Use UEMODEL format to save the meshes within FMODEL. At least in Blender it seems to work much better. 

Edited by dt126
Added content
Posted
55 minutes ago, dt126 said:

What do you find so different about modding UE5 games compared to Ue4? I've only done a few UE5 games, but I haven't found the process or setup much different. At first, we couldn't extract working morph targets for UE5 games in FMODEL, but that was fixed a while ago. Respond with the issues you are having. I wish we had more modding help discussions on LL as there really isn't a lot. I'm doing mostly character mods, so if your issues are blueprints or programming related, that's beyond where I am currently. 

 

I will say that the main difference in my workflow is that I used to cook then use Unreal PAK in UE4, while with UE5, I create the PAK's within UE, but that's probably just my preference. 

 

EDIT - I just reread your post and remembered a few things that might help.

 

1) For FMODEL to work it's best you really need a mapping file for newer games. Search for the game name and usmap. Although it's pretty easy to generate this yourself with UE4SS. Use the developer version, run it once to dump the mappings then you can remove it from the game directory. Add the mappings file in FMODEL. 

 

2) Use UEMODEL format to save the meshes within FMODEL. At least in Blender it seems to work much better. 

Are you trying to say that UE4 is easier than UE5 ?

Posted
56 minutes ago, James39 said:

Are you trying to say that UE4 is easier than UE5 ?

It depends from game to game, but I would say that there are more tools and help available for modding UE4 games as it's been around for much longer compared to UE5. 

 

In case you don't have them (or for others), here are two good resources (plus the UE modding Discord is good):

 

https://github.com/Dmgvol/UE_Modding/tree/main

 

https://github.com/Buckminsterfullerene02/UE-Modding-Tools

 

 

Posted
2 hours ago, dt126 said:

It depends from game to game, but I would say that there are more tools and help available for modding UE4 games as it's been around for much longer compared to UE5. 

 

In case you don't have them (or for others), here are two good resources (plus the UE modding Discord is good):

 

https://github.com/Dmgvol/UE_Modding/tree/main

 

https://github.com/Buckminsterfullerene02/UE-Modding-Tools

 

 

I'm not a modder. I don't even know to work with tools so i respect all kind of modders that gives us their time for sexy mods.

Did you try to mod MK 10 and 11 ?

Then I have requedts for you since then it begins long time that I'm looking forward that someone can mod it

Posted
10 hours ago, dt126 said:

What do you find so different about modding UE5 games compared to Ue4? I've only done a few UE5 games, but I haven't found the process or setup much different. At first, we couldn't extract working morph targets for UE5 games in FMODEL, but that was fixed a while ago. Respond with the issues you are having. I wish we had more modding help discussions on LL as there really isn't a lot. I'm doing mostly character mods, so if your issues are blueprints or programming related, that's beyond where I am currently. 

 

I will say that the main difference in my workflow is that I used to cook then use Unreal PAK in UE4, while with UE5, I create the PAK's within UE, but that's probably just my preference. 

 

EDIT - I just reread your post and remembered a few things that might help.

 

1) For FMODEL to work it's best you really need a mapping file for newer games. Search for the game name and usmap. Although it's pretty easy to generate this yourself with UE4SS. Use the developer version, run it once to dump the mappings then you can remove it from the game directory. Add the mappings file in FMODEL. 

 

2) Use UEMODEL format to save the meshes within FMODEL. At least in Blender it seems to work much better. 

 

Apparently, usmap file is required to run Fmodel on Unreal Engine 5 games. I reached out to a modder and learned how to get usmap file.


1. Install UE4SS

2. Launch game

3. Wait until main menu

3. Press CTRL+6 NUMPAD


Now I have no problem viewing & extracting assets.

 

 

Another thing that makes UE5 modding harder is IO Store. I don't really know what it means, but it basically demands modders to make pak, ucas, and utoc files instead of just pak file.


I can create pak, ucas, utoc files by packaging with "Use IO Store" setting enabled, but I can't use those files to mod the game. I don't know why. Maybe because Engine stuff is included in those files?

 

 

8 hours ago, dt126 said:

It depends from game to game, but I would say that there are more tools and help available for modding UE4 games as it's been around for much longer compared to UE5. 

 

In case you don't have them (or for others), here are two good resources (plus the UE modding Discord is good):

 

https://github.com/Dmgvol/UE_Modding/tree/main

 

https://github.com/Buckminsterfullerene02/UE-Modding-Tools

 

 

 

 

https://github.com/Dmgvol/UE_Modding/blob/main/BasicModding/IoStorePacking.md

 

Luckily, I found this page from the link you provided. It talks about using ZenTools to extract game content, replace game content with modded files, and using IoStorePackager to create pak, ucas, and utoc files.

 

I'm going to see if this method works.

 

Thanks for your help!

Posted
16 hours ago, MarieElinRose said:

 

Apparently, usmap file is required to run Fmodel on Unreal Engine 5 games. I reached out to a modder and learned how to get usmap file.


1. Install UE4SS

2. Launch game

3. Wait until main menu

3. Press CTRL+6 NUMPAD


Now I have no problem viewing & extracting assets.

 

I have two tips for anyone who comes across this post in the future.

 

First, UE4SS is set up with the Graphics API set to OpenGL default. In some games this crashed it for me. If you encounter this issue, find the file, "UE4SS-settings.ini" and change "GraphicsAPI = opengl" to "GraphicsAPI = d3d11" and see if this helps you.

 

Second, once in the game with UE4SS running, you can also click on on the Dumper Options for Dump Mappings via the mouse

 

 

16 hours ago, MarieElinRose said:

 

Another thing that makes UE5 modding harder is IO Store. I don't really know what it means, but it basically demands modders to make pak, ucas, and utoc files instead of just pak file.


I can create pak, ucas, utoc files by packaging with "Use IO Store" setting enabled, but I can't use those files to mod the game. I don't know why. Maybe because Engine stuff is included in those files?

 

 

Don't give up on IOStore games. It's actually much easier than it seems at first.  Also two tips here.

 

First, if you want to view/extract anything, you need to have the files "global.ucas" and "global.utoc" in the same path as any mod's you create. For example, if you create a mod and try to read the files (with umodel, fmodel, etc.) in a generic directory, such as C:\work, you must copy the two global files into c:\work as well otherwise you won't be able to access your modded files. If you are viewing them under the ~mods subdirectory, you won't need to do this as the tools should pick up the global files from the higher level directory.

 

Second, in UE, make sure that place the files that you WANT in your mod in a separate chunk from the files that you DON'T WANT in your mod. I usually put all my modded files into a single chunk and let UE place everything else (such as dummy/reference materials and skeletons) into another chunk. When packed, only use the chunk you selected for your mod and ignore the other files created.

 

If you want, send me a PM and I can send you a UE project file that's modding an IOStore game. The procedure for selecting chunk id's is a little different in UE4 and UE5.

 

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