Zushis Posted August 5, 2024 Posted August 5, 2024 I am new to this modding stuff and was able to setup a modlist that comprises of both nexus and sexlab mods for Skyrim SE.  Sexlab animations are working well for both human and creatures apart from the MNC animations. The animations I have currently loaded for SLAL include ZAP, Funnybizness and MNC. There are no creature animation issues in the first 2, but all the creature animations of MNC have a common issue i.e. idle creature with PC playing its animation part with audio texture and everything.  I have double tiple and quadruople(if it is means anything...) checked the requirements, load order and troubleshoots given in various forms but am unable to root the issue out.  Thigs I have tried so far: - Required and some optional mods according to discription/instructions page (Sexlab framework, creature framework, slal, etc.) - I do have FNIS 7_6 XXL and Fnis Creature pack SE 7.6 and have run and rerun them many times with 0 error or consistency issues - MNC has no visible conflict in MMO - Plugin order according to MNC info page discription/instructions page - Disabling, Reloading JSON and Registry steps accroding to instructions  Yet am unable to resolve the issue.  Am i missing something trivial!? Something i might have overlooked in the get support section maybe? If so, Kindly suggest any and all possible solutions.  Thank you for your assistence in advance.
Zushis Posted August 5, 2024 Author Posted August 5, 2024 And i did enable the ' allow creature animation ' toggle in the sexlab mcm. Forgot to mention in the original req.
Grey Cloud Posted August 5, 2024 Posted August 5, 2024 (edited) 6 hours ago, Zushis said: MNC has no visible conflict in MMO MNC should be winning conflicts with ABC and XPMSSE. Edited August 5, 2024 by Grey Cloud
traison Posted August 5, 2024 Posted August 5, 2024 (edited) There's a bug in SL or Skyrim where occasionally the first stage doesn't play for the creature. Advance to the second or third stage, then return to the previous one. That gets the animations going again. Other alternatives are: Papyrus Tweaks with a massively increased ops limit. SL Tools and using it to switch stages instead. This has the benefit of being able to restore stage 1 which the pure SL option above does not - stage 1 is always broken with that one. Edited August 5, 2024 by traison 1
Zushis Posted August 5, 2024 Author Posted August 5, 2024 Did not know about this, will give it a shot!
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