Jump to content

how to make my butt bounce a lot more?


Recommended Posts

Posted

I have a character with a big butt and I use CBPC and 3BA, but I'm afraid to edit or modify the . ini, because I don't want to ruin my game, does anyone know what I should do or what line I should modify.
basically something like more flaccid or gelatinous?

Posted

First, disable either SMP or CBPC. If the butt is no longer moving you know which system was controlling it. Only then can you start thinking about modifying config files.

Posted

If the OP dares to edit the INIs (after backup!), but feels overwhelmed about what those goddamn settings do, then there is a simpler and more userfriendly way:

 

Look at the file "CBPConfig_ButtAmplitude.txt"

 

It specifically exists to make adjusting overall "jiggliness" easy. The contents look like this:

 

RButt.amplitude 0.9 0.8
LButt.amplitude 0.9 0.8

Butt.amplitude 0.9 0.8

RButt is right butt, LButt is left butt. Butt is for old legacy bodies you probably don't use. Now why are there two numbers per line and what's the unit of measurement? Easy, it's a percentage: 1.0 means 100% wobble and 0.0 means 0% wobble. The first number per line is for actors with bodyweight 100 and the second number is for bodies with weight 0. Anything in-between gets interpolated automatically. 

Posted
17 hours ago, libertyordeath said:

If the OP dares to edit the INIs (after backup!), but feels overwhelmed about what those goddamn settings do, then there is a simpler and more userfriendly way:

 

Look at the file "CBPConfig_ButtAmplitude.txt"

 

It specifically exists to make adjusting overall "jiggliness" easy. The contents look like this:

 

RButt.amplitude 0.9 0.8
LButt.amplitude 0.9 0.8

Butt.amplitude 0.9 0.8

RButt is right butt, LButt is left butt. Butt is for old legacy bodies you probably don't use. Now why are there two numbers per line and what's the unit of measurement? Easy, it's a percentage: 1.0 means 100% wobble and 0.0 means 0% wobble. The first number per line is for actors with bodyweight 100 and the second number is for bodies with weight 0. Anything in-between gets interpolated automatically. 

cool, i think i need this, but what numbers can i put there? i could put something like i don't know, 200 or it would be something like 20.0

post, i want it to be gelatinous haha

Posted
19 hours ago, anjenthedog said:

For CBPC, Sinful CBP works well as an in-game (MCM) jiggle manager. has various levels of jiggle for each jiggleable body bit. Not as fine tuned as direct editing, butt no fuss no muss.

I've been trying it but I don't notice any difference T-T

Posted
3 hours ago, anjenthedog said:

did you enable the scanner? (on one of the Sinful CBP MCM pages)

Yes, I think, I noticed a slight bounce but not too much haha, I spent an hour bothering with that and I got bored because I didn't get it

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...