834159672 Posted August 1, 2024 Posted August 1, 2024 Traps, Pitfalls and Dangerous Things v0.96f SE View File This is [WIP] Traps, Pitfalls and Dangerous Things v0.96f converted to work in Skyrim Special Edition and Anniversary Edition. A trivial update, the .BSA was simply unpacked so it should work with any version.  I take no credit for this mod, the original was made by "Guest". I couldn't find any permissions stating one way or another and I posted asking about it with no response. If they ask for me to take it down then I will.   Description: tldr - It procedurally places pressure plates, spider webs, egg sacs, etc. in dungeons which trigger traps like having to wear devious devices for ~2 min before the devices automatically unlock. See MCM pictures for all trap outcomes.  Installation: Nothing unique, install the 7z with Vortex / your mod manager Submitter 834159672 Submitted 07/31/2024 Category Adult Mods Requires Fuz Ro D'oh, Sexlab Regular Edition Compatible Yes 1
Mertz Posted August 1, 2024 Posted August 1, 2024 Here's a properly converted SSE plugin version. It's also an ESPFE. Traps Pitfalls and Dangerous Things - ESPFE v096g SE.7z 4
MellowDrama Posted August 1, 2024 Posted August 1, 2024 I am really confused. the MCM mentions the only place thats finished is the beginning of bleakfall barrow. and everything else is just randomly spawning two feet away from the pc, right? Need help placing them in good spots or are you gonna stick with the random system?
DayTri Posted August 1, 2024 Posted August 1, 2024 36 minutes ago, MellowDrama said: I am really confused. the MCM mentions the only place thats finished is the beginning of bleakfall barrow. and everything else is just randomly spawning two feet away from the pc, right? Need help placing them in good spots or are you gonna stick with the random system? Â The random spawning is done by an invisible creature that spawns near you and then paths through the dungeon laying traps. IIRC it works pretty well and adds some replayability since the traps end up in different places
Scarlettears Posted August 2, 2024 Posted August 2, 2024 Oh man this way way up my alley! Thanks for the conversion!Â
jbezorg Posted August 2, 2024 Posted August 2, 2024 (edited) A Pama´s Deadly Furniture option would be nice.   Edited August 3, 2024 by jbezorg
TeamJimmyJohns Posted August 18, 2024 Posted August 18, 2024 How would you go about adding custom traps to this? I know BakaFactory's TNTR has issues where you can't just swap in the mimic chests with BaseObjectSwapper because some of the scripts break (I think BOS fails to put down the trap detection radius zones which causes the traps to not function properly). Normally, there's O.S.H.I.T. over on Nexus, where the author of that mod manually places all of the chests and death worms and whatnot, but that solution isn't readily scalable without a lot of work, and as it stands, you rarely ever run into any of those manually placed traps because they're so sparse. If this invisible "ghost" actor could be scripted to properly place all the elements necessary to make the mimic chests work, that could be a huge improvement for TNTR.
Zaflis Posted November 26, 2024 Posted November 26, 2024 There is a bug with the naked curse, it's taking off locked DD outfits. It should be checking for the generic LL's nostrip keyword. 1
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