Grey Cloud Posted July 27, 2024 Posted July 27, 2024 I have been plagued with these things coming and going for months now. The most common one has the stack full of these: defaultNoEnemiesFollowDoorScript.OnActivate I currently have two stacks going. The first has 1254 entries all are the above complaint. The second stack has 16 entries all the above complaint. I've had them standing in the wilderness, inside buildings, in towns, you name it. I've had them on games where I've added and removed mods but also on new games where I haven't. My PC and two followers are in Understone Keep near Calcelmo's benches. Any pointers would be much appreciated.
Tlam99 Posted July 27, 2024 Posted July 27, 2024 If you follow the trace in resaver (blue links), it might lead to the script or follower or quest event. It looks like the reference got lost and it remains in a wait loop. Probably follower framework it's the issue.
Grey Cloud Posted July 27, 2024 Author Posted July 27, 2024 48 minutes ago, Tlam99 said: If you follow the trace in resaver (blue links), it might lead to the script or follower or quest event. It looks like the reference got lost and it remains in a wait loop. Probably follower framework it's the issue. Thanks. As far as I can see the blue links all said that nothing was attached/associated with the entries. The follower framework would fit as a common factor. I'm using EFF (purely because it has the highest number of followers allowed).
Tlam99 Posted July 27, 2024 Posted July 27, 2024 1 minute ago, Grey Cloud said: with the entries Lost references, bad. Those loops draw a lot of resources. However, if nothing is reference, you can terminate or delete it with resaver. Flp has 128 slots, how many has eff ?
Grey Cloud Posted July 29, 2024 Author Posted July 29, 2024 Well the culprit wasn't EFF. Swapped over to FLP yesterday. Just entered Solitude in a new game and I've another SS of 296. Not overly impressed with FLP - too many features I don't need and too poorly written to understand most of them.
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