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What exactly prompts SL to make SOS schlongs erect during scenes and is it possible to leave them flaccid?


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Posted

((Repost because all I had to do to find the right subforum was scroll down a bit oops))

 

Hello everyone!

 

I was curious if there's a script line in Sexlab that makes the schlong erect during animations? Couldn't find anything in the scripts folder suggesting there is.

Or are these part of animations as a whole?

 

The thing is: I'm using Defeat SE along with the recommended Funnybizness animation pack and was wondering if it would be possible to have the male PC, who's usually the victim, be flaccid by default during scenes? I know about the console commands to control erections, but they reset during every new stage and re-applying them does get a bit tedious over time.

 

Also, I want to mention that I have zero experience with scripting and creating animations yet. (If you couldn't tell already) Please go easy on me if that's a noob question haha <_<

  • 2 weeks later...
Posted

@NevieStics It's the SOS animation events in sslActorAlias.

 

This line puts them in an erect state:

Debug.SendAnimationEvent(ActorRef, "SOSFastErect")

 

This line makes them flaccid:

Debug.SendAnimationEvent(ActorRef, "SOSFlaccid")

 

 

You can also send animation events through the console using the "sae" console command.

  • 3 weeks later...
Posted

@Ashal Oh hey! Sorry for the late response, haven't been on here for a bit. Thank you for replying though!

I haven't looked into .pex files yet as I'm fairly new to this and still trying to learn the basics. As of 5 minutes ago I didn't know that I need PapyrusCompiler to view them properly either.

 

As for the console command, I just have to paste "sae" + script line then?

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