Johndealro Posted June 20 Author Posted June 20 On 6/9/2026 at 7:10 AM, Mlodydziad said: This mod doesnt work, I tried with Scake 6.0 and it didnt work, is there a chance for 6.18 specificaly? Use Sugar Cake Animation Framework v0.6.1 DEV. That's the version this mod runs on.
Johndealro Posted June 20 Author Posted June 20 On 6/18/2026 at 8:41 AM, Greonaris said: Hello, it says no valid animation found. Make sure to use the correct Scake version, Sugar Cake Animation Framework v0.6.1 DEV. Hopefully that works.
Johndealro Posted July 10 Author Posted July 10 Just a heads up. My mod and many other mods probably won't work when Palworld 1.0 releases tomorrow. July 10. It may take a while to get it working. 1
AliRenegade Posted July 13 Posted July 13 Okay so quick update for the dev since the recent update dropped 2 hours ago, your mod no longer works, the AnimJSON folder is no longer a thing just AnimConfig and putting your files there does nothing.
Johndealro Posted July 14 Author Posted July 14 On 7/13/2026 at 12:25 PM, AliRenegade said: Okay so quick update for the dev since the recent update dropped 2 hours ago, your mod no longer works, the AnimJSON folder is no longer a thing just AnimConfig and putting your files there does nothing. You are using the wrong version of Scake; my mod doesn't work with the newer versions. You have to use Scake v0.6 DEV. I just tested it, and it works.
AliRenegade Posted July 14 Posted July 14 48 minutes ago, Johndealro said: You are using the wrong version of Scake; my mod doesn't work with the newer versions. You have to use Scake v0.6 DEV. I just tested it, and it works. Does that version work with 1.0 like the new version does?
Johndealro Posted July 14 Author Posted July 14 7 minutes ago, AliRenegade said: Does that version work with 1.0 like the new version does? Yes. I am currently using it. Scake v0.6 DEV works on Palworld 1.0.
AliRenegade Posted July 14 Posted July 14 4 minutes ago, Johndealro said: Yes. I am currently using it. Scake v0.6 DEV works on Palworld 1.0. Will you be updating to the new version?
Johndealro Posted July 14 Author Posted July 14 14 minutes ago, AliRenegade said: Will you be updating to the new version? Maybe later. It will take a lot of work to update the JSON to work on the newer versions of Scake.
AliRenegade Posted July 15 Posted July 15 19 hours ago, Johndealro said: Maybe later. It will take a lot of work to update the JSON to work on the newer versions of Scake. On a different subject do you know how to get the animations to be detected by Pal Digestive System?
Johndealro Posted July 18 Author Posted July 18 On 7/15/2026 at 10:18 AM, AliRenegade said: On a different subject do you know how to get the animations to be detected by Pal Digestive System? Pal Digestive System should detect it automatically. It finds the animations tagged with Vore in the JSON and plays them when the conditions are met.
Aelia8558 Posted July 19 Posted July 19 Hello! I have the newest files for this mod, as well as the correct version of SCake. Most of the animations work fine, however the Bahamut animation from JohnDEndoPak2 (and maybe others, though I don't think I've encountered any) are giving me a "Animation Montage Failed to Load!" error. I'm not really sure what the issue is or how to fix it.
tim123321 Posted July 20 Posted July 20 On 8/19/2024 at 11:59 AM, Gaychameilia said: Hey SCake keeps giving me an anim failed to load message for all your animations, may be because i'm using Xbox and there's some sort of file difference? IDK myself I am also getting . I know its been a few years but i would appreciate help fixing it. I added everything to the _LoadList.json file . its clearly reading the files and just not loading it. I have scake 0.6 installed. i got TemtemLover's animations to work. I have tried copying the files where that is which is when they went from not being noticed to failingl
Johndealro Posted July 23 Author Posted July 23 On 7/18/2026 at 7:12 PM, Aelia8558 said: Hello! I have the newest files for this mod, as well as the correct version of SCake. Most of the animations work fine, however the Bahamut animation from JohnDEndoPak2 (and maybe others, though I don't think I've encountered any) are giving me a "Animation Montage Failed to Load!" error. I'm not really sure what the issue is or how to fix it. Yeah, I forgot to pack Bahamut into the EndoPak2 version, oops. It should be fixed now.
Johndealro Posted July 23 Author Posted July 23 On 7/20/2026 at 10:39 AM, tim123321 said: I am also getting . I know its been a few years but i would appreciate help fixing it. I added everything to the _LoadList.json file . its clearly reading the files and just not loading it. I have scake 0.6 installed. i got TemtemLover's animations to work. I have tried copying the files where that is which is when they went from not being noticed to failingl Can you take a screenshot of the errors you are getting? Also, there is no point in having both EndoPak2 and VorePak2; they have the same animations, including the consensual endo animations. EndoPak2 has the digestion sequences removed and no defeat Vore animations, because those end in digestion. Having both of them might also cause problems because they share the same Mod chunk ID. Having two mods with the same ID is problematic. You should check that first. If that doesn't work, take a screenshot of the error and post it.
binkbonkbingus Posted July 24 Posted July 24 (edited) Having some issues with classic endo pak turning player models into a mess during vore animations, using athletic males w/ maui's nude model and blehbreh's nude base outfit v03, pretty fresh to palworld modding but i have to assume I'm either using a body mod that messes with skeletons or haven't downloaded the right body mod? Or i screwed up an install? Everything seems to be working fine other than previously stated, any pointers? Edited July 24 by binkbonkbingus
bruce796 Posted Tuesday at 10:42 PM Posted Tuesday at 10:42 PM The animations arent loading for some reason. I thought it worked when the Cow pal did its animation. But no other pals animations are playing. Did I do something wrong?
Veiled Seer Posted Thursday at 01:04 PM Posted Thursday at 01:04 PM On 7/24/2026 at 10:55 AM, binkbonkbingus said: Having some issues with classic endo pak turning player models into a mess during vore animations, using athletic males w/ maui's nude model and blehbreh's nude base outfit v03, pretty fresh to palworld modding but i have to assume I'm either using a body mod that messes with skeletons or haven't downloaded the right body mod? Or i screwed up an install? Everything seems to be working fine other than previously stated, any pointers? Many mods' human models got fucked up in the 1.0 update. Not tech savvy, but something changed that requires fixing by the mod authors. For reference I use the same male model mods, but I do not use the Endo versions, and the animations are working fine for me. Even updated my jsons for SCake 6.20+ (current 0.7.03), and the models and animations all work just fine there as well.
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