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[Mod]JohnD's Vore + Endo animation pak for SCake


Johndealro

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Posted

JohnD's Vore + Endo animation pak for SCake


There are two main versions of my vore mod. 
 

My original vore pack, "JohnDAnimationPak1" and "JohnD_Endo_Pak1", uses the game's original models. 
 

My new Vore pack, "JohnDVorepak2" and "JohnDEndopak2", which uses the V Skin Pack created by Jackal and Bakkas.
The V Skin Pack changes the pals' models and skeletons to be more suited for vore.
 

You can get the V Skin Pack here. 

 

Any new animations I make will be made using the V Skin Pack.
 

You need the Project Sugar Cake animation framework mod to play my animation pak mod in-game.
You will also need Altermatic to use the Vskin pack. 
 

Project Sugar Cake (SCake) You'll want v0.6 DEV. Do not update it or it won't work!

https://michaelpstanich.com/?mode=blog&view=2025-04-20_SugarCakeAnimationFrameworkv0.6DEVReleasedPalworldModCompleteRebuildO.O

 

Altermatic

Select which new vore pack you want when selecting "Download this File": "JohnDVorepak2" with digestion or "JohnDEndopak2" without digestion.
Gamepass versions, "JohnDVorepak2_Xbox"  and "JohnDEndopak2_Xbox".
 

Select which original vore pack you want when selecting "Download this File": "JohnDAnimationPak1" with digestion or "JohnD_Endo_AnimationPak1" without digestion.
Gamepass versions, "JohnDAnimationPak1_Xbox"  and "JohnD_Endo_Pak1_Xbox".
 

I will keep the original Vore pack available for download.
 

The new Vore Pack features: Incineram, Leezpunk, Boss Kingpaca, Boss Grintale, Boss Broncherry, Elphidran, Blazamut, Palumba, and Rayhound Vore.
 

The original Vore Pack features: Quivern, Relaxaurus, Relaxaurus/Pengullet, Dinossom, Chillet, Broncherry, Elphidran, Caprity, Cattiva, Lovander, Dazzi, and Anubis Vore. 


 

Posted

Oh, this, this is great.
I believe that the vore community has been notified that this is possible now - thank you for making this proof of concept.

Now all that's left to do is wait until they pick up on how to do these for other Pals, like Dinossom or Elphidran or [...]

Posted

What's funny is I was just thinking a couple days ago it was possible to create a rudimentary vore mod using SCake. Wouldn't be able to do anything more than animations with the current state of SCake (not that it would take away necessarily because SCake is still fun despite that), but you could still have swallow animations paired with a digestion animation. Or any alternatives to digestion if you'd prefer. First steps towards a proper mod, perhaps?

Posted
On 7/21/2024 at 9:26 PM, Regretful Eskimo said:

What's funny is I was just thinking a couple days ago it was possible to create a rudimentary vore mod using SCake. Wouldn't be able to do anything more than animations with the current state of SCake (not that it would take away necessarily because SCake is still fun despite that), but you could still have swallow animations paired with a digestion animation. Or any alternatives to digestion if you'd prefer. First steps towards a proper mod, perhaps?

It's definitely a push to let us know it's something possible to do right now,

That is to say, a rudimentary belly loop without digestion should be simpler to make methinks....
But again, not an animator, wouldn't know for sure.

Posted
4 hours ago, Serelith said:

It's definitely a push to let us know it's something possible to do right now,

That is to say, a rudimentary belly loop without digestion should be simpler to make methinks....
But again, not an animator, wouldn't know for sure.

Neither am I. But, as with many things, it really just depends on how much time and effort someone wants to put in. You can definitely do a full set of swallow > belly loop > some kind of finisher; be it digestion or something less fatal. Ferox's most recent update included a sex animation set with three different animations: a pre animation, looping animation and climax. Just need people who will put in the work to make animations that can be implemented. Which is, of course, the difficult/time consuming part.

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

Hey SCake keeps giving me an anim failed to load message for all your animations, may be because i'm using Xbox and there's some sort of file difference? IDK myself

error code.png

Edited by Gaychameilia
clarifying potential reason for error
  • 4 weeks later...
  • 2 weeks later...
Posted (edited)
On 9/18/2024 at 1:05 AM, EVALEDGE said:

help me how to run animations

 

you need to use SCAKE's controls

Quote

(_) Inputs (_)


SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select".

Default Keys and their functions (Use the "Menu" Input to open )
    I : Up
        - In Menus : Moves Up
    K : Down
        - In Menus : Moves Down
    J : Left
        - In Menus : Selects Left
    L : Right
        - In Gameplay : Start solo player animation
        - In Menus : Selects Right
    U : Menu
        - In Gameplay/Menu : Toggles the menu
    O : Select
        - In Gameplay : Opens animation control for the targeted characters
        - In Menus : Selects Center

 

Camera Controls (While in player involved animations only)
    W : Move Camera Inward
    S : Move Camera Outward
    A : Move Camera Left
    D : Move Camera Right
    Q : Move Camera Up
    E : Move Camera Down

 

Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings)
    I : Up : End any animation the target is involved in
    K : Down : Start animation between player and the target, hold down to start animation with summoned pal.
    J : Left : Select 2 targets to start an animation for

 

Edited by Gaychameilia
  • 3 weeks later...
Posted (edited)
On 10/13/2024 at 4:32 PM, Warwolfrnico said:

I can't get the mod to work.

I did everything I needed to, checked that scake validated and started, but once in game, I can't get the animations to work

you on Gamepass or steam? as there is no Gamepass version of this mod

Edited by Gaychameilia
  • 4 weeks later...
Posted (edited)

why? just why?

 

Edit:

I made that comment before I got into this world and interacted with its community. Now I am a distinct individual and I think these animations are great! I love you bakka!

Edited by LanzAnimationPak
  • 4 weeks later...
Posted

Hello. 
I don't understand instalation. I instal files, but I have no idea with: "Add "JohnDAnimationPak1" to the _LoadList.json"

I don't know where to find it and how to do it. 

 

 

Posted
32 minutes ago, Tigerlover4 said:

Hello. 
I don't understand instalation. I instal files, but I have no idea with: "Add "JohnDAnimationPak1" to the _LoadList.json"

I don't know where to find it and how to do it. 

 

 

The _LoadList.json is in the AnimJSON folder "which should be found inside the ~mods folder"
(\Palworld\Pal\Content\Paks\~mods)
Open _LoadList.json and type "JohnDAnimationPak1" inside "Loadlist", like this.

{"LoadList":["JohnDAnimationPak1",""]}
  • 2 months later...
  • 1 month later...
Posted
On 2/17/2025 at 3:49 PM, Sarek212 said:

cant get the animations to work and dont know why :/ says anim/events are loaded. unless you cant spawn the 0pals in?

For me it works, ¿Tried use the keybinds to select targets?

  • 1 month later...
Posted

Having an issue trying to get this to work.

After a few seconds in game I get this error in the top left from UniPalUI.
Warning : Register didn't find any animations, no playback will be possible!

 

Also Pressing J just shows this message.

No compatible AnimEvents were found

Posted
On 5/11/2025 at 6:22 AM, Juno Acer said:

Having an issue trying to get this to work.

After a few seconds in game I get this error in the top left from UniPalUI.
Warning : Register didn't find any animations, no playback will be possible!

 

Also Pressing J just shows this message.

No compatible AnimEvents were found

You might've not followed the installation instructions over at SugarCake's forum. Try running the "Create_Load_List.bat" that comes with SCake. Make sure every .pak (and .json) is in the proper folder (/Pal/Content/Paks/~mods/AnimJSON) before running the .bat 
It should create a list of animations (_LoadList.json) that it will read from.

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