Johndealro Posted July 21, 2024 Posted July 21, 2024 View File JohnD's Vore + Endo animation pak for SCake There are two main versions of my vore mod. My original vore pack, "JohnDAnimationPak1" and "JohnD_Endo_Pak1", uses the game's original models. My new Vore pack, "JohnDVorepak2" and "JohnDEndopak2", which uses the V Skin Pack created by Jackal and Bakkas. The V Skin Pack changes the pals' models and skeletons to be more suited for vore. You can get the V Skin Pack here. Any new animations I make will be made using the V Skin Pack. You need the Project Sugar Cake animation framework mod to play my animation pak mod in-game. You will also need Altermatic to use the Vskin pack. Project Sugar Cake (SCake) You'll want v0.6 DEV. Do not update it or it won't work! https://michaelpstanich.com/?mode=blog&view=2025-04-20_SugarCakeAnimationFrameworkv0.6DEVReleasedPalworldModCompleteRebuildO.O Altermatic Select which new vore pack you want when selecting "Download this File": "JohnDVorepak2" with digestion or "JohnDEndopak2" without digestion. Gamepass versions, "JohnDVorepak2_Xbox" and "JohnDEndopak2_Xbox". Select which original vore pack you want when selecting "Download this File": "JohnDAnimationPak1" with digestion or "JohnD_Endo_AnimationPak1" without digestion. Gamepass versions, "JohnDAnimationPak1_Xbox" and "JohnD_Endo_Pak1_Xbox". I will keep the original Vore pack available for download. The new Vore Pack features: Incineram, Leezpunk, Boss Kingpaca, Boss Grintale, Boss Broncherry, Elphidran, Blazamut, Palumba, and Rayhound Vore. The original Vore Pack features: Quivern, Relaxaurus, Relaxaurus/Pengullet, Dinossom, Chillet, Broncherry, Elphidran, Caprity, Cattiva, Lovander, Dazzi, and Anubis Vore. Submitter Johndealro Submitted 07/20/24 Category Palworld 5
Serelith Posted July 21, 2024 Posted July 21, 2024 Oh, this, this is great. I believe that the vore community has been notified that this is possible now - thank you for making this proof of concept. Now all that's left to do is wait until they pick up on how to do these for other Pals, like Dinossom or Elphidran or [...] 1
Regretful Eskimo Posted July 21, 2024 Posted July 21, 2024 What's funny is I was just thinking a couple days ago it was possible to create a rudimentary vore mod using SCake. Wouldn't be able to do anything more than animations with the current state of SCake (not that it would take away necessarily because SCake is still fun despite that), but you could still have swallow animations paired with a digestion animation. Or any alternatives to digestion if you'd prefer. First steps towards a proper mod, perhaps? 1
DrakoWerewolf Posted July 21, 2024 Posted July 21, 2024 Hmm... Pals do eat corpses, so perhaps the default eating animation could be replaced by vore animation when they do. 1
Serelith Posted July 22, 2024 Posted July 22, 2024 On 7/21/2024 at 9:26 PM, Regretful Eskimo said: What's funny is I was just thinking a couple days ago it was possible to create a rudimentary vore mod using SCake. Wouldn't be able to do anything more than animations with the current state of SCake (not that it would take away necessarily because SCake is still fun despite that), but you could still have swallow animations paired with a digestion animation. Or any alternatives to digestion if you'd prefer. First steps towards a proper mod, perhaps? It's definitely a push to let us know it's something possible to do right now, That is to say, a rudimentary belly loop without digestion should be simpler to make methinks.... But again, not an animator, wouldn't know for sure.
Regretful Eskimo Posted July 23, 2024 Posted July 23, 2024 4 hours ago, Serelith said: It's definitely a push to let us know it's something possible to do right now, That is to say, a rudimentary belly loop without digestion should be simpler to make methinks.... But again, not an animator, wouldn't know for sure. Neither am I. But, as with many things, it really just depends on how much time and effort someone wants to put in. You can definitely do a full set of swallow > belly loop > some kind of finisher; be it digestion or something less fatal. Ferox's most recent update included a sex animation set with three different animations: a pre animation, looping animation and climax. Just need people who will put in the work to make animations that can be implemented. Which is, of course, the difficult/time consuming part.
RPGMaker2003 Posted July 24, 2024 Posted July 24, 2024 Not into vore, but it's great to see people doing more stuff 1
Gaychameilia Posted August 19, 2024 Posted August 19, 2024 (edited) Hey SCake keeps giving me an anim failed to load message for all your animations, may be because i'm using Xbox and there's some sort of file difference? IDK myself Edited August 19, 2024 by Gaychameilia clarifying potential reason for error
zileteh Posted August 19, 2024 Posted August 19, 2024 Yeah, you need the gamepass / iostore version of the files, presuming they exist
Serelith Posted August 24, 2024 Posted August 24, 2024 the new additions are peak, thank you for updating this!
Gaychameilia Posted September 26, 2024 Posted September 26, 2024 (edited) On 9/18/2024 at 1:05 AM, EVALEDGE said: help me how to run animations you need to use SCAKE's controls Quote (_) Inputs (_) SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select". Default Keys and their functions (Use the "Menu" Input to open ) I : Up - In Menus : Moves Up K : Down - In Menus : Moves Down J : Left - In Menus : Selects Left L : Right - In Gameplay : Start solo player animation - In Menus : Selects Right U : Menu - In Gameplay/Menu : Toggles the menu O : Select - In Gameplay : Opens animation control for the targeted characters - In Menus : Selects Center Camera Controls (While in player involved animations only) W : Move Camera Inward S : Move Camera Outward A : Move Camera Left D : Move Camera Right Q : Move Camera Up E : Move Camera Down Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings) I : Up : End any animation the target is involved in K : Down : Start animation between player and the target, hold down to start animation with summoned pal. J : Left : Select 2 targets to start an animation for Edited September 26, 2024 by Gaychameilia
Warwolfrnico Posted October 13, 2024 Posted October 13, 2024 I can't get the mod to work. I did everything I needed to, checked that scake validated and started, but once in game, I can't get the animations to work
Gaychameilia Posted October 15, 2024 Posted October 15, 2024 (edited) On 10/13/2024 at 4:32 PM, Warwolfrnico said: I can't get the mod to work. I did everything I needed to, checked that scake validated and started, but once in game, I can't get the animations to work you on Gamepass or steam? as there is no Gamepass version of this mod Edited October 15, 2024 by Gaychameilia
Guest Posted November 11, 2024 Posted November 11, 2024 (edited) why? just why? Edit: I made that comment before I got into this world and interacted with its community. Now I am a distinct individual and I think these animations are great! I love you bakka! Edited February 22, 2025 by LanzAnimationPak
Anitnov Posted November 17, 2024 Posted November 17, 2024 On 11/11/2024 at 3:13 PM, LOLABONNY said: why? just why? Why? Why not! 3
Tigerlover4 Posted December 10, 2024 Posted December 10, 2024 Hello. I don't understand instalation. I instal files, but I have no idea with: "Add "JohnDAnimationPak1" to the _LoadList.json" I don't know where to find it and how to do it.
Johndealro Posted December 10, 2024 Author Posted December 10, 2024 32 minutes ago, Tigerlover4 said: Hello. I don't understand instalation. I instal files, but I have no idea with: "Add "JohnDAnimationPak1" to the _LoadList.json" I don't know where to find it and how to do it. The _LoadList.json is in the AnimJSON folder "which should be found inside the ~mods folder" (\Palworld\Pal\Content\Paks\~mods) Open _LoadList.json and type "JohnDAnimationPak1" inside "Loadlist", like this. {"LoadList":["JohnDAnimationPak1",""]}
Sarek212 Posted February 17, 2025 Posted February 17, 2025 cant get the animations to work and dont know why says anim/events are loaded. unless you cant spawn the 0pals in?
RainyPrism Posted March 19, 2025 Posted March 19, 2025 On 2/17/2025 at 3:49 PM, Sarek212 said: cant get the animations to work and dont know why says anim/events are loaded. unless you cant spawn the 0pals in? For me it works, ¿Tried use the keybinds to select targets?
Juno Acer Posted May 11, 2025 Posted May 11, 2025 Having an issue trying to get this to work. After a few seconds in game I get this error in the top left from UniPalUI. Warning : Register didn't find any animations, no playback will be possible! Also Pressing J just shows this message. No compatible AnimEvents were found
Serelith Posted May 14, 2025 Posted May 14, 2025 On 5/11/2025 at 6:22 AM, Juno Acer said: Having an issue trying to get this to work. After a few seconds in game I get this error in the top left from UniPalUI. Warning : Register didn't find any animations, no playback will be possible! Also Pressing J just shows this message. No compatible AnimEvents were found You might've not followed the installation instructions over at SugarCake's forum. Try running the "Create_Load_List.bat" that comes with SCake. Make sure every .pak (and .json) is in the proper folder (/Pal/Content/Paks/~mods/AnimJSON) before running the .bat It should create a list of animations (_LoadList.json) that it will read from.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now