ThunderHammer915 Posted May 14, 2025 Posted May 14, 2025 hey was this updated for SCake 0.6+? That update changed the format of the AnimJsons so any json made before 0.6 won't work, might be why people are having problems with it. 1
Juno Acer Posted May 18, 2025 Posted May 18, 2025 On 5/13/2025 at 8:02 PM, Serelith said: You might've not followed the installation instructions over at SugarCake's forum. Try running the "Create_Load_List.bat" that comes with SCake. Make sure every .pak (and .json) is in the proper folder (/Pal/Content/Paks/~mods/AnimJSON) before running the .bat It should create a list of animations (_LoadList.json) that it will read from. Yep no, whenever I run the .bat it prints this. - - - - - Preparing from directory C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods\AnimJSON\ -- JohnDAnimationPak1.json -- JohnD_Endo_Pak1.json -- _Animation_Config_Files_Go_Here.txt -- _LoadList.json -- _LoadList_Example.json -- __Create_Load_List__.bat -- __Create_Load_List__MO.bat -v- Prepared Load List -v- {"LoadList":[""]} _LoadList.json created at C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods\AnimJSON\_LoadList.json Press any key to continue . . . - - - - - This makes the _LoadList.json empty, filling out the LoadList manually doesn't actually fix anything either. Sorry to be a pain on my part.
Serelith Posted May 19, 2025 Posted May 19, 2025 On 5/18/2025 at 9:30 PM, Juno Acer said: (snip) ..Actually, I think I understand why that's the case. Your SCake version is 0.6, right? The latest one? This animpack was made for an older, legacy version of it. Prior to the rewrite. And because SCake's dev rewrote the code and this pack hasn't been updated yet, it won't work with the new system. Why no backwards compatibility? Not sure. Unfortunately... Either you'll have to downgrade your SCake version, or wait until John adapts the pack to the rewrite. 1
everybodyneedssome Posted June 16, 2025 Posted June 16, 2025 For those looking for a 'patch' for SCake 0.6, check here: https://github.com/Xylopia24/AnimationJsonConverter It's a tool specifically made to convert old JSONs into SCake 0.6-compatible versions. That said, I already converted it using this tool! I haven't tested it yet, so I am unsure if it works-- The creator stated that it's not a perfect solution, and there may be instances where it does not work properly. That said, it did successfully add it to the load list when I ran the Create_Load_List.bat file, so it seems promising! I attached the hopefully functional JSON to this post. Hopefully it helps!~ (P.S. - Don't forget to run the Create_Load_List.bat file <3) JohnDAnimationPak1.json 1
Johndealro Posted June 21, 2025 Author Posted June 21, 2025 Hey there everyone, I just updated the animation mods to work with the newest Scake version. Sorry it took me so long, I didn't know the pak was incompatible with the newest PSC update. Let me know if any of you continue experience any problems. I still check over here once in a while. 2
SparkyDaPikachu Posted July 17, 2025 Posted July 17, 2025 This mod is awesome! 💛 Lovander next, maybe? I'd really like that~
Serelith Posted August 10, 2025 Posted August 10, 2025 15 hours ago, TaiNin said: How do we trigger digestion? If you're not using the EndoPak version (which, why would you if you're looking for digestion?), it should trigger automatically after a few loops. It doesn't do anything mechanically: you don't die or lose any health, the animation just plays.
TaiNin Posted September 18, 2025 Posted September 18, 2025 On 8/10/2025 at 4:37 PM, Serelith said: If you're not using the EndoPak version (which, why would you if you're looking for digestion?), it should trigger automatically after a few loops. It doesn't do anything mechanically: you don't die or lose any health, the animation just plays. Ahhhh, i was hoping we'd lose health over time! Thank you tho.
Scumnugget Posted November 10, 2025 Posted November 10, 2025 Hey hey, could use some help here as I'm confused and dumb lol. I believe I was thorough in all of the steps, yet these animations won't play in-game. To my knowledge; * UE4SS, Altermatic & Sugarcake are all installed and operational. https://imgur.com/a/ZXVSUb9 * Loadlists are created and correctly formatted, as well as respective .paks and .jsons are in place. https://imgur.com/a/jp6AOxr * Everything loads correctly when booting the game. https://imgur.com/a/QKxGpGW I can target myself, another pal (summoned and otherwise), but upon holding H I get "No compatible AnimEvents were found", when using the later Sugarcake version ('0.6 DEV' I think?), and "AnimEvent: No compatible animations were found for the defined parameters" when using the older (0.5). I may have missed an obvious step somewhere, but I can't figure it out. Any ideas?
Johndealro Posted November 13, 2025 Author Posted November 13, 2025 On 11/9/2025 at 6:43 PM, Scumnugget said: Hey hey, could use some help here as I'm confused and dumb lol. I believe I was thorough in all of the steps, yet these animations won't play in-game. To my knowledge; * UE4SS, Altermatic & Sugarcake are all installed and operational. https://imgur.com/a/ZXVSUb9 * Loadlists are created and correctly formatted, as well as respective .paks and .jsons are in place. https://imgur.com/a/jp6AOxr * Everything loads correctly when booting the game. https://imgur.com/a/QKxGpGW I can target myself, another pal (summoned and otherwise), but upon holding H I get "No compatible AnimEvents were found", when using the later Sugarcake version ('0.6 DEV' I think?), and "AnimEvent: No compatible animations were found for the defined parameters" when using the older (0.5). I may have missed an obvious step somewhere, but I can't figure it out. Any ideas? Which version of SugarCake do you have installed? It could be an older version. Sugar Cake Animation Framework v0.6.1 DEV.7z is the latest version, and it works for me. I also updated the mod page link to ProjectSugarCake. I'll post the link here too. https://michaelpstanich.com/?mode=modhack&view=Palworld_ProjectSugarCake
Dravus Posted March 27 Posted March 27 I am not sure why....but no matter what I do, I can't get the animation paks to actually be used.....I have all the correct mod versions, the animation packs are part of the load lists, the animations actually show up in Scake's animation lists. but despite that the pals basically can't use them even if I attempt to load the Scake animation control to select another animation. it bugs me a lot and I'm not sure how to fix it I have Scake 0.6.16 Test I have Altermatic v0.4 I have UniPalUI I have Palicious v0.1.2 I have all the mods needed to run this with Bakka's Vskins and Anim packs but I have nothing from this mod particularly...Bakka's works fine...which is why I'm so damned confused I am usually very good with modding in general so I'm stumped as to why it refuses actually let this mod load it's animations despite showing them in game in the animation lists
Bakkas92 Posted March 27 Posted March 27 1 hour ago, Dravus said: I am not sure why....but no matter what I do, I can't get the animation paks to actually be used.....I have all the correct mod versions, the animation packs are part of the load lists, the animations actually show up in Scake's animation lists. but despite that the pals basically can't use them even if I attempt to load the Scake animation control to select another animation. it bugs me a lot and I'm not sure how to fix it I have Scake 0.6.16 Test I have Altermatic v0.4 I have UniPalUI I have Palicious v0.1.2 I have all the mods needed to run this with Bakka's Vskins and Anim packs but I have nothing from this mod particularly...Bakka's works fine...which is why I'm so damned confused I am usually very good with modding in general so I'm stumped as to why it refuses actually let this mod load it's animations despite showing them in game in the animation lists When you log in, do you get an error in the top right saying that some animations are missing?
Dravus Posted March 28 Posted March 28 13 hours ago, Bakkas92 said: When you log in, do you get an error in the top right saying that some animations are missing? no I don't....everything loads as normal...that's the frustating part
Bakkas92 Posted March 28 Posted March 28 28 minutes ago, Dravus said: no I don't....everything loads as normal...that's the frustating part Hmmm! You should try asking on Discord. Here, you need to check if you've put the files in the correct location, or if it's simply a problem with Jhon_D's mod. Writing on the forum is inconvenient due to these types of problems xD
Dravus Posted March 28 Posted March 28 17 minutes ago, Bakkas92 said: Hmmm! You should try asking on Discord. Here, you need to check if you've put the files in the correct location, or if it's simply a problem with Jhon_D's mod. Writing on the forum is inconvenient due to these types of problems xD you know actually while messing around I think I discovered the issue....UE4SS wasn't properly installed and after actually putting the files in....no idea where they went but ..eh.....but after putting them in John's animations started running properly....couldn't for the life of me tell you why
Bakkas92 Posted March 28 Posted March 28 15 minutes ago, Dravus said: you know actually while messing around I think I discovered the issue....UE4SS wasn't properly installed and after actually putting the files in....no idea where they went but ..eh.....but after putting them in John's animations started running properly....couldn't for the life of me tell you why oh, perfect! XD
sick_memes Posted May 3 Posted May 3 Absolutely adore the mod, but one single animation I've seen is a bit bugged. BossBroncherryAVPlayer_Vore_Event has most of its body turn into a mess of polygons. The Boss Grintale OV animation that was added in the same update looks fine.
Bakkas92 Posted May 3 Posted May 3 10 hours ago, sick_memes said: Absolutely adore the mod, but one single animation I've seen is a bit bugged. BossBroncherryAVPlayer_Vore_Event has most of its body turn into a mess of polygons. The Boss Grintale OV animation that was added in the same update looks fine. mmm, you need to download the Vskin package to make it work properly, in the next update I will try to fix this "spaghetti monster" problem XD
Bakkas92 Posted May 14 Posted May 14 10 hours ago, jharise said: Are there animation previews available? you can find them on discord XD
AvianMajesty Posted Sunday at 10:52 PM Posted Sunday at 10:52 PM I need some help, I did as shown with everything where it needs as shown in the given instructions, but when I go to load list, it only sees the BakkasVSkin, and if I try and edit it, it just shuts the system 32
Bakkas92 Posted Monday at 12:53 AM Posted Monday at 12:53 AM 2 hours ago, AvianMajesty said: I need some help, I did as shown with everything where it needs as shown in the given instructions, but when I go to load list, it only sees the BakkasVSkin, and if I try and edit it, it just shuts the system 32 mmmm!!! I think there's a conflict with other mods, or you're missing something. If you can't fix it yourself, I suggest you come to Discord and ask in chat; they'll be able to help.
Mlodydziad Posted Tuesday at 02:10 PM Posted Tuesday at 02:10 PM This mod doesnt work, I tried with Scake 6.0 and it didnt work, is there a chance for 6.18 specificaly?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now