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WOTCTorsoPack


This is NOT my mod, mrace999 is the creator of this mod and all credit goes to mrace999. mrace999 has not logged in for more than two years as far as I can tell, when mrace999 returns and posts this mod or asks me to take down this mod I will do so ASAP.

 

BTW the pictures are just random game capture pics, to be less boring then the xcom logo, 

 

mrace999 Posted September 14, 2017


OK, similar deal to the previous file; this one's called "WOTC Torso Pack" and is once again standalone from the original mod.  I've tidied up the internal file structure, added the textures from the base game to get the leather coat working (instead of showing mauve/cream due to missing textures in WOTC) and recompiled in WOTC Modbuddy. Everything now loads properly and instantly in the WOTC character pool at my end.  All credit once again to Kexx456 for the original and I've once again included the XComContent.ini from ScorpioEX to add the new torso options to the new classes.


I've removed the scripts that were used to add the custom icons in the character pool so you might have to look for them, but they should all be there somewhere.  That was just so I could get this released without too much extra delay since I'm new to XCom modding - sorry Kexx456 - hopefully missing icons don't upset anyone too much and I'll obviously take down both files immediately if Kexx wants me to.


Anyway, I can now upload files up to 100MB, so here's the WOTC Torso Pack!
WOTCTorsoPack.rar
62.42 MB 17,742 downloads


Edit: Before anyone else points this out, the torso colours don't match up with the bare limbs or neck on Skirmishers, who apparently don't have their torsos lit up in game correctly, making them look darker than the limbs/neck.  I guess this was because they were never meant to be uncovered.  Anyway, it'll take a more experienced modder than me to fix that, but I believe moomany is working on it for the barebare mod (which also has the same issue at the moment).  The problem is only on Skirmishers, all other races/classes should be fine.

 

mrace999 Posted September 14, 2017
They have different names and install in different folders, so you can enable and disable them separately in your launcher (in case the WOTC versions don't work with vanilla, so as to avoid messing up an otherwise working installation), but the vanilla versions are NOT required to use the WOTC versions.

 

It's probably even safe (but pointless) to have them both enabled at once!

 

Edit: Just tested it and nothing bad happens in WOTC with both enabled at once but I wouldn't recommend it.  Depending on your load order, you might only ever see the old versions because I didn't edit the archetypes.  If I had, and you enabled both at once, you'd see two copies of everything, one working and one black or with missing textures.  With my load order, I ony see the working versions with both enabled but your results may vary!  Anyway, You'll only be making your load times longer and potentially causing unforeseen issues for no advantage if you run with both enabled in the launcher.  The WOTC versions are designed to be separate and standalone and no harm will come from having them both installed on your system at once, just don't enable them both within whichever launcher you use.
Further Edit: It turns out that the WOTC versions don't work with vanilla - the parts are invisible - so it's just as well they're separate.  Obviously, don't download the WOTC versions if you don't own the War of The Chosen expansion.  Kexx456's v2.0 files will work perfectly with the previous expansions.

 

TLDR: Don't enable both Kexx456's originals and these WOTC versions at once.  Having them both installed at once is fine and how they're meant to be used - WOTC versions are only for War of The Chosen, otherwise use Kexx456 v2.0 files.

 

Installation

Download and Unpack the files and copy unpacked folder into your XcomGame/Mods folder, start ALt xcom Launcher and activate the mods.

 

Thank you mrace999
 


 

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