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[Mod][XCL] [0.20+] Random Male NPC


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Posted (edited)

[XCL] [0.20+] Random Male NPC


I decided to work on creating all new random male random NPC's based on Emes/Usagi's AI generated resources, which he kindly shared with me.

If you don't know who/what the "generated random male NPC's" are: they are the dudes you find in the bar and club, that flirt with/ spike you. They also include your co-workers at DynaPill, but check the "What is new" section.

 

I felt they needed a freshening up, which is of course totally subjective and based on personal preference/ laziness. So the mod is entirely optional.

The mod adds new images, descriptions and tags to all the dudes, Yes all 120 of them!. It should be compatible with every mod, unless of course it changes the same NPC's, like Office Babes (see What is new)

 

What is new?

I have renamed the mod to "Random Male NPC" cos it sounds better. If you already downloaded version 1.1, you don't need to update!

 

I have also uploaded a compatibility version to work with DatDude's brand new mod Office Babes, which (will) add all kinds of fun stuff to the office environment. It is currently still in WIP stage, but do check it out! For both mods to play nice together, I have changed all the coworkers images and descriptions back to the base game originals. All other random males are still my new versions.

Important: Pick only 1 version!

 

But, what if I like a certain NPC?! Give me back my Bobby*!

You can quite easily move the original NPC(s) you prefer back.:

  • make sure you make a backup of the folder "[game folder]\img\npc\guys" BEFORE installing this mod.
  • install this mod
  • find and copy the image of Bobby* in the backup folder (i.e. [backup folder]\img\npc\guys\generated\millenial\chad\1.jpg)
  • go to the game folder (i.e. [game folder]\img\npc\guys\generated\millenial\chad\) and paste your Bobby*
  • re-run mod loader
  • find Bobby* in game and tell him you missed him and you are sorry for changing him.
  • optionally you can give him flowers and chocolate**
  • done

 

The only "side-effect" will be that the descriptions may/will not match. If, for example, your Bobby* is blond and mine is ginger, your Bobby* will now be called a ginger. If this is totally unacceptable for you and makes you want to jump off the top of the DynaPill office, let me know and I will tell you how to change the descriptions***.

 

(* = totally random name)

(** = not really)

(*** = *eyeroll* drama queen/ king)


Credits:

Emes/Usagi for his AI generated resources

Chuck for explaining what I did wrong, so it actually works now

 


 

Edited by ButchDiavolo
New uploads/name/information
  • 3 weeks later...
Posted (edited)

I love this mod, but I have stopped using it because it seems that 90% of the NPCs I encounter are Sean/Shawn, David, Nicholas/Nicolas, or Enrique/Juan/Julio.  Some names, like Tayler and Taylor are also incredibly common.


I don't remember this being the case with the base game, and I might be mistaken, but every single male npc you interact with having a small pool of names really breaks the small amount of immersion we have. 

Edited by Calep1
Posted
8 hours ago, Calep1 said:

I love this mod, but I have stopped using it because it seems that 90% of the NPCs I encounter are Sean/Shawn, David, Nicholas/Nicolas, or Enrique/Juan/Julio.  Some names, like Tayler and Taylor are also incredibly common.


I don't remember this being the case with the base game, and I might be mistaken, but every single male npc you interact with having a small pool of names really breaks the small amount of immersion we have. 

Yeah, that is part of the base game as well. The Random Number Generator isn't very... random unfortunately.

  • 3 weeks later...
Posted (edited)

If you are interested, it's possible to make this compatible with the BLACKED mod, by adding the file in the zip under the file name (and folder)

 

metas/Random Male NPC.meta

 

Inside it, I put

 

metaVersion: 1
name: "Random Male NPC"
version: "1.1a"
author: "ButchDiavolo"
baseGameVersion:
  atLeast: "0.20"
compatibleMods:
  - name: "BLACKED"
    version:
      atLeast: "0.1.6"
    loadMyMod: "BEFORE"

 

This meta info it will make it load before the BLACKED mod, so the latter's NPC additions can't get wiped by this one.

Edited by mijhy
Posted
14 hours ago, mijhy said:

If you are interested, it's possible to make this compatible with the BLACKED mod, by adding the file in the zip under the file name (and folder)

 

metas/Random Male NPC.meta

 

Inside it, I put

 

metaVersion: 1
name: "Random Male NPC"
version: "1.1a"
author: "ButchDiavolo"
baseGameVersion:
  atLeast: "0.20"
compatibleMods:
  - name: "BLACKED"
    version:
      atLeast: "0.1.6"
    loadMyMod: "BEFORE"

 

This meta info it will make it load before the BLACKED mod, so the latter's NPC additions can't get wiped by this one.

 

That is exactly what I intended to do, but I haven't had time to actually do it yet. As soon as I am able to, I will upload a new version with the meta data included.

Posted (edited)
16 hours ago, mijhy said:

If you are interested, it's possible to make this compatible with the BLACKED mod, by adding the file in the zip under the file name (and folder)

 

metas/Random Male NPC.meta

 

Inside it, I put

 

metaVersion: 1
name: "Random Male NPC"
version: "1.1a"
author: "ButchDiavolo"
baseGameVersion:
  atLeast: "0.20"
compatibleMods:
  - name: "BLACKED"
    version:
      atLeast: "0.1.6"
    loadMyMod: "BEFORE"

 

This meta info it will make it load before the BLACKED mod, so the latter's NPC additions can't get wiped by this one.

 

The new version is up! So please re-download.

 

Edit: *sigh* I made a small "error" in the meta-file for Random Male 1.2: I included the mention of Office Girls. This will not cause any issues though, so no need to change anything.

Edited by ButchDiavolo

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