Akinaga Posted June 18, 2024 Posted June 18, 2024 (edited) Hi, I want to transform a default part into non default I found lots of tutorials to transform non-default to default and it doesn't look like I can use those as "reversible" instructions (For example this: https://db.modthesims.info/showthread.php?t=579498) Specifically I want to modify Gecko's and JVSmith's female parts to leave one of the mods as default and non default the other to be able to select which part I want to use with each character, I know that the involved files from those are: afBodyNude_default.package efBodyNude_default.package tfBodyNude_default.package GECKo_afBottom_Nude_DetailedVaginaButt_DefaultReplacement.package I have S3PE and S3OC, but then I don't know where to start. When I open afBodyNude_default.package with S3OC, for example, it is empty so I can't use the "Clone or Fix" button Thanks a lot for your help!!! Edited June 18, 2024 by agkb
landess Posted June 19, 2024 Posted June 19, 2024 While I look at files internally (mostly at the thumbnails) I never realized the ALL defaults were listed in such a way. Makes sense though since many of us use 'overrides' which will load after the defaults and I'm guessing is part of that load which happens (slowly) once the default game files are accounted for. I always assumed anything default just had a flag instead of being part of a huge 'default' file. I don't believe you have to mess with that EA file. Instead just like the CHBoom default nudes - both in choose-able and default - you just add them to the game. The problem with any default is when a program like Kinky World looks to the default when undressing the Sims, it must have some reference as it will leave accessories ON an otherwise nude top/bottom/both. I have a couple custom bodies which aren't made to be default (and I wouldn't want them to be). So what do I do when KW starts undressing them and replacing custom body clothes with default nude top/bottoms which don't match up? I make another outfit to simulate this (custom nude with same accessories) in the same category unless I just want to customize the naked outfit with the custom body (which I need to do anyway for bath/showers/etc.) and use that when sex is initiated. There is no perfect way to handle multiple body options whenever a default is used by the game engine. TLDR: You'll want to change your choice of bodies to default like CHBoom did and make it an override.
Akinaga Posted June 19, 2024 Author Posted June 19, 2024 3 hours ago, landess said: While I look at files internally (mostly at the thumbnails) I never realized the ALL defaults were listed in such a way. Makes sense though since many of us use 'overrides' which will load after the defaults and I'm guessing is part of that load which happens (slowly) once the default game files are accounted for. I always assumed anything default just had a flag instead of being part of a huge 'default' file. I don't believe you have to mess with that EA file. Instead just like the CHBoom default nudes - both in choose-able and default - you just add them to the game. The problem with any default is when a program like Kinky World looks to the default when undressing the Sims, it must have some reference as it will leave accessories ON an otherwise nude top/bottom/both. I have a couple custom bodies which aren't made to be default (and I wouldn't want them to be). So what do I do when KW starts undressing them and replacing custom body clothes with default nude top/bottoms which don't match up? I make another outfit to simulate this (custom nude with same accessories) in the same category unless I just want to customize the naked outfit with the custom body (which I need to do anyway for bath/showers/etc.) and use that when sex is initiated. There is no perfect way to handle multiple body options whenever a default is used by the game engine. TLDR: You'll want to change your choice of bodies to default like CHBoom did and make it an override. So let me see if I understood: The only problem is that I do not control which is the default but both will appear in CAS even if both are default? So that means, as you said and I was planning to do, later edit the "naked" outfit to pick the body I want for each character. I thougth that only one of them would appear in CAS (with the default thumbnail) as none of the files like afBodyNude_default.package or GECKo_afBottom_Nude_DetailedVaginaButt_DefaultReplacement.package (these two are conflicting) have any CASP element inside Thanks for you answers!
landess Posted June 21, 2024 Posted June 21, 2024 On 6/19/2024 at 1:10 PM, agkb said: both will appear in CAS even if both are default? The Override appears because it 'overrides' the internal default.
landess Posted June 21, 2024 Posted June 21, 2024 No wonder people get so confused. There is a file. It is made default. It exists somewhere in the files that come with the game. We make other files to be default. We can either try to locate and change the default file OR We can create a new file and put it in the override folder The game will load the default, and then the override, replacing the default - EACH TIME THE GAME LOADS. So when everything is ready to play - there will only be ONE DEFAULT the game recognizes - this is the fact No if No or No nothing Players can manipulate and change many of the outfits including the 'naked' outfit - but these are still OUTFITS Some outfits can NOT be altered When Kinky World undresses a sim - it has 2 choices Use the NAKED outfit - OR - use the DEFAULT body and apply any accessories being worn to that outfit if accessories are 'authorized' by the player. I hope this explains what a player can and what a player can't do.
Jvsmith Posted June 21, 2024 Posted June 21, 2024 You are mistaken: 1. Any subfolder in the mod folder has a higher priority than the standard EA resources. Even the test folder. 2. Default replacements do not spoil the game, do not slow down loading (what is a couple of extra megabytes when reading from disk compared to gigabytes of standard resources?), and do not increase the size of the used memory much because they replace the standard resources during the loading process. 3. Absolutely any outfit can be edited, you just need to know how. 4. Default body replacements, provided that they are made with high quality, always work correctly and are compatible with any outfit in any combination. But non-default bodies may not be compatible with different outfits and leave visible gaps between body parts. Moreover, an incorrect non-default body can completely ruin a sim during the age change. 5. After the changes to KW made by Denton47, using non-default bodies is very easy, no longer necessary to edit each outfit manually, read his thread. However, even with the new version of KW you are not free from the problems that low-quality non-default bodies can bring. 6. It is very easy to make a non-default from a default replacement, but I will not tell you how to do it. I can't put it into words and you will not understand, and I am too lazy and have no time to write detailed instructions with pictures. You have all the necessary tools at your disposal: s3pe, s3oc, TSRW, CTU - use them, learn how to work with them, there is a site simswiki, there are hundreds of instructions and descriptions on it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now