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More Nasty Creatures Help With Mod Compatibility Kit


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Posted

So while I was updating MNC when I realised this whole time the compatibility kit is how I can get MNC working with my dragon mods. I have Durnehviir Resurrected & Diverse Dragons downloaded, but I have them disabled because MNC always broke them & turned them back into their base models. So I read the compatibility description to see how I can get them to work using a mod manager, but unfortunately it was for Mod Organizer, but I use Vortex & there was nothing about how to use Vortex for the kit. So I'm wondering how do I get them to work for Vortex if I even can, if not, how can I do it manually.

Posted

As far as I know there is no relevant magic in MO2 that Vortex isn't capable of. Their main difference is in how they deploy installed mods. So you may want to get a bit more specific with what you need help with.

Posted
25 minutes ago, traison said:

As far as I know there is no relevant magic in MO2 that Vortex isn't capable of. Their main difference is in how they deploy installed mods. So you may want to get a bit more specific with what you need help with.

I'm trying to install specifically the MNC compatibility patch Durnehviir Resurrected first (because the Diverse Dragons one is for the LE version of teh agme & not the SE/AE version, which doesn't work).

In the description for the compatibility kit it says to install them using the mod manger interface by going to the file's location & right clicking on the data folder of the patch I want & it to set it as a data directory & wait for a green text to appear, rename the file what you want & then install & enable it, Vortex doesn't allow me to do any of that, I can use Vortex to view the file location but that brings me to the actual folder for the mod compatibility kit, which does have the folders for all the mod patches which do have all the files in them but they aren't applied into the game, none of them work. I tried going into the folder for the Durnehviir mod & 7zipping it & using Vortex's install from file option on the 7zipped folder, but that didn't seem to work, after getting Durnehviir to his final stage from that mod, he still resets to his default skin when he reaches arousal threshold. 

Posted (edited)

 

Looking at the Compatibility the Durnehviir Resurrected folder it has three subfolders - _Fast, _Instant and _Normal.

Make sure you have the actual Durnehviir Resurrected mod installed.

Decide which speed you want and copy that subfolder to wherever you keep your mods and zip it up - name it what you want, e.g. DurnehviirResurrected_Normal.7z

Install this archive as you would any other mod.

Allow it to overwrite if it asks.

You should see DurnehviirResurrected_Normal.esp in the plugins list - make sure it is enabled.

Make sure it loads after MNC

Edited by Grey Cloud
Posted
1 hour ago, PhoenixFlyer324650 said:

it says to install them using the mod manger interface by going to the file's location & right clicking on the data folder of the patch I want & it to set it as a data directory

 

Ah right. Do what @Grey Cloud said. That's your way around it.

Posted (edited)

I decided to try & get Chaos Dragons with the MNC Compatibility Kit & when I 7zipped it's data folder & used Vortex to install it & to my surprise it seems to work fine, although that mod's Mirmulniir replacer didn't seem to work (although it could be because I didn't let it overwrite MNC in my initial test), but the new dragon types that mod adds work. I'll have to try the Durnehviir one again this time with it overwriting MNC, although what's strange about the Durnehviir one is the different stages of him are in the Creature Framework list, but it still seems to switch back to the regular MNC Durnehviir model when he reaches arousal level. But I'm making progress so thanks for the help. I'll have to try again the next day. 

Edited by PhoenixFlyer324650
Posted
7 hours ago, PhoenixFlyer324650 said:

I decided to try & get Chaos Dragons with the MNC Compatibility Kit & when I 7zipped it's data folder & used Vortex to install it & to my surprise it seems to work fine, although that mod's Mirmulniir replacer didn't seem to work (although it could be because I didn't let it overwrite MNC in my initial test), but the new dragon types that mod adds work. I'll have to try the Durnehviir one again this time with it overwriting MNC, although what's strange about the Durnehviir one is the different stages of him are in the Creature Framework list, but it still seems to switch back to the regular MNC Durnehviir model when he reaches arousal level. But I'm making progress so thanks for the help. I'll have to try again the next day. 

You do realise that you cannot have multiple dragon replacers going at the same time?

 

Chaos Dragons worked because it is a single folder - you do not have to choose anything.

Posted
9 hours ago, Grey Cloud said:

You do realise that you cannot have multiple dragon replacers going at the same time?

 

Chaos Dragons worked because it is a single folder - you do not have to choose anything.

So I can't have the Durnehviir one & Chaos Dragons one? Why? I'm pretty sure Chaos Dragons doesn't touch Durnehviir's model or textures, just his stats. Although I can't really check since it doesn't really say what the mod does to him in the description. Even so, before I installed Chaos Dragons, Durnehviir still wasn't working. 

Posted (edited)
4 minutes ago, PhoenixFlyer324650 said:

Although I can't really check since it doesn't really say what the mod does to him in the description.

 

Take mod descriptions more as... informational. The only thing that matters in the end is what your mod manager tells you about file conflicts, and what xEdit tells you about plugin record conflicts. You shouldn't blindly trust any mod description for this because:

  1. No mod author is aware of all existing mods, not to mention mods currently in development.
  2. A nefarious mod author is in no way inclined to mention the dll they bundled with the mod.
Edited by traison
Posted (edited)
1 hour ago, PhoenixFlyer324650 said:

So I can't have the Durnehviir one & Chaos Dragons one? Why? I'm pretty sure Chaos Dragons doesn't touch Durnehviir's model or textures, just his stats. Although I can't really check since it doesn't really say what the mod does to him in the description. Even so, before I installed Chaos Dragons, Durnehviir still wasn't working. 

I'm not saying you can't, I am saying don't assume you can. It depends on what each mod actually does, e.g. if two mods retexture the dragons then they obviously can't work together.

I don't know anything about any of these mods as I don't have any dragons in my game but it is generally accepted that having two or more mods affecting the same thing is a bad idea.

Edited by Grey Cloud
Posted
11 minutes ago, Grey Cloud said:

I'm not saying you can't, I am saying don't assume you can. It depends on what each mod actually does, e.g. if two mods retexture the dragons then they obviously can't work together.

I don't know anything about any of these mods as I don't have any dragons in my game but it is generally accepted that having two or more mods affecting the same thing is a bad idea.

They were conflicting with each other so I just decided to get rid of the Durnehviir mod. What's odd & I don't think I mentioned it is that the MNC Compatibility Kit patch for Chaos Dragons doesn't conflict with anything for some reason, not the regular Chaos Dragons mod or More Nasty Creatures which I think is very strange & definitely makes me feel like I did it wrong. In Vortex there's multiple menus one of them is for the actual mods & another is for the Plugins of the mods, I was told that Vortex doesn't let you know if esp files (I think) conflict with each other so to make sure you go into the plugins menu & make sure the rules in their are right, so I went in & made it so Chaos Dragons MNC Patch loads after any & all mods I think may conflict with it, but I still don't think it's working because the dragons with unique names in vanilla Skyrim are meant to have unique skins with Chaos Dragons, these unique dragon skins are all listed in Creature Framework but Creature Framework is still recognising them as the base game versions. So I'm wondering is it a level lists issue or a Creature Framework issue.

Posted
29 minutes ago, PhoenixFlyer324650 said:

Vortex doesn't let you know if esp files (I think) conflict

 

That's why I said xEdit is your tool for finding plugin record conflicts.

Posted
46 minutes ago, PhoenixFlyer324650 said:

I was told that Vortex doesn't let you know if esp files (I think) conflict with each

Vortex tells you if there are file conflicts and forces you to make the choice of which files are going to overwrite.

Whilst installing a yellow rectangular box will appear in the top right.

If you have any conflicting or otherwise problematic mods they will have a red lightning bolt next to them.

Understanding your mod manager is one of the things you need to do.

 

These are the best screenshots I have of it:

The green lightning bolt would be red if there was a problem.



Vortex1.thumb.jpg.a4777e700b8d37f1758736dbdaccecf4.jpg

 

Vortex5.thumb.jpg.a04c80f49b76f53e3c12476463d92550.jpg

 

 

 

Posted (edited)
20 hours ago, Grey Cloud said:

Vortex tells you if there are file conflicts and forces you to make the choice of which files are going to overwrite.

Whilst installing a yellow rectangular box will appear in the top right.

If you have any conflicting or otherwise problematic mods they will have a red lightning bolt next to them.

Understanding your mod manager is one of the things you need to do.

 

These are the best screenshots I have of it:

The green lightning bolt would be red if there was a problem.

 

  Hide contents

 

 


Vortex1.thumb.jpg.a4777e700b8d37f1758736dbdaccecf4.jpg

 

Vortex5.thumb.jpg.a04c80f49b76f53e3c12476463d92550.jpg

 

 
 

 

 

 

I'm aware how to check what is conflicting with what, I've been using Vortex for years. But like I said it doesn't let me know of esp conflicts. I had this issue when I got MNC originally, it was conflicting with the Dragon remains mod (which Vortex didn't inform me of) & that made it so all dragon types were stuck as the default dragon model, but I got that solved by fixing it by sorting it out in the Plugins menu by making rules to allow MNC to overwrite Dragon remains, this was about a year & a half ago. But I can't seem to find what's causing the named dragons to not work with the Chaos Dragon MNC patch, I'm still hesitant to get xEdit because 1. I have no idea how it works & 2. I'm worried it will break my game if I use it. I think my issue will be solved if one of ye can let me know how to manually install the mod. 

Edited by PhoenixFlyer324650
Posted
2 hours ago, PhoenixFlyer324650 said:

But like I said it doesn't let me know of esp conflicts.

Why would it? That's not what mod managers do but you would know that as you have been using Vortex for years.

 

2 hours ago, PhoenixFlyer324650 said:

I'm still hesitant to get xEdit because 1. I have no idea how it works & 2. I'm worried it will break my game if I use it.

1. Once upon a time you had no idea how to tie your shoelaces. I had no idea how to use XEdit when I first started with it and I'm no expert now but I have learnt much along the way.

2. Backups. Backup your plugin so you can easily revert if you screw up.

 

2 hours ago, PhoenixFlyer324650 said:

I think my issue will be solved if one of ye can let me know how to manually install the mod. 

That way lies madness.

 

MMGs mods are generally done right and he provides some of the best documentation on this site. I don't know these dragon mods but I reckon the batting order should be MNC, Chaos Dragons then the patch. That of course is without any other dragon mods installed and assuming you have all the requirements for Chaos Dragons.

 

You should be asking all this on the MNC support thread.

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