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Posted
14 minutes ago, Lilith.Monstrum said:

Aroused Creatures?

the SLAC patch needs it. Support SLAC412, not later versions.

Posted (edited)
1 hour ago, Tlam99 said:

the SLAC patch needs it. Support SLAC412, not later versions.

So if I don’t use SLAC this mod works with Sexlab plus? What is the difference between HorsePowerV5 and SLAC412 HorsePower V2? Is SLAC the latest version and all future versions will require it? And what is SC in the SC_Horses_Patch V2.1? I don’t see anything that describes what they are.

Edited by Lilith.Monstrum
Posted

HorsePowerV5 base mod

SLAC412 Addon, integration into SLAC. Without SLAC nood need for the patch.

No Idea about SL P+, I don't use it.

SC Horses is an addon found under 

if the link is still there.

Otherwise type in search engine SC_Horses.

If you don't use this, you don't need a patch.

  • 3 weeks later...
Posted

Ok so I've just reinstalled my Skyrim LE. I have not modded with SL mods in a while so I'm rusty.



And for some reason, horses are completely missing their models. They appear as red triangles with exlamation marks on them.
Disabling the "SC horses patch" causes the cart-bound horses to get the SC_Horse models.
I generated FNIS behaviors.
Where did I fuck up?

I have the following load order in MO:

Skyrim.esm
Update.esm
Dragonborn.esm
HearthFires.esm
Dawnguard.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
RaceCompatibility.esm
CreatureFramework.esm
RaceMenu.esp
RaceMenuPlugin.esp
RaceCompatibilityUSKPOverride.esp
SkyUI.esp
FNIS.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SC_HorseReplacer.esp
HentaiCreatures.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
SexLab Aroused Creatures.esp
Karlossos the Riekling.esp
Karlossos Sandbox Package.esp
HorsePower.esp (Horse Power V5)
SC_Patch_HorsesArmor.esp
SLAC HorsePower.esp (SLAC412 HorsePower V2.0)
Alternate Start - Live Another Life.esp

Posted (edited)

Sexlab nude creatures is outdated, you doon't need it.

Edited by Tlam99
Posted
33 minutes ago, Tlam99 said:

Sexlab nude creatures is outdated, you doon't need it.

Ok I see it came as a part of the aroused creature mod. I reinstalled it and disabled the "nude" plugins, leaving only the "aroused" plugin. It did not help. But I did notice that the Creature Framework shows that "there are no mods using creatures". Maybe it's related idk.

Posted
19 hours ago, MadMansGun said:

use this version and check the requirements to update any other mods

https://www.loverslab.com/files/file/4130-more-nasty-critters-legendary-edition/

 

Ok so I installed MNC 15 and it seems to work.
Having just MNC works just fine. Models and anims are what they should be.
Installing the SC_Horse replacer changes the models and the genitalia (always male, idk if it's important) are added onto them but the game crashes if they are engaged in a SexLan animation. One thing I see in the console is that the actor is a "cart horse race" and thus "not available" even if it's a horse located in the open whiterun stable but an animation IS chosen at random.

Installing the HorsePower Mod V5 causes the red triangle issue to appear again, even if there is no SC_Replacer or patches loaded. I re-downloaded HorsePower and installed it again but it didn't help.

Posted
45 minutes ago, Tlam99 said:

New game or existing save after update mnc ?

Fresh new game. Is it possible there's some conflict between horsepower versions and patches?

Posted
21 minutes ago, MrRobot336 said:

Fresh new game. Is it possible there's some conflict between horsepower versions and patches?

Ok I did a brand new install of all the needed mods at their highest numbered versions and did a bit of exploring on a new, fresh save. It seems that only the creatures touched by HorsePower specifically turn into red triangles- not just horses but also wolves and bears. Creatures such as elk and mudcrabs are fine.

Posted (edited)

xedit, remove all overwrites to mnc.

It should work then with default mnc. (no abc and sc horses)

 

 

Edit:

Just checked the mod overwrites.

 

There are NO overwrites to MNC !

Only the SC horses patch does it.

 

Check your setup.

 

 

Edited by Tlam99
  • 2 weeks later...
Posted
On 2/4/2025 at 11:27 PM, Tlam99 said:

xedit, remove all overwrites to mnc.

It should work then with default mnc. (no abc and sc horses)

 

 

Edit:

Just checked the mod overwrites.

 

There are NO overwrites to MNC !

Only the SC horses patch does it.

 

Check your setup.

 

 

Sorry for not responding, I got burried in irl stuff.
I only have MNC 15.6 and this mod (Horse Power V5) and their requirements installed when it comes to mods that edit creatures. The same problem appears. I noticed no overwrites or conflicts in TES5Edit, however according to Mod Organizer, it has 5 overwrites with MNC, all of them to do with skeleton.nif of a given creature. Could this be connected to anything?

MOScreenshot.PNG

Posted (edited)
On 2/3/2025 at 11:23 PM, MrRobot336 said:

Skyrim LE

Just saw this.

The mod and skeletons are for SE !

For LE I don't know if they work . 

Edited by Tlam99
Posted
On 8/22/2024 at 1:35 AM, thesteve812 said:

Thank you from an LE user.

This post from a LE user looks like it works. Ask him what he did. I do not have LE.

Posted
43 minutes ago, Tlam99 said:

Just saw this.

The mod and skeletons are for SE !

For LE I don't know if they work . 

Ok this would explain a lot. I will install SE and give it a go. There's probably no reason to stick to LE these days anyway. Thx in any case.

Posted
18 hours ago, MrRobot336 said:

explain a lo

uploaded a patch, which uses the original Vanilla Skeleton as base (the one MNC uses, not the Baka ABC)

tryit, it might work with LE. Can not test, no LE installed.

 

Remarks:

All the descriptions gone again on update :(

 

Posted
2 hours ago, Tlam99 said:

uploaded a patch, which uses the original Vanilla Skeleton as base (the one MNC uses, not the Baka ABC)

tryit, it might work with LE. Can not test, no LE installed.

 

Remarks:

All the descriptions gone again on update :(

 

Ok this didn't help me but maybe could help others idk.

I will give SE a go anyway.

Posted (edited)

Can someone explain what doest this mod exactly do? You can transform in any creatures and have sex? If so - that's sounds cool. Always was seeking for mod that can transform player in one of creature.

Edited by SIKguy
Posted (edited)
11 hours ago, Tlam99 said:

uploaded a patch, which uses the original Vanilla Skeleton as base (the one MNC uses, not the Baka ABC)

tryit, it might work with LE. Can not test, no LE installed.

 

Remarks:

All the descriptions gone again on update :(

 

Ok both HorsePower, ABC and SC Horses work rather well in Skyrim SE. Horses generally don't have genitalia unless in a sex scene or aroused, including the player. But I can live with that idk.

One issue tho: My camera is on the ground level, I can rotate it freely and it's clipping through terrain

And a question: I have the Creature Summoner mod and the More Creatures mod, but all the horses in there are male. The "Female" horse summoned by CreatureSummoner usually grows a dick and assaults the nearest creature. If nothing is in the area, she despawns and I get a pop-up "Horse female not loaded". What's up with that. Is there a mod that makes at least some horses female? I recall that Animal SOS could do this sometimes but idk if it's safe to use together with ABC.

Edit: Just checked, and even if the player is female, their horse model also gets a penis. Is this a load order thing?

ScreenShot0.png

Edited by MrRobot336

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