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[WIP] A new body replacement idea.


barjack

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Posted

why only those hungry hook? there are already so many slim body, UNP, CBBE, Lady body and so on.

but that is because our society is sick.

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yes,,too skinny looks sick,and it's the same as too fat,,,i'm trying to find a balanced point.

I'll try to sculpture body less skinny in the future update,,btw,,the non-mirrored body is fixed,,will release it when i make some tests with new head,,i've lots of stuff to read about CK now.

Posted

Finally i registered a working new race in CK,,damn,,1 hour of modelling,,10 hours to get everything right in CK,,,here are some screenshots of hair,facial expressions,,still have massive of problems need to be solved,,like neck seam,hand skinning,lighting of eyes,hair,skinng of hands,,,,....><

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Posted

Fixed hands size/skinning,neck normal map,weird lighting of hair,eyes,,some bumping area of body normal map,make lip thicker,added 1 more type eyebrow/eye color.

added earring,eye environment mapping.

still some major problems

1.some facial expressions are distorted.

2.still visible body/head seam

3.more facial morphs for characters..

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  • 2 weeks later...
Posted

I installed enb,and tested it's SSS shader,,i found it doesn't use the femalebody_sk.dds this texure's color much.

No matter i paint this texure full red or full black,,,the skin's looking doesn't have big change.It's affected by it's build in shader paramenters and skin's diffuse color more...I'll keep testing more stuff,,I probablly need to repaint sub-surface layer map if i was wrong about this.here is a quick screen shot of my 1st enb with SSS shader on.

 

By the way,,ENB's shadow/smoke/light effects are much much better:)

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Posted

I painted some water droplets,,tried to create sweaty skin like that one in nexus,,In addition,i added normal map to let the droplets have bumping looking,,,it's really hard to adjust color without refraction shader,,tried to make it look doesn't like cum,lol

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  • 2 weeks later...

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