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Simple Enslavement (Knockout Framework)


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Simple Enslavement (Knockout Framework)

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Simple Enslavement is a very light mod based on Knockout Framework giving player an option to capture knocked out NPCs.


The idea is to give as little limitations as possible and let player decide how to use the mod.
There is no need to have any special weapons, collars, containers, terminals etc. to capture an NPC.
Captured NPC can just stay in one place, follow player or be assigned to a settlement.

 

Mod has a lot of customisation options allowing you to adjust it to your preferences.

I recommend spending some time to explore available MCM configuration options as well as captured NPC menu options.

 

HOW TO USE

 

  • Knock out any NPC using Knockout Framework.
  • Activate knocked out NPC and choose "wake up" option.
  • Once NPC wakes up additional menu pops up with a choice to either do nothing or capture the NPC.

 

DEPENDENCIES

 

REQUIRED:

  • Knockout Framework
  • F4SE

 

HIGHLY RECOMENDED:

  • MCM - Allows customisation of the mod and integration with other mods.
  • Non-lethal armory - More options to knock out NPCs.

 

OPTIONAL BUT STILL RECOMENDED:

  • Rename Anything - Gives captured NPCs random names.
  • Sex'Em Up - Adds "Sex" option with captured NPC.
  • Porc Overlays - Applies random skin overlays to randomise captured NPCs.
  • Porc Pubes, Pubs Forever - Applies random pubes overlays to randomise captured NPCs.

 

INTEGRATION WITH OTHER MODS:

 

BodyMorphs - BodyMorphs itself applies random body morphs to all NPCs. Body morphs are copied from original NPCs to captured NPCs so they don't suddenly change their body shape after being captured.
                
Crime and Punishment - Gives option to capture NPCs using CAP scripts as if NPC has surrendered during the combat.

 

Looksmenu presets - Mod gives option to spawn unique Actor on capture (instead of Levelled Actor) so his/her appearance can be changed by applying Looks menu pre-set. This is useful when you capture many raiders, gunners etc. and you don't want many of them to look identically.

IMPORTANT! Note that every unique Actor spawned this way has a default appearance until pre-set is applied or appearance is modified via Looks menu.

 

MAKE SURE YOU HAVE ABOVE MODS INSTALLED AND ENABLED BEFORE ENABLING INTEGRATION!

 

INSTALLATION/UNINSTALLATION

Use your preferred mod manager

 

PERMISSIONS 

You are more than welcome to create new add-ons/functionality for this mod. If you do so contact me about integrating it into the main mod release.

 

CREDITS

Special thanks to @EgoBallistic for helping me with some scripting!


  • Submitter
  • Submitted
    05/24/2024
  • Category
  • Requires

 

Posted
11 hours ago, katrina.balanchuk said:

Nice mod just noticed it.

 

Will this work if running the unupdated game with unupdated F4SE? :)

it works fine, i think it was for the unupdated game! also Knockout Framework  is not updatet jet

 

and @Oakern maybe a request or 2

 

1.The possibility, as in cap, to free the NPC from captivity, i.e. detach from your script and let them be settlers, maybe its integrated maybe not , I just found out how it works with CAP

to enslave

 

2.If the NPC follows you, as a (companion), it would be great if he/she is also in the player faction, so that CAP's disguises still have an effect, not for the PC, that doesn't change, but for the NPC, so they don't fight

 

And by the way, the corpse-to-skeleton thing is awesome

 

Thx

 

Posted
9 hours ago, LarryJD8822 said:

you need Non-lethal armory mod and MCM , to modify weapons and make rubber bulls, and MCM to determine who goes down when and how

I have MCM but not nonlethal armory mod. I am not sure if so many extra mods are worth it as the human resources works fine for me.

I did love the ability to apply SLM though.

So maybe I will still do this. :)

 

thanks :)

Posted
2 hours ago, cockroach666 said:

it says CRxSE.esp is missing in the in-game MCM menu. i know that the plugin's enabled.

Check if you have CRXSE folder with config.json file in it in Data/MCM/Config folder.

CRXSE is the name of the eps plugin for this mod. If not, try reinstalling.

Posted
On 5/25/2024 at 10:58 PM, LarryJD8822 said:

it works fine, i think it was for the unupdated game! also Knockout Framework  is not updatet jet

 

and @Oakern maybe a request or 2

 

1.The possibility, as in cap, to free the NPC from captivity, i.e. detach from your script and let them be settlers, maybe its integrated maybe not , I just found out how it works with CAP

to enslave

 

2.If the NPC follows you, as a (companion), it would be great if he/she is also in the player faction, so that CAP's disguises still have an effect, not for the PC, that doesn't change, but for the NPC, so they don't fight

 

And by the way, the corpse-to-skeleton thing is awesome

 

Thx

 

 

1. I can consider that although it just going to take away some options from the NPC as any captured NPC can act as ordinary settlers anyway.

 

2. I'll check that, shouldn't be difficult. You can try adding the NPC to player faction via console command. Do you know you can change following NPCs AI via slave menu? You can choose for NPCs to always run and hide or participate in combat.

Posted
On 5/25/2024 at 10:51 AM, katrina.balanchuk said:

Nice mod just noticed it.

 

Will this work if running the unupdated game with unupdated F4SE? :)

 

Just to confirm. I developed and tested mod on game version 1.10.163 and F4SE version 0.6.21.

Posted
On 5/27/2024 at 7:57 AM, Oakern said:

 

1. I can consider that although it just going to take away some options from the NPC as any captured NPC can act as ordinary settlers anyway.

 

2. I'll check that, shouldn't be difficult. You can try adding the NPC to player faction via console command. Do you know you can change following NPCs AI via slave menu? You can choose for NPCs to always run and hide or participate in combat.

1. I asked because I sometimes take settlers with me on trips with AFT, but that's not a problem, I can take CAP (Gunner, Raider) settlers (and freed prisoners) with me, they all have the same "face" anyway

Posted

The sex anims don't start for some reason, but starting them through the seu or aaf menu works fine... I've had a similar issue with knockout framework when attempting to rape enemies that had been knocked out

Posted
On 6/2/2024 at 3:49 PM, Origamiboy said:

The sex anims don't start for some reason, but starting them through the seu or aaf menu works fine... I've had a similar issue with knockout framework when attempting to rape enemies that had been knocked out

Which version of SEU do you have? I built and tested  the mod with AAF_SEU_V1.19

Posted
On 6/10/2024 at 12:03 AM, RainbowSergal13 said:

So i do have a question. Does this mod not work on all races? Like added races to the game.

No, humans and ghouls only

  • 3 months later...
  • 1 month later...
Posted (edited)

How do I add new races? With so many mods adding more custom unique races to the game, this just says error race not compatible or just error. When trying to use on these new races like half super mutant and half human. Or the new evil brotherhood of steel.

Edited by ruggsy9
missed something
  • 4 weeks later...
Posted (edited)
On 5/23/2024 at 9:15 PM, Oakern said:

OPTIONAL BUT STILL RECOMENDED:

  • Porc Overlays - Applies random skin overlays to randomise captured NPCs.
  • Porc Pubes, Pubs Forever - Applies random pubes overlays to randomise captured NPCs.

INTEGRATION WITH OTHER MODS:

 

BodyMorphs - BodyMorphs itself applies random body morphs to all NPCs. Body morphs are copied from original NPCs to captured NPCs so they don't suddenly change their body shape after being captured.

 

Can you link to Porc Overlays, Porc Pubes, Pubs Forever & BodyMorphs? I'm having a lot of trouble finding them myself.

 

Edit: Oh, Porc Overlays was short for Porcupine's Skin Overlays, Porc Pubes is Porcupine's PubicHairs, and "Pubs Forever" should say Pubes Forever.

I still don't know what BodyMorphs mod, it could be this LooksMenu BodyGen Presets for CBBE and BodyTalk? Correct me if I'm wrong anywhere.

Edited by Rot
Posted
On 11/30/2024 at 9:43 PM, Rot said:

 

Can you link to Porc Overlays, Porc Pubes, Pubs Forever & BodyMorphs? I'm having a lot of trouble finding them myself.

 

Edit: Oh, Porc Overlays was short for Porcupine's Skin Overlays, Porc Pubes is Porcupine's PubicHairs, and "Pubs Forever" should say Pubes Forever.

I still don't know what BodyMorphs mod, it could be this LooksMenu BodyGen Presets for CBBE and BodyTalk? Correct me if I'm wrong anywhere.

No. You need this one. Moreover, they say if you are using AAF, you should choose v 1-6-18

  • 1 month later...
Posted
On 5/24/2024 at 4:15 AM, Oakern said:

Crime and Punishment - Gives option to capture NPCs using CAP scripts as if NPC has surrendered during the combat.

Can someone explain where these CaP options are or how to access them in more detail? I don't see them in the slave menu

Posted (edited)

Any chance we can bypass the 50 unique female slave cap? I have a high end system and it should be able to support it.

 

Excellent mod btw!

Edited by millsx2
  • 4 weeks later...
  • 1 month later...
Posted
On 1/12/2025 at 6:26 PM, millsx2 said:

Any chance we can bypass the 50 unique female slave cap? I have a high end system and it should be able to support it.

 

Excellent mod btw!

 

That's weird, I already have more than 50 of them, almost 60 (I send all of them to my settlements).

I do get the cap warning, but nothing seems to happen...

 

Or should I reduce their number?

Posted
On 9/25/2024 at 12:35 PM, pavinec124 said:

Awesome mod! I have a question. Is it possible to adjust the KO timer of NPCs? 

 

I believe there is such setting in Knockout Framework MCM configuration menu.

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