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req Wuthering waves


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Posted
5 hours ago, jadeseal said:

 

I’m having an issue with Hazeker’s Camellya mod. Comps 3 and 4 have different skin tones, causing a visible line where they meet, even though both use the same textures.

I tried hashes, TSR, and ps-tX, but the color difference is still there

image.png.33efb733be400ef4b0dc3efbf60bd1cb.png

 

Then I tried using a single solid color for all her textures, which made the difference even more noticeable. I'm guessing each component handles colors differently.

image.png.ebf386c3c93920c0d9f15164612b18f4.png

 

Do u know if there's a way to fix this?

 

It's per comp so there's no fix for it.

 

You're right about the reason, for per comp, each component is completely individual (which actually allows some interesting frankensteining stuff) including things like colour and lighting response, so having the same texture between both component just guarantees that they're different. The best you can do is manual colour matching using something like curve adjustment layer in Photoshop, but it's not something I've ever been able to do.

Posted
12 hours ago, Vex_71 said:

 

I was already working on this and made a separate version. The images are packed into one big texture array, which is why gimp and paint.net can't open it.

 

I've set everything up, so you don't need to download anything. Just follow the instructions in the README, and your custom loading screens will be back. You can swap them anytime the same way.

 

EDIT: You can also add custom videos. I forgot to mention that.

 

NSFWLoadingScreensCustom.zip 84.84 MB · 1 download

Thank you! 

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