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req Wuthering waves


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Posted
12 hours ago, kurokoi1 said:

that is old,in gamebanana someone answer that,just need to change a numbers in a game file

still i can't understand how if u have time plz explain if not thx anyway

Posted (edited)
14 minutes ago, alihaha said:

still i can't understand how if u have time plz explain if not thx anyway

navigate to the drive/folder where your game is installed:

wuthering waves -> wuthering waves game -> Client -> Saved -> Config -> WindowsNoEditor -> open Engine.ini file (any txt editor will do, I just use notepad)

 

scroll down to (or ctrl+F) [ConsoleVariables] and under it add

r.Kuro.SkeletalMesh.LODDistanceScale=25

r.Streaming.FullyLoadUsedTextures=1

 

 

Edited by SamVakarian27
Posted
1 hour ago, SamVakarian27 said:

navigate to the drive/folder where your game is installed:

wuthering waves -> wuthering waves game -> Client -> Saved -> Config -> WindowsNoEditor -> open Engine.ini file (any txt editor will do, I just use notepad)

 

scroll down to (or ctrl+F) [ConsoleVariables] and under it add

r.Kuro.SkeletalMesh.LODDistanceScale=25

r.Streaming.FullyLoadUsedTextures=1

 

 

this  [ConsoleVariables] isn't in my engine fill,  anyway i saw this trick everywhere and all they say just copy it in the very bottom but after all the resonator mod do not render only if i get close but still visible when i get far from it , my problem is when the resonator get change to other resonators, sometimes  it needs another close look to load again. Is that a fix-able problem? 

Posted
12 minutes ago, alihaha said:

this  [ConsoleVariables] isn't in my engine fill,  anyway i saw this trick everywhere and all they say just copy it in the very bottom but after all the resonator mod do not render only if i get close but still visible when i get far from it , my problem is when the resonator get change to other resonators, sometimes  it needs another close look to load again. Is that a fix-able problem? 

Oh I guess you haven't modified your Engine.ini before. You can just add

 

[ConsoleVariables]

r.Kuro.SkeletalMesh.LODDistanceScale=25

r.Streaming.FullyLoadUsedTextures=1

 

to the bottom of the .ini file (if you have [SystemSettings] just put it after that section). That SHOULD fix your problem I think, but if it continues after you add that, then I'm not sure.

By "change" do you mean switch to another resonator, then switch back?

Posted
On 9/6/2024 at 7:47 AM, Chaliandra said:


The creator is asking for 2,800 yen which rough equates to 20 usd. After work today, i'll purchase it if nobody else replies.

could you also DM this one to me please?

Posted

I had one day off, finally got to v8, looked at new options, kemono, but there is nothing worthy there. Let's see what happens, I'll throw in something new after all

 

and I wonder if anyone can send this?

 

Posted

I found another very interesting observation, I just didn't share it before. 

there are old mods, versions 1-1.3 in which the model is displayed with a small pause. some may have noticed this. the solution is not for all characters, but for most

 

[Present]
if $mod_enabled
	run = CommandListLoadMergedSkeleton
endif

[CommandListLoadMergedSkeleton]
local $last_draw_count
local $delay_load
if $draw_counter > 0
	if $state_id
		$state_id = 0
	else
		$state_id = 1
	endif
	if $last_draw_count == 0 && $\WWMIv1\in_character_menu
		$delay_load = time + 0.5
	endif
	if $delay_load == 0
		ResourceMergedSkeleton = copy ResourceMergedSkeletonRW
	else
		if time > $delay_load
			$delay_load = 0
		endif
		ResourceMergedSkeleton = null
	endif
	$last_draw_count = $draw_counter
	$draw_counter = 0
elif $last_draw_count != 0
	if ResourceMergedSkeleton !== null
		ResourceMergedSkeleton = null
	endif
	$last_draw_count = 0
endif

it is worth changing these values to the following

[Present]
if $mod_enabled
	run = CommandListLoadMergedSkeleton
endif

[CommandListLoadMergedSkeleton]
if $state_id
	$state_id = 0
else
	$state_id = 1
endif
ResourceMergedSkeleton = copy ResourceMergedSkeletonRW

= fix is ready.

Posted (edited)
26 minutes ago, nezocal said:

Cam someone give me this mod? 

121287100_p0.png

toggle: arrow, h

 

Encore.rar

mediafire

 

and people.. use spoiler for images

 

p.s. I won't add this to my archives

Edited by Hikoyore
Posted
14 minutes ago, Hikoyore said:

toggle: arrow, h

 

Encore.rar

mediafire

 

and people.. use spoiler for images

 

p.s. I won't add this to my archives

thanks a lot, by any chance do yo also have the verina mod?

Posted
12 minutes ago, Hikoyore said:

 

seems the previw pictures arent available, sorry to ask but in the folder is the shortsatck verina mod?, cause I dont see it, again sorry

Posted
6 minutes ago, serf said:

seems the previw pictures arent available, sorry to ask but in the folder is the shortsatck verina mod?, cause I dont see it, again sorry

No, there isn't. I don't like thicc versions

today I will add Encore and correct the preview. apparently deleted

Posted
3 hours ago, Tenj1n said:

Anyone have a working version of this? The one I downloaded didn't load the textures correctly.

It works when you use the Wuwa 1.2 fix. https://gamebanana.com/tools/17752

Put this exe file into your mod folder and let it fix the textures, worked for me.

There are other tools fixing this, just dont download the one that is infected.

Sanhua1.1_big.png

Posted

Baizhi - Tsukatsuki Rio (Blue Archive)

Toggle key - H

Spoiler

Baizhi-TsukatsukiRio(BlueArchive)(ToggleH).png.43c774270c901369a9a838b49e9851bd.png

 

Baizhi - Tsukatsuki Rio (Blue Archive) (Toggle H).rar

mediafire

 

Changli - Crystal wedding

Toggle key - H

Spoiler

Changli-Crystalwedding(ToggleH).png.599037e9149145af1757d6933abafb15.png

transparent dress.

Changli - Crystal wedding (Toggle H).rar

mediafire

 

Changli - Kafka (HSR)

Spoiler

Changli-Kafka(HSR).png.48f7ea4c9c73e72afc2cc0e7e3e2aa90.png

 

Changli - Kafka (HSR).rar

mediafire

 

Changli - Nerissa Ravencroft

Toggle key - H

Spoiler

Changli-NerissaRavencroft(ToggleH).thumb.png.2c0fc4ced989b6464b8a45c1a0b4bf00.png

added naked version from arca.live

Changli - Nerissa Ravencroft (Toggle H).rar

mediafire

 

Changli - Yu Ying (Guilongchao)

Toggle key - H

Spoiler

Changli-YuYing(Guilongchao)(ToggleH).png.c9679f74fc6599ed8dd88be3869f140f.png

 

Changli - Yu Ying (Guilongchao) (Toggle H).rar

mediafire

 

Chixia - Kafka (HSR)

Spoiler

Chixia-Kafka(HSR).png.e03ca6479fc28ece019f38d955bd1ddf.png

 

Chixia - Kafka (HSR).rar

mediafire

 

Danjin - Collei (Genshin Impact)

Spoiler

Danjin-Collei(GenshinImpact).png.62bee9876835bbf931f6ecd2a4eaf477.png

 

Danjin - Collei (Genshin Impact).rar

mediafire

 

Encore - Shimoe Koharu (Blue Archive) (reupload)

Spoiler

Encore-ShimoeKoharu(BlueArchive).png.bc12d15b94161ebdc5acf0c0ed61bde5.png

 

Encore - Shimoe Koharu (Blue Archive).rar

mediafire

 

Rover (F) - Gladiia (Arknights)

Spoiler

Rover(F)-Gladiia(Arknights).png.b59d48e4981cec5e61838ef373201448.png

 

Rover (F) - Gladiia (Arknights).rar

mediafire

 

Sanhua - Lucia (Crimson Weave - PGR)

Toggle key - H

Spoiler

Sanhua-Lucia(CrimsonWeave-PGR)(ToggleH).png.75270f4fa416c9371d19f4fb0fadfa10.png

added "no jacket" ver.

Sanhua - Lucia (Crimson Weave - PGR) (Toggle H).rar

mediafire

 

Sanhua - Rock And Roll

Toggle key - H

Spoiler

Sanhua-RockAndRoll(ToggleH).png.1b180e98e7eaf91aede7dda5a961df31.png

 

Sanhua - Rock And Roll (Toggle H).rar

mediafire

 

Taoqi - Ayla (Kaleido - PGR)

Toggle key - H

Spoiler

Taoqi-Ayla(Kaleido-PGR)(ToggleH).png.f9153959c41e8f4f6ef3b1bc64e82892.png

 

Taoqi - Ayla (Kaleido - PGR) (Toggle H).rar

mediafire

 

Taoqi - Specter the Unchained (Arknights)

Spoiler

Taoqi-SpectertheUnchained(Arknights).png.45dd4030fad8b1e40b213f0e01646dab.png

 

Taoqi - Specter the Unchained (Arknights).rar

mediafire

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