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Posted (edited)

 

Glider - Blue & Red Umbrella Chinese

 

 

blue

 

 

blue


red


red

 

 

Download :
ddl blueddl red
 

Glider - Blue Umbrella Chinese.zipGlider - Red Umbrella Chinese.zip

 

VirusTotal :

scan vt blue scan vt red

 


Sources :

Pass : Eldwh    Creator : MoMoQAQ

 

 



 

Glider - Butterfly

 

Butterfly

 

Download :

ddl aqua

 

Glider - Butterfly.zip


VirusTotal :

scan vt butterfly

 

Sources :

Creator : MoMoQAQ

 

butterfly

 




Glider - Star Flower
 

Source + DDL Flower Verina

Download & Source :
Source + DLL Glider Verina

 

Edited by RockRoss
♨️ 09/14/2024 - Added : Red Umbrella Chiness Glider ♨️ 10/01/2024 - Added : Butterfly Glider ♨️ 10/22/2024 - Added : Star Flower Glider ♨️
Posted

I'm seeing statements that WWMI won't be updated for 1.3 from mod authors at the banana and some are saying they will "pause" creating. Is there something particular about 1.3? Or is this the same thing from 1.1->1.2 where they are just anticipating the hash changes?

Posted
6 minutes ago, nikkai said:

I'm seeing statements that WWMI won't be updated for 1.3 from mod authors at the banana and some are saying they will "pause" creating. Is there something particular about 1.3? Or is this the same thing from 1.1->1.2 where they are just anticipating the hash changes?

might be, Maybe just pausing so any new mods just before the update doesn't need to be a waste of time? might happen each update or they might just update every major update, so any update that adds a few characters and more of the story? need to ask the modders themselves.

Posted
10 minutes ago, alihaha said:

please someone help with mods not rendering from a far distance, i have a headache cuz of searching for a long time

that is old,in gamebanana someone answer that,just need to change a numbers in a game file

Posted
12 hours ago, kurokoi1 said:

that is old,in gamebanana someone answer that,just need to change a numbers in a game file

still i can't understand how if u have time plz explain if not thx anyway

Posted (edited)
14 minutes ago, alihaha said:

still i can't understand how if u have time plz explain if not thx anyway

navigate to the drive/folder where your game is installed:

wuthering waves -> wuthering waves game -> Client -> Saved -> Config -> WindowsNoEditor -> open Engine.ini file (any txt editor will do, I just use notepad)

 

scroll down to (or ctrl+F) [ConsoleVariables] and under it add

r.Kuro.SkeletalMesh.LODDistanceScale=25

r.Streaming.FullyLoadUsedTextures=1

 

 

Edited by SamVakarian27
Posted
1 hour ago, SamVakarian27 said:

navigate to the drive/folder where your game is installed:

wuthering waves -> wuthering waves game -> Client -> Saved -> Config -> WindowsNoEditor -> open Engine.ini file (any txt editor will do, I just use notepad)

 

scroll down to (or ctrl+F) [ConsoleVariables] and under it add

r.Kuro.SkeletalMesh.LODDistanceScale=25

r.Streaming.FullyLoadUsedTextures=1

 

 

this  [ConsoleVariables] isn't in my engine fill,  anyway i saw this trick everywhere and all they say just copy it in the very bottom but after all the resonator mod do not render only if i get close but still visible when i get far from it , my problem is when the resonator get change to other resonators, sometimes  it needs another close look to load again. Is that a fix-able problem? 

Posted
12 minutes ago, alihaha said:

this  [ConsoleVariables] isn't in my engine fill,  anyway i saw this trick everywhere and all they say just copy it in the very bottom but after all the resonator mod do not render only if i get close but still visible when i get far from it , my problem is when the resonator get change to other resonators, sometimes  it needs another close look to load again. Is that a fix-able problem? 

Oh I guess you haven't modified your Engine.ini before. You can just add

 

[ConsoleVariables]

r.Kuro.SkeletalMesh.LODDistanceScale=25

r.Streaming.FullyLoadUsedTextures=1

 

to the bottom of the .ini file (if you have [SystemSettings] just put it after that section). That SHOULD fix your problem I think, but if it continues after you add that, then I'm not sure.

By "change" do you mean switch to another resonator, then switch back?

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