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req Wuthering waves


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Posted
7 hours ago, awezo said:

any idea why it look like this ? re-shade is updated  its look the same in 1080p and 1440p

Zrzut ekranu 2025-11-02 105717.png

Zrzut ekranu 2025-11-02 110759.png

Click on edit Global processor definitions at the bottom of Reshade and change upside down from 1-0 then apply.

Zrzut ekranu 2025-11-02 110759.png

Posted (edited)
5 hours ago, Krysha said:

 

 

how to activate your reshade??

do i have to select something specific or only copy paste the folders?

 

Here are the instructions on how to get reshade working via @W4ndering Soul post. To use my preset click the blank space next to the folder icon in reshade and search through the reshade-shaders file and the configuration setting should be named WuWa Preset.

Edited by Caked Jeans
Posted (edited)
5 hours ago, BroncoDaFoo said:

idk why i did as you said but it didnt work it also made mods with transluscent fabric look so bad ps having 
-SSR
-COMPLETE-RT
-iMMERSE: MXAO
-RTGLOBALILLUMINATION
-MXAO

fucks up everything this what i mean image.png.1ecd3db7c30a11bbb7c95b3ae10011f6.png
image.png.b67be89980b6f7ce1a3a4bd593c0393b.png

In regards to transparent textures yes it does interfere but only slightly, in your case you would need to Click on edit Global processor definitions at the bottom of Reshade and change upside down value from 1-0 then apply. By all means, everything may not be perfect but I am still looking to grow and make good presets so please share with me your thoughts and concerns. W4andering soul also said this.

Knowing issues:

 

  • The hud tends to become transparent and overlap the game on loading screens and so on, this is a problem with the completeRT shader, you can disable it or follow the link below (https://gamebanana.com/mods/578604)  where there is a possible solution.
  • Some shaders may load upside down, if this happens to you do the following: Below in you reshade window there is a blue button (global configuration) if you click it a tab will be displayed with the RESHADE_DEPTH_INPUT_UPSIDE_DOWN configuration, change the value 1 to 0

 

  • You may get an error when starting the reshade that it failed to compile a couple of shaders, this is because the author of those shaders has to update them, this does not affect anything, you can search for those shaders and delete them from the folder if the message bothers you every time you open the game.
  • If you feel there is too much light you can disable bloom in the game settings, this should give a cleaner look
  • It will greatly affect the overall performance of the game, as I said in my last post, in case you feel a considerable drop in FPS (I recommend using Lossless Scaling on Steam or some other type of FPS rescaling/generation to mitigate this)

image.png.433ce6283c830de08017985a8b612659.png

Keep reversed at 1. Hope this helps. I am looking for constructive criticism and also looking to help. a lot of reshade for me has been (OPEN MY FUCKING EYES) <not to you] and also experimenting with shadows, MXAO, sharpness. I'm looking to help folks not to hurt anybody. 

Edited by Caked Jeans
Posted
1 hour ago, ok2134 said:

Can someone help me merge the bunny girl and hair modules in the website? My module upload has been unsuccessful and I am unable to upload. Can anyone assist me with the situation with the image?

 

https://arca.live/b/thingzyoa/152133617?category=WWMI&p=1

 

 

2dfbf4a5460f2e248589142aeba7f37c272977724fe583dd90865eb0b134eda9.png.a73baedeaac0a9f3609769dad76a707f.png

So regarding.

 

Now that I have seen the source mods for the hair styles, the problem is the short ponytail is from a mod that uses the standard skeleton, the long low ponytail does use a merged skeleton.  The short pony tail will only work with other galbrena mods that use the standard skeleton.  The bunny girl mod uses the merged skeleton and thats why the hair is wobbly when moving.  I'll add the mod with the low long ponytail and if you check my post history I wrote some steps to help with mod merging.  The hair colors from the hair toggles.rar mod, you will need to replace textures or create your own toggles.

 

Galbrena Vidya Bikini.zip

Posted
9 hours ago, swervedriver said:

Is it Slap mod for the paid skin?

image.png.0fb0cda53f17dd5f84f8d3a0489ae35d.png

Changli2 slap T !!!.zip 13.87 MB · 1 download
image.png.2cef2af95ef87ec6ed2199870bc5f363.png

Someone who is in this loverslab community combines mods and has done some very good work in my oppinion. I wish I knew their name but here is the link. All I know is that their avatar is some kind of green character. Very great full to them.

https://www.mediafire.com/file/zxi3cw5x1ov64m2/Changli_Nymph.zip/file

Posted (edited)
13 hours ago, Caked Jeans said:

In regards to transparent textures yes it does interfere but only slightly, in your case you would need to Click on edit Global processor definitions at the bottom of Reshade and change upside down value from 1-0 then apply. By all means, everything may not be perfect but I am still looking to grow and make good presets so please share with me your thoughts and concerns. W4andering soul also said this.

Knowing issues:

 

  • The hud tends to become transparent and overlap the game on loading screens and so on, this is a problem with the completeRT shader, you can disable it or follow the link below (https://gamebanana.com/mods/578604)  where there is a possible solution.
  • Some shaders may load upside down, if this happens to you do the following: Below in you reshade window there is a blue button (global configuration) if you click it a tab will be displayed with the RESHADE_DEPTH_INPUT_UPSIDE_DOWN configuration, change the value 1 to 0

 

  • You may get an error when starting the reshade that it failed to compile a couple of shaders, this is because the author of those shaders has to update them, this does not affect anything, you can search for those shaders and delete them from the folder if the message bothers you every time you open the game.
  • If you feel there is too much light you can disable bloom in the game settings, this should give a cleaner look
  • It will greatly affect the overall performance of the game, as I said in my last post, in case you feel a considerable drop in FPS (I recommend using Lossless Scaling on Steam or some other type of FPS rescaling/generation to mitigate this)

image.png.433ce6283c830de08017985a8b612659.png

Keep reversed at 1. Hope this helps. I am looking for constructive criticism and also looking to help. a lot of reshade for me has been (OPEN MY FUCKING EYES) <not to you] and also experimenting with shadows, MXAO, sharpness. I'm looking to help folks not to hurt anybody. 

i am made it a little better for me idk if other would like it but in the shaders i turned off blooming_HDR and the 2nd Levels.fx
turned on advanced auto hdr set it to HDR scRGB and output white level at 75 and in the details i just set hdr toning to max 
ps note : this mod goes crazy good with oiled characters mods here is an example of an oily vs non oily mod

image.png.8df50e1856c14c289f9c5f5f1399972e.pngimage.png.e7864136c34fe8e391f44632d2acb140.png

Edited by BroncoDaFoo
Posted
On 11/2/2025 at 5:46 AM, Caked Jeans said:

IFINALLY DID IT. After 1 year of attempting reshading Wuwa I got it to look almost identical to @W4ndering Soul preset

240HZ Sceptre monitor 1920 x 1080

RTX 4080 Super

Paste engine.ini into Wuwa directory in: Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor

Screenshot2025-11-01213209.jpg.a6b89f55a1a0c24c5257c743ed13f18e.jpg

I use Epic as my download client instead of steam or straight Wuwa so directories may be different across steam and other apps but you can use XXMI to find your engine.ini file

Paste Reshade-shaders.zip into: XXMI\ReShade

Screenshot2025-11-01212932.jpg.95efdf4c19de4eee9f2b1dde9eae50b7.jpg

and

Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64

Screenshot2025-11-01213025.jpg.37004716337ba2911985d8a88f83356c.jpg

My preset is already built into the reshade-shaders.zip saved as WuWa preset. By all means please share with me your shaders if you think/know you have better ones.

My preset is a edited version of @W4ndering Soulpreset which can be found here in their post. Thank you for all your help @W4ndering Soul

Wuthering Waves Screenshot 2025.11.01 - 19.55.50.72.png

Wuthering Waves Screenshot 2025.11.01 - 19.57.52.33.png

Wuthering Waves Screenshot 2025.11.01 - 20.45.56.72.png

Wuthering Waves Screenshot 2025.11.01 - 20.47.17.59.png

Wuthering Waves Screenshot 2025.11.01 - 20.48.37.50.png

Wuthering Waves Screenshot 2025.11.01 - 20.54.27.70.png

Wuthering Waves Screenshot 2025.11.01 - 21.02.46.79.png

Wuthering Waves Screenshot 2025.11.01 - 21.08.24.12.png

reshade-shaders.zip 156.95 MB · 4 downloads Engine.zip 2.19 kB · 2 downloads

p.s no will tell you this but use this mod called NoOutline to really get that 3d pop i'll put it in here as well.

nooutline.zip 1.11 kB · 2 downloads

the shader works perfectly the problem is it's makes the game slower can you help with that?

image.thumb.png.fe4066c3b63d30c90787fbf70a8260e3.png

Posted
13 hours ago, roflmnop said:

So regarding.

 

Now that I have seen the source mods for the hair styles, the problem is the short ponytail is from a mod that uses the standard skeleton, the long low ponytail does use a merged skeleton.  The short pony tail will only work with other galbrena mods that use the standard skeleton.  The bunny girl mod uses the merged skeleton and thats why the hair is wobbly when moving.  I'll add the mod with the low long ponytail and if you check my post history I wrote some steps to help with mod merging.  The hair colors from the hair toggles.rar mod, you will need to replace textures or create your own toggles.

 

Galbrena Vidya Bikini.zip 107.63 MB · 1 download

 

I have read your post, but my English is not very good and I cannot understand it. I look forward to you merging the mod of the ponytail bunny girl. Thank you

 

Posted
7 minutes ago, fulercyn said:

image.png.ec2feecb03cb41bf2afcab4ec7884df8.png

how i can edit texure to make oil skin like this?? appreciate if someone can share:(

It's something in the light map file, I think. Need to see which colour - red, green, or blue - gives a metallic characteristic, and then use a mask for the body file to map the skin area, go on the light map and tweak the colours with that mask until you get a desired effect. It's not purely metallic, it must be a combination of characteristics. Maybe I'm totally wrong, but I could also be right. I have fiddled with that stuff once and managed to give a metallic look to a tattoo.

Posted
1 hour ago, swervedriver said:

It's something in the light map file, I think. Need to see which colour - red, green, or blue - gives a metallic characteristic, and then use a mask for the body file to map the skin area, go on the light map and tweak the colours with that mask until you get a desired effect. It's not purely metallic, it must be a combination of characteristics. Maybe I'm totally wrong, but I could also be right. I have fiddled with that stuff once and managed to give a metallic look to a tattoo.

i tried oil skin in zzz before and i was the person made tutorial about it but with ww i just cant understand how the texture works lol

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