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Posted

i hope find a way for mods folder pak, i think it safe and not lagging than 3rd tool, like GI mod with GIMI have some issue performance for me

Posted
7 hours ago, nuocda said:

i hope find a way for mods folder pak, i think it safe and not lagging than 3rd tool, like GI mod with GIMI have some issue performance for me

you may need to turn to 'dx11' for better performance as dx12 isn't very good with modding

Posted
On 5/29/2024 at 9:19 PM, st920919 said:

thank you for your sharing
But the connected is Baizhi Nude Mod
It's not clear why it is locked

 

1234.png

I saw this one without even logging in yesterday, so most likely because the op didn't mark it as NSFW lmao

Posted
On 5/22/2024 at 12:53 PM, dakyoz said:

Hi @jmedia7! Glad to see you're on board! How do you pak the files from this game? using unrealpak? Do we also need to mod the sig files? those are new to me. I was able to export the assets, and modify them but when adding it into the game, like I normally do, nothing happens, I'd be happy if at least it crash it lol. 

I have seen some nude mods working with 3DGIMOTO for Wuthering Waves now on gamesbanana

Hopefully this helps you add nude mods in the game too

Posted
7 minutes ago, Cross69 said:

i cant get these mods to work at all like really lol

 

 use this one if you have not edited the mod tool file: https://gamebanana.com/tools/17035, You also need to launch the mod tool before you launch the game, If you see the tool print in the corner you know its synced, If mods are not yet loaded, then you just need to press F10 in game (or in menu).

Posted

hi

I probably found a hint on how to run the game with the .pak files created

 GitHub - Gktwo/wuwa-mod: Wuthering Waves pak mods

 

Someone can check if it works with another. Pak I have to edit pakchunk10 where the localization files are but when translated to my language nothing changes when I run the game

I don't know if it follows the manual correctly and in general it can be changed except for pakchunk11

 

 

 

Posted (edited)
6 hours ago, zai_ said:

Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that.

 

On the meantime, I've been working a bit more on this model.

 

Would this help? or have you tried this already?

Looking through the link that was shared by this comment:

1 hour ago, 7gdar said:

I probably found a hint on how to run the game with the .pak files created

 GitHub - Gktwo/wuwa-mod: Wuthering Waves pak mods

was able to find some information, it shows instructions to open .paks and how to make them work? Are you able to test this with your model?

 

Acording to the page, this is how you would allow the mod folder to function?

1.Place the mod file in the \Wuthering Waves\Wuthering Waves Game\Client\Content\Paks\~mod\

2.find Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe

3.run game with command line "-fileopenlog" 

 

and this is how to make a mod file itself?

1.Unpacking pak11 using Fmodel

AESkey = 0xE0D4C0AA387A268B29C397E3C0CAD934522EFC96BE5526D6288EA26351CDACC9

2.Find and modify files

3.Packaging using ue4.26

There is also a few tools but looking at their names, not sure they're useful?

 

The .bat file might be a file packing tool, though cant read the instructions within the file as its in Chinese.

Edited by Numbers66
Posted

download the UnrealPak.exe packing file
put it in the same place as packpak.txt.bat
Place the extracted files from FModel.exe in the folder
drag this folder to packpak.txt.bat
this will recreate the .pak file

Posted
3 hours ago, 7gdar said:

download the UnrealPak.exe packing file
put it in the same place as packpak.txt.bat
Place the extracted files from FModel.exe in the folder
drag this folder to packpak.txt.bat
this will recreate the .pak file

thats what a Packing does lol

Posted
13 hours ago, zai_ said:

Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that.

 

On the meantime, I've been working a bit more on this model.

image-218.png

Is there a place i can read/learn about on how to load the models and textures correctly in blender? Is it any similar to the stuff needed to do for Strive models  for exemple? 

Posted
8 hours ago, Numbers66 said:

Would this help? or have you tried this already?

Looking through the link that was shared by this comment:

was able to find some information, it shows instructions to open .paks and how to make them work? Are you able to test this with your model?

 

Acording to the page, this is how you would allow the mod folder to function?

1.Place the mod file in the \Wuthering Waves\Wuthering Waves Game\Client\Content\Paks\~mod\

2.find Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe

3.run game with command line "-fileopenlog" 

 

and this is how to make a mod file itself?

1.Unpacking pak11 using Fmodel

AESkey = 0xE0D4C0AA387A268B29C397E3C0CAD934522EFC96BE5526D6288EA26351CDACC9

2.Find and modify files

3.Packaging using ue4.26

There is also a few tools but looking at their names, not sure they're useful?

 

The .bat file might be a file packing tool, though cant read the instructions within the file as its in Chinese.


Yeah that would be the .pak method, and as mentioned, when it comes to art assets only the textures can be replaced.
 

1 hour ago, HirayaNobori said:

Is there a place i can read/learn about on how to load the models and textures correctly in blender? Is it any similar to the stuff needed to do for Strive models  for exemple? 


Not really, I just made a material based on what I thought the textures did, but it's in no way accurate to the look of the game.

Posted
29 minutes ago, zai_ said:


Yeah that would be the .pak method, and as mentioned, when it comes to art assets only the textures can be replaced.
 


Not really, I just made a material based on what I thought the textures did, but it's in no way accurate to the look of the game.

okay, hope you can find a solution, am sure there is someone working on a tool or something. XD

Posted (edited)
On 5/31/2024 at 1:42 AM, zai_ said:

Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that.

 

On the meantime, I've been working a bit more on this model.

image-218.png

Love the update! the breasts now looks more natural (and more beaulty)

*An adjust on the shoulders and waist would be nice (saying anatomically).

Very looking forward when modding WuWa is not limited to only texture

Edited by Nyandred
Posted (edited)

wel i don't need real nude mods, but more reveling would be nice, they covered up the clevage way to much, mods that remove the parts that cover up the b00bs woud be enough for me, think they looked to much at sony(stellar blade)

cover up.jpg

Edited by speedynl
Posted (edited)

Texture edits would be fine if it was a good artist to do it, so far we have some quickly made mods, sooner or later they will do it better and allow it to look like they're actually nude and not a texture on the shirt.

 

*If models cant get imported, this may be what might happen to the mods XD

Edited by Numbers66
Posted
33 minutes ago, speedynl said:

wel i don't need real nude mods, but more reveling would be nice, they covered up the clevage way to much, mods that remove the parts that cover up the b00bs woud be enough for me, think they looked to much at sony(stellar blade)

cover up.jpg

man i love that girl, wish she can by a 5*

Posted
18 hours ago, speedynl said:

wel i don't need real nude mods, but more reveling would be nice, they covered up the clevage way to much, mods that remove the parts that cover up the b00bs woud be enough for me, think they looked to much at sony(stellar blade)

cover up.jpg

well, if you mean the black cloth in the middle, maybe it can be done by retexturing (since WuWa modding is still limited to texture only)

Posted (edited)
9 hours ago, SkyRadiation said:

hey does a Encore half nude or nude mod already been uploaded if yes can you put a link or send it to me in DM

better wait to the modders discover how to 3D mod the game.
Encore's nude mod was skin color texture on her clothes (kinda looks awfull if you imagine)

Edited by Nyandred

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