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req Wuthering waves


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Posted
5 hours ago, IncogACC said:

I made that one, or at least I took Nomnom's and added to it, I host it and all the other UI mods I maintain here.

 

Thank you very much, I've been trying it but it's not working for me, do I need something else?

Posted
27 minutes ago, jinacho said:

 

Thank you very much, I've been trying it but it's not working for me, do I need something else?

In that same google drive, there's a file called ShaderOverrideUI(NECESSARY). Unpack that into your mods folder as well, it's needed to activate UI mods.

Posted
1 hour ago, Frustrated_Mod_Man said:

there is a download icon to the left of the cloud icon. do they not work?

it's asking me to sign in and i've tried it, but the app doesn't work XD

Posted

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

Posted
3 hours ago, Constantine1416 said:

it's asking me to sign in and i've tried it, but the app doesn't work XD

This is "Quark netdisk" -- a Chinese netdisk. Therefore, it will require you to log in to your account before you can download files—this is a characteristic of Chinese netdisk.

Posted
1 hour ago, Aaddyy said:

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

Posted
2 hours ago, isamuoshino said:

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

if you only farm and postgame,use the nottexture method,the mods works with that

Posted
7 hours ago, Aaddyy said:

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

5 hours ago, isamuoshino said:

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

 

Mods haven't been fixed.

 

There are 2 types of modders right now, modders who are manually fixing their existing mods by creating separate LOD1 models which cover most camera distances, and modders who are releasing new mods despite the LOD issue.

 

WWMI tools hasn't been updated yet, it's still being worked on to implement EFMI styled LOD handling (potentially anyway) to keep the modding process simple for modders, so new mods that are made right now don't have any sort of LOD fix baked in yet.

There are modders releasing mods that only work on LOD0 simply for the sake of releasing mods, Stable textures is being used as a bandaid fix to make textures work within LOD0 at least and they're simply accepting the fact that their mods will break with LOD1(Combat camera distance) or LOD2(Extreme camera distance).

 

Those who release/updated mods that work with both LOD0 and LOD1 are doing it manually by taking 2 separate character dumps and modding over both of them individually, then releasing 2 mods as a single package.

 

Like I said in my last post, it's doable for modders right now albeit somewhat scuffed.

The reasons more people aren't doing it are;

  • A. I doubt that many modders (Especially on the Chinese and Korean side) actually know that they can fix their mods with the current tools.
  • B. Modders who are in the know might be cautious about making fixes that could be broken when the real fix finally happens.
  • C. There's no up-to-date asset repo containing well tested and accurate dumps for all characters LODs so each modder would have to go through the hassle of manually dumping the LODs themselves and as someone who has done that for every character he owns, I will tell you first hand that it is a PAIN in the ass, so they might just not want to put the effort into a temp fix.

"Right now" the expectation is that mods will need to handle 3 LODs, LOD0, 1 and 2 which covers pretty much every camera state WuWa naturally has (LOD3 and 4 exist but aren't used), but having to mod for every LOD is problematic for a few reasons which I won't get into and so there's been an effort among the tool devs to find a different solution and one of those solutions is in research/testing right now. 

 

It's a complicated, difficult problem that takes a lot of research, time and testing so expect mods to be cooked for the rest of 3.2 at least.

Posted
14 hours ago, Constantine1416 said:

it's asking me to sign in and i've tried it, but the app doesn't work XD

if file is too large(maybe >100m), you won't download it from the webpage and must use app

Posted

hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )

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Posted
1 hour ago, coffee.or.tea said:

hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )

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welcome TO 3.2

p3zppoey21e71.png

Posted
3 hours ago, coffee.or.tea said:

hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )

Untitled.png

Untitled1.jpg

Untitled12.jpg

bro is sleeping under a stonde

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