nuocda Posted May 30, 2024 Posted May 30, 2024 i hope find a way for mods folder pak, i think it safe and not lagging than 3rd tool, like GI mod with GIMI have some issue performance for me
DOLLX23 Posted May 30, 2024 Posted May 30, 2024 (edited) 17 hours ago, Gambedel said: Здесь Как использовать: https://gamebanana.com/tuts/17544 jueyuandownnude.zip 1,49 МБ · 1 загрузка Nice Thanks bro :3 Edited May 30, 2024 by DOLLX23
Numbers66 Posted May 30, 2024 Posted May 30, 2024 7 hours ago, nuocda said: i hope find a way for mods folder pak, i think it safe and not lagging than 3rd tool, like GI mod with GIMI have some issue performance for me you may need to turn to 'dx11' for better performance as dx12 isn't very good with modding
mikeflenz Posted May 30, 2024 Posted May 30, 2024 On 5/29/2024 at 9:19 PM, st920919 said: thank you for your sharing But the connected is Baizhi Nude Mod It's not clear why it is locked I saw this one without even logging in yesterday, so most likely because the op didn't mark it as NSFW lmao
Numbers66 Posted May 30, 2024 Posted May 30, 2024 For any who doesn't know how to edit a file for the GIMI modding tool, this should help https://gamebanana.com/tools/17035 XD
Kasanova77 Posted May 30, 2024 Posted May 30, 2024 On 5/22/2024 at 12:53 PM, dakyoz said: Hi @jmedia7! Glad to see you're on board! How do you pak the files from this game? using unrealpak? Do we also need to mod the sig files? those are new to me. I was able to export the assets, and modify them but when adding it into the game, like I normally do, nothing happens, I'd be happy if at least it crash it lol. I have seen some nude mods working with 3DGIMOTO for Wuthering Waves now on gamesbanana Hopefully this helps you add nude mods in the game too
Numbers66 Posted May 30, 2024 Posted May 30, 2024 7 minutes ago, Cross69 said: i cant get these mods to work at all like really lol use this one if you have not edited the mod tool file: https://gamebanana.com/tools/17035, You also need to launch the mod tool before you launch the game, If you see the tool print in the corner you know its synced, If mods are not yet loaded, then you just need to press F10 in game (or in menu).
Popular Post zai_ Posted May 31, 2024 Popular Post Posted May 31, 2024 Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that. On the meantime, I've been working a bit more on this model. 28
7gdar Posted May 31, 2024 Posted May 31, 2024 hi I probably found a hint on how to run the game with the .pak files created GitHub - Gktwo/wuwa-mod: Wuthering Waves pak mods Someone can check if it works with another. Pak I have to edit pakchunk10 where the localization files are but when translated to my language nothing changes when I run the game I don't know if it follows the manual correctly and in general it can be changed except for pakchunk11
Numbers66 Posted May 31, 2024 Posted May 31, 2024 (edited) 6 hours ago, zai_ said: Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that. On the meantime, I've been working a bit more on this model. Would this help? or have you tried this already? Looking through the link that was shared by this comment: 1 hour ago, 7gdar said: I probably found a hint on how to run the game with the .pak files created GitHub - Gktwo/wuwa-mod: Wuthering Waves pak mods was able to find some information, it shows instructions to open .paks and how to make them work? Are you able to test this with your model? Acording to the page, this is how you would allow the mod folder to function? 1.Place the mod file in the \Wuthering Waves\Wuthering Waves Game\Client\Content\Paks\~mod\ 2.find Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe 3.run game with command line "-fileopenlog" and this is how to make a mod file itself? 1.Unpacking pak11 using Fmodel AESkey = 0xE0D4C0AA387A268B29C397E3C0CAD934522EFC96BE5526D6288EA26351CDACC9 2.Find and modify files 3.Packaging using ue4.26 There is also a few tools but looking at their names, not sure they're useful? The .bat file might be a file packing tool, though cant read the instructions within the file as its in Chinese. Edited May 31, 2024 by Numbers66
7gdar Posted May 31, 2024 Posted May 31, 2024 download the UnrealPak.exe packing file put it in the same place as packpak.txt.bat Place the extracted files from FModel.exe in the folder drag this folder to packpak.txt.bat this will recreate the .pak file
Numbers66 Posted May 31, 2024 Posted May 31, 2024 3 hours ago, 7gdar said: download the UnrealPak.exe packing file put it in the same place as packpak.txt.bat Place the extracted files from FModel.exe in the folder drag this folder to packpak.txt.bat this will recreate the .pak file thats what a Packing does lol
HirayaNobori Posted May 31, 2024 Posted May 31, 2024 13 hours ago, zai_ said: Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that. On the meantime, I've been working a bit more on this model. Is there a place i can read/learn about on how to load the models and textures correctly in blender? Is it any similar to the stuff needed to do for Strive models for exemple?
zai_ Posted May 31, 2024 Posted May 31, 2024 8 hours ago, Numbers66 said: Would this help? or have you tried this already? Looking through the link that was shared by this comment: was able to find some information, it shows instructions to open .paks and how to make them work? Are you able to test this with your model? Acording to the page, this is how you would allow the mod folder to function? 1.Place the mod file in the \Wuthering Waves\Wuthering Waves Game\Client\Content\Paks\~mod\ 2.find Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe 3.run game with command line "-fileopenlog" and this is how to make a mod file itself? 1.Unpacking pak11 using Fmodel AESkey = 0xE0D4C0AA387A268B29C397E3C0CAD934522EFC96BE5526D6288EA26351CDACC9 2.Find and modify files 3.Packaging using ue4.26 There is also a few tools but looking at their names, not sure they're useful? The .bat file might be a file packing tool, though cant read the instructions within the file as its in Chinese. Yeah that would be the .pak method, and as mentioned, when it comes to art assets only the textures can be replaced. 1 hour ago, HirayaNobori said: Is there a place i can read/learn about on how to load the models and textures correctly in blender? Is it any similar to the stuff needed to do for Strive models for exemple? Not really, I just made a material based on what I thought the textures did, but it's in no way accurate to the look of the game.
Numbers66 Posted May 31, 2024 Posted May 31, 2024 29 minutes ago, zai_ said: Yeah that would be the .pak method, and as mentioned, when it comes to art assets only the textures can be replaced. Not really, I just made a material based on what I thought the textures did, but it's in no way accurate to the look of the game. okay, hope you can find a solution, am sure there is someone working on a tool or something. XD
Nyandred Posted June 1, 2024 Posted June 1, 2024 (edited) On 5/31/2024 at 1:42 AM, zai_ said: Even with the .pak method as of right now we can't do much more beyond texture edits, I tested a lot of settings and things but regular UE4.26 Skeletal Meshes do in fact crash the game no matter what. As mentioned above a custom build is on the works so is a matter of waiting for progress on that. On the meantime, I've been working a bit more on this model. Love the update! the breasts now looks more natural (and more beaulty) *An adjust on the shoulders and waist would be nice (saying anatomically). Very looking forward when modding WuWa is not limited to only texture Edited June 1, 2024 by Nyandred 1
speedynl Posted June 1, 2024 Posted June 1, 2024 (edited) wel i don't need real nude mods, but more reveling would be nice, they covered up the clevage way to much, mods that remove the parts that cover up the b00bs woud be enough for me, think they looked to much at sony(stellar blade) Edited June 1, 2024 by speedynl
Numbers66 Posted June 1, 2024 Posted June 1, 2024 (edited) Texture edits would be fine if it was a good artist to do it, so far we have some quickly made mods, sooner or later they will do it better and allow it to look like they're actually nude and not a texture on the shirt. *If models cant get imported, this may be what might happen to the mods XD Edited June 1, 2024 by Numbers66
hakchy Posted June 1, 2024 Posted June 1, 2024 33 minutes ago, speedynl said: wel i don't need real nude mods, but more reveling would be nice, they covered up the clevage way to much, mods that remove the parts that cover up the b00bs woud be enough for me, think they looked to much at sony(stellar blade) man i love that girl, wish she can by a 5*
SkyRadiation Posted June 1, 2024 Posted June 1, 2024 hey does a Encore half nude or nude mod already been uploaded if yes can you put a link or send it to me in DM
Demised Posted June 2, 2024 Posted June 2, 2024 Yeah I want that one too, who even made it? Do they have a patreon or something?
Nyandred Posted June 2, 2024 Posted June 2, 2024 18 hours ago, speedynl said: wel i don't need real nude mods, but more reveling would be nice, they covered up the clevage way to much, mods that remove the parts that cover up the b00bs woud be enough for me, think they looked to much at sony(stellar blade) well, if you mean the black cloth in the middle, maybe it can be done by retexturing (since WuWa modding is still limited to texture only)
Nyandred Posted June 2, 2024 Posted June 2, 2024 (edited) 9 hours ago, SkyRadiation said: hey does a Encore half nude or nude mod already been uploaded if yes can you put a link or send it to me in DM better wait to the modders discover how to 3D mod the game. Encore's nude mod was skin color texture on her clothes (kinda looks awfull if you imagine) Edited June 2, 2024 by Nyandred
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