dePog Posted May 28, 2024 Author Posted May 28, 2024 19 hours ago, Cicro72 said: Would it be possible to have pregnant females refuse to be active followers once they are X% into their pregnancy and last for the remaining duration of pregnancy? Yes, it is possible. Although I would have to make that an optional feature as other Players may enjoy having pregnant followers with them. I'll toy with the idea and see how easy it is to add in the next update or so. 1
Mr_Eddy Posted May 28, 2024 Posted May 28, 2024 (edited) So I've as always continued to spend time with SOA and this mod has replaced that for sure. I have a lot of ideas and this is a lot but, I hope you get some use out of it. Please keep up the development and the great work. 1 - Rewards - I think fundamentally one of the biggest problems with this mod is that it's too much work for too much reward. Getting 1 health / magic/ stamina per baby, honestly that's a weak reward that I'm not gonna care about or even notice. Yes the reward for reaching the Race/hold/Faction goal is substantial and very noticeable but, that's not enough so few people will ever reach it that it becomes non existent really. In the world of gaming we need to be getting stronger as we play making our greater objectives easier. So in fighting games you have a combat skill and weapons. Your combat skills improved and your weapons improve as you play. Making progressing easier. Letting you reach harder places. Our seed is our weapon here. I suggest you make it so that there are simply different race / faction / hold levels to achieve and each has its own set of rewards. Those rewards should definitely include strengthening your weapon. Which in this case is our balls / cock / semen. So I think the first level objectives could be simpler. Having a baby single with a given race / hold for the first time should give a boost to your dragon born seed. As it is now there are things like refractory period and seed being weakened because you have had sex to recently. As we get stronger *sexually*, all of that should lessen and strengthen. So that as we get stronger we don't have to work so hard to get people pregnant with our babies. Our semen is dragonborn and powerful. At a certain point getting random women pregnant should be ridiculously easy. Perhaps it can get so strong it even shortens the length of pregnancy. I don't know if that's technically possible. but, in the world of knocking up 24 women in every hold / race / faction. You are gonna need a way to speed up this process or nobody is ever going to reach that objective. It will just take way too long. Don't get me wrong I love sex but, its not the "only" think I wanna do in skyrim. So objective 1 could be the first birth in each hold and with each race. Each giving you a boost to your potency. Then it can progress to harder levels. next you need 2 or 3 births in each race / hold. With an ultimate goal of X which one can configure. That's when you can get a bigger reward for completing a major objective. Or perhaps your seed could get stronger with your actual level. We are the dragonborn so our seed at level 1 is not our seed at level 25 etc. 2 - Relationships and pregnancy - There is a difference between going into an inn / bandit camp and knocking up random / Hot NPC's and getting my regular followers pregnant. Honestly most NPC's I just don't care about, not really. Their relationship with me and their status with me is irrelevant. I just wanna have sex with them / knock them up whenever I pass through or feel like it. This ability should be getting easier as my Dragonborn seed gets stronger. My regular followers though, the ones I have with me all the time. I like them and I actually care about them and I'd like for my dragonborn seed to make them/us stronger. Their relationship matters to me as a player. I have always been a big fan of desire and the fantasy of women wanting you because you are Dragonborn. I think there could be adjustments to NPC's / Followers based on how many babies they have had. If I have Lydia with me all the time and she has had 3 babies, our relationship should be significantly stronger vs some random wench I knocked up once in Riften. The amount of semen I pump into Lydia should be staggering by comparison. Her desire to have my babies and have sex with me should be increasing with each baby. After she's had a few of my babies she should be so desperate to have another that she's begging me to knock her up. So much so that she'll start to feel bad collapse from desperation on the ground if I don't get a load in her. I'm not sure what is technically possible here but, another thing I've noticed is that I come across a fair amount of women who either have semen from other men in them, or are pregnant with other men's babies. There should definitely be something to this for us. Definitely if there is semen from another man in the woman I'm having sex with that should significantly increase my load for that woman. I don't know if hijacking a pregnancy is possible or not but that could be a thing. If I pump enough cum into a women already pregnant, my seed will takeover and I will become the father. Though that may not be technically possible. At the very least I think my seed could cause her to have a miscarriage and then immediately ovulate with my semen in her instead. Can't have other men taking up valuable womb's with their weak normal seed. More complicated but this could also be a way to reduce child support. She was already pregnant by another mad so he'll take care of her thinking the baby is hers. 3 - Powers - In the realm of boosts and rewards. I don't know how hard it is to create a power but, I think it could be fun to unlock a shout that powers up our followers who have our babies in them. Mothers rage or something to that effect. Perform this shout and any pregnant follower get a speed / damage boost. If it could scale with the number of babies she has had of mine even better. Yet another way to see the strength of what we are doing in action. And another lesser reward that can be obtained on our journey toward reproductive domination. Something like this and/or any other strengths and powers me might obtain could be a great thing to integrate into particular quests once you go down the quest route. As it is right now I played a good 10 hours yesterday where I almost entirely was having sex. I managed to get maybe 8 women total pregnant with 100% chance to not have a miscarrige. It takes a good 30+ minutes to get someone knocked up. That is fine early game when our seed is weak. But at that rate nobody is ever gonna play long enough to actually make an objective. It would take hours and hours and hours on a single character to make it. As we get stronger we should be getting to the point where I can walk into a bandit camp. Kill all the men and Cum in the women once or twice each and boom they love me forever and they are definitely pregnant. Now I have a whole camp of my pregnant non hostile bandits. Once Lydia has had 2 or 3 of my babies, just looking at her funny should get her pregnant. And being pregnant with my 3rd or 4th baby should make her a terminator. That's all my thoughts and idea's at this point. Going to keep playing for sure. Lots of women out there and they need a baby in them! Edited May 28, 2024 by Mr_Eddy 1
Cannaisseur Posted May 28, 2024 Posted May 28, 2024 (edited) Is there anyway to add Hentai Pregnancy compatibility? Or even better, get Fertility Mode to work with non-unique npcs? I prefer Fertility Mode, but when it comes to capturing and securing npcs, everything except Sexlab Defeat kills the npc and creates a copy when capturing them. This removes and blocks them from FM tracking, and the workaround in DOM to keep the npcs saved factions when cloned doesn't work on that specific faction. The reason I don't just use Sexlab Defeat is because it doesn't seem to play nice with next-gen behavior engines. I currently use Pandora Behavior Engine, but Nemesis didn't work with it properly either. Nemesis in fact yielded the same results as Pandora. Pandora is just better for multiple reasons. Specifically what happens is I can no longer do the unarmed choke animation to put them in the defeat state, the default tie up animation no longer works, and when assaulting a bound npc, unless I choose the "Untie and rape" option, after about 5 seconds the npc changes to the default tie up animation, while the sexlab animation continues. Great mod btw Edited May 28, 2024 by Cannaisseur
dePog Posted May 28, 2024 Author Posted May 28, 2024 3 hours ago, Cannaisseur said: Is there anyway to add Hentai Pregnancy compatibility? Or even better, get Fertility Mode to work with non-unique npcs? I prefer Fertility Mode, but when it comes to capturing and securing npcs, everything except Sexlab Defeat kills the npc and creates a copy when capturing them. This removes and blocks them from FM tracking, and the workaround in DOM to keep the npcs saved factions when cloned doesn't work on that specific faction. The reason I don't just use Sexlab Defeat is because it doesn't seem to play nice with next-gen behavior engines. I currently use Pandora Behavior Engine, but Nemesis didn't work with it properly either. Nemesis in fact yielded the same results as Pandora. Pandora is just better for multiple reasons. Specifically what happens is I can no longer do the unarmed choke animation to put them in the defeat state, the default tie up animation no longer works, and when assaulting a bound npc, unless I choose the "Untie and rape" option, after about 5 seconds the npc changes to the default tie up animation, while the sexlab animation continues. Great mod btw Bloodline/SOA are deeply connected to the functions within Fertility Mode, so making a Hentai Pregnancy version would basically need me to start from scratch. Its been close to a two year journey for me to get to this point (Additional Scents, then SOA, then Bloodline) I use the Baka version of Defeat, and yes, sometimes the captive will revert to the kneeling/bound position during sex. But if you hit Sexlab's hotkey they will return to the correct position. For me that is the square bracket [ I also have SLEN installed, so I usually talk to the captive first. Often they are so aroused they will consent to sex, rather than using Defeat's "Rape" function. If the choke won't work, you can use that same hotkey while having a weapon drawn. Instead of choke, you'll make a noise which will make them scared and surrender.
dePog Posted May 28, 2024 Author Posted May 28, 2024 8 hours ago, Mr_Eddy said: So I've as always continued to spend time with SOA and this mod has replaced that for sure. I have a lot of ideas and this is a lot but, I hope you get some use out of it. Please keep up the development and the great work. 1 - Rewards - I think fundamentally one of the biggest problems with this mod is that it's too much work for too much reward. Getting 1 health / magic/ stamina per baby, honestly that's a weak reward that I'm not gonna care about or even notice. Yes the reward for reaching the Race/hold/Faction goal is substantial and very noticeable but, that's not enough so few people will ever reach it that it becomes non existent really. In the world of gaming we need to be getting stronger as we play making our greater objectives easier. So in fighting games you have a combat skill and weapons. Your combat skills improved and your weapons improve as you play. Making progressing easier. Letting you reach harder places. Our seed is our weapon here. I suggest you make it so that there are simply different race / faction / hold levels to achieve and each has its own set of rewards. Those rewards should definitely include strengthening your weapon. Which in this case is our balls / cock / semen. So I think the first level objectives could be simpler. Having a baby single with a given race / hold for the first time should give a boost to your dragon born seed. As it is now there are things like refractory period and seed being weakened because you have had sex to recently. As we get stronger *sexually*, all of that should lessen and strengthen. So that as we get stronger we don't have to work so hard to get people pregnant with our babies. Our semen is dragonborn and powerful. At a certain point getting random women pregnant should be ridiculously easy. Perhaps it can get so strong it even shortens the length of pregnancy. I don't know if that's technically possible. but, in the world of knocking up 24 women in every hold / race / faction. You are gonna need a way to speed up this process or nobody is ever going to reach that objective. It will just take way too long. Don't get me wrong I love sex but, its not the "only" think I wanna do in skyrim. So objective 1 could be the first birth in each hold and with each race. Each giving you a boost to your potency. Then it can progress to harder levels. next you need 2 or 3 births in each race / hold. With an ultimate goal of X which one can configure. That's when you can get a bigger reward for completing a major objective. Or perhaps your seed could get stronger with your actual level. We are the dragonborn so our seed at level 1 is not our seed at level 25 etc. 2 - Relationships and pregnancy - There is a difference between going into an inn / bandit camp and knocking up random / Hot NPC's and getting my regular followers pregnant. Honestly most NPC's I just don't care about, not really. Their relationship with me and their status with me is irrelevant. I just wanna have sex with them / knock them up whenever I pass through or feel like it. This ability should be getting easier as my Dragonborn seed gets stronger. My regular followers though, the ones I have with me all the time. I like them and I actually care about them and I'd like for my dragonborn seed to make them/us stronger. Their relationship matters to me as a player. I have always been a big fan of desire and the fantasy of women wanting you because you are Dragonborn. I think there could be adjustments to NPC's / Followers based on how many babies they have had. If I have Lydia with me all the time and she has had 3 babies, our relationship should be significantly stronger vs some random wench I knocked up once in Riften. The amount of semen I pump into Lydia should be staggering by comparison. Her desire to have my babies and have sex with me should be increasing with each baby. After she's had a few of my babies she should be so desperate to have another that she's begging me to knock her up. So much so that she'll start to feel bad collapse from desperation on the ground if I don't get a load in her. I'm not sure what is technically possible here but, another thing I've noticed is that I come across a fair amount of women who either have semen from other men in them, or are pregnant with other men's babies. There should definitely be something to this for us. Definitely if there is semen from another man in the woman I'm having sex with that should significantly increase my load for that woman. I don't know if hijacking a pregnancy is possible or not but that could be a thing. If I pump enough cum into a women already pregnant, my seed will takeover and I will become the father. Though that may not be technically possible. At the very least I think my seed could cause her to have a miscarriage and then immediately ovulate with my semen in her instead. Can't have other men taking up valuable womb's with their weak normal seed. More complicated but this could also be a way to reduce child support. She was already pregnant by another mad so he'll take care of her thinking the baby is hers. 3 - Powers - In the realm of boosts and rewards. I don't know how hard it is to create a power but, I think it could be fun to unlock a shout that powers up our followers who have our babies in them. Mothers rage or something to that effect. Perform this shout and any pregnant follower get a speed / damage boost. If it could scale with the number of babies she has had of mine even better. Yet another way to see the strength of what we are doing in action. And another lesser reward that can be obtained on our journey toward reproductive domination. Something like this and/or any other strengths and powers me might obtain could be a great thing to integrate into particular quests once you go down the quest route. As it is right now I played a good 10 hours yesterday where I almost entirely was having sex. I managed to get maybe 8 women total pregnant with 100% chance to not have a miscarrige. It takes a good 30+ minutes to get someone knocked up. That is fine early game when our seed is weak. But at that rate nobody is ever gonna play long enough to actually make an objective. It would take hours and hours and hours on a single character to make it. As we get stronger we should be getting to the point where I can walk into a bandit camp. Kill all the men and Cum in the women once or twice each and boom they love me forever and they are definitely pregnant. Now I have a whole camp of my pregnant non hostile bandits. Once Lydia has had 2 or 3 of my babies, just looking at her funny should get her pregnant. And being pregnant with my 3rd or 4th baby should make her a terminator. That's all my thoughts and idea's at this point. Going to keep playing for sure. Lots of women out there and they need a baby in them! Thanks for all the detail. Certainly a lot to think about. It's taken me 4 or 5 months to create Bloodline from its SOA base as I have had to learn how to manipulate a lot of Player and NPC functionality. What you are describing would probably be another 6 months. The trouble with Skyrim/Papyrus modding is that its coding functions don't always do what you expect. So you get in-game and go "What the hell?". Thereafter there is a lot of trial an error (and swearing) until you get the outcome that you intended. Also, when changing NPC behaviour you have to be very mindful of what other consequences it may have in other areas of the game. SOA and Bloodline already give you the ability to break the main questline. For example, having sex with Delphine before Karthwasten will remove her "Essential" flag so that she can be killed by the dragon. Oops. Another example would be getting Mirabelle to 100 Rank so they are flagged "Essential", so they can't die in the College explosion. Oops. I know this because I have accidentally done it, lol. Anyway, I will ponder on your suggestions and see what I can integrate down the line. At the moment I am taking a bit of a breather after finally releasing Bloodline. I have screwed way too many NPCs while playtesting for bugs. My virtual schlong is exhausted 1
Cannaisseur Posted May 29, 2024 Posted May 29, 2024 (edited) On 5/28/2024 at 7:00 PM, dePog said: I use the Baka version of Defeat, and yes, sometimes the captive will revert to the kneeling/bound position during sex. But if you hit Sexlab's hotkey they will return to the correct position. For me that is the square bracket [ This might be the only workaround I need tbh. I do still have Baka Defeat installed. edit: The workaround didn't work. Seems like SL Defeat is even more buggy than the last time I initially messed with it. Edited May 31, 2024 by Cannaisseur Tested Workaround
MrEddy6969 Posted May 29, 2024 Posted May 29, 2024 14 hours ago, dePog said: Thanks for all the detail. Certainly a lot to think about. It's taken me 4 or 5 months to create Bloodline from its SOA base as I have had to learn how to manipulate a lot of Player and NPC functionality. What you are describing would probably be another 6 months. The trouble with Skyrim/Papyrus modding is that its coding functions don't always do what you expect. So you get in-game and go "What the hell?". Thereafter there is a lot of trial an error (and swearing) until you get the outcome that you intended. Also, when changing NPC behaviour you have to be very mindful of what other consequences it may have in other areas of the game. SOA and Bloodline already give you the ability to break the main questline. For example, having sex with Delphine before Karthwasten will remove her "Essential" flag so that she can be killed by the dragon. Oops. Another example would be getting Mirabelle to 100 Rank so they are flagged "Essential", so they can't die in the College explosion. Oops. I know this because I have accidentally done it, lol. Anyway, I will ponder on your suggestions and see what I can integrate down the line. At the moment I am taking a bit of a breather after finally releasing Bloodline. I have screwed way too many NPCs while playtesting for bugs. My virtual schlong is exhausted Oh I get it. Some of those ideas are much larger in scope than others. I think short term what would make the mod the best it can be is simply giving more bonuses throughout the process rather than just one massive buff at the end. Tweaking NPCs definitely not “necessary”. From a fertility power standpoint. What would be super cool and should be pretty stand alone as an update would go. Maybe a dragon born power that you unlock that lets you add extra loads during sex. So would be a great reward to get early and then as you progress and the spell gets stronger you can increase the sperm it adds. This making you stronger. You already have a fair amount of code affecting sperm and can inject extra loads when you want based on criteria. Would it be hard to add a power/magic spell that you can trigger during a scene to add sperm to that partner? If that’s doable I think it would do a lot for this mod and wouldn’t require you to mess much, with all the stuff you have done already. Could just add onto it. Which also makes upgrades easier. Upgrades are messy if you gotta rewrite stuff you already put in place. The song says it all. The Dragonborn Comes!
egdethor111 Posted May 31, 2024 Posted May 31, 2024 I know it's bloodline with Male player/futanari(?) in mind. I know you have irl stuff and all but was just curious if you would be delving into creating a female player counterpart for this? if not, that's alright. I appreciate you making this mod and sharing.
dePog Posted June 1, 2024 Author Posted June 1, 2024 22 hours ago, egdethor111 said: I know it's bloodline with Male player/futanari(?) in mind. I know you have irl stuff and all but was just curious if you would be delving into creating a female player counterpart for this? if not, that's alright. I appreciate you making this mod and sharing. Yes, I am toying with the idea. I just have to get it clear in my mind exactly how a female player is going to set about making multiple babies, lol 1
Mr_Eddy Posted June 1, 2024 Posted June 1, 2024 5 hours ago, dePog said: Yes, I am toying with the idea. I just have to get it clear in my mind exactly how a female player is going to set about making multiple babies, lol Well... in terms of goals and gameplay... I mean ultimately the objective would be the same. Pregnancy / Babies = more power for the dragonborn. Yes yes lore wise bloodline has its own story etc but in the end we are doing it to get more powerful. And as a reason for finding lots of sexual partners. So as a female since you can't do twins / triplets etc... at least I'm assuming you can't never seen support for something like that in any mod. Except for maybe hentai pregnancy and soul gem pregnancy where you can have like 20 soul gems in you at once. So I doubt we are able to work with anything beyond a single pregnancy at a time. So some ideas.. 1 - Its not about quantity its about quality and genetic diversity. The dragonborn can distill down the best traits from all races into something that is better (genetically). So it could be something like the dragonborn gets pregnant and as the baby is growing in her she's having sex with as many different people / races as possible because she can absorb their genetic diversity into her single baby. Or perhaps she can make herself pregnant at will after she has collected a bunch of different sperm from various race donors. You could easily translate this into Temporary buffs for being pregnant increasing temporary buffs for each additional kind of sperm she has added to her baby permanent buff when birth takes place, which that buff scales with the diversity of the baby she gave birth to. The only thing fertility mode needs to do is track the pregnancy occurring and ending. The rest would have to be tracked by bloodlines.. 2 - Could be about surrogacy? Perhaps the dragonborn can get pregnant and then she can have sex with another woman and transfer the pregnancy to that woman? Fertility mode had debug options for ending pregnancy and immediately making someone pregnant. So you could skip the whole sperm / period / fertility part and just have the mod end her pregnancy and flag the partner as pregnant immediately after having sex wit the pregnant dragonborn. This would encourage lots of sex for her with men and women. Then of course buffs and bonuses can come from that activity. The more surrogate mothers the more buffs / bonuses you get etc. Along the lines of some other ideas, if there is a power created in the mod for males for injecting extra sperm into the partner then you could easily use this same kind of power idea for the female dragonborn. Perhaps she can simply hijack another females pregnancy. She has sex with a woman and can transfer her eggs to her with her power. Then when that woman gets pregnant its really her baby. This is the kind of thing some birds do where they place their eggs in another birds nest and that bird raises them as her own.
RexExcalibur Posted June 1, 2024 Posted June 1, 2024 I'm having a error where it shows 0 ml in all categories for some reason. Whenever I do it with a female the mod tell me that I had sex with them and which rank I have but no sperm. Allways 0mls
dePog Posted June 2, 2024 Author Posted June 2, 2024 10 hours ago, RexExcalibur said: I'm having a error where it shows 0 ml in all categories for some reason. Whenever I do it with a female the mod tell me that I had sex with them and which rank I have but no sperm. Allways 0mls Is the message on screen after sex saying 0mls, or do you mean in the MCM pages?
dePog Posted June 2, 2024 Author Posted June 2, 2024 11 hours ago, Mr_Eddy said: Well... in terms of goals and gameplay... I mean ultimately the objective would be the same. Pregnancy / Babies = more power for the dragonborn. Yes yes lore wise bloodline has its own story etc but in the end we are doing it to get more powerful. And as a reason for finding lots of sexual partners. So as a female since you can't do twins / triplets etc... at least I'm assuming you can't never seen support for something like that in any mod. Except for maybe hentai pregnancy and soul gem pregnancy where you can have like 20 soul gems in you at once. So I doubt we are able to work with anything beyond a single pregnancy at a time. So some ideas.. 1 - Its not about quantity its about quality and genetic diversity. The dragonborn can distill down the best traits from all races into something that is better (genetically). So it could be something like the dragonborn gets pregnant and as the baby is growing in her she's having sex with as many different people / races as possible because she can absorb their genetic diversity into her single baby. Or perhaps she can make herself pregnant at will after she has collected a bunch of different sperm from various race donors. You could easily translate this into Temporary buffs for being pregnant increasing temporary buffs for each additional kind of sperm she has added to her baby permanent buff when birth takes place, which that buff scales with the diversity of the baby she gave birth to. The only thing fertility mode needs to do is track the pregnancy occurring and ending. The rest would have to be tracked by bloodlines.. 2 - Could be about surrogacy? Perhaps the dragonborn can get pregnant and then she can have sex with another woman and transfer the pregnancy to that woman? Fertility mode had debug options for ending pregnancy and immediately making someone pregnant. So you could skip the whole sperm / period / fertility part and just have the mod end her pregnancy and flag the partner as pregnant immediately after having sex wit the pregnant dragonborn. This would encourage lots of sex for her with men and women. Then of course buffs and bonuses can come from that activity. The more surrogate mothers the more buffs / bonuses you get etc. Along the lines of some other ideas, if there is a power created in the mod for males for injecting extra sperm into the partner then you could easily use this same kind of power idea for the female dragonborn. Perhaps she can simply hijack another females pregnancy. She has sex with a woman and can transfer her eggs to her with her power. Then when that woman gets pregnant its really her baby. This is the kind of thing some birds do where they place their eggs in another birds nest and that bird raises them as her own. Thanks. Yes, they are pretty close to the scenarios I am tossing up too. Just need to get everything clearer in my mind before I start writing code, lol.
egdethor111 Posted June 2, 2024 Posted June 2, 2024 (edited) 19 hours ago, dePog said: Yes, I am toying with the idea. I just have to get it clear in my mind exactly how a female player is going to set about making multiple babies, lol If I may suggest the following for the female counterpart idea: As stated by MrEddy, it can be about quality than quantity. Like making babies with the powerful men of Skyrim to "secure influence and power". The male Jarls, male faction leaders - Madanach for Forsworns, Harkon (?) for Vampires, Isran for Dawnguard, Savos Aren for the College of Winterhold, Brynjolf/Mercer for Thieves Guild, Kodlak for Companions, Miraak (?), Darkbrotherhood can be Arnbjorn (something about Astrid being unable to have children backstory) or Nazir or even Cicero. For holds with Female Jarls, Tulius or mayb Erikur/Falk for Solitude?, Morthal is a little tricky but mayhaps a dalliance with the Idgrod's husband (the scandal I know), Riften can be either Black-Briar son and/or the Jarl Laila's sons (leaning towards the arrogant one who makes you fetch his sword from Balimund - I forget his name). Captain Lonely-Gale too for Windhelm in case you choose red over blue or make both his and Ulfric's babies. Dengeir in Falkreath as well for Siddgeir's alternative. Throw in a Greybeard? The Silverbloods too in Markarth, Ainethatch for Karthwasten, Rorik for Rorikstead, Eorlund Graymane and Olfrid Battelborn to secure Whiterun besides Balgruuf. Something along those lines. I attached a screenshot of a table for the influential men of Skyrim. Thanks for the taking the time. I hope this is useful but if not, I'll try to think some more to suggest for your consideration. Edited June 2, 2024 by egdethor111 added suggestions 1
dePog Posted June 2, 2024 Author Posted June 2, 2024 5 hours ago, egdethor111 said: If I may suggest the following for the female counterpart idea: As stated by MrEddy, it can be about quality than quantity. Like making babies with the powerful men of Skyrim to "secure influence and power". The male Jarls, male faction leaders - Madanach for Forsworns, Harkon (?) for Vampires, Isran for Dawnguard, Savos Aren for the College of Winterhold, Brynjolf/Mercer for Thieves Guild, Kodlak for Companions, Miraak (?), Darkbrotherhood can be Arnbjorn (something about Astrid being unable to have children backstory) or Nazir or even Cicero. For holds with Female Jarls, Tulius or mayb Erikur/Falk for Solitude?, Morthal is a little tricky but mayhaps a dalliance with the Idgrod's husband (the scandal I know), Riften can be either Black-Briar son and/or the Jarl Laila's sons (leaning towards the arrogant one who makes you fetch his sword from Balimund - I forget his name). Captain Lonely-Gale too for Windhelm in case you choose red over blue or make both his and Ulfric's babies. Dengeir in Falkreath as well for Siddgeir's alternative. Throw in a Greybeard? The Silverbloods too in Markarth, Ainethatch for Karthwasten, Rorik for Rorikstead, Eorlund Graymane and Olfrid Battelborn to secure Whiterun besides Balgruuf. Something along those lines. I attached a screenshot of a table for the influential men of Skyrim. Thanks for the taking the time. I hope this is useful but if not, I'll try to think some more to suggest for your consideration. Thanks for going to all that effort. If I make it too convoluted it will take me months to create. Probably won't make it too specific to begin with, but you may have noticed I have a blank page ready in the MCM. That is for future quest possibilities with specifically required NPCs, so that would fit it with something similar to your table. Hope everyone that wants a female version understands it may take a while to produce. Thanks again. 2
egdethor111 Posted June 2, 2024 Posted June 2, 2024 1 hour ago, dePog said: Thanks for going to all that effort. If I make it too convoluted it will take me months to create. Probably won't make it too specific to begin with, but you may have noticed I have a blank page ready in the MCM. That is for future quest possibilities with specifically required NPCs, so that would fit it with something similar to your table. Hope everyone that wants a female version understands it may take a while to produce. Thanks again. You're welcome. And no worries, if thinking of specifics is a bit much, perhaps just have the flag on unique NPCs to be the potential fathers. Every male seduced = increases influence of PC. Fertility Mode already has a tagging recognition of unique npcs. Maybe something there that can help bridge the idea.
MrEddy6969 Posted June 11, 2024 Posted June 11, 2024 Yea man after continuing to play this mod I still love it. I love the idea of knocking up all these women but it’s impossible in its current form. We need to be stronger. We need ways to have bigger loads, more loads and eliminate refractory periods entirely. - new partners the load should be big, ensuring they are pregnant. - the more we have sex the more load size we got. If we go without sex for awhile we should get weaker and load smaller. But once we start pumping out loads we should maybe have the opposite of a refractory period. More sex more loads? - we need some kind of buff or different reward for repeat pregnancies for our favorite lovers too. I want to knock up everyone but I wanna knock up Lydia like again and again. Serena too of course. There should be some kind of payoff for doing that to encourage it. - I think you should consider just dropping arousal related mechanics entirely. Most people these days use OSL aroused and they might be put off from using your mod because of the sex lab aroused requirement listed. I can tell you that you certainly don’t need SLA because I’ve been playing with SOA and this mod the entire time without ever using sex lab aroused. I think you could eliminate some code and make more people try it by eliminating that requirement. Plus arousal is messed with so much by so many things, you just never know what’s gonna happen when you mess with it. Those of us who are gonna be into this mod likely have lots of ways to manage arousal. It’s really not needed for bloodlines. IMO Can wait for future versions of this!
dePog Posted June 12, 2024 Author Posted June 12, 2024 (edited) 16 hours ago, MrEddy6969 said: Yea man after continuing to play this mod I still love it. I love the idea of knocking up all these women but it’s impossible in its current form. We need to be stronger. We need ways to have bigger loads, more loads and eliminate refractory periods entirely. - new partners the load should be big, ensuring they are pregnant. - the more we have sex the more load size we got. If we go without sex for awhile we should get weaker and load smaller. But once we start pumping out loads we should maybe have the opposite of a refractory period. More sex more loads? - we need some kind of buff or different reward for repeat pregnancies for our favorite lovers too. I want to knock up everyone but I wanna knock up Lydia like again and again. Serena too of course. There should be some kind of payoff for doing that to encourage it. - I think you should consider just dropping arousal related mechanics entirely. Most people these days use OSL aroused and they might be put off from using your mod because of the sex lab aroused requirement listed. I can tell you that you certainly don’t need SLA because I’ve been playing with SOA and this mod the entire time without ever using sex lab aroused. I think you could eliminate some code and make more people try it by eliminating that requirement. Plus arousal is messed with so much by so many things, you just never know what’s gonna happen when you mess with it. Those of us who are gonna be into this mod likely have lots of ways to manage arousal. It’s really not needed for bloodlines. IMO Can wait for future versions of this! I have spent the last week rewriting sections of script to accommodate OSTIM. When I get that right I will integrate OSL Aroused. I won't be dropping an Arousal component as that is interwoven throughout my scripts. For example, the female will cum sooner and have a higher chance of multiple orgasms if she's is fully aroused. Therefore, sex will take longer for you if Aroused isn't installed. Also, for those using SLEN, the dialogue choices change at high arousal levels. I can't directly increase the size of an individual load because Fertility Mode (FM) is calculating load size for vaginal sex. However, I have already boosted the output with two options in the MCM. One turns on Multiple Loads, where Bloodline tells FM to make the male cum again 1 to 4 times, depending on two factors: how many times she came; and how long the sex session was. (Basically, this is giving the male a multiple orgasm ability) Because FM has a Refractory component it reduces successive load size. But if you turn on Bloodline's other MCM option, it will send a message to FM that resets Refractory so the next load will be calculated at normal quantity. Combined these two options can boost total output up to 80mls. Seeing as 5 to 15mls is the normal range of human semen output, I thought I was already being generous, lol. However, I'll think about how to increase semen quantity in the ways you suggest and perhaps make it a third MCM choice. Your mention of Serana also reminded me that FM doesn't allow generic vampires to become pregnant (although I think Serana is exempt). However, Bloodline (and SOA) overturned this and allow you to have children with them. Once, I even thought about the idea of curing their vampirism through repeated semen doses, but decided against it, as it may have bad consequences for the storyline. Edited June 12, 2024 by dePog
Mr_Eddy Posted June 13, 2024 Posted June 13, 2024 The only thing I might say would be maybe don't make everything an MCM option. Instead make it some form of reward/power up for completing something. It could even be a simple though bubble that appears after your first child is born. Doesn't have to be overly complicated. Suddenly you feel a strengthening in your loins.. etc etc. Boom the option gets enabled automatically and we don't even know its there.
dePog Posted June 15, 2024 Author Posted June 15, 2024 On 6/14/2024 at 5:43 AM, Mr_Eddy said: The only thing I might say would be maybe don't make everything an MCM option. Instead make it some form of reward/power up for completing something. It could even be a simple though bubble that appears after your first child is born. Doesn't have to be overly complicated. Suddenly you feel a strengthening in your loins.. etc etc. Boom the option gets enabled automatically and we don't even know its there. What I meant by an MCM option, is the choice of whether you want Bloodline to automatically increase your prowess as the game progresses. I have learnt that, no matter what feature you add to a mod, there will be people that ask if it can be turned off, lol.
DinkyFrinkbuster Posted June 15, 2024 Posted June 15, 2024 (edited) I think there is either a string formatting error or a rounding error (does it use floats? Beats me) on the rewards screen in MCM and the notification when a baby is born. It shows 0 as the reward but I suspect it's actually properly applying +1 as I have 116 HP after the first born and I don't believe anything else would be giving an increment of +1. edit: Nevermind, I confirmed the bonuses aren't being applied at all. So it's not a formatting issue. Not sure what's causing these values to be 0. Edited June 15, 2024 by DinkyFrinkbuster
Mr_Eddy Posted June 15, 2024 Posted June 15, 2024 11 hours ago, dePog said: What I meant by an MCM option, is the choice of whether you want Bloodline to automatically increase your prowess as the game progresses. I have learnt that, no matter what feature you add to a mod, there will be people that ask if it can be turned off, lol. That is true. Why anyone using this mod would "want" a smaller load is beyond me but I guess people are weird. I was thinking more about it though. I guess the real mechanic at work with all of this is the miscarriage one. The reason I want those loads so big is so that I can get enough cum in them to ensure they don't have a miscarriage. I don't have any trouble getting women pregnant I have trouble with them actually staying pregnant long enough to give birth. So that could definitely be another path to providing strength and power as we play. As our seed gets stronger the chances of women having miscarriages when we are the father eventually reach zero. Meaning eventually any woman we get pregnant regardless of relationship status can't miscarry. In the beginning we could just be a regular person no special seed at all. I don't know what the default miscarriage chance is for fertility mode but we can be just like everyone else. Our load size is the default for the game. Our potency is the default etc. The first power up / unlock should probably come from when we unlock our first shout and realize we are dragonborn. Since all of this of course is centered around us being dragonborn. Or I'm not sure if power ups can be triggered in various ways... But probably can be. Could have another path to fertility power be defeating Alduin. Now the rewards for having babies only happens when having babies but, the power ups to make our seed stronger could come from either having lots of sex and/or progressing the Alduin storyline. I mean, of course in the ideal world the mod would have its own story and quest to progress but, that is a whole other world of work.
darknoss Posted June 16, 2024 Posted June 16, 2024 (edited) The PREGNANCY STATISTICS interface will display garbled characters. After testing, if the character has a Chinese name and logs into this list after conception, it will become garbled characters, Changing Ryreli's name from Chinese to English will display the correct name during conception, However, there is still an inexplicable garbled code that I hope can be corrected. After adjusting the game resolution, the text is now normal. Sorry to bother you. ==================================================== The issue caused by the option to display the faction, race, and place of residence of pregnant women is currently that using "Hold" may cause abnormalities. Edited June 16, 2024 by darknoss
dePog Posted June 16, 2024 Author Posted June 16, 2024 On 6/15/2024 at 12:51 PM, DinkyFrinkbuster said: I think there is either a string formatting error or a rounding error (does it use floats? Beats me) on the rewards screen in MCM and the notification when a baby is born. It shows 0 as the reward but I suspect it's actually properly applying +1 as I have 116 HP after the first born and I don't believe anything else would be giving an increment of +1. edit: Nevermind, I confirmed the bonuses aren't being applied at all. So it's not a formatting issue. Not sure what's causing these values to be 0. I haven't seen that issue in my testing, but I will go back and look at the code. Pretty sure that health/stamina/magicka variables are integers, not floats.
dePog Posted June 16, 2024 Author Posted June 16, 2024 21 hours ago, Mr_Eddy said: That is true. Why anyone using this mod would "want" a smaller load is beyond me but I guess people are weird. I was thinking more about it though. I guess the real mechanic at work with all of this is the miscarriage one. The reason I want those loads so big is so that I can get enough cum in them to ensure they don't have a miscarriage. I don't have any trouble getting women pregnant I have trouble with them actually staying pregnant long enough to give birth. So that could definitely be another path to providing strength and power as we play. As our seed gets stronger the chances of women having miscarriages when we are the father eventually reach zero. Meaning eventually any woman we get pregnant regardless of relationship status can't miscarry. In the beginning we could just be a regular person no special seed at all. I don't know what the default miscarriage chance is for fertility mode but we can be just like everyone else. Our load size is the default for the game. Our potency is the default etc. The first power up / unlock should probably come from when we unlock our first shout and realize we are dragonborn. Since all of this of course is centered around us being dragonborn. Or I'm not sure if power ups can be triggered in various ways... But probably can be. Could have another path to fertility power be defeating Alduin. Now the rewards for having babies only happens when having babies but, the power ups to make our seed stronger could come from either having lots of sex and/or progressing the Alduin storyline. I mean, of course in the ideal world the mod would have its own story and quest to progress but, that is a whole other world of work. Well, I made the Oral option for fast Rank boost so that you'd have a legit reason to ask her for a BJ, lol. With the MCM option set to x5 you only need a 20ml load to boost her to Rank 100. I'll rethink the bonuses for certain questline advances, but at the moment I am bogged down with making Bloodline OStim compatible. I have already got OSL Aroused working, but I won't release an update till I also have OStim 100%
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