Jump to content

Starfield May 15 Patch


Recommended Posts

Posted

When CK comes out, I can just imagine the explosion of mods in the first week. And in a month for some, very unrecognizable.  Come on Bethesda!!!

 

tenor-3281625979.gif.5b0ac269a93c63c3153b5498248d68a6.gif

Posted
7 hours ago, Kraven12 said:

When CK comes out, I can just imagine the explosion of mods in the first week. And in a month for some, very unrecognizable.  Come on Bethesda!!!

 

tenor-3281625979.gif.5b0ac269a93c63c3153b5498248d68a6.gif

Mark ya Calanders for JUNE 9TH thats the big day

Posted

I don't expect it earlyer than mid July, when the next update is. If not it is going to come after the DLC so, November-December.

I dont see anything happening on June 9th (Xbox Conn) other than the usual vague promises and some announcements for other games.

Posted
6 hours ago, azmodan22 said:

I don't expect it earlyer than mid July, when the next update is. If not it is going to come after the DLC so, November-December.

I dont see anything happening on June 9th (Xbox Conn) other than the usual vague promises and some announcements for other games.

no we literally getting Creation Kit along with Creations after the xbox con lol

Posted
3 hours ago, Djlegends said:

no we literally getting Creation Kit along with Creations after the xbox con lol

Have I ever told you, you are my hero?

Posted
5 hours ago, Kraven12 said:

Have I ever told you, you are my hero?

nope just wanna keep people hope since after skimming through CK man this community have a lot of shit to do

Posted
19 hours ago, Djlegends said:

no we literally getting Creation Kit along with Creations after the xbox con lol

 

Yes, and mid July is after the xbox con 😂😂

Posted

It's really disgusting from Bethesda, that i require the SFSE only to process the plugins.txt for some texture mods. Shame on you Bethesda, to disable plugins.txt, it serves them right if more peoply play morrowind than Starfield. These updates that broke SFSE again and again did not help at all.

 

Unbelievable is also the 8GB sandbox the whole game running inside. Mangohud ends at 8GB memory on a PC like on console that for real have no more applied.

 

Latest update also destroys the conjunction between textures and geometries, so buldings, haircuts, face mods are ditched into the can.

 

 

 

Posted
3 hours ago, Tinkering Solderbro said:

It's really disgusting from Bethesda, that i require the SFSE only to process the plugins.txt for some texture mods. Shame on you Bethesda, to disable plugins.txt, it serves them right if more peoply play morrowind than Starfield. These updates that broke SFSE again and again did not help at all.

 

Unbelievable is also the 8GB sandbox the whole game running inside. Mangohud ends at 8GB memory on a PC like on console that for real have no more applied.

 

Latest update also destroys the conjunction between textures and geometries, so buldings, haircuts, face mods are ditched into the can.

 

 

 

you do realized the geometries has been fixed for weeks right?

Posted

Fixed through third parties, first this tool appears to make texture mods workable again

 

https://www.nexusmods.com/starfield/mods/9234

 

Some texture mods got additional fix packs, so hairs can be work again. But from Bethesda no kind of solution for this handmade problem occur.

 

Have used this https://www.nexusmods.com/starfield/mods/5684 but Andreja lost her head after Beth update, so now i also need https://www.nexusmods.com/starfield/mods/9264 to fix a new problem that did not exist earlier. Also used TGM player homes, that are destroyed and invisible. I really hope this will not continue with such pace.

Posted
11 hours ago, Tinkering Solderbro said:

Fixed through third parties, first this tool appears to make texture mods workable again

 

https://www.nexusmods.com/starfield/mods/9234

 

Some texture mods got additional fix packs, so hairs can be work again. But from Bethesda no kind of solution for this handmade problem occur.

 

Have used this https://www.nexusmods.com/starfield/mods/5684 but Andreja lost her head after Beth update, so now i also need https://www.nexusmods.com/starfield/mods/9264 to fix a new problem that did not exist earlier. Also used TGM player homes, that are destroyed and invisible. I really hope this will not continue with such pace.

should be the only update plus TGM author is working on a recreation of her mod with official CK release

Posted
On 5/24/2024 at 10:31 PM, Tinkering Solderbro said:

It's really disgusting from Bethesda, that i require the SFSE only to process the plugins.txt for some texture mods. Shame on you Bethesda, to disable plugins.txt, it serves them right if more peoply play morrowind than Starfield. These updates that broke SFSE again and again did not help at all.

 

Unbelievable is also the 8GB sandbox the whole game running inside. Mangohud ends at 8GB memory on a PC like on console that for real have no more applied.

 

Latest update also destroys the conjunction between textures and geometries, so buldings, haircuts, face mods are ditched into the can.

 

 

 

 

Are you aware that Bethesda don't support mods for now and the modders works at their own risk?

Posted
2 hours ago, Strec2 said:

 

Are you aware that Bethesda don't support mods for now and the modders works at their own risk?

engine atm is a mess so they trying to fix it my June 9th

Posted
On 5/25/2024 at 12:06 PM, Tinkering Solderbro said:

Hey, thanks a lot for bringing this tool to my attention. Using it I managed to fix my game. I was about ready to just give up on it, I had no idea what to even search for to be honest.

 

My game isn't even modded that much, just the VBB voluptuous body geometry and Doc's Naked Spacesuit, together with a few interface mods. Yet I had invisible actors, floating heads, people without arms. All the fixes I tried either did nothing or made things worse. In hindsight it makes sense, every single modded .Nif file needed to be updated with a new external path... just renaming the old geometry file to the new name wouldn't do much.

 

Seriously though: 8e80bdf6c020bc22765a\9cfc9d401dba9c2dcfa1.mesh ...wtf Bethesda?

 

Thanks again.

Posted
2 hours ago, Tefnacht said:

Hey, thanks a lot for bringing this tool to my attention. Using it I managed to fix my game. I was about ready to just give up on it, I had no idea what to even search for to be honest.

 

My game isn't even modded that much, just the VBB voluptuous body geometry and Doc's Naked Spacesuit, together with a few interface mods. Yet I had invisible actors, floating heads, people without arms. All the fixes I tried either did nothing or made things worse. In hindsight it makes sense, every single modded .Nif file needed to be updated with a new external path... just renaming the old geometry file to the new name wouldn't do much.

 

Seriously though: 8e80bdf6c020bc22765a\9cfc9d401dba9c2dcfa1.mesh ...wtf Bethesda?

 

Thanks again.

thats due to the fact the auto export their meshes

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...