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 English is not my first language! All text was translated with the help of DeepL. I would be grateful for your understanding.

 

 Preface
 I have been a fan of the game Skyrim for a long time. For me, this game has become something like home, to which you can always return in any period of life. When I discovered mods for adults, I realized: here it is, the perfect platform for feeding your demons. A huge scope for the realization of fetishes. It all started with installing the first mods and eventually came to modding downloaded builds. I have long thought about trying my hand at modding Skyrim, but because of the lack of understanding of the angle from which to approach the work, any of my initial impulses were suppressed at the level of “damn, it would be cool if there was such a mod”. Especially since there are already a huge number of different mods for Skyrim in which even the most unusual fetishes will find a response.


 But here we go... time passes, tastes change, and people tend to evolve. Today, I am a Unity developer with 4 years of experience, who is able to look at almost any code not as “what is this mixture of letters/digits?”, but as something logical and at least remotely understandable. Recently, in my attempts to fix mod compatibility errors in the build, digging into the scripts of some mods, I caught myself thinking that I understand very well what is going on in them. This epiphany led to the fact that the above-mentioned impulse, which I experienced again recently, can no longer be discarded as a silly obsession.


 All of this was said to the effect that the mod idea I'm going to describe here is something I'll probably try to tackle on my own. In any case, I'd like to know how members of the LoversLab community feel about such an idea. Maybe I'll get approval here, or maybe someone who started this path like me and faced a lot of problems and difficulties will just laugh ironically at another “I want to make mods” post. Of course, I'd like to believe that there's also the possibility of getting support for the idea, or better yet, support in my attempts to understand Skyrim modding (which will save time in dealing with pitfalls, many of which are inevitable anyway). For example, even basic stories about your Skyrim modding journey or links to them would help a lot.


 Although... I do not deny that all this can be reduced to a mundane “it would be cool if someone made such a mod”.


 I'd like to start by listing my most important modifications, without which I can't imagine any build with NSFW content and which, as it has probably already become clear, became the sources of some discomfort and later - the inspiration for this mod.
 Most important: Milk Mod Economy, SoulsGem Oven 4 IF, Fill Her Up BE.
 Least important, but still mandatory: Milk Addict, Egg Factory, Extra Pocket, Fertility, SexLab Parasites, SexLab Hormones.


 What is surprising is that YPS (Immersive Hair Growth and Styling) has recently been added to this list, which is strange because it stands out a lot from the above mods. It was playing with it and trying to figure out the code workings of this mod that was the last straw. It was most likely inspired by its immersiveness and the wonderful work done by the author of this mod.
 I think, based on this list, you can already get some idea of my “demons” and what mod I'm going to write about next. 

 

 Introduction
 Lately, I've become a bit annoyed that my favorite mods work too disjointedly. For example, milk from Milk Mod Economy and milk from SGO4 are completely different mechanics and presented as different items. It can also be very annoying that there is no limiter that can control the change of body morphs if, for example, 3 mods increase it at once (which can lead to, for example, an OVERLY large belly).
 Of course, during the game, you can ignore such little things (because the fact that they can work together at all is cool), but it would be so great if it all worked within one unified system.
 That's how I came up with Incubator.
 Incubator series of mods is Framework and Modules to it, which should work as a single system. The idea is to combine all the content on the topics of “pregnancy, inflation, oviparity, breeding, body changes, etc.” into one big modular system responsive to further modifications. Initially, this system is conceived exclusively for the female protagonist, not even for NPCs (though I admit that's perfectly acceptable). One of the main tasks of this modification is to give immersive experience, as well as to remove logical inconsistencies in the work of the same mechanics due to the fact that they are different modifications. 
 


 Incubator Framework
 The base system that is responsible for storing data and the basic interaction of this data with each other.Incubator modules will connect to this base in order to work with the data, as well as activate basic functionality (like starting labor or milking).
 Below, I will list the functionality of this system, divided into “Sections” (for ease of understanding, I will give an example in the form of different MCM menu tabs).

 

 General
 Basic system settings, as well as anything that cannot be categorized below.  

 

 Inflation Packs
 Inflation Settings. This is a low-level system that is responsible for body morphs, their combinations, and the settings for changing them. The MCM tab of the menu here will list the default and custom morphs, their minimum and maximum expansion sliders, and categories consisting of combinations of these morphs with their own sliders.


 In detail, it works like this:

    In the Morphs section, the player can add and customize body morphs (an example of this is available in SGO4 IF). To add a morph, the player specifies its correct name, as well as the limits of its modification with two sliders. It is important to realize that the values limiting a morph limit the changes not from a single inflation, but from all sources of inflation as a whole. 
    The player will always have the option to assign default morphs as provided by the mod author!

 

    In the “Sets” section, the player can add and customize their own and default morph sets. Default sets are available in the system itself initially and their list can be extended by modules connected to it. Default sets cannot be deleted.
    What is a “set”? A set is a list consisting of the morphs configured above and the strength values of their changes in this set. For example, the sets “fat ass” or “pregnant belly”. These sets will have links to the morphs that apply to them and sliders that are their change modifiers relative to the set's change value, as well as their own change limits. The player will be able to add any morphs to any set (either their own or the default). By specifying a morph, the player must also set the value (0-1) of its modification strength.

    The player will always have the option to assign default parameters to each default set, as provided by the mod author!

 

 Example:

    “Fat Ass” set.

    The morphs are “Hips: 0.75”, “Butt: 1.0”.

    This means that with a value of "0.5" for the “Fat Ass” set, these morphs will get the values “Hips: 0.375”, “Butt: 0.5”.  


 As you might have realized, almost all inflation in this mod will be applied to the set, not to any morph separately. The player has the ability to modify the kits in every possible way, binding any available morphs to them at will. 

 

 

 Body Modifications
 Here you can customize any body modifications related to textures, meshes, skin color changes, etc. I have the least idea how to customize what this section works with (other than skin tone, except maybe). 
 Suppose a player's breasts should have vein textures applied to them due to frequent milking, or the body should have stretch marks due to pregnancy. This modification would be applied just through this section. Likewise for anything else of a similar nature.
 
 Mind&Hormones
 This is where the parameters of reasoning, addictions, psychological disorders and any other mental values are configured, as well as the values of the current levels of various hormones in the character's body.
 Incubator Framework will have a base set of values with their settings, but other modules will be able to add their own values to this section. For now, as designed, this section is only responsible for storing data. It doesn't do anything itself or change anything (at least beyond the scope of this section).  It is assumed that the corresponding modules and possibly other mods will work with these values if they are supported by their authors.

 

 Pregnancy Containers
 A very important section that is responsible for the character's pregnancy. The prefix “Containers” is made for a reason. It defines the essence of how pregnancy works. This modification represents the character literally as an “incubator”, which can produce offspring in different fertile parts of his body. This approach is reflected in the system as well. In this section we will present the basic containers for incubation (you can consider adding custom ones, but I don't see the need for it yet), these are: uterus, ass, stomach, urethra, left and right breasts. Naturally, the most frequent modules will traditionally use “uterus” and the other containers will be used less frequently, for example the module responsible for the content of the “ovipositor, parasites” genres.

 
 I'm still a bit vague on the exact structure of the contents of the containers, but it's obvious that they will store data like: “what” is growing in the container, in what quantity, its current stage, as well as parameters like growth time, size, and additional effects on Inflation Sets during production.
 Also, each container will have its own settings, like which “Inflation Sets” are affected by that container's pregnancy.
 Incubator Framework will make its own growth in containers based on the data it receives.

 

 LiquidContainers
 A section that strongly resembles the previous one. It has the same containers and almost the same settings, only with the difference that they store not “object” but liquids of different types in units and Incubator Framework will not change this data on its own, as in the case of pregnancy.

 

 Basically, these are all the sections I've come up with so far. As you have understood, Incubator Framework is the central system around which the other systems (Modules) will be able to work. This approach, will create a modular, user-friendly architecture that will work better and better than if they were different systems, and will also create more opportunities to integrate other mods. 


 Just imagine how much space for creating mods of the appropriate genre, can provide this system. I will not describe in the same detail the Modules I have invented, as I think it is not really necessary, but nevertheless I will list them with a brief description of the ideas. 

 

 Incubator Pregnancy: it is the most logical module that comes to mind first.It is functionally similar to any existing pregnancy mod. It seems to me that it has excellent prospects for integration with another mod that provides for the possibility of growing a “child” into an adult NPS, if you replace the period from the beginning of pregnancy to childbirth.

 

 Incubator Ovipositor: module that is responsible for pregnancy with eggs, parasites, insects, etc. It has very big ambitions.It will definitely work very closely with hormones, psychological states of the character and all containers of pregnancy and fluids.

 

 Incubator Hormones: a module that implements how hormones work. As you realized, hormones themselves don't do anything.Yes, other modules can change them and somehow react to their values, but that's it.That's what this module is for, to expand the list of reactions to hormone values.Changing the weight of the character, changing the appearance of nipples, pigmentation on the body, changing skin color, integration with SexLab Arousal and so on. In terms of functionality is very similar to SexLab Hormones.

 

 Incubator Liquids: This module can take on the task of excretion of certain fluids in the body, based on the level of hormones in the body of the character. Creating this module will allow you to tie the production of milk (and other fluids) not only to pregnancy, but also to, for example, the corresponding mutation. 

 

 Incubator Alchemy: A module that allows you to convert extracted liquids and other resources in the process of incubation into ingredients, and them - into potions.

 

 Incubator Soulsgem: SGO4 integration or an extremely similar mod.

 

 Incubator Needs: A mod resembling any existing mod for food, drink, and sleep needs or integration with one of them. Note that food can affect hormone levels and even fill containers with itself as a liquid, causing a small inflation.

 

 Incubator Inflation: Fill Her Up integration or a mod with similar functionality.

 

 Incubator DirtNeeds: an extension for Needs that adds coprophilia-themed content. I'm unlikely to get into this as I'm not a fan, but thought I'd mention the feature anyway. 

 

 Incubator Addiction: A module reminiscent of Incubator Hormones, but responds differently to mental state and hormone levels. Responsible for addictions, emotions and other things.

 

 This is where I plan to end. 
 I realize that all this is a colossal work, but you can imagine how many problems can be solved by creating just one Incubator Framework. New mods of relevant genres will be able to work in one system and do it logically.
 This is just a first extract of my ideas. I'm sure someone will be able to offer more creative solutions, modules, etc. 
 Please note that almost everything I have described has already been invented and done by someone in a certain form, but very disparate from each other. Based on this, I have a hope that Incubator Framework with all its modules are quite realizable.


 I will be glad to receive any feedback, suggestions, and even more - advice or even help. 
 Thank you all for your attention!

Edited by sercher.max
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It does indeed sound like a lot of work. If you intend to create this you will have to make a lot of animations and armors for these (unless you get permission from the mod authors to use their assets).  If you want to learn about the creation kit you can read my blog (it might help you). If you have more question feel free to contact me.

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12 hours ago, DarkBlade13 said:

Это действительно звучит как большая работа. Если вы собираетесь создать это, вам придется сделать для них много анимаций и доспехов (если только вы не получите разрешение от авторов модов на использование их ресурсов). Если вы хотите узнать о наборе для создания, вы можете прочитать мой блог (это может вам помочь). Если у вас есть дополнительные вопросы, не стесняйтесь обращаться ко мне.

 Thank you very much for your response, I appreciate it.
 I ran across your blog and concluded that this is exactly what I had in mind. It will definitely help me in my self-study.
 Regarding “animations and armor”, I think that at least the Incubator Framework itself won't require too many of them. Unless I might need animations for birthing and extracting liquids, which I can't say for modules.
 I really hope that I will be able to use some of the resources of other authors through integration or directly with their permission. Since, you indicated that I will be able to approach you with some questions, I will most likely approach you with questions about this. I'd like to get a better understanding of how copyright enforcement works in the community in order to keep my work correct. Naturally, I have vague ideas about this, but I wouldn't want to rely on my ideas about it when I actually get around to it.
 Thanks again for your response and for the tip for your blog!

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Fairly simple, copy right in skyrim works the same way it works anywhere else in the world. That being said, we all use the skyrim attributes. Everything in skyrim is considered free for taking because we paid for the game (We know it doesn't really work like that but if we ask for permission and the game makers would say no, the modding community and our work wouldn't exist). We limit ourself only to using game assets. Every nif model, texture, animation, armor or sound file from other mods is copyrighted. You can find the permission of what you are allowed to do with the file on nexus in the tabs or on this website if modders wrote permissions.

Spoiler

Permission.JPG.e17eefadf32c266f8bda4c011e3ed924.JPG

 

If you do not follow these guidlines and use assets where you don't have permisson for, you can have your work removed from this website and possibly get banned. If you ask permission to a mod author and they don't reply for months or you don't think they will notice you could take the risk and use the assets. However I advice against this. If you don't get permission for assets it's better to make them yourself, this way you avoid having your work removed and getting banned (plus it's more ethical). Texures are real images. If you make them they are not copyrighted since they are yours. I wanted to give this permission as shown above on all my mods however I could not. You can find amazing pictures that have no copyright (except for financial limitations) at https://unsplash.com/. I used many of this images and so I couldn't give free permission since these texures are not mine. Giving free permission would result in piracy. (My rose vines are not copyrighted though, you are free to use them as asset with texture as I made them myself). Regarding anything sexual related the laws are different in many countries accros the world but generally speaking most countries refrain themselves from spending resources on protecting porn. Just keep in mind that moderators of this website don't like anything and are fully against things that might be copyrighted. They don't want to get sued (understandable). Ai image generator voice synthesizer, images you make (this incluse screenshots of you playing the game like nude characters or sexual acts) are all thus far not copyrighted and can be used freely (for now). For every other question you have regarding copyrights I suggest you ask the internet, a lawyer or look at the laws in different countries. (I am not a lawyer so don't take my words for it). Don't do anything illegal, you do not only risk your own head but also that of the hosts from this website.

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Posted (edited)
7 hours ago, DarkBlade13 said:

Довольно просто: авторское право в Skyrim работает так же, как и в любой другой точке мира. При этом мы все используем атрибуты Скайрима. Все в Скайриме считается бесплатным, потому что мы заплатили за игру (мы знаем, что на самом деле это не работает, но если мы попросим разрешения, а создатели игры скажут «нет», сообщество моддеров и наша работа не будут существовать) . Мы ограничиваемся только использованием игровых ресурсов. Каждая модель nif, текстура, анимация, броня или звуковой файл из других модов защищены авторским правом. Разрешение на то, что вам разрешено делать с файлом на нексусе, вы можете найти во вкладках или на этом сайте, если моддеры написали разрешения.

  Показать скрытое содержимое

Разрешение.JPG.e17eefadf32c266f8bda4c011e3ed924.JPG

 

Если вы не будете следовать этим правилам и использовать ресурсы, на которые у вас нет разрешения, ваша работа может быть удалена с этого веб-сайта и, возможно, забанена. Если вы спрашиваете разрешения у автора мода, а он не отвечает месяцами или вы думаете, что он не заметит, вы можете рискнуть и использовать ресурсы. Однако я советую против этого. Если вы не получили разрешения на использование ресурсов, лучше создать их самостоятельно, так вы избежите удаления и бана вашей работы (плюс это более этично). Текстуры — это реальные изображения. Если вы их создадите, они не защищены авторским правом, поскольку они ваши. Я хотел дать это разрешение, как показано выше, для всех моих модов, но не смог. Вы можете найти потрясающие картинки, не имеющие авторских прав (кроме финансовых ограничений) на https://unsplash.com/ . Я использовал многие из этих изображений и поэтому не мог дать бесплатного разрешения, поскольку эти текстуры не мои. Предоставление бесплатного разрешения приведет к пиратству. (Однако мои розовые лозы не защищены авторским правом, вы можете использовать их в качестве текстуры, поскольку я сделал их сам). Что касается всего, что связано с сексом, во многих странах мира законы различаются, но, вообще говоря, большинство стран воздерживаются от расходования ресурсов на защиту порнографии. Просто имейте в виду, что модераторам этого сайта ничего не нравится и они категорически против того, что может быть защищено авторским правом. Они не хотят, чтобы на них подали в суд (это понятно). Синтезатор голоса генератора изображений Ai, изображения, которые вы создаете (включая скриншоты, на которых вы играете в игру, например, обнаженные персонажи или сексуальные действия), на данный момент не защищены авторским правом и могут использоваться свободно (на данный момент). По всем остальным вопросам, касающимся авторских прав, я предлагаю вам задать их в Интернете, юристу или просмотреть законы разных стран. (Я не юрист, поэтому не верьте моим словам). Не делайте ничего противозаконного, вы рискуете не только своей головой, но и головой хозяев этого сайта.

 I planned to ask this question later by writing to you personally, so I am pleasantly surprised that you answered it preemptively. Thank you.
  Now I have a better understanding of what direction to move in in search of resources for this mod. I also want to thank you for the link to the graphic resource platform.
 
 At the same time, I would like to share my first successes:
  * At the moment, I’m putting together a test build step by step using this wonderful guide, having decided to install only basic mods: https://www.sinitargaming.com/skyrim_se.html
  * I also came across this playlist on YouTube with video tutorials on papyrus:


  * Also, while on a recent trip I read your entire blog. I want to point out that it is very cool. It’s great that there are articles like this on the Internet that make it much easier for beginners to get acquainted with modding.


  From all this, I can so far draw the following conclusions: everything turned out to be much simpler than I expected. At least, I got the impression that this is the work that I already do almost every day, just in a different wrapper. It is likely that this is just a false impression before development begins, but it still makes me very happy and inspired.

Edited by sercher.max
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I also wished for ages that many mods would have better cross compatibility, and your ideas would make my dreams true too.

 

There are many mods in the past who tried to do what you wanted, but ended being very messy. But maybe learning from those examples would help make your own versions better.

 

Pregnancy Normalmap Swapper is a mod that wanted to automatically changes the normal map according to the Body Morph value. But because of how wonky it works, it can corrupt saves

 

 

Sexlab Inflation Framework is a mod that tried to add a universal body morph system. But first its MCM menu is pretty cryptic and also not many mods authors picked it up and made working patches for it. And wonky in-game. Also, it uses some outdated mod creation practices that make it script heavy. But could be a good base or inspiration for making your own.

 

 

Fertility Mode+ - Immersive Effects is a mod that is early and WIP add-on to Fertility mode that tries to add pregnancy related effects. It could be a good inspiration for your hormone module.

 

 

I hope...maybe it would be helpful for you to maybe learn something from experience of others.

 

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24 minutes ago, x0101x said:

Я также давно хотел, чтобы многие моды имели лучшую перекрестную совместимость, и ваши идеи воплотили бы в жизнь и мои мечты.

 

В прошлом было много модов, которые пытались сделать то, что вы хотели, но в итоге оказались очень грязными. Но, возможно, изучение этих примеров поможет улучшить ваши собственные версии.

 

Pregnancy Normalmap Swapper — это мод, который автоматически меняет карту нормалей в соответствии со значением Body Morph. Но из-за того, что он работает шатко, он может повредить сохранения.

 

 

Sexlab Inflation Framework — это мод, который пытался добавить универсальную систему морфинга тела. Но во-первых, его MCM-меню довольно загадочно, и к тому же не многие авторы модов подхватили его и сделали для него рабочие патчи. И шаткий в игре. Кроме того, он использует некоторые устаревшие методы создания модов, которые усложняют сценарий. Но может стать хорошей основой или вдохновением для создания собственного.

 

 

Fertility Mode+ — Immersive Effects — это ранний мод и незавершенное дополнение к режиму Fertility, которое пытается добавить эффекты, связанные с беременностью. Это может стать хорошим источником вдохновения для вашего гормонального модуля.

 

 

Я надеюсь... может быть, вам будет полезно поучиться чему-то на опыте других.

 

 Hello!
 You're right on the list of mods I've been meaning to explore. At the moment I feel like an artist who does not dare to make the first stroke on the canvas.
 I already tried to get started: I made a basic initializer, I was able to display the MCM menu that launches the mod, but that’s basically it. Doing anything specific is still scary.
 At the moment, if I sit down to modding, I mostly spend hours reading other modders code: I'm trying to understand their architecture, how they work with other mods intended for modders, what approach their authors take to solving the same problem. I already feel confident in the code of the original SGO4 (the author is a great fellow, he left a huge number of comments), but recently, seeing how differently the same FillHerUpBE was done, I got a little out of my rut.
 Therefore, I decided to first make a mod patch (you can look in my files) before taking on such a large and responsible job. This may not be my last intermediate mod before I decide to take on the Incubator Framework.
 Thank you very much for your comment!  
 Your messages and attention paid to this topic motivate me to continue working.

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